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@ -1,4 +1,4 @@
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[gd_scene load_steps=89 format=4 uid="uid://157h04x0krfu"]
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[gd_scene load_steps=91 format=4 uid="uid://157h04x0krfu"]
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[ext_resource type="PackedScene" uid="uid://bjufextny1icg" path="res://models/UndertakerAssets.glb" id="1_7dqbv"]
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[ext_resource type="ArrayMesh" uid="uid://c5hhygnuya8m4" path="res://models/ceiling.res" id="1_jn645"]
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@ -199,12 +199,12 @@ shadow_mesh = SubResource("ArrayMesh_mwhaa")
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animation = &"ArmatureAction"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g8dr5"]
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animation = &"Weird Pos"
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animation = &"ArmatureAction"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_xtec0"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xcuph"]
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graph_offset = Vector2(-753.6569, 63.098648)
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graph_offset = Vector2(-492, 145)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_g8dr5")
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nodes/Animation/position = Vector2(-200, 120)
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nodes/Blend2/node = SubResource("AnimationNodeBlend2_xtec0")
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@ -527,6 +527,13 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_182te")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_11at7"]
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_gmm1g"]
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material = SubResource("StandardMaterial3D_11at7")
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size = Vector3(1, 1, 1.79)
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[node name="BlockoutRoom" type="Node3D"]
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[node name="UndertakerAssets" parent="." instance=ExtResource("1_7dqbv")]
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@ -728,7 +735,7 @@ visible = false
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[node name="AnimationTree" type="AnimationTree" parent="CoffinSwitcher/CoffinOpenable/AnimatedBody"]
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tree_root = SubResource("AnimationNodeBlendTree_xcuph")
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anim_player = NodePath("../AnimationPlayer")
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parameters/Blend2/blend_amount = 1.0
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parameters/Blend2/blend_amount = 0.0
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script = ExtResource("2_wkj6l")
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[node name="StaticBody3D" type="StaticBody3D" parent="CoffinSwitcher/CoffinOpenable"]
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@ -1217,6 +1224,10 @@ transform = Transform3D(0.007920849, 0, 0.018364644, -0.0004188899, -0.019994793
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[node name="RubberDuck6" parent="Ducks" instance=ExtResource("50_11at7")]
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transform = Transform3D(-0.007914604, -0.00079391425, -0.018350165, -0.0007332326, 0.019979035, -0.00054813805, 0.018352695, 0.00045583246, -0.007935416, -2.7111254, 0.44037727, -0.07791658)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.1297956, 1.00343, 2.6191468)
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mesh = SubResource("BoxMesh_gmm1g")
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[connection signal="changed" from="Lever" to="CoffinSwitcher/CoffinOpenable" method="_on_lever_changed"]
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[connection signal="on_hit" from="Button/Interactable" to="CoffinSwitcher/CoffinSlideFire" method="_on_interactable_on_hit"]
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[connection signal="on_hit" from="Button2/Interactable" to="CoffinSwitcher/CoffinSlideFire" method="_on_interactable_on_hit"]
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