Sanel
JoansLink00 3 months ago
parent a21f76314f
commit 087265d63e

@ -129,8 +129,8 @@ Material:
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.76470596, g: 0.5254902, b: 0.6509804, a: 1}
- _Color: {r: 0.76470596, g: 0.5254902, b: 0.6509804, a: 1}
- _BaseColor: {r: 0.754717, g: 0.754717, b: 0.754717, a: 1}
- _Color: {r: 0.75471693, g: 0.75471693, b: 0.75471693, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

@ -129,8 +129,8 @@ Material:
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0.6462264, g: 0.7144456, b: 1, a: 1}
- _Color: {r: 0.6462264, g: 0.71444553, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

@ -129,8 +129,8 @@ Material:
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.28488788, g: 0.6226415, b: 0.33773372, a: 1}
- _Color: {r: 0.28488785, g: 0.62264144, b: 0.3377337, a: 1}
- _BaseColor: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
- _Color: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

@ -102,7 +102,7 @@ Material:
- _CaveBlend: 0
- _CaveDistortion: 0
- _DepthCompareDistance: 0.1
- _DepthFadeDistance: 10
- _DepthFadeDistance: 5
- _FoamBlend: 0.09
- _FresnelPower: 1
- _GradientRefractionScale: 10
@ -116,9 +116,9 @@ Material:
- _IntersectionFoamTiling: 1.49
- _LightingHardness: 1.44
- _LightingSmoothness: 12.34
- _NormalScale: 0.77
- _NormalScale: 10.53
- _NormalSpeed: 0
- _NormalStrength: 1.01
- _NormalStrength: 1971.69
- _OrthographicCamSize: 0
- _PERSPECTIVE: 1
- _PosterizeSteps: 0
@ -150,7 +150,7 @@ Material:
m_Colors:
- _BaseColor: {r: 0, g: 0.1989687, b: 1.110646, a: 1}
- _CaveColor: {r: 0.21881218, g: 0.21216798, b: 0.4867924, a: 0}
- _CaveOffset: {r: -0.45, g: 0, b: 0, a: 0}
- _CaveOffset: {r: -0.45, g: 26.7, b: 0, a: 0}
- _CaveScale: {r: 0.01, g: 0.01, b: 0, a: 0}
- _CaveSecondaryColor: {r: 0, g: 0, b: 0, a: 0}
- _DeepColor: {r: 0, g: 0, b: 0, a: 1}
@ -159,10 +159,10 @@ Material:
- _HorizonColor: {r: 6.950159, g: 4.2356625, b: 6.4411907, a: 0}
- _IntersectionFoamColor: {r: 5.3403134, g: 5.3403134, b: 5.3403134, a: 0}
- _PositionRipples: {r: 0, g: 0, b: 0, a: 0}
- _SecondaryFoamColor: {r: 0.18735576, g: 1, b: 0, a: 0}
- _ShallowColor: {r: 3.4185362, g: 4.3241625, b: 4.310845, a: 1}
- _SecondaryFoamColor: {r: 0.17225304, g: 0.9150943, b: 0, a: 0}
- _ShallowColor: {r: 0, g: 0.3939033, b: 1.8891562, a: 1}
- _SpecularColor: {r: 0.5245282, g: 0.5245282, b: 0.5245282, a: 0.41568628}
- _SurfaceFoamColor: {r: 0, g: 0.9622642, b: 0.86667496, a: 1}
- _SurfaceFoamColor: {r: 0, g: 1, b: 0.9020407, a: 1}
- _TopColor: {r: 0, g: 0.17848217, b: 0.5622641, a: 0.44705883}
- _UV: {r: 0, g: 0, b: 0, a: 0}
- _UVRipples: {r: 0, g: 0, b: 0, a: 0}

@ -633,7 +633,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Goal
WinUI: {fileID: 1395988313}
Win: {fileID: 8300000, guid: a20ec42fa299fe443a2b51d8a27c7203, type: 3}
Win: {fileID: 8300000, guid: 495af6dd9f83a3a4880dac8ca48188f6, type: 3}
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@ -1343,6 +1343,135 @@ MonoBehaviour:
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@ -2174,7 +2303,7 @@ GameObject:
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MeshCollider:
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@ -2222,7 +2351,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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@ -2556,10 +2685,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9b9bab48a629093449f53dc5ea63d752, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerMove
basespeed: 8
speed: 8
basespeed: 6
speed: 6
speedincrease: 0.05
maxspeed: 15
maxspeed: 12
slide: 0.2
standUp: {fileID: 0}
inputNameHorizontal: Horizontal 1
@ -5364,3 +5493,4 @@ SceneRoots:
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@ -64,15 +64,15 @@ public class BearAwareness : MonoBehaviour
void ChangeSliderColor()
{
if (awarenessSlider.value >= (awarenessSlider.maxValue - 10))
if (awareness >= (awarenessSlider.maxValue - 10))
{
SilderColor.color = Color.red;
}
else if (awarenessSlider.value >= (awarenessSlider.maxValue / 2))
else if (awareness >= (awarenessSlider.maxValue / 2))
{
SilderColor.color = Color.orange;
}
else if (awarenessSlider.value <= (awarenessSlider.maxValue / 2) )
else if (awareness <= (awarenessSlider.maxValue / 2) )
{
SilderColor.color = Color.darkGreen;
}

@ -85,6 +85,8 @@ public class BearIsAwake : MonoBehaviour
{
Debug.Log("What?");
StartCoroutine(DelayedAction());
bearAwareness.awareness = 25;
bearAwareness.awarenessSlider.value = bearAwareness.awarenessSlider.maxValue /2;
}
}

@ -12,6 +12,11 @@ public class Goal : MonoBehaviour
{
Debug.Log("Win");
WinUI.SetActive(true);
}
if (WinUI.activeSelf)
{
BackgroundManager.StopBG();
BackgroundManager.PlayBG(false,Win);
}

@ -30,7 +30,8 @@ public class PlayerMove : MonoBehaviour
public Slider awarenessSlider;
private bool walking = true;
private Quaternion lastRotation;
private void Start()
{
rb = GetComponent<Rigidbody>();
@ -52,10 +53,12 @@ public class PlayerMove : MonoBehaviour
if (!standUp.ispushing && horizontalInput == 1)
{
player.rotation = Quaternion.Euler(90f, 90f, 0f);
lastRotation = Quaternion.Euler(0f, 90f, 0f);
}
else if (!standUp.ispushing && horizontalInput == -1)
{
player.rotation = Quaternion.Euler(90f, 260f, 0f);
lastRotation = Quaternion.Euler(0f, 260f, 0f);
}
else if (horizontalInput == 1)
{
@ -73,16 +76,19 @@ public class PlayerMove : MonoBehaviour
{
speed += speedincrease;
}
}
else if (verticalInput != 0 && vertical == true)
{
if (!standUp.ispushing && verticalInput == 1)
{
player.rotation = Quaternion.Euler(90f, 0f, 0f);
lastRotation = Quaternion.Euler(0f, 0f, 0f);
}
else if (!standUp.ispushing && verticalInput == -1)
{
player.rotation = Quaternion.Euler(90f, 180f, 0f);
lastRotation = Quaternion.Euler(0f, 180f, 0f);
}
else if (verticalInput == 1)
{
@ -107,7 +113,7 @@ public class PlayerMove : MonoBehaviour
StartCoroutine(Slide(slide));
if (!standUp.ispushing)
{
player.rotation = Quaternion.Euler(0f, 0f, 0f);
player.rotation = lastRotation;
}
}
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
@ -141,7 +147,6 @@ public class PlayerMove : MonoBehaviour
IEnumerator MakeSound(float delay)
{
while (true)
{
yield return new WaitForSeconds(delay);

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