Fixed camera bounds

feature/fight_system
cblech 6 months ago
parent 2a46d363e9
commit 01a281c2aa

@ -140,10 +140,10 @@ position = Vector2(3180, 1961)
scale = Vector2(1, 0.993819) scale = Vector2(1, 0.993819)
offset = Vector2(0, -500) offset = Vector2(0, -500)
zoom = Vector2(0.25, 0.25) zoom = Vector2(0.25, 0.25)
limit_left = -6000 limit_left = 495
limit_top = -800 limit_top = -800
limit_right = 16000 limit_right = 16000
limit_bottom = 4700 limit_bottom = 4490
editor_draw_limits = true editor_draw_limits = true
script = ExtResource("3_jrqoq") script = ExtResource("3_jrqoq")
_followNode = NodePath("../YSorted/Vesna/CharacterBody2D") _followNode = NodePath("../YSorted/Vesna/CharacterBody2D")
@ -1674,7 +1674,7 @@ region_rect = Rect2(7, 4, 267, 239)
[node name="grass4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"] [node name="grass4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
z_index = -5 z_index = -5
position = Vector2(23586, 2381) position = Vector2(23612, 2281)
rotation = 1.57079 rotation = 1.57079
scale = Vector2(5.77602, 3.87779) scale = Vector2(5.77602, 3.87779)
texture = ExtResource("44_dh8gs") texture = ExtResource("44_dh8gs")
@ -1764,8 +1764,8 @@ region_rect = Rect2(29, 204, 219, 159)
[node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"] [node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1) modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5 z_index = -5
position = Vector2(23906, 3091) position = Vector2(23634, 2698)
scale = Vector2(2.28071, 4.49236) scale = Vector2(5.35495, 4.49236)
texture = ExtResource("42_r01kr") texture = ExtResource("42_r01kr")
region_enabled = true region_enabled = true
region_rect = Rect2(29, 204, 219, 159) region_rect = Rect2(29, 204, 219, 159)
@ -1898,7 +1898,7 @@ region_rect = Rect2(0, 0, 1405.76, 1244)
[node name="TreeA4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/trees"] [node name="TreeA4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/trees"]
z_index = 120 z_index = 120
material = SubResource("ShaderMaterial_bcdgk") material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(23901, 5582) position = Vector2(23840, 5685)
scale = Vector2(3.26718, 4.50965) scale = Vector2(3.26718, 4.50965)
texture = ExtResource("39_hfhye") texture = ExtResource("39_hfhye")
region_enabled = true region_enabled = true

Loading…
Cancel
Save