🍱 changed forest background in first farming scene

pull/40/head
kziolkowski 1 month ago
parent e51e0a24d2
commit 0c5fc26d2f

@ -1,4 +1,4 @@
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"] [gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -82,13 +82,22 @@
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="80_w1kgo"] [ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="80_w1kgo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
resource_local_to_scene = true
shader = ExtResource("13_7p0hq") shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = 0.0 shader_parameter/hue_shift = -0.25399996456499996
shader_parameter/saturation_mult = 0.603 shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0 shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0 shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0 shader_parameter/contrast_mult = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_w1kgo"]
shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = -0.17599996086000003
shader_parameter/saturation_mult = 0.73600003496
shader_parameter/value_mult = 0.8490000403275
shader_parameter/brightness_add = 0.038000049304999894
shader_parameter/contrast_mult = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8ey8m"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_8ey8m"]
shader = ExtResource("13_7p0hq") shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = -0.076 shader_parameter/hue_shift = -0.076
@ -288,6 +297,7 @@ _followNode = NodePath("../YSorted/Vesna/CharacterBody2D")
[node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="background color layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background color layer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -350
position = Vector2(0, -552) position = Vector2(0, -552)
motion_scale = Vector2(0.1, 0.1) motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(2048, 0) motion_mirroring = Vector2(2048, 0)
@ -319,6 +329,7 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -300
position = Vector2(-7, -138) position = Vector2(-7, -138)
motion_scale = Vector2(0.2, 0.2) motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(7000, 0) motion_mirroring = Vector2(7000, 0)
@ -356,6 +367,8 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
z_index = -250
position = Vector2(18, -713) position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25) motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(5424, 0) motion_mirroring = Vector2(5424, 0)
@ -473,6 +486,7 @@ scale = Vector2(3, 3.062)
texture = ExtResource("11_vbdb2") texture = ExtResource("11_vbdb2")
[node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -200
position = Vector2(0, -82) position = Vector2(0, -82)
motion_scale = Vector2(0.5, 0.5) motion_scale = Vector2(0.5, 0.5)
motion_mirroring = Vector2(10480, 0) motion_mirroring = Vector2(10480, 0)
@ -604,8 +618,302 @@ position = Vector2(7923, 727)
scale = Vector2(2.75, 2.75) scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h") texture = ExtResource("13_0qu0h")
[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -190
position = Vector2(14935, -85)
scale = Vector2(-1, 1)
motion_scale = Vector2(0.5, 0.5)
motion_mirroring = Vector2(10480, 0)
[node name="Kenney Assets" type="Node2D" parent="ParallaxBackground/background layer 5"]
visible = false visible = false
[node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(0, 1420)
scale = Vector2(4, 4)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(3999, 1420)
scale = Vector2(4, 4)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(128, 784)
scale = Vector2(5.11066, 3.99823)
texture = ExtResource("14_d53cn")
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(976, 952)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1160, 976)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1368, 800)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2328, 880)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(3112, 944)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4248, 960)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5376, 848)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5624, 976)
scale = Vector2(2.93619, 1.96107)
texture = ExtResource("14_d53cn")
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5856.97, 753.531)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
[node name="tree13" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(6888, 912)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree14" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7088.48, 752.766)
scale = Vector2(3.69909, 3.46732)
texture = ExtResource("14_d53cn")
[node name="tree15" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7224, 888)
scale = Vector2(3.1922, 3.25497)
texture = ExtResource("14_d53cn")
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4392, 1152)
scale = Vector2(2.55123, 1.88928)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2944, 992)
scale = Vector2(3.008, 2.76803)
texture = ExtResource("14_d53cn")
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_w1kgo")
position = Vector2(2668, 726)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_w1kgo")
position = Vector2(7923, 727)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="back back trees layer2" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0.5019608, 0.8509804, 0.6627451, 1)
z_index = -160
position = Vector2(17801, -387)
rotation = -3.1415927
scale = Vector2(1, -1)
motion_scale = Vector2(0.5, 0.6)
motion_mirroring = Vector2(9965, 0)
[node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
position = Vector2(993, 1576)
scale = Vector2(5, 5)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
position = Vector2(5961, 1582)
scale = Vector2(5, 5)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3017.3, 536.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(770, 3, 304, 979)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1807.5, 1408)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3321.3, 600.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(460, 622)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5081.3, 696.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(8470, 694)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(6596.8, 1566.35)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(8110.6, 758.5)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(10240, 850)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5641.3, 1168.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2609, 434, 304, 467)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5161.3, 608.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(3111, -4, 167, 949)
[node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3239.5, 1288)
texture = ExtResource("14_mrwmr")
region_enabled = true
region_rect = Rect2(149, 15, 464, 478)
[node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1791.5, 1448)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1255.5, 1392)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5471.5, 1432)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5007.5, 1312)
texture = ExtResource("14_mrwmr")
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3583.5, 1248)
scale = Vector2(0.575, 0.575)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(358, 523, 345, 289)
[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -150
position = Vector2(0, -256) position = Vector2(0, -256)
motion_scale = Vector2(0.7, 0.7) motion_scale = Vector2(0.7, 0.7)
motion_mirroring = Vector2(9965, 0) motion_mirroring = Vector2(9965, 0)
@ -762,7 +1070,7 @@ region_enabled = true
region_rect = Rect2(358, 523, 345, 289) region_rect = Rect2(358, 523, 345, 289)
[node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"] [node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false z_index = -100
position = Vector2(28, -28) position = Vector2(28, -28)
motion_mirroring = Vector2(10000, 0) motion_mirroring = Vector2(10000, 0)
@ -875,15 +1183,14 @@ region_enabled = true
region_rect = Rect2(1834, -5, 733, 1360) region_rect = Rect2(1834, -5, 733, 1360)
[node name="sunflower field" type="ParallaxLayer" parent="ParallaxBackground"] [node name="sunflower field" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -50
motion_mirroring = Vector2(3779, 0) motion_mirroring = Vector2(3779, 0)
[node name="Sonnenblumeseamless" type="Sprite2D" parent="ParallaxBackground/sunflower field"] [node name="Sonnenblumeseamless" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
z_index = -50
position = Vector2(1892, 1863) position = Vector2(1892, 1863)
texture = ExtResource("23_d77e7") texture = ExtResource("23_d77e7")
[node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"] [node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
z_index = -50
position = Vector2(9411, 1863) position = Vector2(9411, 1863)
texture = ExtResource("23_d77e7") texture = ExtResource("23_d77e7")
@ -2371,10 +2678,9 @@ position = Vector2(-4659, 2897)
position = Vector2(-5016, 3361) position = Vector2(-5016, 3361)
[node name="trash" type="Node2D" parent="YSorted"] [node name="trash" type="Node2D" parent="YSorted"]
visible = false
z_index = 1 z_index = 1
y_sort_enabled = true y_sort_enabled = true
position = Vector2(-204, -5186) position = Vector2(-569, -42)
[node name="trashObject" parent="YSorted/trash" instance=ExtResource("53_ycj14")] [node name="trashObject" parent="YSorted/trash" instance=ExtResource("53_ycj14")]
z_index = 0 z_index = 0

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