Renamed signal

feature/fight_system
cblech 6 months ago
parent 01a281c2aa
commit 0e028a2cb9

@ -97,7 +97,7 @@ stream = ExtResource("6_oykh8")
[connection signal="Attacking" from="." to="AttackAudio" method="play" binds= [0.0]] [connection signal="Attacking" from="." to="AttackAudio" method="play" binds= [0.0]]
[connection signal="DamageTaken" from="." to="HitAudio" method="play" binds= [0.0]] [connection signal="DamageTaken" from="." to="HitAudio" method="play" binds= [0.0]]
[connection signal="Dieing" from="." to="DieAudio" method="play" binds= [0.0]] [connection signal="Dying" from="." to="DieAudio" method="play" binds= [0.0]]
[connection signal="input_event" from="TargetButtons/Area2D" to="." method="TargetMouseEvent"] [connection signal="input_event" from="TargetButtons/Area2D" to="." method="TargetMouseEvent"]
[connection signal="mouse_entered" from="TargetButtons/Area2D" to="." method="StartHoverTarget"] [connection signal="mouse_entered" from="TargetButtons/Area2D" to="." method="StartHoverTarget"]
[connection signal="mouse_exited" from="TargetButtons/Area2D" to="." method="EndHoverTarget"] [connection signal="mouse_exited" from="TargetButtons/Area2D" to="." method="EndHoverTarget"]

@ -16,7 +16,7 @@ public partial class Fighter : Node2D
[Signal] public delegate void DamageTakenEventHandler(); [Signal] public delegate void DamageTakenEventHandler();
[Signal] public delegate void AttackingEventHandler(); [Signal] public delegate void AttackingEventHandler();
[Signal] public delegate void DieingEventHandler(); [Signal] public delegate void DyingEventHandler();
private int _health; private int _health;
@ -40,7 +40,7 @@ public partial class Fighter : Node2D
private void Die() private void Die()
{ {
_visualSprite.Scale = new Vector2(1, 0.3f); _visualSprite.Scale = new Vector2(1, 0.3f);
EmitSignalDieing(); EmitSignalDying();
} }
public override void _Ready() public override void _Ready()

Loading…
Cancel
Save