Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop

Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
develop
Jonathan 4 weeks ago
commit 2fa8aa9fbc

@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to) public void OnFightStateEnter(FightHappening.FightState to)
{ {
if (to is FightHappening.FightState.PlayerWin if (to is FightHappening.FightState.PlayerWin )
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f); _ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
} }
private async Task SwitchSceneAfterTime(float seconds) private async Task SwitchSceneAfterTime(float seconds)

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