🚧 WIP: trying to rework the detection system (it fails)

pull/48/head
kziolkowski 1 month ago
parent bef54420e4
commit 9499c27444

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="_builds/Babushka_win_0_5/Babushka.exe" export_path="_builds/Babushka_showcase_6a/Babushka.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
@ -26,6 +26,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false binary_format/embed_pck=false
texture_format/s3tc_bptc=true texture_format/s3tc_bptc=true
texture_format/etc2_astc=false texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64" binary_format/architecture="x86_64"
codesign/enable=false codesign/enable=false
codesign/timestamp=true codesign/timestamp=true
@ -79,7 +80,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="_builds/Babushka_linux_0_5/Babushka.x86_64" export_path="_builds/Babushka_showcase_lux_06a/Babushka.x86_64"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
@ -96,6 +97,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false binary_format/embed_pck=false
texture_format/s3tc_bptc=true texture_format/s3tc_bptc=true
texture_format/etc2_astc=false texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64" binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip" ssh_remote_deploy/host="user@host_ip"

@ -1,12 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://pflu0uaig7vv"] [gd_scene load_steps=4 format=3 uid="uid://pflu0uaig7vv"]
[ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"] [ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"]
[ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"] [ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"]
[ext_resource type="Script" uid="uid://b4n0nlu4ckqga" path="res://scripts/CSharp/Common/CharacterControls/RaycastDetector.cs" id="2_va8tx"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_detector")] [node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_detector")]
script = ExtResource("1_va8tx") script = ExtResource("1_va8tx")
_detector = NodePath("detector") _collider = NodePath("detector")
_xOffset = 400.0 _detector = NodePath("Raycast")
_yOffset = 300.0 _xOffset = 200.0
_yOffset = 200.0
[node name="Raycast" type="RayCast2D" parent="."]
top_level = true
target_position = Vector2(257, -149)
collide_with_areas = true
script = ExtResource("2_va8tx")
[node name="detector" parent="." instance=ExtResource("2_8hh05")] [node name="detector" parent="." instance=ExtResource("2_8hh05")]

@ -2,13 +2,13 @@
[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"] [ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qwv4c"] [sub_resource type="CircleShape2D" id="CircleShape2D_6pib0"]
size = Vector2(100, 400) radius = 200.0
[node name="detector" type="Area2D"] [node name="detector" type="Area2D"]
collision_layer = 4 collision_layer = 4
script = ExtResource("1_6pib0") script = ExtResource("1_6pib0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_qwv4c") shape = SubResource("CircleShape2D_6pib0")
debug_color = Color(0.9459047, 7.2196126e-06, 0.5925879, 0.41960785) debug_color = Color(0.9459047, 7.2196126e-06, 0.5925879, 0.41960785)

@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://cqc72e4hq6bcd"] [gd_scene load_steps=7 format=3 uid="uid://cqc72e4hq6bcd"]
[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_5ajrf"] [ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_5ajrf"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_o1drf"]
[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="2_qoey7"] [ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="2_qoey7"]
[ext_resource type="Script" uid="uid://cp2q4k62sjo6h" path="res://scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs" id="3_2wrrq"] [ext_resource type="Script" uid="uid://cp2q4k62sjo6h" path="res://scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs" id="3_2wrrq"]
@ -13,13 +14,15 @@ default_font_size = 30
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")] [node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
script = ExtResource("1_5ajrf") script = ExtResource("1_5ajrf")
_interactableToTrigger = ExtResource("2_o1drf")
_area = NodePath("Area2D") _area = NodePath("Area2D")
_label = NodePath("Area2D/CanvasLayer/MarginContainer/Label") _label = NodePath("Area2D/CanvasLayer/MarginContainer/Label")
_outlineMaterial = ExtResource("2_qoey7") _outlineMaterial = ExtResource("2_qoey7")
[node name="Area2D" type="Area2D" parent="."] [node name="Area2D" type="Area2D" parent="." node_paths=PackedStringArray("interactionArea2D")]
collision_mask = 4 collision_mask = 4
script = ExtResource("3_2wrrq") script = ExtResource("3_2wrrq")
interactionArea2D = NodePath("..")
[node name="CollisionShape3D" type="CollisionShape2D" parent="Area2D"] [node name="CollisionShape3D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_npluf") shape = SubResource("CircleShape2D_npluf")

@ -176,6 +176,7 @@ directories/tres_directory={
"unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres", "unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres",
"var_ColorTestValue": "res://resources/low code/test/var_ColorTestValue.tres", "var_ColorTestValue": "res://resources/low code/test/var_ColorTestValue.tres",
"var_Counter": "res://resources/low code/test/var_Counter.tres", "var_Counter": "res://resources/low code/test/var_Counter.tres",
"var_interactableToTrigger": "res://resources/low code/interactables/var_interactableToTrigger.tres",
"var_sceneNameProvider": "res://resources/low code/farming/var_sceneNameProvider.tres", "var_sceneNameProvider": "res://resources/low code/farming/var_sceneNameProvider.tres",
"var_wateredFieldPosition": "res://resources/low code/farming/var_wateredFieldPosition.tres", "var_wateredFieldPosition": "res://resources/low code/farming/var_wateredFieldPosition.tres",
"vesna_style": "res://addons/dialogic/vesna_style.tres", "vesna_style": "res://addons/dialogic/vesna_style.tres",

@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="VariableResource" load_steps=2 format=3 uid="uid://clwqh3w5aqi5e"]
[ext_resource type="Script" uid="uid://dtvx2cakx0bey" path="res://scripts/CSharp/Low Code/Variables/VariableResource.cs" id="1_casar"]
[resource]
script = ExtResource("1_casar")
Payload = null
metadata/_custom_type_script = "uid://dtvx2cakx0bey"

@ -7,4 +7,16 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary> /// </summary>
public partial class DetectableInteractionArea : Area2D public partial class DetectableInteractionArea : Area2D
{ {
[Export] public InteractionArea2D interactionArea2D;
public void Detected()
{
GD.Print("Detected " + interactionArea2D.GetParent().Name);
interactionArea2D.IsSelectedByDetector = true;
}
public void NoLongerDetected()
{
interactionArea2D.IsSelectedByDetector = false;
}
} }

@ -7,7 +7,8 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary> /// </summary>
public partial class DetectionCross : Node2D public partial class DetectionCross : Node2D
{ {
[Export] private Detector _detector; [Export] private Detector _collider;
[Export] private RaycastDetector _detector;
[Export] private float _xOffset; [Export] private float _xOffset;
[Export] private float _yOffset; [Export] private float _yOffset;
@ -17,6 +18,8 @@ public partial class DetectionCross : Node2D
/// <param name="direction"></param> /// <param name="direction"></param>
public void SetDirection(Vector2 direction) public void SetDirection(Vector2 direction)
{ {
_detector.Position = new Vector2(direction.X * _xOffset, direction.Y * _yOffset); Vector2 newPos = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
_collider.GlobalPosition = newPos;
_detector.TargetPosition = newPos;
} }
} }

@ -1,5 +1,6 @@
using Babushka.scripts.CSharp.Common.Services; using Babushka.scripts.CSharp.Common.Services;
using Godot; using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.CharacterControls; namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -10,7 +11,7 @@ public partial class Detector : Area2D
{ {
[Export] private bool _active = true; [Export] private bool _active = true;
/// <summary> /// <summary>
/// Called when entering an interactionArea node. /// Called when entering an interactionArea node.
/// </summary> /// </summary>
@ -41,7 +42,7 @@ public partial class Detector : Area2D
/// Called every time this node enters an Area2D. /// Called every time this node enters an Area2D.
/// </summary> /// </summary>
/// <param name="area"></param> /// <param name="area"></param>
public void OnEnteredInteractable(Node area) public void OnEnteredInteractable(Area2D area)
{ {
if (!_active || !InputService.Instance.InputEnabled) if (!_active || !InputService.Instance.InputEnabled)
return; return;
@ -56,13 +57,14 @@ public partial class Detector : Area2D
/// Called whenever this node exits an Area2D. /// Called whenever this node exits an Area2D.
/// </summary> /// </summary>
/// <param name="area"></param> /// <param name="area"></param>
public void OnExitedInteractable(Node area) public void OnExitedInteractable(Area2D area)
{ {
if (!_active || !InputService.Instance.InputEnabled) if (!_active || !InputService.Instance.InputEnabled)
return; return;
if (area is DetectableInteractionArea interactionArea2D) if (area is DetectableInteractionArea interactionArea2D)
{ {
EmitSignal(SignalName.InteractableExited); EmitSignal(SignalName.InteractableExited);
} }
} }

@ -1,5 +1,6 @@
using System.Linq; using System.Linq;
using Babushka.scripts.CSharp.Common.Services; using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot; using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls; namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -28,6 +29,8 @@ public partial class InteractionArea2D : Node2D
set => _active = value; set => _active = value;
} }
public bool IsSelectedByDetector { get; set; } = false;
public void SetActiveInverse(bool active) public void SetActiveInverse(bool active)
{ {
IsActive = !active; IsActive = !active;
@ -52,6 +55,9 @@ public partial class InteractionArea2D : Node2D
if (!_useOutline) if (!_useOutline)
return; return;
if (!IsSelectedByDetector)
return;
foreach (var sprite in _spritesToOutline) foreach (var sprite in _spritesToOutline)
{ {
sprite.Material = _outlineMaterial; sprite.Material = _outlineMaterial;
@ -76,6 +82,9 @@ public partial class InteractionArea2D : Node2D
{ {
if (!_active || !InputService.Instance.InputEnabled) if (!_active || !InputService.Instance.InputEnabled)
return; return;
if(!IsSelectedByDetector)
return;
if (@event.IsAction("interact") && @event.IsPressed()) if (@event.IsAction("interact") && @event.IsPressed())
{ {

@ -0,0 +1,40 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class RaycastDetector : RayCast2D
{
[Export] private bool _active = true;
private DetectableInteractionArea? _lastDetected;
public bool IsActive
{
get => _active;
set
{
Visible = value;
_active = value;
}
}
public override void _PhysicsProcess(double delta)
{
if (!_active)
return;
if (IsColliding())
{
if (GetCollider() is DetectableInteractionArea interactionArea)
{
if (_lastDetected != null && _lastDetected != interactionArea)
{
_lastDetected.NoLongerDetected();
}
_lastDetected = interactionArea;
interactionArea.Detected();
}
}
}
}
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