Improving farm outside scene performance

pull/10/head
kziolkowski 6 months ago
parent c36d0b5866
commit 9cfd3bd6f4

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@ -231,7 +231,7 @@ offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2(18, -713) position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25) motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(7200, 0) motion_mirroring = Vector2(5424, 0)
[node name="Kenney assets" type="Node2D" parent="ParallaxBackground/background layer 3"] [node name="Kenney assets" type="Node2D" parent="ParallaxBackground/background layer 3"]
position = Vector2(0, -39) position = Vector2(0, -39)
@ -328,7 +328,7 @@ texture = ExtResource("12_6b2nr")
[node name="JelenaMockupBg01" type="Sprite2D" parent="ParallaxBackground/background layer 3"] [node name="JelenaMockupBg01" type="Sprite2D" parent="ParallaxBackground/background layer 3"]
visible = false visible = false
position = Vector2(3552, 1296) position = Vector2(3552, 1296)
scale = Vector2(1.7404, 1.77563) scale = Vector2(3, 3.062)
texture = ExtResource("11_vbdb2") texture = ExtResource("11_vbdb2")
[node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"]
@ -584,7 +584,7 @@ position = Vector2(1791.5, 1448)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
flip_h = true flip_h = true
region_enabled = true region_enabled = true
region_rect = Rect2(149, 15, 464, 478) region_rect = Rect2(130, 0, 201, 278)
[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
material = SubResource("ShaderMaterial_8ey8m") material = SubResource("ShaderMaterial_8ey8m")
@ -592,7 +592,7 @@ position = Vector2(1255.5, 1392)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
flip_h = true flip_h = true
region_enabled = true region_enabled = true
region_rect = Rect2(-6, 996, 467, 429) region_rect = Rect2(0, 604, 248, 228)
[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
material = SubResource("ShaderMaterial_8ey8m") material = SubResource("ShaderMaterial_8ey8m")
@ -600,14 +600,14 @@ position = Vector2(5471.5, 1432)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
flip_h = true flip_h = true
region_enabled = true region_enabled = true
region_rect = Rect2(2319, 1079, 353, 327) region_rect = Rect2(1837, 651, 139, 180)
[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
material = SubResource("ShaderMaterial_8ey8m") material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5007.5, 1312) position = Vector2(5007.5, 1312)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
region_enabled = true region_enabled = true
region_rect = Rect2(2489, 707, 269, 224) region_rect = Rect2(1368, 673, 186, 136)
[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
material = SubResource("ShaderMaterial_8ey8m") material = SubResource("ShaderMaterial_8ey8m")
@ -616,7 +616,7 @@ scale = Vector2(0.575, 0.575)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
flip_h = true flip_h = true
region_enabled = true region_enabled = true
region_rect = Rect2(605, 877, 597, 537) region_rect = Rect2(358, 523, 345, 289)
[node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"] [node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false visible = false
@ -912,7 +912,7 @@ position = Vector2(-8213, 84)
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_lhtpe") material = SubResource("ShaderMaterial_lhtpe")
position = Vector2(5986, 1718.25) position = Vector2(5986, 1718.25)
scale = Vector2(2.31152, 1.91439) scale = Vector2(4.5, 3.725)
texture = ExtResource("36_e5b7x") texture = ExtResource("36_e5b7x")
[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Farm visuals/Static/House Mockup"] [node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Farm visuals/Static/House Mockup"]
@ -921,7 +921,7 @@ collision_mask = 6
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="YSorted/Farm visuals/Static/House Mockup/StaticBody2D"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="YSorted/Farm visuals/Static/House Mockup/StaticBody2D"]
position = Vector2(-252.56, 231.32) position = Vector2(-252.56, 231.32)
polygon = PackedVector2Array(215.94, 279.421, 21.5883, 273.793, -387.163, 276.242, -392.515, 81.5491, -511.819, 78.5182, -539.95, -559.844, -345.984, -769.407, -25.0155, -821.798, 314.426, -909.26, 459.131, -804.479, 723.525, -766.376, 984.841, -536.463, 894.401, -445.97, 896.71, -297.458, 899.404, 87.0292, 775.096, 87.0292, 770.093, 276.242) polygon = PackedVector2Array(247.227, 43.5123, 44.7822, 43.5123, -87.2178, 45.123, -104.329, -55.2797, -154.107, -73.5347, -160.107, -380.38, -175.44, -400.783, -63.44, -512.461, 97.8934, -541.991, 261.671, -599.172, 374.782, -526.421, 502.338, -526.421, 637.893, -396.488, 598.56, -360.783, 596.338, -58.2327, 528.782, -58.2327, 501.449, 45.9283)
[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" instance=ExtResource("27_klb81")] [node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" instance=ExtResource("27_klb81")]
position = Vector2(5839, 2142) position = Vector2(5839, 2142)
@ -929,35 +929,39 @@ scale = Vector2(2.425, 2.425)
[node name="bush" type="Sprite2D" parent="YSorted/Farm visuals/Static"] [node name="bush" type="Sprite2D" parent="YSorted/Farm visuals/Static"]
material = SubResource("ShaderMaterial_bcdgk") material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(4321, 2478) position = Vector2(4313, 2633)
scale = Vector2(2, 2)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
offset = Vector2(0, -237) offset = Vector2(0, -237)
region_enabled = true region_enabled = true
region_rect = Rect2(222, 0, 342, 474) region_rect = Rect2(130, 0, 201, 278)
[node name="bush2" type="Sprite2D" parent="YSorted/Farm visuals/Static"] [node name="bush2" type="Sprite2D" parent="YSorted/Farm visuals/Static"]
material = SubResource("ShaderMaterial_bcdgk") material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(4616, 2757) position = Vector2(4590, 2971)
scale = Vector2(2, 2)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
offset = Vector2(0, -196) offset = Vector2(0, -196)
region_enabled = true region_enabled = true
region_rect = Rect2(2897, 130, 477, 391) region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/Farm visuals/Static"] [node name="bush4" type="Sprite2D" parent="YSorted/Farm visuals/Static"]
material = SubResource("ShaderMaterial_bcdgk") material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(7308, 2757) position = Vector2(7300, 2912)
scale = Vector2(2, 2)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
offset = Vector2(0, -172) offset = Vector2(0, -172)
region_enabled = true region_enabled = true
region_rect = Rect2(0, 1029, 422, 389) region_rect = Rect2(0, 604, 248, 228)
[node name="bush3" type="Sprite2D" parent="YSorted/Farm visuals/Static"] [node name="bush3" type="Sprite2D" parent="YSorted/Farm visuals/Static"]
material = SubResource("ShaderMaterial_bcdgk") material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(7061, 2736) position = Vector2(7053, 2891)
scale = Vector2(2, 2)
texture = ExtResource("14_mrwmr") texture = ExtResource("14_mrwmr")
offset = Vector2(0, -50) offset = Vector2(0, -50)
region_enabled = true region_enabled = true
region_rect = Rect2(2495, 714, 246, 197) region_rect = Rect2(1464, 419, 144, 115)
[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals"] [node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals"]
position = Vector2(53, 20) position = Vector2(53, 20)

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