deleted unused code

feature/bugfixes_And_Polish
kziolkowski 1 month ago
parent 0892a13e66
commit a3651d6268

@ -160,7 +160,6 @@ public partial class PlantBehaviour2D : Node2D
_currentPlantSprite.Visible = false; _currentPlantSprite.Visible = false;
_currentPlantSprite = GetRandomSprite(_readyPlants); _currentPlantSprite = GetRandomSprite(_readyPlants);
_currentPlantSprite.Visible = true; _currentPlantSprite.Visible = true;
//ActivatePickupAfterDelay(true);
SetActiveHarvestablePlant(true); SetActiveHarvestablePlant(true);
break; break;
case PlantState.Ready: case PlantState.Ready:
@ -168,7 +167,6 @@ public partial class PlantBehaviour2D : Node2D
if(_currentPlantSprite != null) if(_currentPlantSprite != null)
_currentPlantSprite.Visible = false; _currentPlantSprite.Visible = false;
_currentPlantSprite = null; _currentPlantSprite = null;
//ActivatePickupAfterDelay(false);
SetActiveHarvestablePlant(false); SetActiveHarvestablePlant(false);
break; break;
default: default:
@ -186,12 +184,6 @@ public partial class PlantBehaviour2D : Node2D
return sprites[rand.Next(sprites.Length)]; return sprites[rand.Next(sprites.Length)];
} }
public async void ActivatePickupAfterDelay(bool activate)
{
await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
SetActiveHarvestablePlant(activate);
}
private void SetActiveHarvestablePlant(bool active) private void SetActiveHarvestablePlant(bool active)
{ {
_harvestablePlant.IsActive = active; _harvestablePlant.IsActive = active;

Loading…
Cancel
Save