Made ground noise texture more seamless

pull/10/head
kziolkowski 6 months ago
parent fbad33213c
commit a54003c658

@ -84,9 +84,13 @@ shader_parameter/noise = SubResource("NoiseTexture2D_d53cn")
[sub_resource type="Gradient" id="Gradient_eryax"]
offsets = PackedFloat32Array(0, 0.743902, 1)
colors = PackedColorArray(0.315758, 0.221537, 0.271709, 1, 0.443137, 0.4, 0.360784, 1, 0.686275, 0.556863, 0.47451, 1)
colors = PackedColorArray(0.22, 0.1078, 0.16764, 1, 0.443137, 0.4, 0.360784, 1, 0.6, 0.4853, 0.414, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"]
frequency = 0.0296
fractal_octaves = 7
fractal_gain = 0.795
domain_warp_enabled = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e5alv"]
seamless = true

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