Duplicated sunflower field parallaxe layer to ensure seamlessness on big screens

feature/fight_system
kziolkowski 6 months ago
parent 9c7ae20c18
commit aa3789566c

@ -104,14 +104,14 @@ noise = SubResource("FastNoiseLite_wgikv")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0sfl7"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_0sfl7"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("13_kt1wx") shader = ExtResource("13_kt1wx")
shader_parameter/tiling_scale = Vector2(15, 1) shader_parameter/tiling_scale = Vector2(10, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2vojv"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2vojv"]
size = Vector2(725.109, 456) size = Vector2(725.109, 456)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_p4qqi"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_p4qqi"]
shader = ExtResource("13_kt1wx") shader = ExtResource("13_kt1wx")
shader_parameter/tiling_scale = Vector2(3, 1) shader_parameter/tiling_scale = Vector2(5, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vbdb2"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_vbdb2"]
size = Vector2(727.467, 216) size = Vector2(727.467, 216)
@ -793,6 +793,10 @@ motion_mirroring = Vector2(3779, 0)
position = Vector2(1892, 1863) position = Vector2(1892, 1863)
texture = ExtResource("23_d77e7") texture = ExtResource("23_d77e7")
[node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
position = Vector2(9411, 1863)
texture = ExtResource("23_d77e7")
[node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2(80, 208) position = Vector2(80, 208)
motion_mirroring = Vector2(8192, 0) motion_mirroring = Vector2(8192, 0)
@ -824,8 +828,8 @@ shape = SubResource("RectangleShape2D_2vojv")
[node name="Back Fence middle" type="Sprite2D" parent="Fence"] [node name="Back Fence middle" type="Sprite2D" parent="Fence"]
texture_repeat = 2 texture_repeat = 2
material = SubResource("ShaderMaterial_0sfl7") material = SubResource("ShaderMaterial_0sfl7")
position = Vector2(8646.75, 1680) position = Vector2(7501.01, 1680)
scale = Vector2(12.6385, 1) scale = Vector2(9.49518, 1)
texture = ExtResource("20_if5vh") texture = ExtResource("20_if5vh")
[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back Fence middle"] [node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back Fence middle"]
@ -839,8 +843,8 @@ shape = SubResource("RectangleShape2D_2vojv")
[node name="Back fence right" type="Sprite2D" parent="Fence"] [node name="Back fence right" type="Sprite2D" parent="Fence"]
texture_repeat = 2 texture_repeat = 2
material = SubResource("ShaderMaterial_p4qqi") material = SubResource("ShaderMaterial_p4qqi")
position = Vector2(14920.2, 1691) position = Vector2(13811.2, 1691)
scale = Vector2(2.91427, 1) scale = Vector2(5.95672, 1)
texture = ExtResource("20_if5vh") texture = ExtResource("20_if5vh")
[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back fence right"] [node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back fence right"]
@ -1598,7 +1602,7 @@ shape = SubResource("RectangleShape2D_p6n74")
[node name="Blocker" type="Node2D" parent="YSorted"] [node name="Blocker" type="Node2D" parent="YSorted"]
[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker"] [node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker"]
position = Vector2(13518.4, 1672.12) position = Vector2(11301, 1672)
scale = Vector2(0.923469, 0.965054) scale = Vector2(0.923469, 0.965054)
texture = ExtResource("40_d77e7") texture = ExtResource("40_d77e7")

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