First adjustments to the Entity System to make it work with different types

pull/52/head
Katharina Ziolkowski 2 months ago
parent 745f54b375
commit bcbc074c86

@ -26,6 +26,15 @@
&"nicknames": ["vesna"],
&"offset": Vector2(-300, 0),
&"portraits": {
"angry": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/angry.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"front": {
"export_overrides": {
"image": "\"res://art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png\""
@ -52,6 +61,42 @@
"offset": Vector2(0, 0),
"scale": 1.0,
"scene": ""
},
"sad": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/sad.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"smile": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/smile.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"surprise": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/surprise.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"surprised": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/surprised.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
}
},
&"scale": 1.0

@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
script = ExtResource("1_2bwns")
_nodeCreator = NodePath("EntityCreator")
[node name="EntityCreator" type="Node" parent="."]
script = ExtResource("2_8m173")
_entityPrefabs = Dictionary[String, PackedScene]({
"TrashEntity": ExtResource("3_v3vdc")
})

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Babushka"
run/main_scene="uid://66pmq4efjip8"
run/main_scene="uid://bopv10dqm1knc"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
run/max_fps=120
boot_splash/fullsize=false
@ -25,7 +25,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
[autoload]
SceneTransition="*res://scenes/SceneTransition.tscn"
SceneTransition="*res://prefabs/UI/SceneTransition.tscn"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
@ -35,6 +35,7 @@ FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
EntityManager="*res://prefabs/entity_system/entity_manager.tscn"
[dialogic]
@ -188,8 +189,6 @@ directories/tres_directory={
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/window_width_override=1200
window/size/window_height_override=720
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
@ -223,6 +222,10 @@ folder_colors={
"res://shader/": "pink"
}
[filesystem]
import/blender/enabled=false
[global_group]
Saveable=""
@ -309,6 +312,11 @@ NextDayCheat={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
DebugEntities={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
]
}
[internationalization]

@ -1,4 +1,4 @@
[gd_scene load_steps=119 format=3 uid="uid://66pmq4efjip8"]
[gd_scene load_steps=122 format=3 uid="uid://66pmq4efjip8"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_o8nii"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_mnal7"]
@ -80,6 +80,9 @@
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="78_wugdx"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="79_tx4bp"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="80_tj68g"]
[ext_resource type="Script" uid="uid://ca1pg6k3gn47y" path="res://scripts/CSharp/GameEntity/Management/EntitySceneContainer.cs" id="81_f57uc"]
[ext_resource type="Script" uid="uid://bilg7e33usxuv" path="res://scripts/CSharp/GameEntity/EntityPlacer/TrashEntityPlacer.cs" id="82_ec5sc"]
[ext_resource type="Texture2D" uid="uid://b2smanpdo1y5e" path="res://art/babushka_project.png" id="83_50rxh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
resource_local_to_scene = true
@ -234,10 +237,6 @@ shader_parameter/contrast_mult = 1.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycj14"]
size = Vector2(707.116, 604.111)
[sub_resource type="CircleShape2D" id="CircleShape2D_l7ekk"]
resource_local_to_scene = true
radius = 339.17
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uxa2m"]
shader = ExtResource("16_uvisc")
shader_parameter/hue_shift = 0.0
@ -246,6 +245,10 @@ shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0
[sub_resource type="CircleShape2D" id="CircleShape2D_l7ekk"]
resource_local_to_scene = true
radius = 339.17
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"]
loop = false
stream_count = 1
@ -279,7 +282,7 @@ metadata/_custom_type_script = "uid://be54lnb6gg81f"
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
script = ExtResource("1_o8nii")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_outside_beets.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/entity_scenes/outside_beets.tscn")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(3180, 1961)
@ -1029,7 +1032,6 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="SeedPickup" parent="YSorted" instance=ExtResource("32_e5cox")]
position = Vector2(9927, 2257)
_finiteSupply = 3
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
[node name="SpawnWithItem" parent="YSorted/SeedPickup" index="0"]
@ -1046,7 +1048,6 @@ scale = Vector2(1, 1)
[node name="BeetPickup" parent="YSorted" instance=ExtResource("32_e5cox")]
position = Vector2(5787, 2269)
_finiteSupply = 3
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
[node name="SpawnWithItem" parent="YSorted/BeetPickup" index="0"]
@ -1064,7 +1065,6 @@ scale = Vector2(1, 1)
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("32_e5cox")]
position = Vector2(10705, 2257)
_finiteSupply = 3
metadata/SaveID = "77972c50-63a7-461a-bc7d-6fa46333bc5c"
[node name="SpawnWithItem" parent="YSorted/SeedPickup2" index="0"]
@ -2209,30 +2209,33 @@ collision_mask = 4
position = Vector2(-106.663, 182.891)
shape = SubResource("RectangleShape2D_ycj14")
[node name="InteractionArea" parent="YSorted/Blocker" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("31_3tf35")]
position = Vector2(11234, 1850)
_spritesToOutline = [NodePath("Fence Door")]
_id = 1
metadata/SaveID = "6ee77256-42af-49c9-a3f2-cf167853f6fb"
[node name="CollisionShape3D" parent="YSorted/Blocker/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_l7ekk")
[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker/InteractionArea"]
[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker"]
material = SubResource("ShaderMaterial_uxa2m")
position = Vector2(1, -271)
position = Vector2(11235, 1579)
rotation = -3.13727
scale = Vector2(0.905, -0.925)
scale = Vector2(0.9049999, -0.925)
texture = ExtResource("49_l3u1d")
[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Blocker/InteractionArea/Fence Door"]
[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Blocker/Fence Door"]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Blocker/InteractionArea/Fence Door/StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Blocker/Fence Door/StaticBody2D"]
position = Vector2(-113.561, 193.035)
shape = SubResource("RectangleShape2D_2vojv")
[node name="InteractionArea" parent="YSorted/Blocker/Fence Door" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("31_3tf35")]
position = Vector2(-0.18847656, 292.97498)
rotation = -3.1373634
scale = Vector2(1.1049721, -1.0810815)
skew = 0.00018894672
_spritesToOutline = [NodePath("..")]
_id = 1
metadata/SaveID = "6ee77256-42af-49c9-a3f2-cf167853f6fb"
[node name="CollisionShape3D" parent="YSorted/Blocker/Fence Door/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_l7ekk")
[node name="ducks" type="Node2D" parent="YSorted"]
z_index = 1
y_sort_enabled = true
@ -2521,6 +2524,34 @@ script = ExtResource("79_tx4bp")
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
script = ExtResource("80_tj68g")
[node name="EntityContainer" type="Node2D" parent="."]
script = ExtResource("81_f57uc")
sceneName = "farm_outside"
[node name="TrashPlacer" type="Node2D" parent="."]
position = Vector2(10385, 2851)
script = ExtResource("82_ec5sc")
[node name="icon" type="Sprite2D" parent="TrashPlacer"]
visible = false
texture = ExtResource("83_50rxh")
[node name="TrashPlacer2" type="Node2D" parent="."]
position = Vector2(10825, 3362)
script = ExtResource("82_ec5sc")
[node name="icon" type="Sprite2D" parent="TrashPlacer2"]
visible = false
texture = ExtResource("83_50rxh")
[node name="TrashPlacer3" type="Node2D" parent="."]
position = Vector2(10825, 3362)
script = ExtResource("82_ec5sc")
[node name="icon" type="Sprite2D" parent="TrashPlacer3"]
visible = false
texture = ExtResource("83_50rxh")
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Well/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
@ -2529,7 +2560,7 @@ script = ExtResource("80_tj68g")
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="YSorted/Blocker/Fence Door/InteractionArea" to="." method="LoadSceneAtIndex"]
[connection signal="GoalReached" from="YSorted/ducks" to="YSorted/ducks/DialogicToggle" method="ToggleDialogue"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck2" to="YSorted/ducks" method="Increment"]
[connection signal="DuckCollected" from="YSorted/ducks/Duck3" to="YSorted/ducks" method="Increment"]
@ -2555,7 +2586,7 @@ script = ExtResource("80_tj68g")
[editable path="YSorted/BeetPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup2"]
[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
[editable path="YSorted/Blocker/InteractionArea"]
[editable path="YSorted/Blocker/Fence Door/InteractionArea"]
[editable path="YSorted/trash/trashObject2"]
[editable path="YSorted/trash/trashObject3"]
[editable path="YSorted/trash/trashObject4"]

File diff suppressed because it is too large Load Diff

@ -0,0 +1,445 @@
[gd_scene load_steps=9 format=3 uid="uid://b4uito2bnud2a"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_f5860"]
[ext_resource type="Texture2D" uid="uid://c7atj6ohlmir3" path="res://art/ui/StartScreen/titlescreen.png" id="1_kesja"]
[ext_resource type="Texture2D" uid="uid://du612t3xytly3" path="res://art/ui/StartScreen/babushkalog_white.png" id="2_f5860"]
[ext_resource type="Texture2D" uid="uid://cfrhmcyhs2i53" path="res://art/ui/UI/WhiteWashBackground.png" id="3_dvwtm"]
[ext_resource type="Texture2D" uid="uid://deitc84w2byyh" path="res://art/ui/nametag.png" id="4_a8kc7"]
[ext_resource type="FontFile" uid="uid://bgmdn7uo215q2" path="res://art/fonts/RuslanDisplay-Regular.ttf" id="5_gsl3s"]
[ext_resource type="Texture2D" uid="uid://blbplxfx41f8t" path="res://art/logos/Cozy Raven Logo breit.svg" id="6_l0rmr"]
[ext_resource type="Texture2D" uid="uid://cwbv2i8ntq15d" path="res://art/logos/FS_Logo_2zeilig_rot.png" id="7_03xwf"]
[node name="BabushkaSceneCredits" type="Node2D"]
script = ExtResource("1_f5860")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_bootstrap.tscn")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(1030, 483)
scale = Vector2(0.535648, 0.535648)
texture = ExtResource("1_kesja")
[node name="BabushkaText" type="Sprite2D" parent="."]
position = Vector2(1387, 129)
scale = Vector2(0.349074, 0.349074)
texture = ExtResource("2_f5860")
[node name="WhiteWash" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0.0509804)
position = Vector2(1019, 930)
scale = Vector2(13.1172, 4.47852)
texture = ExtResource("3_dvwtm")
[node name="Node2D10" type="Node2D" parent="."]
position = Vector2(-18, 4)
scale = Vector2(0.93, 0.93)
[node name="Node2D2" type="Node2D" parent="Node2D10"]
position = Vector2(39, -100)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D2"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D2"]
offset_left = 296.0
offset_top = 250.0
offset_right = 898.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Producer"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D2"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D2"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Kathi"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D" type="Node2D" parent="Node2D10"]
position = Vector2(39, 15)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Programming"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Jonathan"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D3" type="Node2D" parent="Node2D10"]
position = Vector2(35, 130)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D3"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D3"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Sound Design"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D3"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D3"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Laura"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D4" type="Node2D" parent="Node2D10"]
position = Vector2(35, 244)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D4"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D4"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Project Manager"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D4"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D4"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Anna"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D5" type="Node2D" parent="Node2D10"]
position = Vector2(35, 356)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D5"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D5"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Art"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D5"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D5"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Alphawolfin"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D6" type="Node2D" parent="Node2D10"]
position = Vector2(35, 581)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D6"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D6"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Game Design"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D6"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D6"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Max"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D7" type="Node2D" parent="Node2D10"]
position = Vector2(35, 695)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D7"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D7"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Writer"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D7"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D7"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Sanel"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D8" type="Node2D" parent="Node2D10"]
position = Vector2(35, 469)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D8"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D8"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Animation"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D8"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D8"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Felix"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Node2D9" type="Node2D" parent="Node2D10"]
position = Vector2(35, 807)
scale = Vector2(0.5, 0.5)
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D9"]
position = Vector2(596.045, 303)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label2" type="Label" parent="Node2D10/Node2D9"]
offset_left = 295.0
offset_top = 250.0
offset_right = 897.0
offset_bottom = 377.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Music"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag3" type="Sprite2D" parent="Node2D10/Node2D9"]
position = Vector2(3726.91, 187.387)
scale = Vector2(0.636364, 0.636364)
texture = ExtResource("4_a8kc7")
[node name="Label3" type="Label" parent="Node2D10/Node2D9"]
offset_left = 3425.86
offset_top = 134.387
offset_right = 4027.86
offset_bottom = 261.387
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 56
text = "Gefördert durch"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D9"]
position = Vector2(595, 408)
texture = ExtResource("4_a8kc7")
[node name="Label" type="Label" parent="Node2D10/Node2D9"]
offset_left = 124.0
offset_top = 359.0
offset_right = 1072.0
offset_bottom = 486.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_constants/shadow_offset_x = 0
theme_override_constants/shadow_offset_y = 0
theme_override_fonts/font = ExtResource("5_gsl3s")
theme_override_font_sizes/font_size = 80
text = "Felix"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CozyRavenLogoBreit" type="Sprite2D" parent="."]
position = Vector2(1044.13, 876.875)
scale = Vector2(0.150709, 0.150709)
texture = ExtResource("6_l0rmr")
[node name="fums Logo" type="Sprite2D" parent="."]
position = Vector2(1751, 917)
scale = Vector2(0.496692, 0.496693)
texture = ExtResource("7_03xwf")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Button" type="Button" parent="CanvasLayer"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -75.0
offset_bottom = 71.0
grow_horizontal = 0
alignment = 2
[connection signal="pressed" from="CanvasLayer/Button" to="." method="LoadScene"]

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -0,0 +1,172 @@
[gd_scene load_steps=19 format=3 uid="uid://botol7aqw81n7"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
[ext_resource type="Texture2D" path="res://art/indoor/vesna_indoor_bed.png" id="10_hryl5"]
[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
[ext_resource type="Texture2D" path="res://art/indoor/vesna_indoor_door.png" id="11_axs81"]
[ext_resource type="Script" uid="uid://jg4jryfus3bw" path="res://scripts/CSharp/Common/DayAndNight/DayAndNightHelper.cs" id="11_heyef"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="14_axs81"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="23_408bg"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_xwo8y"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l0jrn"]
resource_local_to_scene = true
size = Vector2(3836, 1086)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2spkc"]
size = Vector2(238.25, 189.75)
[sub_resource type="CircleShape2D" id="CircleShape2D_phqdf"]
resource_local_to_scene = true
radius = 381.93
[sub_resource type="CircleShape2D" id="CircleShape2D_2spkc"]
resource_local_to_scene = true
radius = 509.071
[node name="VesnasRoom" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_c6eln")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn", "res://scenes/scene_fight_world_room.tscn")
[node name="Colliders" type="Node2D" parent="."]
position = Vector2(1297, 5292)
scale = Vector2(4, 4)
[node name="SideColliderLeft" type="StaticBody2D" parent="Colliders"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/SideColliderLeft"]
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_l0jrn")
[node name="SideColliderRight" type="StaticBody2D" parent="Colliders"]
position = Vector2(4858, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/SideColliderRight"]
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_l0jrn")
[node name="TopCollider" type="StaticBody2D" parent="Colliders"]
position = Vector2(2448.75, -595)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/TopCollider"]
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_l0jrn")
[node name="BottomCollider" type="StaticBody2D" parent="Colliders"]
position = Vector2(2495.5, 757.75)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/BottomCollider"]
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_l0jrn")
[node name="BedCollider" type="StaticBody2D" parent="Colliders"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/BedCollider"]
position = Vector2(-828.625, -1230.38)
shape = SubResource("RectangleShape2D_2spkc")
[node name="BackWall" type="Node" parent="."]
[node name="Room01Walls2" type="Sprite2D" parent="BackWall"]
modulate = Color(0.16470589, 0, 0.49803922, 1)
z_index = -100
position = Vector2(4992, -487)
scale = Vector2(2, 2)
texture = ExtResource("2_j25a2")
offset = Vector2(-2768, 264)
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
modulate = Color(0.16470589, 0, 0.49803922, 1)
z_index = -50
position = Vector2(-1978, -678)
texture = ExtResource("13_11fdt")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="Vesna" parent="." instance=ExtResource("18_3gevq")]
position = Vector2(-471, 185)
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(-1534, -26)
offset = Vector2(0, -200)
zoom = Vector2(0.5, 0.5)
limit_left = -2600
limit_top = -1400
limit_right = 1500
limit_bottom = 1400
editor_draw_limits = true
script = ExtResource("23_408bg")
_followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_xwo8y")]
[node name="BedInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
position = Vector2(-1415, 489)
_spritesToOutline = [NodePath("Bedsprite")]
_id = 1
[node name="CollisionShape3D" parent="BedInteraction/Area2D" index="0"]
position = Vector2(-382, 9)
shape = SubResource("CircleShape2D_phqdf")
[node name="QuestCompleter" type="Node" parent="BedInteraction"]
script = ExtResource("8_j25a2")
questResource = ExtResource("9_heyef")
toStatus = 2
[node name="Bedsprite" type="Sprite2D" parent="BedInteraction"]
modulate = Color(0.16470589, 0, 0.49803922, 1)
z_index = -99
position = Vector2(4925, -967)
scale = Vector2(2, 2)
texture = ExtResource("10_hryl5")
offset = Vector2(-2768, 264)
region_rect = Rect2(36.702454, 566.3165, 492.73346, 422.25665)
[node name="DoorInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
position = Vector2(777, 201)
_spritesToOutline = [NodePath("Doorsprite")]
_id = 0
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
shape = SubResource("CircleShape2D_2spkc")
[node name="Doorsprite" type="Sprite2D" parent="DoorInteraction"]
modulate = Color(0.16470589, 0, 0.49803922, 1)
z_index = -99
position = Vector2(5559, -961)
scale = Vector2(2, 2)
texture = ExtResource("11_axs81")
offset = Vector2(-2768, 264)
region_rect = Rect2(1517.5891, 258.72107, 356.62732, 741.81134)
[node name="NightStarter" type="Node" parent="."]
script = ExtResource("10_j25a2")
_sceneIndexToLoad = 1
[node name="CountDayUp" type="Node" parent="NightStarter"]
script = ExtResource("11_heyef")
[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(-630, -568)
scale = Vector2(2.5, 1.3)
color = Color(1, 0.73333335, 0.69803923, 1)
energy = 1.86
texture = ExtResource("14_axs81")
[connection signal="Interacted" from="BedInteraction" to="BedInteraction/QuestCompleter" method="Trigger"]
[connection signal="Interacted" from="BedInteraction" to="NightStarter" method="StartNight"]
[connection signal="Interacted" from="BedInteraction" to="NightStarter/CountDayUp" method="IncreaseDayCount"]
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
[connection signal="LoadScene" from="NightStarter" to="." method="LoadSceneAtIndex"]
[editable path="Vesna"]
[editable path="BedInteraction"]
[editable path="DoorInteraction"]

File diff suppressed because it is too large Load Diff

@ -7,7 +7,7 @@ using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class ItemOnGround2D : PositionalEntity
public partial class ItemOnGround2D : Node2D
{
private ItemInstance _itemInstance;
@ -74,6 +74,7 @@ public partial class ItemOnGround2D : PositionalEntity
}
}
/*
protected override void LoadEntity(JObject json)
{
base.LoadEntity(json);
@ -85,6 +86,7 @@ public partial class ItemOnGround2D : PositionalEntity
base.SaveEntity(json);
json["item"] = _itemInstance.SaveToJson();
}
*/
// old save
/*

@ -1,23 +1,27 @@
using System;
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Babushka.scripts.CSharp.GameEntity.Types;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public partial class Entity : Node2D
public class Entity
{
private long _id;
protected virtual EntityType Type => EntityType.None;
public long id;
public virtual string EntityType => "";
public Entity()
{
id = new Random().NextInt64();
}
protected virtual void SaveEntity(JObject json)
{
json["id"] = _id;
json["type"] = (int)Type;
json["id"] = id;
json["type"] = EntityType;
}
protected virtual void LoadEntity(JObject json)
{
_id = json.GetLongValue("id");
id = json.GetLongValue("id");
}
}

@ -4,24 +4,30 @@ using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public partial class PositionalEntity : Entity
public abstract class PositionalEntity : Entity
{
private Node2D _positionalNodeRef;
public Vector2 position;
public string sceneName = "none";
protected override void SaveEntity(JObject json)
{
base.SaveEntity(json);
json["posx"] = Position.X;
json["posy"] = Position.Y;
json["posx"] = _positionalNodeRef.Position.X;
json["posy"] = _positionalNodeRef.Position.Y;
json["scene"] = sceneName;
}
protected override void LoadEntity(JObject json)
{
base.LoadEntity(json);
Position = new Vector2(
_positionalNodeRef.Position = new Vector2(
json.GetFloatValue("posx"),
json.GetFloatValue("posy"));
sceneName = json.GetStringValue("scene");
}
// Deals with Instantiation of the node
public abstract void AddEntity(Node2D parent);
}

@ -0,0 +1,23 @@
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public class TrashEntity : PositionalEntity
{
public override string EntityType => OWN_TYPE_NAME;
public const string OWN_TYPE_NAME = "TrashEntity";
private EntityNodeCreator _creator;
public TrashEntity()
{
}
public override void AddEntity(Node2D parent)
{
if(_creator == null) _creator = EntityManager.Instance.NodeCreator;
var entityNode = _creator.CreateNode2D(EntityType);
parent.AddChild(entityNode);
entityNode.GlobalPosition = position;
}
}

@ -0,0 +1,16 @@
using Babushka.scripts.CSharp.GameEntity.Entities;
using Godot;
namespace Babushka.scripts.CSharp.GameEntity.EntityNodes;
public partial class TrashEntityNode : Node2D
{
private TrashEntity _trashEntity;
public void Initialize(TrashEntity trashEntity)
{
_trashEntity = trashEntity;
}
}

@ -0,0 +1,18 @@
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.GameEntity.EntityPlacer;
public partial class TrashEntityPlacer : Node2D
{
private string _trashEntityType = TrashEntity.OWN_TYPE_NAME;
public override void _Ready()
{
TrashEntity entity = new TrashEntity();
entity.sceneName = EntityManager.Instance.CurrentEntitySceneContainer!.sceneName;
entity.position = GlobalPosition;
EntityManager.Instance.AddEntity(entity);
}
}

@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.GameEntity.Types;
using Godot;
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
@ -12,8 +11,11 @@ public partial class EntityManager : Node
{
[Export] private EntityNodeCreator _nodeCreator = null!;
private EntitySceneManager? _currentEntitySceneManager;
public EntityNodeCreator NodeCreator => _nodeCreator;
private EntitySceneContainer? _currentEntitySceneContainer;
public static EntityManager Instance;
private readonly List<Entity> _allEntities = new();
@ -21,39 +23,61 @@ public partial class EntityManager : Node
public IEnumerable<PositionalEntity> AllPositionalEntities => _allEntities.OfType<PositionalEntity>();
public T NewPositionalEntity<T>(EntityType type, Vector2 position, string? scene = null) where T : PositionalEntity
public override void _EnterTree()
{
if (scene == null)
{
if (_currentEntitySceneManager == null)
throw new Exception("No current scene. Specify scene to spawn an entity");
Instance = this;
}
scene = _currentEntitySceneManager.sceneName;
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("DebugEntities"))
{
GD.Print("Entities:");
foreach (var entity in AllEntities)
{
GD.Print(entity.EntityType + " " + entity.id);
}
}
var newEntity = _nodeCreator.Create<T>(type);
newEntity.Position = position;
newEntity.sceneName = scene;
_allEntities.Add(newEntity);
_currentEntitySceneManager.AddIfNeeded(newEntity);
return newEntity;
}
public void UnloadScene()
{
if (_currentEntitySceneManager == null) return;
_currentEntitySceneManager.RemoveAllEntities();
_currentEntitySceneManager = null;
if (_currentEntitySceneContainer == null) return;
_currentEntitySceneContainer = null;
}
public void LoadScene(EntitySceneManager sceneManager)
public void LoadScene(EntitySceneContainer sceneContainer)
{
_currentEntitySceneManager = sceneManager;
_currentEntitySceneContainer = sceneContainer;
foreach (var entity in AllPositionalEntities)
{
_currentEntitySceneManager.AddIfNeeded(entity);
_currentEntitySceneContainer.AddIfNeeded(entity);
}
}
public void AddEntity(Entity entity)
{
if(!_allEntities.Contains(entity))
_allEntities.Add(entity);
if(entity is PositionalEntity positionalEntity && positionalEntity.sceneName == _currentEntitySceneContainer?.sceneName)
CreateEntityNode(positionalEntity);
}
public void CreateEntityNode(PositionalEntity entity)
{
if(_currentEntitySceneContainer == null) return;
entity.AddEntity(_currentEntitySceneContainer);
}
public EntitySceneContainer? CurrentEntitySceneContainer => _currentEntitySceneContainer;
public void SetSceneContainer(EntitySceneContainer sceneContainer)
{
_currentEntitySceneContainer = sceneContainer;
}
public void UnsetSceneContainer()
{
_currentEntitySceneContainer = null;
}
}

@ -4,7 +4,7 @@ namespace Babushka.scripts.CSharp.GameEntity.Management;
public static class EntityManagerUtil
{
public static void AddIfNeeded(this EntitySceneManager? self, PositionalEntity entity)
public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
{
if(self == null) return;
if(self.sceneName != entity.sceneName) return;

@ -1,16 +1,14 @@
using Babushka.scripts.CSharp.GameEntity.Types;
using Godot;
using Godot;
using Godot.Collections;
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public partial class EntityNodeCreator : Node
{
[Export] private Dictionary<EntityType, PackedScene> _entityPrefabs;
[Export] private Dictionary<string, PackedScene> _entityPrefabs;
public T Create<T>(EntityType type) where T:Entity
public Node2D CreateNode2D(string type)
{
return _entityPrefabs[type].Instantiate<T>();
return _entityPrefabs[type].Instantiate<Node2D>();
}
}

@ -0,0 +1,39 @@
using System.Linq;
using Godot;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public partial class EntitySceneContainer : Node2D
{
[Export] public string sceneName = "none";
public override void _EnterTree()
{
EntityManager.Instance.SetSceneContainer(this);
}
public override void _ExitTree()
{
EntityManager.Instance.UnsetSceneContainer();
}
public override void _Ready()
{
AddAllEntities();
}
public void AddAllEntities()
{
foreach (var positionalEntity in EntityManager.Instance.AllPositionalEntities.Where(x => x.sceneName == sceneName))
{
AddEntity(positionalEntity);
}
}
public void AddEntity(PositionalEntity entity)
{
entity.AddEntity(this);
}
}

@ -1,25 +0,0 @@
using Godot;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public partial class EntitySceneManager : Node2D
{
[Export] public string sceneName = "none";
public void AddEntity(PositionalEntity entity)
{
AddChild(entity);
}
public void RemoveAllEntities()
{
foreach (var entity in GetChildren())
{
if (entity is PositionalEntity positionalEntity)
{
RemoveChild(entity);
}
}
}
}

@ -1,7 +0,0 @@
namespace Babushka.scripts.CSharp.GameEntity.Types;
public enum EntityType
{
None = 0,
Yeli = 1,
}

@ -12,6 +12,9 @@ uniform float brightness_add : hint_range(-1.0, 1.0) = 0.0;
// Contrast multiplier in RGB space. 1.0 means no change.
uniform float contrast_mult : hint_range(0.0, 2.0) = 1.0;
//Cached Color value to reapply modulate
varying vec4 modulate;
// Converts an RGB color to HSV.
vec3 rgb2hsv(vec3 c) {
float cMax = max(max(c.r, c.g), c.b);
@ -65,6 +68,10 @@ vec3 hsv2rgb(vec3 c) {
return rgb + vec3(m);
}
void vertex(){
modulate = COLOR;
}
void fragment() {
// Get the original texture color.
vec4 tex_color = texture(TEXTURE, UV);
@ -89,4 +96,6 @@ void fragment() {
// Output the final color while preserving the original alpha.
COLOR = vec4(col, tex_color.a);
//reapply vertex color value to keep modulate changes
COLOR = COLOR * modulate;
}

@ -2,8 +2,14 @@ shader_type canvas_item;
uniform vec2 tiling_scale = vec2(5.0, 5.0);
uniform sampler2D noise : repeat_enable;
varying vec4 modulate;
void vertex() {
modulate = COLOR;
}
void fragment() {
vec2 uv = vec2(UV.x * tiling_scale.x, UV.y * tiling_scale.y); // Change 10.0 to control tiling scale
COLOR = texture(TEXTURE, fract(uv));
COLOR = COLOR * modulate;
}

@ -26,6 +26,9 @@ uniform float heightOffset : hint_range(0.0, 1.0);
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
uniform float offset = 0;
// caching color settings to reapply modulate value
varying vec4 modulate;
float getWind(vec2 vertex, vec2 uv, float time){
float diff = pow(maxStrength - minStrength, 2.0);
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
@ -47,8 +50,13 @@ float noise(vec2 x) {
}
void vertex() {
modulate = COLOR;
vec4 pos = MODEL_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
//float time = TIME * speed + sin(VERTEX.x * noise(VERTEX.xy) * offset);
float time = TIME * speed + sin(pos.x * offset) * cos( pos.x * offset) ;
VERTEX.x += getWind(VERTEX.xy, UV, time);
}
void fragment() {
COLOR = modulate * COLOR;
}
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