🔧 adjusted seed pickup positions and indoor collider sizes

pull/21/head
kziolkowski 3 months ago committed by jonathan
parent 9e21b07271
commit d45deeb7ed

@ -1091,7 +1091,7 @@ _blueprint = ExtResource("28_6b2nr")
shape = SubResource("CircleShape2D_tm0yg") shape = SubResource("CircleShape2D_tm0yg")
[node name="SeedPickup" parent="YSorted" instance=ExtResource("25_hukxv")] [node name="SeedPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10114, 2469) position = Vector2(9927, 2257)
_infiniteSupply = true _infiniteSupply = true
_finiteSupply = 3 _finiteSupply = 3
@ -1109,7 +1109,7 @@ texture = ExtResource("36_l7ekk")
region_enabled = true region_enabled = true
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")] [node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10892, 2469) position = Vector2(10705, 2257)
_finiteSupply = 3 _finiteSupply = 3
[node name="SpawnWithItem" parent="YSorted/SeedPickup2" index="0"] [node name="SpawnWithItem" parent="YSorted/SeedPickup2" index="0"]

@ -38,7 +38,7 @@ size = Vector2(3836, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"] [sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true resource_local_to_scene = true
radius = 472.086 radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_gpagp"] [sub_resource type="CircleShape2D" id="CircleShape2D_gpagp"]
resource_local_to_scene = true resource_local_to_scene = true
@ -212,7 +212,7 @@ _data = {
[sub_resource type="CircleShape2D" id="CircleShape2D_wuntg"] [sub_resource type="CircleShape2D" id="CircleShape2D_wuntg"]
resource_local_to_scene = true resource_local_to_scene = true
radius = 209.703 radius = 400.0
[node name="IndoorTest" type="Node2D"] [node name="IndoorTest" type="Node2D"]
z_index = 1 z_index = 1
@ -311,6 +311,7 @@ region_rect = Rect2(3161, 313, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")] [node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248) position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spriteToOutline = NodePath("..") _spriteToOutline = NodePath("..")
_id = 1 _id = 1
@ -358,7 +359,7 @@ region_enabled = true
region_rect = Rect2(2360, 864, 356, 251) region_rect = Rect2(2360, 864, 356, 251)
[node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")] [node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("11_gpagp")]
scale = Vector2(1.8, 1.96) position = Vector2(0, -3)
_spriteToOutline = NodePath("..") _spriteToOutline = NodePath("..")
[node name="CollisionShape3D" parent="BackWall/Room01PechkaDoor/InteractionArea/Area2D" index="0"] [node name="CollisionShape3D" parent="BackWall/Room01PechkaDoor/InteractionArea/Area2D" index="0"]
@ -541,8 +542,11 @@ y_sort_enabled = false
position = Vector2(-1395, 16) position = Vector2(-1395, 16)
_timelinesToPlay = PackedStringArray("yeli_intro_05") _timelinesToPlay = PackedStringArray("yeli_intro_05")
[node name="InteractionArea" parent="Yeli" index="0"]
position = Vector2(-373, -63)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"] [node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
position = Vector2(-207.487, 136.185) position = Vector2(-225.99994, 33)
shape = SubResource("CircleShape2D_wuntg") shape = SubResource("CircleShape2D_wuntg")
[node name="AnimatedSprite" parent="Yeli/TalkingControl" index="0"] [node name="AnimatedSprite" parent="Yeli/TalkingControl" index="0"]

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