cleaned up dialogue structure and removed vesna2 from dialogues

pull/14/head
kziolkowski 5 months ago
parent 18711776bb
commit f01143e887

@ -1,18 +1,18 @@
join Yeli center join Yeli center
join Vesna2 center join vesna center
Everyone: Smachnoho! Everyone: Smachnoho!
Vesna2: Lovely soup, Yeli! vesna: Lovely soup, Yeli!
Yeli (_part_side): God bless you, my child! Thats also thanks to you. Yeli (_part_side): God bless you, my child! Thats also thanks to you.
Vesna2: So, how do you like it in Lasnoye so far? vesna: So, how do you like it in Lasnoye so far?
- It feels different from when Vasily and I used to live here. - It feels different from when Vasily and I used to live here.
- Its just as I remembered it. - Its just as I remembered it.
Yeli (_part_side): Indeed, it is. Yeli (_part_side): Indeed, it is.
Yeli (_part_side): Since the evacuation, Lasnoye and its people had to adapt to…new circumstances. Yeli (_part_side): Since the evacuation, Lasnoye and its people had to adapt to…new circumstances.
Yeli (_part_side): But at its core, its still our motherland from back then. Yeli (_part_side): But at its core, its still our motherland from back then.
Vesna2: …And the forest? Has anyone tried to go back and-- vesna: …And the forest? Has anyone tried to go back and--
Yeli (_part_side): The forest is strictly off-limits! Yeli (_part_side): The forest is strictly off-limits!
Yeli (_part_side): Dragana forbids it. Yeli (_part_side): Dragana forbids it.
Yeli (_part_side): The grime turned the forest into a dangerous place. Yeli (_part_side): The grime turned the forest into a dangerous place.
Yeli (_part_side): But here youre safe. After all, you can always count on your Yeli! Yeli (_part_side): But here youre safe. After all, you can always count on your Yeli!
Vesna2: In that case, pass me some more soup! vesna: In that case, pass me some more soup!
[end_timeline] [end_timeline]

@ -1,19 +0,0 @@
{
"@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""),
&"_translation_id": "",
&"color": Color(1, 1, 1, 1),
&"custom_info": {
"sound_mood_default": "",
"sound_moods": {},
"style": "NPC_narrative"
},
&"default_portrait": "",
&"description": "Main character",
&"display_name": "Vesna2",
&"mirror": false,
&"nicknames": [""],
&"offset": Vector2(0, 0),
&"portraits": {},
&"scale": 1.0
}

@ -1 +0,0 @@
uid://c0vfdx7xal0py

@ -1,4 +0,0 @@
join Vesna2 center
Vesna2: I just wish I liked tomatoes more.
Vesna2: Well…Yeli probably started with the cooking. I should go inside.
[end_timeline]

@ -1,5 +1,5 @@
join Yeli center join Yeli center
join Vesna2 center join vesna center
Yeli (_part_side): Wow! So many? Yeli (_part_side): Wow! So many?
Yeli (_part_side): Good job! Put it in the kettle! Yeli (_part_side): Good job! Put it in the kettle!
[wait_input] [wait_input]

@ -1,15 +1,15 @@
join Vesna2 center join vesna center
join Domovoi center join Domovoi center
Vesna2: Oh no, most of the beets arent ripe yet. vesna: Oh no, most of the beets arent ripe yet.
Domovoi: Pssss! Domovoi: Pssss!
Domovoi: Yeah, you! Domovoi: Yeah, you!
Domovoi: The code word is “Rosty Rosty” Domovoi: The code word is “Rosty Rosty”
Vesna2: What? vesna: What?
Domovoi: Just say it! Domovoi: Just say it!
Vesna2: Rosty…rosty? vesna: Rosty…rosty?
# Hier wächst die rote Beete magisch. Mit einem Signal/Ereignis? # Hier wächst die rote Beete magisch. Mit einem Signal/Ereignis?
[signal arg="MagicWord"] [signal arg="MagicWord"]
Vesna2: It worked! How did it work? vesna: It worked! How did it work?
Vesna2: Thank y…and hes gone. vesna: Thank y…and hes gone.
What a truly quirky individual. vesna: What a truly quirky individual.
[end_timeline] [end_timeline]

@ -1,6 +1,6 @@
join Chuga center join Chuga center
Chuga: I believe youve seen enough for today. Chuga: I believe youve seen enough for today.
Chuga: And yes, you too. Chuga: And yes, you too.
Thank you for playing! vesna: Thank you for playing!
do SceneTransition.ChangeSceneToFileThreaded("res://scenes/Babushka_scene_credits.tscn") do SceneTransition.ChangeSceneToFileThreaded("res://scenes/Babushka_scene_credits.tscn")
[end_timeline] [end_timeline]

@ -1,21 +1,21 @@
join Vesna2 center join vesna center
join Chuga center join Chuga center
Chuga: Look who it is! Chuga: Look who it is!
Vesna2: Your name was Chuga, right? I want to go to the forest! vesna: Your name was Chuga, right? I want to go to the forest!
Chuga: To the forest? After everything the others told you? Chuga: To the forest? After everything the others told you?
Vesna2: Will you let me through? vesna: Will you let me through?
Chuga: Will I? Chuga: Will I?
Chuga: Let us have a riddle! Chuga: Let us have a riddle!
Chuga: If you answer correctly, I let you through. Chuga: If you answer correctly, I let you through.
Chuga: If not, I let you through anyway. Chuga: If not, I let you through anyway.
Vesna2: So, whats the point of answering? vesna: So, whats the point of answering?
Chuga: You give me an answer, and I give you something to see in the dark. Chuga: You give me an answer, and I give you something to see in the dark.
Chuga: Or are you planning to return with bumps and bruises? Chuga: Or are you planning to return with bumps and bruises?
Chuga: So, listen\: “I wear a crown, but Im no king.” Vesna, what am I? Chuga: So, listen\: “I wear a crown, but Im no king.” Vesna, what am I?
- Queen - Queen
Chuga: What a boring answer. Chuga: What a boring answer.
- Tree - Tree
Thats it! Chuga: Thats it!
- Soup - Soup
Chuga: Hate the player, not the game. Chuga: Hate the player, not the game.
Chuga: Here you go! Chuga: Here you go!

@ -0,0 +1,4 @@
join vesna center
vesna: I just wish I liked tomatoes more.
vesna: Well…Yeli probably started with the cooking. I should go inside.
[end_timeline]

@ -1,5 +1,5 @@
join Yeli center join Yeli center
join Vesna2 center join vesna center
Yeli (_part_side): Great! Now I need you to plant some tomatoes! Yeli (_part_side): Great! Now I need you to plant some tomatoes!
label plant tomatoes label plant tomatoes
Yeli (_part_side): Use the hoe to break up the soil. Then plant the seeds and water the fields. Yeli (_part_side): Use the hoe to break up the soil. Then plant the seeds and water the fields.

@ -1,10 +1,10 @@
join Yeli center join Yeli center
join Vesna2 center join vesna center
Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore. Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore.
Vesna2: But youre diligent! Youve started with the preparation for dinner. vesna: But youre diligent! Youve started with the preparation for dinner.
Yeli (_part_side): Indeed, I have. Yeli (_part_side): Indeed, I have.
Yeli (_part_side): But, oh my, those ducks messed up the tomatos. Yeli (_part_side): But, oh my, those ducks messed up the tomatos.
Yeli (_part_side): Oh, would you like to assist me? Yeli (_part_side): Oh, would you like to assist me?
Vesna2: What do I have to do? vesna: What do I have to do?
Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me! Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me!
[end_timeline] [end_timeline]

@ -34,36 +34,35 @@ FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
[dialogic] [dialogic]
directories/dch_directory={ directories/dch_directory={
"Chuga": "res://dialog/Chuga.dch", "Chuga": "res://dialog/Characters/Chuga.dch",
"Domovoi": "res://dialog/Domovoi.dch", "Domovoi": "res://dialog/Characters/Domovoi.dch",
"Everyone": "res://dialog/Everyone.dch", "Everyone": "res://dialog/Characters/Everyone.dch",
"Vesna2": "res://dialog/Vesna2.dch", "Yeli": "res://dialog/Characters/Yeli.dch",
"Yeli": "res://dialog/Yeli.dch", "defaulty_the_default_character": "res://dialog/Characters/defaulty_the_default_character.dch",
"defaulty_the_default_character": "res://dialog/defaulty_the_default_character.dch", "semi_cat": "res://dialog/Characters/semi_cat.dch",
"semi_cat": "res://dialog/semi_cat.dch", "vesna": "res://dialog/Characters/vesna.dch"
"vesna": "res://dialog/vesna.dch"
} }
directories/dtl_directory={ directories/dtl_directory={
"disclaimer": "res://dialog/disclaimer.dtl", "disclaimer": "res://dialog/disclaimer.dtl",
"quest1_ducks_end": "res://dialog/quest1_ducks_end.dtl", "quest1_ducks_end": "res://dialog/quests/ducks/quest1_ducks_end.dtl",
"quest1_ducks_start": "res://dialog/quest1_ducks_start.dtl", "quest1_ducks_start": "res://dialog/quests/ducks/quest1_ducks_start.dtl",
"quest2_tomatoes_end": "res://dialog/quest2_tomatoes_end.dtl", "quest2_tomatoes_end": "res://dialog/quests/tomatoes/quest2_tomatoes_end.dtl",
"quest2_tomatoes_interim": "res://dialog/quest2_tomatoes_interim.dtl", "quest2_tomatoes_interim": "res://dialog/quests/tomatoes/quest2_tomatoes_interim.dtl",
"quest2_tomatoes_start": "res://dialog/quest2_tomatoes_start.dtl", "quest2_tomatoes_start": "res://dialog/quests/tomatoes/quest2_tomatoes_start.dtl",
"quest3_beets_end": "res://dialog/quest3_beets_end.dtl", "quest3_beets_end": "res://dialog/quests/beetroot/quest3_beets_end.dtl",
"quest3_beets_interim": "res://dialog/quest3_beets_interim.dtl", "quest3_beets_interim": "res://dialog/quests/beetroot/quest3_beets_interim.dtl",
"quest3_beets_start": "res://dialog/quest3_beets_start.dtl", "quest3_beets_start": "res://dialog/quests/beetroot/quest3_beets_start.dtl",
"quest4_dinner": "res://dialog/quest4_dinner.dtl", "quest4_dinner": "res://dialog/Scene2_farm_inside/quest4_dinner.dtl",
"quest5_forest_end": "res://dialog/quest5_forest_end.dtl", "quest5_forest_end": "res://dialog/quests/forest/quest5_forest_end.dtl",
"quest5_forest_start": "res://dialog/quest5_forest_start.dtl", "quest5_forest_start": "res://dialog/quests/forest/quest5_forest_start.dtl",
"semi_cat": "res://dialog/semi_cat.dtl", "semi_cat": "res://dialog/semi_cat.dtl",
"talk_to_plant": "res://dialog/talk_to_plant.dtl", "talk_to_plant": "res://dialog/talk_to_plant.dtl",
"test_time_line": "res://dialog/test_time_line.dtl", "test_time_line": "res://dialog/test_time_line.dtl",
"yeli_intro_01": "res://dialog/yeli_intro_01.dtl", "yeli_intro_01": "res://dialog/Scene1_farm_outside/yeli_intro_01.dtl",
"yeli_intro_02": "res://dialog/yeli_intro_02.dtl", "yeli_intro_02": "res://dialog/Scene1_farm_outside/yeli_intro_02.dtl",
"yeli_intro_03": "res://dialog/yeli_intro_03.dtl", "yeli_intro_03": "res://dialog/Scene1_farm_outside/yeli_intro_03.dtl",
"yeli_intro_04": "res://dialog/yeli_intro_04.dtl", "yeli_intro_04": "res://dialog/Scene1_farm_outside/yeli_intro_04.dtl",
"yeli_intro_05": "res://dialog/yeli_intro_05.dtl" "yeli_intro_05": "res://dialog/Scene1_farm_outside/yeli_intro_05.dtl"
} }
variables={ variables={
"MAGICWORD": "Hokus Pokus!s", "MAGICWORD": "Hokus Pokus!s",

@ -2095,10 +2095,11 @@ rotation = 1.5708
scale = Vector2(0.1, 10.8) scale = Vector2(0.1, 10.8)
texture = ExtResource("21_if5vh") texture = ExtResource("21_if5vh")
[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals" node_paths=PackedStringArray("_allowedArea")] [node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals" node_paths=PackedStringArray("fields", "_allowedArea")]
position = Vector2(53, 20) position = Vector2(53, 20)
scale = Vector2(1, 0.993819) scale = Vector2(1, 0.993819)
script = ExtResource("25_0qu0h") script = ExtResource("25_0qu0h")
fields = {}
_allowedArea = NodePath("Area2D") _allowedArea = NodePath("Area2D")
metadata/_custom_type_script = "uid://dhxtdhfqx3bte" metadata/_custom_type_script = "uid://dhxtdhfqx3bte"

Loading…
Cancel
Save