Fixed Pickup behaviour
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@@ -4,5 +4,14 @@ namespace Babushka.scripts.CSharp.Common.Farming;
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public partial class FarmingControls : Node3D
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{
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[Export] private Sprite3D _hoeSprite;
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private bool _hoeInHand = false;
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public void ActivateHoe(bool activate)
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{
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_hoeSprite.Visible = !activate;
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_hoeInHand = !activate;
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}
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}
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@@ -7,9 +7,12 @@ namespace Babushka.scripts.CSharp.Common;
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/// </summary>
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public partial class SpriteSwitcher : Node3D
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{
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[Export] private Sprite3D _TrueSprite;
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[Export] private Sprite3D _FalseSprite;
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[Export] private Sprite3D _trueSprite;
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[Export] private Sprite3D _falseSprite;
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[Export] private bool _state = true;
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[Signal]
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public delegate void SwitchEventHandler(bool state);
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public override void _Ready()
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{
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@@ -19,18 +22,15 @@ public partial class SpriteSwitcher : Node3D
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public void SwitchState()
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{
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_state = !_state;
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EmitSignal(SignalName.Switch, _state);
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SetState();
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}
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private void SetState()
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{
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if (_state)
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{
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_TrueSprite.Visible = true;
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}
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else
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{
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_FalseSprite.Visible = false;
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}
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if(_trueSprite != null)
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_trueSprite.Visible = _state;
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if(_falseSprite != null)
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_falseSprite.Visible = !_state;
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}
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}
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