Commit Graph

17 Commits (3c370e30a0fa7423827b669b51cf3abc3b770514)

Author SHA1 Message Date
kziolkowski d17e58bcd3 🐛 removed stub code and unused signal from FarmingControls2D
2 months ago
kziolkowski 6613e54658 Implemented Loading function on fields and plants
2 months ago
kziolkowski 3fcb34c04d 🚧 saving of field parameters as json implemented
2 months ago
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable
2 months ago
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions
2 months ago
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
2 months ago
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug
2 months ago
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
2 months ago
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging
2 months ago
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now.
2 months ago
kziolkowski 6ba26c360d 🚧 reworking Fieldservice
2 months ago
kziolkowski c6ec99e87a Project cleanup: Removed 3D scripts and scenes from project. Also renamed and moved some minor stuff.
7 months ago
kziolkowski d11fc9f1f2 Cleaned up house mockup outline and removed spammy debug log
9 months ago
kziolkowski 762a694be3 Spawning and watering is now bound to the cursor position (kinda)
9 months ago
kziolkowski 339428c312 Basic watering functionality implemented
9 months ago
kziolkowski c73d3ff370 Reworked the fieldservice
9 months ago
kziolkowski c200098f0c WIP reworking the field behaviour to implement watering. Broken state.
9 months ago