feature/day_and_night #34

Merged
kziolkowski merged 16 commits from feature/day_and_night into develop 1 month ago

16 Commits (develop)

Author SHA1 Message Date
kziolkowski 9b8933e698 ♻️ removed no longer used method
1 month ago
kziolkowski 9f4cda0e6d ♻️ Replaced _ready mit _entertree (while deferring)
1 month ago
kziolkowski 1c865730a3 🚚 renamed directory
1 month ago
kziolkowski 229dd04bc1 Made bed interaction count up the days and verified that you can now play a full loop
1 month ago
kziolkowski 8407ce4c1f Added Tab button mapping to inventory and fixed label descriptor
1 month ago
kziolkowski b9a52dadcc fields can now seperate "today" from any other day
1 month ago
kziolkowski 0ecae5a4d9 watering can fillstate is saving and loading
1 month ago
kziolkowski c288af296c made plants only grow when watered
1 month ago
kziolkowski e65330786e 🐛 fixed dayplanted confusion on plants
1 month ago
kziolkowski c7a4aea70b Starting a new game resets the inventory now
1 month ago
kziolkowski b6caf4dbed 🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
1 month ago
kziolkowski 51a145a994 🚚 renamed player prefab to Vesna
1 month ago
kziolkowski 41b30a4274 🚧 days are counted, plants know which day it is, but harvestables are still broken
1 month ago
kziolkowski a1fb71119f 🚧 WIP binding the plant growth to the day count in the savefile
2 months ago
kziolkowski 67d5b67c21 💄 Added new game button that resets the savegame (also did some layouting)
2 months ago
kziolkowski 684131f495 Make SaveableVariableNodes and a simple cheat to count up days
2 months ago