Rigged Chuga

Animations
Felix Paul 6 months ago
parent ffc7ef2d61
commit 12842a37ff

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@ -0,0 +1,34 @@
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source_file="res://art/animation/2D skeletial chars/Chuga/ChugaBack.png"
dest_files=["res://.godot/imported/ChugaBack.png-499f9c0a898bd4d03fb0c657c646f62c.ctex"]
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roughness/src_normal=""
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@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://dw65x44h3br3e"] [gd_scene load_steps=16 format=3 uid="uid://dw65x44h3br3e"]
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@ -6,6 +6,126 @@
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target_nodepath = NodePath("../IK Targets/FootL Target")
tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 10
joint_data/0/bone2d_node = NodePath("Hips/LegL")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = true
joint_data/0/constraint_angle_min = 40.0
joint_data/0/constraint_angle_max = 270.0
joint_data/0/constraint_angle_invert = false
joint_data/0/constraint_in_localspace = true
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 11
joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = true
joint_data/1/constraint_angle_min = -6.102
joint_data/1/constraint_angle_max = 90.0
joint_data/1/constraint_angle_invert = true
joint_data/1/constraint_in_localspace = true
joint_data/1/editor_draw_gizmo = true
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target_nodepath = NodePath("../IK Targets/FootR Target")
tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 14
joint_data/0/bone2d_node = NodePath("Hips/LegR")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = true
joint_data/0/constraint_angle_min = 306.61
joint_data/0/constraint_angle_max = 90.0
joint_data/0/constraint_angle_invert = false
joint_data/0/constraint_in_localspace = true
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 15
joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = true
joint_data/1/constraint_angle_min = -90.0
joint_data/1/constraint_angle_max = 360.0
joint_data/1/constraint_angle_invert = false
joint_data/1/constraint_in_localspace = true
joint_data/1/editor_draw_gizmo = true
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bone_index = 12
bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL")
target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate")
[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_a1ycu"]
bone_index = 16
bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR")
target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate")
[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_34xkq"]
enabled = true
modification_count = 4
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modifications/1 = SubResource("SkeletonModification2DCCDIK_b6sfe")
modifications/2 = SubResource("SkeletonModification2DLookAt_yjb6m")
modifications/3 = SubResource("SkeletonModification2DLookAt_a1ycu")
[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_yjb6m"]
target_nodepath = NodePath("../IK Targets/FootL Target")
tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 13
joint_data/0/bone2d_node = NodePath("Hips/LegL")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = true
joint_data/0/constraint_angle_min = -183.051
joint_data/0/constraint_angle_max = 360.0
joint_data/0/constraint_angle_invert = true
joint_data/0/constraint_in_localspace = true
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 14
joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = false
joint_data/1/editor_draw_gizmo = true
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target_nodepath = NodePath("../IK Targets/FootR Target")
tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 10
joint_data/0/bone2d_node = NodePath("Hips/LegR")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = true
joint_data/0/constraint_angle_min = -176.949
joint_data/0/constraint_angle_max = 360.0
joint_data/0/constraint_angle_invert = true
joint_data/0/constraint_in_localspace = true
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 11
joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = false
joint_data/1/editor_draw_gizmo = true
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target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate")
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bone_index = 15
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target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate")
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modifications/2 = SubResource("SkeletonModification2DLookAt_34xkq")
modifications/3 = SubResource("SkeletonModification2DLookAt_try1o")
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[node name="Yeli" type="Sprite2D" parent="."] [node name="Yeli" type="Sprite2D" parent="."]
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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0.5, 0.5, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0.5, 0, 0.5, 0.5, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5)]
internal_vertex_count = 5
[node name="LegL" type="Polygon2D" parent="Front/PolygonsFront"]
position = Vector2(-602, -1443)
texture = ExtResource("3_b6sfe")
skeleton = NodePath("../../Skeleton2DYeliFront")
polygon = PackedVector2Array(716.664, 1092.94, 768.329, 1110.95, 796.295, 1184.89, 792.503, 1214.28, 811.463, 1223.29, 827.578, 1296.28, 857.916, 1311.45, 913.071, 1342.05, 931.6, 1434.26, 845.419, 1451.93, 759.323, 1458.39, 696.756, 1454.6, 691.068, 1388.24, 694.386, 1321.88, 708.606, 1312.4, 704.814, 1237.03, 713.346, 1223.76, 697.23, 1209.07, 688.698, 1123.75, 752.688, 1216.65, 747.949, 1190.58, 754.584, 1241.3, 766.434, 1328.04, 837.059, 1389.18)
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polygons = [PackedInt32Array(20, 0, 1, 2), PackedInt32Array(20, 17, 18, 0), PackedInt32Array(20, 19, 3, 2), PackedInt32Array(19, 16, 17, 20), PackedInt32Array(19, 21, 4, 3), PackedInt32Array(19, 16, 15, 21), PackedInt32Array(22, 5, 4, 21), PackedInt32Array(22, 14, 15, 21), PackedInt32Array(22, 13, 14), PackedInt32Array(22, 6, 5), PackedInt32Array(23, 6, 7, 8), PackedInt32Array(23, 9, 8), PackedInt32Array(23, 6, 22), PackedInt32Array(13, 12, 23, 22), PackedInt32Array(10, 9, 23), PackedInt32Array(10, 12, 11), PackedInt32Array(23, 10, 12)]
bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0.5, 0, 0.5, 0.5, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
internal_vertex_count = 5
[node name="Torso" type="Polygon2D" parent="Front/PolygonsFront"]
position = Vector2(-602, -1442)
texture = ExtResource("4_yjb6m")
skeleton = NodePath("../../Skeleton2DYeliFront")
polygon = PackedVector2Array(575.732, 610.83, 656.641, 613.557, 737.55, 679.921, 837.55, 775.375, 884.823, 909.921, 858.459, 1038.1, 903.004, 1170.83, 929.368, 1293.56, 787.55, 1369.01, 634.823, 1389.92, 472.095, 1365.38, 303.913, 1295.38, 345.732, 1177.19, 370.277, 1049.92, 318.459, 939.012, 368.459, 815.375, 434.823, 703.557, 494.823, 612.648, 501.186, 1206.28, 777.55, 1203.56, 644.823, 1204.47, 616.641, 1084.47, 763.004, 1065.38, 470.277, 1062.65, 502.095, 912.648, 717.55, 888.103, 611.186, 776.284)
uv = PackedVector2Array(575.732, 610.83, 656.641, 613.557, 737.55, 679.921, 837.55, 775.375, 884.823, 909.921, 858.459, 1038.1, 903.004, 1170.83, 929.368, 1293.56, 787.55, 1369.01, 634.823, 1389.92, 472.095, 1365.38, 303.913, 1295.38, 345.732, 1177.19, 370.277, 1049.92, 318.459, 939.012, 368.459, 815.375, 434.823, 703.557, 494.823, 612.648, 501.186, 1206.28, 777.55, 1203.56, 644.823, 1204.47, 616.641, 1084.47, 763.004, 1065.38, 470.277, 1062.65, 502.095, 912.648, 717.55, 888.103, 611.186, 776.284)
polygons = [PackedInt32Array(20, 9, 8, 19), PackedInt32Array(20, 9, 10, 18), PackedInt32Array(20, 21, 23, 18), PackedInt32Array(20, 19, 22, 21), PackedInt32Array(18, 12, 11, 10), PackedInt32Array(19, 6, 7, 8), PackedInt32Array(22, 5, 6, 19), PackedInt32Array(23, 13, 12, 18), PackedInt32Array(0, 26, 2, 1), PackedInt32Array(0, 17, 16, 26), PackedInt32Array(24, 26, 16, 15), PackedInt32Array(26, 2, 3, 25), PackedInt32Array(24, 25, 26), PackedInt32Array(24, 14, 15), PackedInt32Array(24, 23, 13, 14), PackedInt32Array(25, 4, 3), PackedInt32Array(25, 22, 5, 4), PackedInt32Array(25, 21, 24), PackedInt32Array(25, 22, 21), PackedInt32Array(24, 21, 23)]
bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0.5, 0.5, 1, 1, 0.5, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0.5, 0.5, 1, 0.5, 0, 0, 0, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head", PackedFloat32Array(0.29, 0.29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.29, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
internal_vertex_count = 9
[node name="Head" type="Polygon2D" parent="Front/PolygonsFront"]
position = Vector2(-601, -1441)
texture = ExtResource("5_a1ycu")
skeleton = NodePath("../../Skeleton2DYeliFront")
polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555)
uv = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555)
polygons = [PackedInt32Array(0, 1, 2, 13), PackedInt32Array(0, 13, 11, 12), PackedInt32Array(13, 2, 3, 14), PackedInt32Array(13, 11, 10, 14), PackedInt32Array(14, 7, 8), PackedInt32Array(14, 10, 9, 8), PackedInt32Array(14, 3, 4, 5), PackedInt32Array(14, 5, 6, 7)]
bones = ["Hips", PackedFloat32Array(0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
internal_vertex_count = 2
[node name="Skeleton2DYeliFront" type="Skeleton2D" parent="Front"] [node name="Skeleton2DYeliFront" type="Skeleton2D" parent="Front"]
modification_stack = SubResource("SkeletonModificationStack2D_34xkq")
[node name="Hips" type="Bone2D" parent="Front/Skeleton2DYeliFront"] [node name="Hips" type="Bone2D" parent="Front/Skeleton2DYeliFront"]
position = Vector2(6, -342) position = Vector2(6, -342)
@ -29,6 +211,7 @@ bone_angle = 0.0
[node name="Skirt" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] [node name="Skirt" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"]
rotation = 3.11398 rotation = 3.11398
scale = Vector2(1, 1)
rest = Transform2D(-0.999619, 0.0276115, -0.0276115, -0.999619, 0, 0) rest = Transform2D(-0.999619, 0.0276115, -0.0276115, -0.999619, 0, 0)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 239.102 length = 239.102
@ -99,33 +282,34 @@ bone_angle = 0.0
[node name="LegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] [node name="LegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"]
position = Vector2(-30.049, 121.988) position = Vector2(-30.049, 121.988)
rotation = 2.94903 rotation = 2.94903
scale = Vector2(1, 1)
rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -30.049, 121.988) rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -30.049, 121.988)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 206.452 length = 206.452
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LowerLegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL"] [node name="LowerLegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL"]
position = Vector2(96.0682, -6.701) position = Vector2(96.0682, -6.701)
rotation = 0.156713 rotation = 0.156713
scale = Vector2(1, 1)
rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 96.0682, -6.701) rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 96.0682, -6.701)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 206.452 length = 206.452
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="FootL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL"] [node name="FootL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL"]
position = Vector2(116.395, -8.7866) position = Vector2(116.395, -8.78651)
rotation = -1.42277 rotation = -0.868381
scale = Vector2(1, 1)
rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 116.395, -8.7866) rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 116.395, -8.7866)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 206.452 length = 206.452
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="ToeL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL/FootL"] [node name="ToeL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL/FootL"]
position = Vector2(75.698, 46.8489) position = Vector2(75.698, 46.8489)
rotation = -0.163338 rotation = -0.163338
scale = Vector2(1, 1)
rest = Transform2D(0.98669, -0.162613, 0.162613, 0.98669, 75.698, 46.8489) rest = Transform2D(0.98669, -0.162613, 0.162613, 0.98669, 75.698, 46.8489)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 70.415 length = 70.415
@ -134,20 +318,20 @@ bone_angle = 0.0
[node name="LegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] [node name="LegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"]
position = Vector2(-16.9698, -75.0068) position = Vector2(-16.9698, -75.0068)
rotation = 2.94903 rotation = 2.94903
scale = Vector2(1, 1)
rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -16.9698, -75.0068) rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -16.9698, -75.0068)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 206.452 length = 206.452
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LowerLegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR"] [node name="LowerLegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR"]
position = Vector2(98.1891, 29.3754) position = Vector2(98.1891, 29.3754)
rotation = 0.156713 rotation = 0.156713
scale = Vector2(1, 1)
rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 98.1891, 29.3754) rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 98.1891, 29.3754)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 206.452 length = 206.452
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="FootR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR"] [node name="FootR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR"]
position = Vector2(110.963, 3.02427) position = Vector2(110.963, 3.02427)
@ -156,6 +340,7 @@ rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 110.963, 3.02427)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 206.452 length = 206.452
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="ToeR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR/FootR"] [node name="ToeR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR/FootR"]
position = Vector2(-53.5922, 69.4109) position = Vector2(-53.5922, 69.4109)
@ -166,67 +351,23 @@ auto_calculate_length_and_angle = false
length = 70.415 length = 70.415
bone_angle = 0.0 bone_angle = 0.0
[node name="PolygonsFront" type="Node2D" parent="Front"] [node name="IK Targets" type="Node2D" parent="Front"]
[node name="ArmR" type="Polygon2D" parent="Front/PolygonsFront"]
position = Vector2(-600, -1441)
texture = ExtResource("2_jd85q")
skeleton = NodePath("../../Skeleton2DYeliFront")
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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 0.5, 1, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0.5, 0, 0.5, 0.5), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0.5), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL2/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL2/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL2/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
internal_vertex_count = 4
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position = Vector2(-600, -1441) position = Vector2(166, -103)
texture = ExtResource("2_jd85q") rotation = -0.523598
skeleton = NodePath("../../Skeleton2DYeliFront")
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internal_vertex_count = 4
[node name="LegR" type="Polygon2D" parent="Front/PolygonsFront"] [node name="FootL Rotate" type="Node2D" parent="Front/IK Targets/FootL Target"]
position = Vector2(-602, -1443) position = Vector2(70, 55)
texture = ExtResource("3_b6sfe")
skeleton = NodePath("../../Skeleton2DYeliFront")
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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0.5, 0.5, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0.5, 0, 0.5, 0.5, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5)]
internal_vertex_count = 5
[node name="LegL" type="Polygon2D" parent="Front/PolygonsFront"] [node name="FootR Target" type="Node2D" parent="Front/IK Targets"]
position = Vector2(-602, -1443) position = Vector2(-78, -112)
texture = ExtResource("3_b6sfe") rotation = -2.20525
skeleton = NodePath("../../Skeleton2DYeliFront")
polygon = PackedVector2Array(716.664, 1092.94, 768.329, 1110.95, 796.295, 1184.89, 792.503, 1214.28, 811.463, 1223.29, 827.578, 1296.28, 857.916, 1311.45, 913.071, 1342.05, 931.6, 1434.26, 845.419, 1451.93, 759.323, 1458.39, 696.756, 1454.6, 691.068, 1388.24, 694.386, 1321.88, 708.606, 1312.4, 704.814, 1237.03, 713.346, 1223.76, 697.23, 1209.07, 688.698, 1123.75, 752.688, 1216.65, 747.949, 1190.58, 754.584, 1241.3, 766.434, 1328.04, 837.059, 1389.18)
uv = PackedVector2Array(716.664, 1092.94, 768.329, 1110.95, 796.295, 1184.89, 792.503, 1214.28, 811.463, 1223.29, 827.578, 1296.28, 857.916, 1311.45, 913.071, 1342.05, 931.6, 1434.26, 845.419, 1451.93, 759.323, 1458.39, 696.756, 1454.6, 691.068, 1388.24, 694.386, 1321.88, 708.606, 1312.4, 704.814, 1237.03, 713.346, 1223.76, 697.23, 1209.07, 688.698, 1123.75, 752.688, 1216.65, 747.949, 1190.58, 754.584, 1241.3, 766.434, 1328.04, 837.059, 1389.18)
polygons = [PackedInt32Array(20, 0, 1, 2), PackedInt32Array(20, 17, 18, 0), PackedInt32Array(20, 19, 3, 2), PackedInt32Array(19, 16, 17, 20), PackedInt32Array(19, 21, 4, 3), PackedInt32Array(19, 16, 15, 21), PackedInt32Array(22, 5, 4, 21), PackedInt32Array(22, 14, 15, 21), PackedInt32Array(22, 13, 14), PackedInt32Array(22, 6, 5), PackedInt32Array(23, 6, 7, 8), PackedInt32Array(23, 9, 8), PackedInt32Array(23, 6, 22), PackedInt32Array(13, 12, 23, 22), PackedInt32Array(10, 9, 23), PackedInt32Array(10, 12, 11), PackedInt32Array(23, 10, 12)]
bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0.5, 0, 0.5, 0.5, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
internal_vertex_count = 5
[node name="Torso" type="Polygon2D" parent="Front/PolygonsFront"] [node name="FootR Rotate" type="Node2D" parent="Front/IK Targets/FootR Target"]
position = Vector2(-602, -1442) position = Vector2(-61, 63)
texture = ExtResource("4_yjb6m")
skeleton = NodePath("../../Skeleton2DYeliFront")
polygon = PackedVector2Array(575.732, 610.83, 656.641, 613.557, 737.55, 679.921, 837.55, 775.375, 884.823, 909.921, 858.459, 1038.1, 903.004, 1170.83, 929.368, 1293.56, 787.55, 1369.01, 634.823, 1389.92, 472.095, 1365.38, 303.913, 1295.38, 345.732, 1177.19, 370.277, 1049.92, 318.459, 939.012, 368.459, 815.375, 434.823, 703.557, 494.823, 612.648, 501.186, 1206.28, 777.55, 1203.56, 644.823, 1204.47, 616.641, 1084.47, 763.004, 1065.38, 470.277, 1062.65, 502.095, 912.648, 717.55, 888.103, 611.186, 776.284)
uv = PackedVector2Array(575.732, 610.83, 656.641, 613.557, 737.55, 679.921, 837.55, 775.375, 884.823, 909.921, 858.459, 1038.1, 903.004, 1170.83, 929.368, 1293.56, 787.55, 1369.01, 634.823, 1389.92, 472.095, 1365.38, 303.913, 1295.38, 345.732, 1177.19, 370.277, 1049.92, 318.459, 939.012, 368.459, 815.375, 434.823, 703.557, 494.823, 612.648, 501.186, 1206.28, 777.55, 1203.56, 644.823, 1204.47, 616.641, 1084.47, 763.004, 1065.38, 470.277, 1062.65, 502.095, 912.648, 717.55, 888.103, 611.186, 776.284)
polygons = [PackedInt32Array(20, 9, 8, 19), PackedInt32Array(20, 9, 10, 18), PackedInt32Array(20, 21, 23, 18), PackedInt32Array(20, 19, 22, 21), PackedInt32Array(18, 12, 11, 10), PackedInt32Array(19, 6, 7, 8), PackedInt32Array(22, 5, 6, 19), PackedInt32Array(23, 13, 12, 18), PackedInt32Array(0, 26, 2, 1), PackedInt32Array(0, 17, 16, 26), PackedInt32Array(24, 26, 16, 15), PackedInt32Array(26, 2, 3, 25), PackedInt32Array(24, 25, 26), PackedInt32Array(24, 14, 15), PackedInt32Array(24, 23, 13, 14), PackedInt32Array(25, 4, 3), PackedInt32Array(25, 22, 5, 4), PackedInt32Array(25, 21, 24), PackedInt32Array(25, 22, 21), PackedInt32Array(24, 21, 23)]
bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0.5, 0.5, 1, 1, 0.5, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0.5, 0.5, 1, 0.5, 0, 0, 0, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head", PackedFloat32Array(0.29, 0.29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.29, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
internal_vertex_count = 9
[node name="Head" type="Polygon2D" parent="Front/PolygonsFront"] [node name="AnimationPlayer" type="AnimationPlayer" parent="Front"]
position = Vector2(-601, -1441)
texture = ExtResource("5_a1ycu")
skeleton = NodePath("../../Skeleton2DYeliFront")
polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555)
uv = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555)
polygons = [PackedInt32Array(0, 1, 2, 13), PackedInt32Array(0, 13, 11, 12), PackedInt32Array(13, 2, 3, 14), PackedInt32Array(13, 11, 10, 14), PackedInt32Array(14, 7, 8), PackedInt32Array(14, 10, 9, 8), PackedInt32Array(14, 3, 4, 5), PackedInt32Array(14, 5, 6, 7)]
bones = ["Hips", PackedFloat32Array(0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
internal_vertex_count = 2
[node name="Back" type="Node2D" parent="."] [node name="Back" type="Node2D" parent="."]
visible = false visible = false
@ -295,6 +436,7 @@ bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
internal_vertex_count = 4 internal_vertex_count = 4
[node name="Skeleton2DYeliBack" type="Skeleton2D" parent="Back"] [node name="Skeleton2DYeliBack" type="Skeleton2D" parent="Back"]
modification_stack = SubResource("SkeletonModificationStack2D_8haof")
[node name="Hips" type="Bone2D" parent="Back/Skeleton2DYeliBack"] [node name="Hips" type="Bone2D" parent="Back/Skeleton2DYeliBack"]
position = Vector2(-6, -363) position = Vector2(-6, -363)
@ -339,7 +481,6 @@ bone_angle = 0.0
[node name="HandR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmR/LowerArmR"] [node name="HandR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmR/LowerArmR"]
position = Vector2(-34, 172) position = Vector2(-34, 172)
rotation = 2.47323 rotation = 2.47323
scale = Vector2(1, 1)
rest = Transform2D(-0.784839, 0.619699, -0.619699, -0.784839, -34, 172) rest = Transform2D(-0.784839, 0.619699, -0.619699, -0.784839, -34, 172)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 141.154 length = 141.154
@ -374,6 +515,7 @@ rest = Transform2D(1, 0, 0, 1, 115, 39)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LowerLegR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR"] [node name="LowerLegR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR"]
position = Vector2(15, 107) position = Vector2(15, 107)
@ -382,6 +524,7 @@ rest = Transform2D(0.999804, -0.0197753, 0.0197753, 0.999804, 15, 107)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="FootR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR/LowerLegR"] [node name="FootR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR/LowerLegR"]
position = Vector2(-5, 98) position = Vector2(-5, 98)
@ -390,6 +533,7 @@ rest = Transform2D(0.749474, 0.662034, -0.662034, 0.749474, -5, 98)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 103.064 length = 103.064
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] [node name="LegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"]
position = Vector2(-75, 53) position = Vector2(-75, 53)
@ -399,6 +543,7 @@ rest = Transform2D(0.922814, 0.385247, -0.385247, 0.922814, -75, 53)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LowerLegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL"] [node name="LowerLegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL"]
position = Vector2(8.52877, 98.3019) position = Vector2(8.52877, 98.3019)
@ -407,6 +552,7 @@ rest = Transform2D(0.959675, -0.281113, 0.281113, 0.959675, 8.52877, 98.3019)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="FootL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL/LowerLegL"] [node name="FootL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL/LowerLegL"]
position = Vector2(-5, 98) position = Vector2(-5, 98)
@ -415,6 +561,21 @@ rest = Transform2D(-0.734279, 0.678847, -0.678847, -0.734279, -5, 98)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 103.064 length = 103.064
bone_angle = 0.0 bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="IK Targets" type="Node2D" parent="Back"]
[node name="FootL Target" type="Node2D" parent="Back/IK Targets"]
position = Vector2(-127, -119)
[node name="FootL Rotate" type="Node2D" parent="Back/IK Targets/FootL Target"]
position = Vector2(-84, 62)
[node name="FootR Target" type="Node2D" parent="Back/IK Targets"]
position = Vector2(121, -119)
[node name="FootR Rotate" type="Node2D" parent="Back/IK Targets/FootR Target"]
position = Vector2(79, 67)
[node name="Dreiviertel" type="Node2D" parent="."] [node name="Dreiviertel" type="Node2D" parent="."]
visible = false visible = false
@ -544,6 +705,7 @@ bone_angle = 0.0
[node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR"] [node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR"]
position = Vector2(81.0363, 169.55) position = Vector2(81.0363, 169.55)
rotation = 0.66102 rotation = 0.66102
scale = Vector2(1, 1)
rest = Transform2D(0.789366, 0.613922, -0.613922, 0.789366, 81.0363, 169.55) rest = Transform2D(0.789366, 0.613922, -0.613922, 0.789366, 81.0363, 169.55)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 124.83 length = 124.83
@ -560,6 +722,7 @@ bone_angle = 0.0
[node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR"] [node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR"]
position = Vector2(81.4505, -59.6558) position = Vector2(81.4505, -59.6558)
rotation = -0.420549 rotation = -0.420549
scale = Vector2(1, 1)
rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 81.4505, -59.6558) rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 81.4505, -59.6558)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
@ -591,6 +754,7 @@ bone_angle = 0.0
[node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL"] [node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL"]
position = Vector2(84.3327, -69.2315) position = Vector2(84.3327, -69.2315)
rotation = -0.420549 rotation = -0.420549
scale = Vector2(1, 1)
rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 84.3327, -69.2315) rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 84.3327, -69.2315)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
@ -606,6 +770,7 @@ bone_angle = 0.0
[node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL/FootL"] [node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL/FootL"]
position = Vector2(60.2082, -72.9998) position = Vector2(60.2082, -72.9998)
rotation = -1.50208 rotation = -1.50208
scale = Vector2(1, 1)
rest = Transform2D(0.0686669, -0.99764, 0.99764, 0.0686669, 60.2082, -72.9998) rest = Transform2D(0.0686669, -0.99764, 0.99764, 0.0686669, 60.2082, -72.9998)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 75.856 length = 75.856
@ -620,6 +785,7 @@ length = 249.984
bone_angle = 0.0 bone_angle = 0.0
[node name="Side" type="Node2D" parent="."] [node name="Side" type="Node2D" parent="."]
visible = false
[node name="ArmL" type="Polygon2D" parent="Side"] [node name="ArmL" type="Polygon2D" parent="Side"]
position = Vector2(-1321, -1328) position = Vector2(-1321, -1328)
@ -695,7 +861,6 @@ bone_angle = 0.0
[node name="Skirt" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] [node name="Skirt" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"]
rotation = 1.5052 rotation = 1.5052
scale = Vector2(1, 1)
rest = Transform2D(0.065545, 0.99785, -0.99785, 0.065545, 0, 0) rest = Transform2D(0.065545, 0.99785, -0.99785, 0.065545, 0, 0)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 239.101 length = 239.101
@ -719,7 +884,6 @@ bone_angle = 0.0
[node name="ArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] [node name="ArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"]
position = Vector2(-84.2074, -92.1391) position = Vector2(-84.2074, -92.1391)
rotation = 1.76741 rotation = 1.76741
scale = Vector2(1, 1)
rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -84.2074, -92.1391) rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -84.2074, -92.1391)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
@ -727,7 +891,6 @@ bone_angle = 0.0
[node name="LowerArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR"] [node name="LowerArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR"]
position = Vector2(160.99, 9.60081) position = Vector2(160.99, 9.60081)
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 160.99, 9.60081) rest = Transform2D(1, 0, 0, 1, 160.99, 9.60081)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
@ -736,7 +899,6 @@ bone_angle = 0.0
[node name="HandR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR/LowerArmR"] [node name="HandR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR/LowerArmR"]
position = Vector2(141.903, -84.6736) position = Vector2(141.903, -84.6736)
rotation = -0.688131 rotation = -0.688131
scale = Vector2(1, 1)
rest = Transform2D(0.772435, -0.635094, 0.635094, 0.772435, 141.903, -84.6736) rest = Transform2D(0.772435, -0.635094, 0.635094, 0.772435, 141.903, -84.6736)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 113.947 length = 113.947
@ -745,7 +907,6 @@ bone_angle = 0.0
[node name="ArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] [node name="ArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"]
position = Vector2(-68.927, -73.0994) position = Vector2(-68.927, -73.0994)
rotation = 1.76741 rotation = 1.76741
scale = Vector2(1, 1)
rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -68.927, -73.0994) rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -68.927, -73.0994)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
@ -753,7 +914,6 @@ bone_angle = 0.0
[node name="LowerArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL"] [node name="LowerArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL"]
position = Vector2(162.641, 35.0424) position = Vector2(162.641, 35.0424)
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 162.641, 35.0424) rest = Transform2D(1, 0, 0, 1, 162.641, 35.0424)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 16.0 length = 16.0
@ -762,7 +922,6 @@ bone_angle = 0.0
[node name="HandL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL/LowerArmL"] [node name="HandL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL/LowerArmL"]
position = Vector2(121.784, -97.9114) position = Vector2(121.784, -97.9114)
rotation = -0.908944 rotation = -0.908944
scale = Vector2(1, 1)
rest = Transform2D(0.614579, -0.788855, 0.788855, 0.614579, 121.784, -97.9114) rest = Transform2D(0.614579, -0.788855, 0.788855, 0.614579, 121.784, -97.9114)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 113.947 length = 113.947

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