Spawning fields works

pull/3/head
kziolkowski 9 months ago
parent f08f3a7978
commit 45a58f701b

@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://dbd1niu3tp8y5"]
[gd_scene load_steps=8 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/Characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_oq5hi"]
[ext_resource type="Script" uid="uid://r5tahuqvbucy" path="res://scripts/CSharp/Common/Camera/CameraPivot.cs" id="3_3trg2"]
[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="4_kngqo"]
[ext_resource type="Script" uid="uid://b1sscdr4ptec8" path="res://scripts/CSharp/Common/Farming/FarmingControls.cs" id="4_q5t2e"]
@ -9,9 +10,11 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
height = 1.5
[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_hoeSprite")]
[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_hoeSprite", "_movingPlayer")]
script = ExtResource("4_q5t2e")
_hoeSprite = NodePath("CharacterBody3D/Farming/Hoe")
_fieldPrefab = ExtResource("2_oq5hi")
_movingPlayer = NodePath("CharacterBody3D")
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSprite", "_sideSprite")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)

@ -1,33 +1,30 @@
[gd_scene load_steps=6 format=3 uid="uid://biwd3jj65qrlh"]
[gd_scene load_steps=5 format=3 uid="uid://biwd3jj65qrlh"]
[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="1_2cisk"]
[ext_resource type="Script" uid="uid://histmmyi1wr" path="res://scripts/CSharp/Common/Farming/FieldBehaviour.cs" id="2_u7egi"]
[ext_resource type="Texture2D" uid="uid://lvhbicmwqab5" path="res://art/farm/tilable grounds/böden/fruchtbarer wilder trockender boden.png" id="3_0rx5h"]
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="4_xc4m0"]
[sub_resource type="SphereShape3D" id="SphereShape3D_u7egi"]
resource_local_to_scene = true
radius = 2.0
[node name="BaseField" type="Sprite3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
modulate = Color(0.690196, 0.690196, 0.690196, 1)
pixel_size = 0.004
texture = ExtResource("1_2cisk")
script = ExtResource("2_u7egi")
Untilled = ExtResource("3_0rx5h")
Tilled = ExtResource("1_2cisk")
[node name="BaseField" type="Node3D"]
[node name="InteractionArea" parent="." instance=ExtResource("4_xc4m0")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.00334358, -0.3811, -0.120426)
transform = Transform3D(0.939693, -0.34202, 0, 0.34202, 0.939693, 0, 0, 0, 1, 0.00334358, -0.3811, -0.120426)
_showLabel = false
[node name="Area3D" parent="InteractionArea" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.381738)
[node name="CollisionShape3D" parent="InteractionArea/Area3D" index="0"]
shape = SubResource("SphereShape3D_u7egi")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
pixel_size = 0.004
texture = ExtResource("1_2cisk")
script = ExtResource("2_u7egi")
Tilled = ExtResource("1_2cisk")
FieldState = 1
[connection signal="Interacted" from="InteractionArea" to="." method="Farm"]
[editable path="InteractionArea"]

@ -1,8 +1,7 @@
[gd_scene load_steps=11 format=3 uid="uid://br7yq757cawts"]
[gd_scene load_steps=10 format=3 uid="uid://br7yq757cawts"]
[ext_resource type="PackedScene" uid="uid://dbd1niu3tp8y5" path="res://prefabs/Player3D.tscn" id="1_b1ibi"]
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_72r8y"]
[ext_resource type="Texture2D" uid="uid://lvhbicmwqab5" path="res://art/farm/tilable grounds/böden/fruchtbarer wilder trockender boden.png" id="3_0ptl4"]
[ext_resource type="PackedScene" uid="uid://bjhj1wa5olwcu" path="res://prefabs/farming/base_plant.tscn" id="3_oyw0x"]
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="4_r4sre"]
[ext_resource type="PackedScene" uid="uid://cf0jpuio8tgim" path="res://prefabs/interactions/sprite_switcher.tscn" id="6_r4sre"]
@ -33,28 +32,30 @@ surface_material_override/0 = SubResource("StandardMaterial3D_8tgff")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000976563, -0.0739136, -0.00112915)
shape = SubResource("BoxShape3D_t58di")
[node name="Player3d" parent="." instance=ExtResource("1_b1ibi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.80632, 0.725631, 3.57249)
[node name="Player3d" parent="." node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_b1ibi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.51633, 0.725631, 3.57249)
_fieldParent = NodePath("../FieldParent")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
[node name="BaseField" parent="." instance=ExtResource("2_72r8y")]
transform = Transform3D(0.5, 0, 0, 0, -2.18557e-08, -0.5, 0, 0.5, -2.18557e-08, 0, 0.001, 0)
texture = ExtResource("3_0ptl4")
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.001, 0)
[node name="BasePlant" parent="BaseField" instance=ExtResource("3_oyw0x")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
top_level = true
[node name="HoePickup" parent="." instance=ExtResource("4_r4sre")]
transform = Transform3D(1, 0, 0, 0, 1, -1.06581e-14, 0, 1.06581e-14, 1, -4.327, 1, -3.447)
transform = Transform3D(1, 0, 0, 0, 1, -1.06581e-14, 0, 1.06581e-14, 1, -4.327, 1.5, -3.447)
[node name="CollisionShape3D" parent="HoePickup/Area3D" index="0"]
shape = SubResource("SphereShape3D_0ptl4")
[node name="SpriteSwitcher Hoe" parent="HoePickup" instance=ExtResource("6_r4sre")]
[node name="FieldParent" type="Node3D" parent="."]
[connection signal="Interacted" from="HoePickup" to="HoePickup/SpriteSwitcher Hoe" method="SwitchState"]
[connection signal="Switch" from="HoePickup/SpriteSwitcher Hoe" to="Player3d" method="ActivateHoe"]

@ -5,13 +5,44 @@ namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FarmingControls : Node3D
{
[Export] private Sprite3D _hoeSprite;
[Export] private PackedScene _fieldPrefab;
[Export] private Node _fieldParent;
[Export] private Node3D _movingPlayer;
private bool _hoeInHand = false;
public void ActivateHoe(bool activate)
{
_hoeSprite.Visible = !activate;
_hoeInHand = !activate;
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("click") && _hoeInHand)
{
MakeField();
}
}
public override void _Notification(int notification)
{
GD.Print("Player global position: " + _movingPlayer.GlobalPosition);
}
private void MakeField()
{
if(_fieldParent == null || _fieldPrefab == null)
return;
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node3D field3d)
{
field3d.Position = _movingPlayer.GlobalPosition;
}
_fieldParent.AddChild(fieldInstance);
}
}

@ -12,10 +12,15 @@ public enum FieldState
public partial class FieldBehaviour : Sprite3D
{
[Export] private Texture2D Untilled;
[Export] private Texture2D Tilled;
[Export] private Texture3D Watered;
[Export] private FieldState FieldState = FieldState.Empty;
public override void _Ready()
{
Texture = Tilled;
base._Ready();
}
/// <summary>
/// Called when the player enters the field'S interaction area and presses <E>.

Loading…
Cancel
Save