Target only alive enemies

feature/fight_system
cblech 6 months ago
parent 6727339e9a
commit 92c3f5e054

@ -243,7 +243,7 @@ public partial class FightInstance : Node2D //TODO: remake
private void ShowTargetButtons() private void ShowTargetButtons()
{ {
_enemyFighters.ForEach(f => f.ShowTargetButtons()); _enemyFighters.Where(f=>!f.IsDead()).ForEach(f => f.ShowTargetButtons());
} }
public void SelectTargetAndAttack(Fighter fighter) public void SelectTargetAndAttack(Fighter fighter)

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