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@ -92,7 +92,7 @@ public partial class FightInstance : Node2D //TODO: remake
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break;
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break;
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case FightStateManager.FightState.PlayerWinAnim:
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case FightStateManager.FightState.PlayerWinAnim:
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_fightEndText.Text = "You Win!";
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_fightEndText.Text = "You Win!";
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GetTree().CreateTimer(3).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.None;
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GetTree().CreateTimer(1.5).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.None;
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break;
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break;
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case FightStateManager.FightState.EnemyWinAnim:
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case FightStateManager.FightState.EnemyWinAnim:
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_fightEndText.Text = "You Died :(";
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_fightEndText.Text = "You Died :(";
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