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13 Commits

@ -1,7 +1,7 @@
[quest_complete quest_resource="res://resources/quests/demo/7_talk_yeli_inside_1.tres"]
join Yeli right
Yeli: Thank you for your help out there.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's in the room to the left.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's the door in the middle.
Yeli: There is nothing interesting to see here.
leave Yeli
[quest_activate quest_resource="res://resources/quests/demo/8_goto_bed.tres"]

@ -2123,9 +2123,6 @@ frame = 7
frame_progress = 0.229832
offset = Vector2(0, -450)
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
@ -2175,6 +2172,9 @@ scrollable = false
script = ExtResource("472_kduih")
_wateringCanFillStateNode = NodePath("../WateringCanFillState")
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -260)
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
script = ExtResource("817_6nrw3")
_sceneKeyProvider = ExtResource("471_83c4i")

@ -1,8 +1,7 @@
[gd_scene load_steps=25 format=3 uid="uid://muuxxgvx33fp"]
[gd_scene load_steps=24 format=3 uid="uid://muuxxgvx33fp"]
[ext_resource type="Script" uid="uid://7m1rt7agb6rm" path="res://scripts/CSharp/Common/Temp/MVPDuck.cs" id="1_54k4r"]
[ext_resource type="Texture2D" uid="uid://hvchk6t0xe7j" path="res://art/animals/Ente.png" id="1_cgxhx"]
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="2_fdf3t"]
[ext_resource type="AudioStream" uid="uid://qv0aubjeyi0u" path="res://audio/sfx/Animals/SFX_Duck_Quack_01.wav" id="3_kjie1"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="3_rdn2q"]
[ext_resource type="AudioStream" uid="uid://da84l8e44scwh" path="res://audio/sfx/Animals/SFX_Duck_Quack_02.wav" id="4_54k4r"]
@ -143,7 +142,6 @@ viewport_path = NodePath("SubViewport")
z_index = 1
y_sort_enabled = true
script = ExtResource("1_54k4r")
_sceneKeyProvider = ExtResource("2_fdf3t")
_transferDelayMs = 1000
_animationPlayer = NodePath("AnimationPlayer")

@ -74,6 +74,7 @@ texture = ExtResource("5_wx561")
y_sort_enabled = true
[node name="InteractionArea" parent="FieldBehaviour" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
process_mode = 4
position = Vector2(-28.88889, -57)
scale = Vector2(1.1111112, 1)
_active = false

@ -2,19 +2,20 @@
[ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"]
[ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"]
[ext_resource type="Script" uid="uid://b4n0nlu4ckqga" path="res://scripts/CSharp/Common/CharacterControls/RaycastDetector.cs" id="2_va8tx"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_detector")]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_va8tx"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_shapeCast2D")]
script = ExtResource("1_va8tx")
_collider = NodePath("detector")
_detector = NodePath("Raycast")
_shapeCast2D = NodePath("ShapeCast2D")
_xOffset = 200.0
_yOffset = 200.0
[node name="Raycast" type="RayCast2D" parent="."]
top_level = true
target_position = Vector2(257, -149)
collide_with_areas = true
script = ExtResource("2_va8tx")
[node name="detector" parent="." node_paths=PackedStringArray("_shapeCast2D") instance=ExtResource("2_8hh05")]
_shapeCast2D = NodePath("../ShapeCast2D")
[node name="detector" parent="." instance=ExtResource("2_8hh05")]
[node name="ShapeCast2D" type="ShapeCast2D" parent="."]
shape = SubResource("RectangleShape2D_va8tx")
target_position = Vector2(200, 0)
collide_with_areas = true

@ -1,13 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://dugr6ff1g7hi0"]
[gd_scene load_steps=4 format=3 uid="uid://dugr6ff1g7hi0"]
[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_3fanv"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6pib0"]
radius = 200.0
radius = 300.0
[node name="detector" type="Area2D"]
collision_layer = 4
script = ExtResource("1_6pib0")
_itemToTriggerResource = ExtResource("2_3fanv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6pib0")

@ -1,9 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://cqc72e4hq6bcd"]
[gd_scene load_steps=8 format=3 uid="uid://cqc72e4hq6bcd"]
[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_5ajrf"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_o1drf"]
[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="2_qoey7"]
[ext_resource type="Script" uid="uid://cp2q4k62sjo6h" path="res://scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs" id="3_2wrrq"]
[ext_resource type="Script" uid="uid://pqemey80frcq" path="res://scripts/CSharp/Low Code/Variables/VariableListener.cs" id="4_gj2nu"]
[sub_resource type="CircleShape2D" id="CircleShape2D_npluf"]
resource_local_to_scene = true
@ -14,7 +15,6 @@ default_font_size = 30
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
script = ExtResource("1_5ajrf")
_interactableToTrigger = ExtResource("2_o1drf")
_area = NodePath("Area2D")
_label = NodePath("Area2D/CanvasLayer/MarginContainer/Label")
_outlineMaterial = ExtResource("2_qoey7")
@ -54,5 +54,8 @@ text = "[E]"
horizontal_alignment = 2
vertical_alignment = 2
[connection signal="area_entered" from="Area2D" to="." method="OnPlayerEntered"]
[connection signal="area_exited" from="Area2D" to="." method="OnPlayerExited"]
[node name="SelectionListener" type="Node" parent="."]
script = ExtResource("4_gj2nu")
_variableResources = Array[Object]([ExtResource("2_o1drf")])
[connection signal="NewEventPayload" from="SelectionListener" to="Area2D" method="InteractionAreaSelectionChanged"]

@ -1,4 +1,4 @@
[gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -21,7 +21,6 @@
[ext_resource type="Texture2D" uid="uid://dldk8n51ag8fh" path="res://art/nature/baum märz 2025/backtreebois team brandon.png" id="13_d53cn"]
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="13_kt1wx"]
[ext_resource type="Texture2D" uid="uid://bmjjfd5ngptxe" path="res://art/nature/baum märz 2025/backtreebois team kennedy.png" id="14_1uen0"]
[ext_resource type="Texture2D" uid="uid://dv2jepy2el544" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree11.png" id="14_d53cn"]
[ext_resource type="Texture2D" uid="uid://451bkvxcxab7" path="res://art/nature/baum märz 2025/gräser und büsche.png" id="14_mrwmr"]
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="20_if5vh"]
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"]
@ -90,13 +89,13 @@ shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_w1kgo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_065st"]
shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = -0.17599996086000003
shader_parameter/saturation_mult = 0.73600003496
shader_parameter/value_mult = 0.8490000403275
shader_parameter/brightness_add = 0.038000049304999894
shader_parameter/contrast_mult = 1.0
shader_parameter/hue_shift = -0.18299996119249995
shader_parameter/saturation_mult = 0.8530000405175
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 4.7499999933364734e-08
shader_parameter/contrast_mult = 0.9630000457425
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8ey8m"]
shader = ExtResource("13_7p0hq")
@ -279,7 +278,7 @@ metadata/_custom_type_script = "uid://be54lnb6gg81f"
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
script = ExtResource("34_e5b7x")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_kitchen.tscn", "res://scenes/Babushka_scene_outside_beets.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_outside_beets.tscn")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(3180, 1961)
@ -367,13 +366,13 @@ centered = false
offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
z_index = -250
position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(5424, 0)
[node name="Kenney assets" type="Node2D" parent="ParallaxBackground/background layer 3"]
modulate = Color(0.56078434, 0.89411765, 0.8235294, 1)
position = Vector2(0, -39)
scale = Vector2(1.2, 1.2)
@ -491,119 +490,6 @@ position = Vector2(0, -82)
motion_scale = Vector2(0.5, 0.5)
motion_mirroring = Vector2(10480, 0)
[node name="Kenney Assets" type="Node2D" parent="ParallaxBackground/background layer 4"]
visible = false
[node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(0, 1420)
scale = Vector2(4, 4)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(3999, 1420)
scale = Vector2(4, 4)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(128, 784)
scale = Vector2(5.11066, 3.99823)
texture = ExtResource("14_d53cn")
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(976, 952)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1160, 976)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1368, 800)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2328, 880)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(3112, 944)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4248, 960)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5376, 848)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5624, 976)
scale = Vector2(2.93619, 1.96107)
texture = ExtResource("14_d53cn")
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5856.97, 753.531)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
[node name="tree13" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(6888, 912)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree14" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7088.48, 752.766)
scale = Vector2(3.69909, 3.46732)
texture = ExtResource("14_d53cn")
[node name="tree15" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7224, 888)
scale = Vector2(3.1922, 3.25497)
texture = ExtResource("14_d53cn")
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4392, 1152)
scale = Vector2(2.55123, 1.88928)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2944, 992)
scale = Vector2(3.008, 2.76803)
texture = ExtResource("14_d53cn")
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
z_index = -200
material = SubResource("ShaderMaterial_wtdui")
@ -619,298 +505,27 @@ scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="background layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -190
position = Vector2(8685, -127)
scale = Vector2(-1, 1)
z_index = -200
position = Vector2(0, -82)
motion_scale = Vector2(0.5, 0.5)
motion_offset = Vector2(1000, 0)
motion_mirroring = Vector2(10480, 0)
[node name="Kenney Assets" type="Node2D" parent="ParallaxBackground/background layer 5"]
visible = false
[node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(0, 1420)
scale = Vector2(4, 4)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(3999, 1420)
scale = Vector2(4, 4)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(128, 784)
scale = Vector2(5.11066, 3.99823)
texture = ExtResource("14_d53cn")
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(976, 952)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1160, 976)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1368, 800)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2328, 880)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(3112, 944)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4248, 960)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5376, 848)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5624, 976)
scale = Vector2(2.93619, 1.96107)
texture = ExtResource("14_d53cn")
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5856.97, 753.531)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
[node name="tree13" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(6888, 912)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree14" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7088.48, 752.766)
scale = Vector2(3.69909, 3.46732)
texture = ExtResource("14_d53cn")
[node name="tree15" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7224, 888)
scale = Vector2(3.1922, 3.25497)
texture = ExtResource("14_d53cn")
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4392, 1152)
scale = Vector2(2.55123, 1.88928)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2944, 992)
scale = Vector2(3.008, 2.76803)
texture = ExtResource("14_d53cn")
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_w1kgo")
material = SubResource("ShaderMaterial_065st")
position = Vector2(2668, 726)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
flip_h = true
[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_w1kgo")
material = SubResource("ShaderMaterial_065st")
position = Vector2(7923, 727)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="back back trees layer2" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0.5019608, 0.8509804, 0.6627451, 1)
z_index = -160
position = Vector2(17801, -387)
rotation = -3.1415927
scale = Vector2(1, -1)
motion_scale = Vector2(0.5, 0.6)
motion_mirroring = Vector2(9965, 0)
[node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
position = Vector2(993, 1576)
scale = Vector2(5, 5)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
position = Vector2(5961, 1582)
scale = Vector2(5, 5)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3017.3, 536.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(770, 3, 304, 979)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1807.5, 1408)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3321.3, 600.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(460, 622)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5081.3, 696.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(8470, 694)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(6596.8, 1566.35)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(8110.6, 758.5)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(10240, 850)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5641.3, 1168.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(2609, 434, 304, 467)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5161.3, 608.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(3111, -4, 167, 949)
[node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3239.5, 1288)
texture = ExtResource("14_mrwmr")
region_enabled = true
region_rect = Rect2(149, 15, 464, 478)
[node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1791.5, 1448)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1255.5, 1392)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5471.5, 1432)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5007.5, 1312)
texture = ExtResource("14_mrwmr")
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3583.5, 1248)
scale = Vector2(0.575, 0.575)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(358, 523, 345, 289)
[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -150
@ -1187,12 +802,16 @@ z_index = -50
motion_mirroring = Vector2(3779, 0)
[node name="Sonnenblumeseamless" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
position = Vector2(1892, 1863)
modulate = Color(1, 1, 1, 0.7921569)
position = Vector2(0, 1863)
texture = ExtResource("23_d77e7")
offset = Vector2(1892, 0)
[node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
position = Vector2(9411, 1863)
modulate = Color(1, 1, 1, 0.7921569)
position = Vector2(0, 1863)
texture = ExtResource("23_d77e7")
offset = Vector2(9450, 0)
[node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2(80, 208)
@ -1366,7 +985,8 @@ collision_mask = 4
position = Vector2(145.5, -224)
shape = SubResource("RectangleShape2D_0sfl7")
[node name="InteractionArea" parent="YSorted/Well" instance=ExtResource("27_klb81")]
[node name="InteractionArea" parent="YSorted/Well" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("27_klb81")]
_spritesToOutline = [NodePath("..")]
_id = 1
metadata/SaveID = "b8f7b7fe-e057-4974-ba12-9134722998de"
@ -2694,9 +2314,8 @@ position = Vector2(3183, 2369)
offset = Vector2(1, -50)
region_rect = Rect2(207, 1184, 149, 142)
[node name="InteractionArea" parent="YSorted/trash/trashObject2" index="0" node_paths=PackedStringArray("_spritesToOutline")]
[node name="InteractionArea" parent="YSorted/trash/trashObject2" index="0"]
position = Vector2(-9, -46)
_spritesToOutline = []
metadata/SaveID = "549bbcf4-ea57-4b8f-80b1-b13ca648559b"
[node name="trashObject3" parent="YSorted/trash" instance=ExtResource("53_ycj14")]
@ -2706,9 +2325,8 @@ position = Vector2(4724, 3519)
offset = Vector2(1, -50)
region_rect = Rect2(400, 1053, 163, 141)
[node name="InteractionArea" parent="YSorted/trash/trashObject3" index="0" node_paths=PackedStringArray("_spritesToOutline")]
[node name="InteractionArea" parent="YSorted/trash/trashObject3" index="0"]
position = Vector2(-13, -53)
_spritesToOutline = []
metadata/SaveID = "29874314-50c1-4a21-9494-18f936d6e097"
[node name="trashObject4" parent="YSorted/trash" instance=ExtResource("53_ycj14")]
@ -2718,9 +2336,8 @@ position = Vector2(5385, 3391)
offset = Vector2(1, -50)
region_rect = Rect2(1048, 1092, 348, 106)
[node name="InteractionArea" parent="YSorted/trash/trashObject4" index="0" node_paths=PackedStringArray("_spritesToOutline")]
[node name="InteractionArea" parent="YSorted/trash/trashObject4" index="0"]
position = Vector2(0, -59)
_spritesToOutline = []
metadata/SaveID = "7ccaa831-5526-40ed-8ca3-31ba2ad929a6"
[node name="trashObject5" parent="YSorted/trash" instance=ExtResource("53_ycj14")]
@ -2757,9 +2374,8 @@ rotation = 1.77025
offset = Vector2(0, 0)
region_rect = Rect2(1048, 1092, 348, 106)
[node name="InteractionArea" parent="YSorted/trash/trashObject9" index="0" node_paths=PackedStringArray("_spritesToOutline")]
[node name="InteractionArea" parent="YSorted/trash/trashObject9" index="0"]
position = Vector2(22.40873, 25.05658)
_spritesToOutline = []
metadata/SaveID = "7bf227d6-3844-41e9-a9cd-524052aced3b"
[node name="CanvasLayer" parent="." instance=ExtResource("32_2nee2")]

@ -46,7 +46,7 @@ shader = ExtResource("16_0fard")
shader_parameter/hue_shift = 0.0
shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = -0.43699997325749995
shader_parameter/brightness_add = -0.4369999732574999
shader_parameter/contrast_mult = 1.138000054055
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"]
@ -778,7 +778,6 @@ region_enabled = true
region_rect = Rect2(0, 0, 1405.76, 1244)
[node name="YSorted" type="Node2D" parent="."]
z_index = 1
y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")]
@ -881,10 +880,9 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/left side"]
modulate = Color(0.8428, 0.8771, 0.98, 1)
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(16878, 2099)
position = Vector2(16912, 1803)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
@ -1079,10 +1077,9 @@ position = Vector2(13188, 30)
[node name="bush" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4360, 2049)
position = Vector2(4383, 1691)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
@ -1110,10 +1107,10 @@ region_rect = Rect2(130, 0, 201, 278)
[node name="bush7" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5051, 2217)
position = Vector2(5060, 1855)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-4.5, -56)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1121,20 +1118,20 @@ region_rect = Rect2(1368, 673, 186, 136)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4008, 2250)
position = Vector2(4015, 1894)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-3.5, -59)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush9" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5325, 2263)
position = Vector2(5324.6553, 1847.6593)
scale = Vector2(-1.86739, 2.34145)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-0.18457031, -59.61389)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1152,20 +1149,20 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7361, 2026)
position = Vector2(7369, 1881)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-4, -99.5)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush10" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7757, 2032)
position = Vector2(7747, 1840)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(5, -76)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@ -1194,20 +1191,20 @@ region_rect = Rect2(1837, 651, 139, 180)
[node name="bush11" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(8981, 2112)
position = Vector2(9010, 1845)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-14.5, -38.5)
region_enabled = true
region_rect = Rect2(1464, 419, 144, 115)
[node name="bush12" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9208, 2026)
position = Vector2(9267, 1881)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-29.5, -99.5)
region_enabled = true
region_rect = Rect2(1699, 76, 280, 230)
@ -1249,40 +1246,39 @@ region_rect = Rect2(130, 0, 201, 278)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(3348, 2074)
position = Vector2(3343, 1522.0002)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush17" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9556, 2071)
position = Vector2(9542.094, 1883.9717)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-5.786621, -119.928345)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush18" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9887, 2216)
position = Vector2(9879.163, 1914.8691)
scale = Vector2(-1.87764, 2.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-4.173828, -55.811768)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush19" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10074, 2216)
position = Vector2(10073, 1998)
scale = Vector2(1.53273, 1.82378)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(0.65234375, -52.468018)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1330,10 +1326,10 @@ region_rect = Rect2(1368, 673, 186, 136)
[node name="bush26" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3651)
position = Vector2(10960.999, 3436)
scale = Vector2(1.41694, 1.75208)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(1.4121094, -49.288696)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1352,10 +1348,10 @@ region_rect = Rect2(0, 604, 248, 228)
z_index = 1
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3820)
position = Vector2(10960.506, 3678.0952)
scale = Vector2(-1.93815, 1.5875)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-1.2871094, -82.611084)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@ -1585,9 +1581,10 @@ region_rect = Rect2(332, 194, 179, 154)
[node name="grass3" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.954868, 0.882599, 0.798501, 1)
z_index = -5
position = Vector2(18189, 1960)
position = Vector2(18274, 1857)
scale = Vector2(5.77602, 3.87779)
texture = ExtResource("30_cmmg6")
offset = Vector2(-14.715942, 26.561523)
region_enabled = true
region_rect = Rect2(7, 4, 256, 220)
@ -1687,10 +1684,11 @@ region_rect = Rect2(7, 4, 267, 239)
[node name="grass40" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
z_index = -5
position = Vector2(23915, 3644)
position = Vector2(24144.207, 3443.7068)
rotation = 3.40339
scale = Vector2(5.52625, 5.81879)
texture = ExtResource("29_pjemw")
offset = Vector2(30.682373, -43.44397)
region_enabled = true
region_rect = Rect2(317, 219, 185, 159)
@ -1768,9 +1766,10 @@ region_rect = Rect2(29, 204, 219, 159)
[node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(23634, 2698)
position = Vector2(23751, 2994)
scale = Vector2(5.35495, 4.49236)
texture = ExtResource("29_pjemw")
offset = Vector2(-21.848877, -65.88965)
region_enabled = true
region_rect = Rect2(29, 204, 219, 159)

@ -1,4 +1,4 @@
[gd_scene load_steps=40 format=3 uid="uid://bm21nqepnwaik"]
[gd_scene load_steps=41 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
@ -30,16 +30,13 @@
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="21_ytap8"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="22_tggq2"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="23_d7yky"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_yd2gv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(3836, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_gpagp"]
resource_local_to_scene = true
radius = 300.0
@ -210,6 +207,10 @@ _data = {
&"hand_stretch": SubResource("Animation_8o6or")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_wuntg"]
resource_local_to_scene = true
radius = 400.0
@ -218,7 +219,7 @@ radius = 400.0
z_index = 1
y_sort_enabled = true
script = ExtResource("1_3vr4f")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_indoor_kitchen.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_indoor_kitchen.tscn", "res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="Foreground" type="Node" parent="."]
@ -304,34 +305,6 @@ region_rect = Rect2(111, 292, 3323, 2160)
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01DorrR" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(936, -216)
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Room01DoorL" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3296, 48)
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 0, 3840, 2160)
[node name="VesnasRoomDoor" parent="BackWall/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-1559, -16)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Room01DoorL/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80
position = Vector2(-224, -392)
@ -341,14 +314,14 @@ region_rect = Rect2(2236, 0, 724, 1392)
[node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3192, -344)
position = Vector2(-5870, -408)
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-1792, -336)
position = Vector2(-3931, -397)
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
@ -374,46 +347,39 @@ texture = ExtResource("11_as3nm")
region_enabled = true
region_rect = Rect2(2469, 459, 247, 131)
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="Bench" type="Sprite2D" parent="BackWall"]
z_index = -10
y_sort_enabled = true
position = Vector2(-3240, 224)
position = Vector2(-5070, 1051)
texture = ExtResource("13_rongr")
flip_h = true
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Bench2" type="Sprite2D" parent="BackWall"]
[node name="Katze" type="Sprite2D" parent="BackWall/Bench"]
z_index = -10
position = Vector2(-1824, 224)
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Katze" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-4051, 332)
position = Vector2(61, -87)
scale = Vector2(2, 2)
texture = ExtResource("15_sndxu")
offset = Vector2(-8, -126)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Katze"]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Bench/Katze"]
stream = SubResource("AudioStreamRandomizer_b6vf7")
bus = &"SFX"
script = ExtResource("22_tggq2")
[node name="InteractionArea" parent="BackWall/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Bench/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-6.5, -44)
scale = Vector2(0.5, 0.5)
_spritesToOutline = [NodePath("..")]
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-2906, 243)
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Room assets" type="Node" parent="BackWall"]
[node name="wood" type="Sprite2D" parent="BackWall/Room assets"]
@ -434,19 +400,10 @@ offset = Vector2(-14.6475, -97.651)
region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221)
[node name="vase" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-857, -37.5)
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="candle" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-425, -77.5)
position = Vector2(-852, -187)
rotation = -0.0663225
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
@ -534,25 +491,85 @@ offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
[node name="Doors" type="Node2D" parent="BackWall"]
[node name="Door_Kitchen" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(923, -221)
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="KitchendoorInteraction" parent="BackWall/Doors/Door_Kitchen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Door_Outside" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-4917, -226)
texture = ExtResource("23_d7yky")
region_enabled = true
region_rect = Rect2(3009, 666, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Doors/Door_Outside" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 2
[node name="Door_Bedroom" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-1620, -259)
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 165, 763, 1224)
[node name="VesnasRoomDoor" parent="BackWall/Doors/Door_Bedroom" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(2, 233)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Doors/Door_Bedroom/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="vase" type="Sprite2D" parent="BackWall/Shelf"]
visible = false
z_index = -10
y_sort_enabled = true
position = Vector2(23, 378.5)
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="Vesna" parent="." instance=ExtResource("15_7a68a")]
y_sort_enabled = false
position = Vector2(-920, 319)
position = Vector2(-4473, 319)
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
z_index = 0
y_sort_enabled = false
position = Vector2(-1395, 16)
position = Vector2(-2841, 198)
_timelinesToPlay = PackedStringArray("yeli_intro_05")
[node name="InteractionArea" parent="Yeli" index="0"]
position = Vector2(-373, -63)
position = Vector2(0, -63)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
position = Vector2(-225.99994, 33)
shape = SubResource("CircleShape2D_wuntg")
[node name="AnimatedSprite" parent="Yeli/TalkingControl" index="0"]
position = Vector2(-576, 368)
position = Vector2(-224, 373)
[node name="CollisionShape2D" parent="Yeli/AnimatableBody2D" index="0"]
position = Vector2(-565, 464)
@ -580,15 +597,16 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_yd2gv")]
[connection signal="InteractedTool" from="BackWall/Room01DorrR/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Room01DoorL/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room01PechkaDoor/InteractionArea" method="ToggleActive"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room assets/hand" method="PlayAnimation"]
[connection signal="Interacted" from="BackWall/Katze/InteractionArea" to="BackWall/Katze/AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="Interacted" from="BackWall/Bench/Katze/InteractionArea" to="BackWall/Bench/Katze/AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Kitchen/KitchendoorInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Outside/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Bedroom/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="timelineEnded" from="Yeli/dialogic_toggle" to="Yeli/Beetroot Quest trigger" method="Trigger"]
[editable path="BackWall/Room01DoorL/VesnasRoomDoor"]
[editable path="BackWall/Room01PechkaDoor/InteractionArea"]
[editable path="BackWall/Doors/Door_Bedroom/VesnasRoomDoor"]
[editable path="Vesna"]
[editable path="Yeli"]
[editable path="Yeli/InteractionArea"]

@ -1,7 +1,8 @@
[gd_scene load_steps=9 format=3 uid="uid://bvp5ju36h1vl2"]
[gd_scene load_steps=10 format=3 uid="uid://bvp5ju36h1vl2"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_ftmt4"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="2_qsw8g"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="5_3wvmt"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="7_6mpmc"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="25_58hm8"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="30_wqpex"]
@ -9,7 +10,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(3836, 1086)
size = Vector2(4757.2813, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
@ -19,7 +20,7 @@ radius = 300.0
z_index = 1
y_sort_enabled = true
script = ExtResource("1_ftmt4")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn", "res://scenes/Babushka_scene_indoor_common_room.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
[node name="Foreground" type="Node" parent="."]
@ -36,7 +37,7 @@ position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderLeft"]
position = Vector2(-2892, -1168)
position = Vector2(-2461.1406, -1168)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderRight" type="StaticBody2D" parent="."]
@ -44,7 +45,7 @@ position = Vector2(10992, 2856)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderRight"]
position = Vector2(-2892, -1168)
position = Vector2(-2863.5, -1165)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Background" type="Node2D" parent="."]
@ -52,7 +53,7 @@ z_index = -100
[node name="Ceiling" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2453, -1419)
position = Vector2(-2453, -1303)
scale = Vector2(2, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true
@ -60,7 +61,7 @@ region_rect = Rect2(0, 1749.6222, 3840, 358.11316)
[node name="WallUpper" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2469, -969)
position = Vector2(-2469, -975)
scale = Vector2(26, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true
@ -171,18 +172,6 @@ texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(0, 2246, 3840, 912)
[node name="Room01DorrR" type="Sprite2D" parent="Background"]
position = Vector2(-250, -216)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(3009, 666, 679, 1050)
[node name="OutsideDoor" parent="Background/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="Room01DoorL" type="Sprite2D" parent="Background"]
position = Vector2(-4000, -221)
texture = ExtResource("2_qsw8g")
@ -191,7 +180,7 @@ region_rect = Rect2(92, 458, 641, 1050)
[node name="CommonRoomDoor" parent="Background/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
_spritesToOutline = [NodePath("..")]
_id = 1
_id = 0
[node name="CollisionShape3D" parent="Background/Room01DoorL/CommonRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
@ -246,6 +235,15 @@ flip_h = true
region_enabled = true
region_rect = Rect2(3037, 440, 701, 170)
[node name="vase" type="Sprite2D" parent="BackItems/wallshelf"]
z_index = -10
y_sort_enabled = true
position = Vector2(42, 124)
texture = ExtResource("5_3wvmt")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="FrontItems" type="Node2D" parent="."]
z_index = 50
@ -276,7 +274,6 @@ texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1599, 1107, 1351, 418)
[connection signal="InteractedTool" from="Background/Room01DorrR/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="Background/Room01DoorL/CommonRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/Fireleft" method="hide"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/FireRight" method="hide"]

@ -9,14 +9,16 @@ public partial class DetectableInteractionArea : Area2D
{
[Export] public InteractionArea2D interactionArea2D;
public void Detected()
public void InteractionAreaSelectionChanged(Variant instanceID)
{
GD.Print("Detected " + interactionArea2D.GetParent().Name);
interactionArea2D.IsSelectedByDetector = true;
}
public void NoLongerDetected()
{
interactionArea2D.IsSelectedByDetector = false;
if (instanceID.AsString() == GetInstanceId().ToString())
{
interactionArea2D.HighlightInteractable();
}
else
{
interactionArea2D.ResetHighlight();
}
}
}

@ -8,7 +8,7 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class DetectionCross : Node2D
{
[Export] private Detector _collider;
[Export] private RaycastDetector _detector;
[Export] private ShapeCast2D _shapeCast2D;
[Export] private float _xOffset;
[Export] private float _yOffset;
@ -19,7 +19,7 @@ public partial class DetectionCross : Node2D
public void SetDirection(Vector2 direction)
{
Vector2 newPos = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
_collider.GlobalPosition = newPos;
_detector.TargetPosition = newPos;
_collider.Position = newPos;
_shapeCast2D.TargetPosition = newPos;
}
}

@ -1,6 +1,7 @@
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -9,18 +10,11 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class Detector : Area2D
{
[Export] private bool _active = true;
/// <summary>
/// Called when entering an interactionArea node.
/// </summary>
[Signal] public delegate void InteractableEnteredEventHandler();
[Export] private ShapeCast2D _shapeCast2D;
[Export] private VariableResource _itemToTriggerResource;
/// <summary>
/// Called when exiting an interactionArea node.
/// </summary>
[Signal] public delegate void InteractableExitedEventHandler();
private readonly List<ulong> _areasInDetector = new();
public bool IsActive
{
@ -47,9 +41,11 @@ public partial class Detector : Area2D
if (!_active || !InputService.Instance.InputEnabled)
return;
if (area is DetectableInteractionArea interactionArea2D)
if (area is DetectableInteractionArea detectable)
{
EmitSignal(SignalName.InteractableEntered);
ulong id = detectable.GetInstanceId();
_areasInDetector.Add(id);
CalculateClosestInteractable();
}
}
@ -62,10 +58,35 @@ public partial class Detector : Area2D
if (!_active || !InputService.Instance.InputEnabled)
return;
if (area is DetectableInteractionArea interactionArea2D)
if (area is DetectableInteractionArea detectable)
{
EmitSignal(SignalName.InteractableExited);
ulong id = detectable.GetInstanceId();
if( _areasInDetector.Contains(id))
_areasInDetector.Remove(id);
CalculateClosestInteractable();
}
}
private void CalculateClosestInteractable()
{
GD.Print($"Areas in detector: {_areasInDetector.Count}");
float smallestDistance = float.MaxValue;
string closestInteractable = null;
foreach (var area in _areasInDetector)
{
Area2D? area2D = InstanceFromId(area) as Area2D;
if(area2D == null)
continue;
float distance = area2D.GlobalPosition.DistanceSquaredTo(ToGlobal(_shapeCast2D.TargetPosition));
if (distance < smallestDistance)
{
closestInteractable = area.ToString();
smallestDistance = distance;
}
}
GD.Print($"Closest interactable: {closestInteractable}");
_itemToTriggerResource.Payload = closestInteractable;
}
}

@ -44,8 +44,10 @@ public partial class InteractionArea2D : Node2D
}
}
public void OnPlayerEntered(Node2D player)
public void HighlightInteractable()
{
IsSelectedByDetector = true;
if (!_active || !InputService.Instance.InputEnabled)
return;
@ -54,9 +56,6 @@ public partial class InteractionArea2D : Node2D
if (!_useOutline)
return;
if (!IsSelectedByDetector)
return;
foreach (var sprite in _spritesToOutline)
{
@ -64,8 +63,9 @@ public partial class InteractionArea2D : Node2D
}
}
public void OnPlayerExited(Node2D player)
public void ResetHighlight()
{
IsSelectedByDetector = false;
_label.Hide();
if (!_useOutline)
@ -133,4 +133,5 @@ public partial class InteractionArea2D : Node2D
_label.Hide();
}
}

@ -1,40 +0,0 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class RaycastDetector : RayCast2D
{
[Export] private bool _active = true;
private DetectableInteractionArea? _lastDetected;
public bool IsActive
{
get => _active;
set
{
Visible = value;
_active = value;
}
}
public override void _PhysicsProcess(double delta)
{
if (!_active)
return;
if (IsColliding())
{
if (GetCollider() is DetectableInteractionArea interactionArea)
{
if (_lastDetected != null && _lastDetected != interactionArea)
{
_lastDetected.NoLongerDetected();
}
_lastDetected = interactionArea;
interactionArea.Detected();
}
}
}
}
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