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29 Commits

Author SHA1 Message Date
jonathan fb87ccf301 added Dither effect
2 months ago
jonathan 0d2830d2f2 Added coffin rumble
2 months ago
jonathan 81ee19796d Phone
2 months ago
jonathan 96e53b9bbe burnage
2 months ago
jonathan a6dd6b646d Face the hammering
2 months ago
jonathan b0b45c2223 fixes
2 months ago
jonathan 4882a95228 Added rose and duck
2 months ago
jonathan f1ac87db17 Added coffin switcher
2 months ago
jonathan 6f2f5a2df9 Added animated body
2 months ago
jonathan 6af2938769 Fixed lamp and button
2 months ago
jonathan 6c3235bcff Fixed resolution
2 months ago
jonathan 9e6d4e5272 Added contract screens
2 months ago
jonathan 4344b3b194 Changed to textured model
2 months ago
jonathan 86f649d59c Added contract
2 months ago
jonathan 8083d5ca91 coffin slide
2 months ago
jonathan d08d2ef817 slide out animation starter
2 months ago
jonathan 282eb3b5aa Lid crane and lever
2 months ago
jonathan a918f952ce Added coffin animations
2 months ago
jonathan 19bdd80baf Added new model
2 months ago
jonathan ea3f1588c3 Pickupable item
2 months ago
jonathan 865a13335b Added multisampling to shader
2 months ago
jonathan 01812b45c3 rendering fixes
2 months ago
jonathan a128d801be Rendering update
2 months ago
jonathan 2729d07556 Light testing
3 months ago
jonathan 13554726bb Added lid crane scaffolding
3 months ago
jonathan f61c2346f6 Added tween
3 months ago
jonathan e8559b7993 Added lever
3 months ago
jonathan 6a5494a3de Added interactable
3 months ago
jonathan 68e86405c9 Added blockout room
3 months ago

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extends Node
class_name Interactable
signal on_hit
func hit()->void:
on_hit.emit()

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[node name="Interactable" type="Area3D"]
script = ExtResource("1_8h68r")

@ -0,0 +1,17 @@
extends Node3D
@onready var ray_cast: RayCast3D = $RayCast3D
const Interactable = preload("uid://d1pa8ssvmxbn")
@export var max_distance: float = 100
func _ready() -> void:
ray_cast.target_position = Vector3(0,0,-max_distance)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("interact"):
if ray_cast.is_colliding():
var collider = ray_cast.get_collider()
if collider.get_script() == Interactable:
var interactable: Interactable = collider
interactable.hit()

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