Commit Graph

514 Commits (2ed9dbbc528fb8fa5fc049acaa34b7640d656e6e)
 

Author SHA1 Message Date
kziolkowski 1ad463ccb0 🔥 removed unused code
2 months ago
kziolkowski 451ea82706 Merge pull request 'feature/save_and_loaaaaaad' (#32) from feature/save_and_loaaaaaad into develop
2 months ago
jonathan 3f4dfccbc6 🐛Make the FightWorld reset when sleeping in the bed
2 months ago
jonathan 3c370e30a0 Added end of night scene
2 months ago
jonathan 073a74bb22 🚸Rebalanded fight to make it more likely to win
2 months ago
kziolkowski 75e4bdd7fd ♻️ removed Print statements
2 months ago
kziolkowski f37f7c7ceb added saving and loading support to collectable inventory items
2 months ago
kziolkowski 70383fc16e Implemented load check for unique inventory items
2 months ago
kziolkowski 88f3c90eec ♻️ inventory works
2 months ago
kziolkowski 9d818e5079 ♻️ refactored field code to work with the new id system
2 months ago
kziolkowski e9cd4ce276 ♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
2 months ago
kziolkowski 638ebaff46 📝 Added documentation
2 months ago
kziolkowski b4013b1ff2 :feature: made GetComponent nullable in NodeExtension
2 months ago
kziolkowski c695115a4a :feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
2 months ago
kziolkowski c68727aebe 🚧 intermediate state with homework
2 months ago
kziolkowski bee6249c6f 🚧 implemented interaction area loading
2 months ago
kziolkowski fda2b95b38 Savesystem rework
2 months ago
kziolkowski 4bbaab1a2a Created ISaveable interface and made existing saveable classes inherit from it.
2 months ago
kziolkowski 4ed6f4e7d9 Reworked existing save system for user data: Made path steam-compatible, added Versioning and try/catch to save
2 months ago
kziolkowski ce29711614 ❇️ Added Settings classes to save and load local configurations
2 months ago
kziolkowski 2947011a1a working intermediate state of the save system
2 months ago
kziolkowski 2a4425b9db Added Save and load support to the inventory
2 months ago
kziolkowski 72079044bd 🚧 WIP implementing save and load for the inventory
2 months ago
Jonathan b205e45096 Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop
2 months ago
kziolkowski d17e58bcd3 🐛 removed stub code and unused signal from FarmingControls2D
2 months ago
kziolkowski 02cbc761bc reverted changed start scene in project godot
2 months ago
Jonathan fb6a42a874 Merge pull request 'Added damage fly number' (#29) from feature/damage_feedback into develop
2 months ago
Jonathan 4bd433b1b0 Merge pull request 'Import changes lol' (#31) from feature/import_changes into develop
2 months ago
kziolkowski c02a2d1383 Import changes lol
2 months ago
kziolkowski c5f8b157ad 🐛 changed savegame location to user-space instead of project-space
2 months ago
kziolkowski 093546f3e4 Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
2 months ago
kziolkowski c9f97c2571 📝 added documentation comments
2 months ago
kziolkowski 6613e54658 Implemented Loading function on fields and plants
2 months ago
kziolkowski 3fcb34c04d 🚧 saving of field parameters as json implemented
2 months ago
kziolkowski 5cc65bc3f4 🔧 filled up main outdoor scene with fields
2 months ago
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable
2 months ago
kziolkowski 554a319428 🚧 farming rework part 2: you can now kinda "create" fields
2 months ago
jonathan 3bb4fcd129 Added damage fly number
2 months ago
kziolkowski 4705d1ee2f 🐛 can no longer water fields when watering can is empty
2 months ago
kziolkowski b00b466045 🚧 watering fields kinda works now
2 months ago
Jonathan 0507f1ee3d Merge pull request 'Sleeping in bed now loads the new fight world scene' (#27) from feature/integrate_new_fight into develop
2 months ago
Jonathan 651ec2cc68 Merge pull request 'Fixed enemy groups show in different spots and even when all enemies are dead' (#28) from bug/enemy_group into develop
2 months ago
kziolkowski d51cc461f7 🚧 made preplaced fields show plants
2 months ago
jonathan 54bfc3c021 🐛 Fixed enemy groups show in different spots and even when all enemies are dead
2 months ago
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions
2 months ago
jonathan 1531ffbf8d Sleeping in bed now loads the new fight world scene
2 months ago
jonathan 74096f2c71 🐛Fixed sprite outline fallback
2 months ago
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
2 months ago
Jonathan 1c5d776a3a Merge pull request 'Fixed wrong dependency' (#26) from bug/scene_dependency into develop
2 months ago
jonathan c814d7606d 🐛Fixed wrong dependency
2 months ago