Commit Graph

94 Commits (b9a52dadccf8355d6bed18d57c4d0e274caa9680)

Author SHA1 Message Date
kziolkowski b9a52dadcc fields can now seperate "today" from any other day
1 month ago
kziolkowski 0ecae5a4d9 watering can fillstate is saving and loading
1 month ago
kziolkowski c288af296c made plants only grow when watered
1 month ago
kziolkowski e65330786e 🐛 fixed dayplanted confusion on plants
1 month ago
kziolkowski 41b30a4274 🚧 days are counted, plants know which day it is, but harvestables are still broken
1 month ago
kziolkowski a1fb71119f 🚧 WIP binding the plant growth to the day count in the savefile
2 months ago
kziolkowski 9d818e5079 ♻️ refactored field code to work with the new id system
2 months ago
kziolkowski e9cd4ce276 ♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
2 months ago
kziolkowski fda2b95b38 Savesystem rework
2 months ago
kziolkowski 4bbaab1a2a Created ISaveable interface and made existing saveable classes inherit from it.
2 months ago
kziolkowski 2947011a1a working intermediate state of the save system
2 months ago
kziolkowski d17e58bcd3 🐛 removed stub code and unused signal from FarmingControls2D
2 months ago
kziolkowski c9f97c2571 📝 added documentation comments
2 months ago
kziolkowski 6613e54658 Implemented Loading function on fields and plants
2 months ago
kziolkowski 3fcb34c04d 🚧 saving of field parameters as json implemented
2 months ago
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable
2 months ago
kziolkowski 554a319428 🚧 farming rework part 2: you can now kinda "create" fields
2 months ago
kziolkowski 4705d1ee2f 🐛 can no longer water fields when watering can is empty
2 months ago
kziolkowski b00b466045 🚧 watering fields kinda works now
2 months ago
kziolkowski d51cc461f7 🚧 made preplaced fields show plants
2 months ago
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions
2 months ago
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
2 months ago
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can
2 months ago
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
2 months ago
kziolkowski c52bfc8017 🐛 fixed field outline
2 months ago
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug
2 months ago
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
2 months ago
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging
2 months ago
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now.
2 months ago
kziolkowski 6ba26c360d 🚧 reworking Fieldservice
2 months ago
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
2 months ago
kziolkowski 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
2 months ago
kziolkowski c56f654751 Set up second garden with beetroot, built transition from yard and back
4 months ago
kziolkowski 2cb605261e Fixed Tomato farming (again)
4 months ago
kziolkowski 975dd45c94 fixed item repository bug
4 months ago
kziolkowski d1a8ff0cbf WIP reworking the item repository
4 months ago
kziolkowski 871e1856f1 Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
5 months ago
kziolkowski 378bf45c49 Implemented PR feedback + made sure initial farming quests run smoothly
5 months ago
kziolkowski 5992c390ee Reinstated plantgrowing animation
5 months ago
kziolkowski d0ba4076b3 planting, growing and watering a little less dependent than before
5 months ago
kziolkowski 7fd26ffed3 Fixed tomato farming again
5 months ago
kziolkowski ce2d7eb773 WIP moving seed to plant matching into separate system, making fields independent of specific plants.
5 months ago
jonathan c96be7467e Added Quest field
5 months ago
kziolkowski 8e0dced918 Vesna can walk diagonally now
5 months ago
kziolkowski 18711776bb Fixed output error ERROR: Script class can only be set together with base class name
5 months ago
kziolkowski 0f246825fc Added Wellbehaviour and fixed door interaction to offer outlines
5 months ago
kziolkowski 730c4999d7 Extracted FightAttack Enum in the hopes of fixing errors
5 months ago
kziolkowski 486cfb5546 WIP trying to fix the last plant stage bug on repeated farming rounds
6 months ago
kziolkowski b92eb909ad Removed no longer needed print statements
6 months ago
kziolkowski d2c7302ab2 Fixed farming (the way it was before)
6 months ago