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22 Commits

Author SHA1 Message Date
kziolkowski f1a2e6166b 🐛 fixed field setup in beet scene
4 weeks ago
kziolkowski c0111e4c17 🐛 fixed rake triggering field interaction + watering can interaction
4 weeks ago
kziolkowski 4f660c4af8 🐛 fixed rake still activating field outlines bug
4 weeks ago
kziolkowski 13fcf059e9 Added trash object savestate
4 weeks ago
kziolkowski 7f58aeae76 removed GD.Prints
4 weeks ago
kziolkowski 30750d2e3c ♻️ removed planted state from Fieldstate because it didn't make any sense.
4 weeks ago
kziolkowski 950731b225 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene
4 weeks ago
kziolkowski feb591f56a ♻️ modified changed path in start scene
4 weeks ago
kziolkowski aac0992590 ♻️ scene name refactoring part two: fixing scene transition paths in scenes
4 weeks ago
kziolkowski 21cf2d1a6a ♻️ Renamed scenes
4 weeks ago
kziolkowski 3f5cfed477 removed test scene
4 weeks ago
kziolkowski 64c15c2e63 removed print statements
4 weeks ago
kziolkowski a98c842ee0 🐛 Fixed field interaction bug
4 weeks ago
kziolkowski abed751d29 🚧 WIP trying to make fields have outlines again
4 weeks ago
kziolkowski ce113e16da 🐛 planting seeds works again
4 weeks ago
kziolkowski c55e527bf4 Merge branch 'develop' into feature/bugfixes_polish_II
4 weeks ago
kziolkowski c509a52001 🚧 Basic interaction works now too
1 month ago
kziolkowski 9e0e87ef17 🚧 WIP detection works now
1 month ago
kziolkowski 7ffbb8e68d pulled ceiling lower in kitchen scene
1 month ago
kziolkowski b232cb31c3 🚧 interaction kinda sorta works now, still needs tweaking
1 month ago
kziolkowski a6260efc07 Merge branch 'develop' into feature/bugfixes_polish_II
1 month ago
kziolkowski 9499c27444 🚧 WIP: trying to rework the detection system (it fails)
1 month ago

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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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importer="texture"
type="CompressedTexture2D"
uid="uid://dnlhlf1mx01h5"
path="res://.godot/imported/vesna_indoor_door.png-480faae15ccfa0c6172c753cd0b4d6a0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/indoor/vesna_indoor_door.png"
dest_files=["res://.godot/imported/vesna_indoor_door.png-480faae15ccfa0c6172c753cd0b4d6a0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
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process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="_builds/Babushka_win_0_5/Babushka.exe"
export_path="_builds/Babushka_showcase_6a/Babushka.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@ -26,6 +26,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
@ -79,7 +80,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="_builds/Babushka_linux_0_5/Babushka.x86_64"
export_path="_builds/Babushka_showcase_lux_06a/Babushka.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@ -96,6 +97,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"

@ -1,7 +1,8 @@
[gd_scene load_steps=17 format=3 uid="uid://sbf12hin4kes"]
[gd_scene load_steps=18 format=3 uid="uid://sbf12hin4kes"]
[ext_resource type="Texture2D" uid="uid://bylgmr0skwtrs" path="res://art/farm/farming/farmobjekte/broken tools atlas.png" id="1_k4ca3"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="2_gcgfd"]
[ext_resource type="Script" uid="uid://c2cgj153m05sp" path="res://scripts/CSharp/Common/Interactables/TrashObject.cs" id="2_u7jgg"]
[ext_resource type="AudioStream" uid="uid://be6g8b3v3u1ai" path="res://audio/sfx/Kitchen/SFX_Cooking_Knife_PickUp_01.wav" id="3_ktmp7"]
[ext_resource type="AudioStream" uid="uid://cgjsajsdrrn0j" path="res://audio/sfx/Kitchen/SFX_Cooking_Knife_PutDown_01.wav" id="4_ic616"]
[ext_resource type="AudioStream" uid="uid://br4drgupled6c" path="res://audio/sfx/Kitchen/SFX_Cooking_Pot_01.wav" id="5_dx175"]
@ -29,13 +30,15 @@ stream_7/stream = ExtResource("10_aqih4")
stream_8/stream = ExtResource("11_kb03l")
stream_9/stream = ExtResource("12_kka6u")
[node name="trashObject" type="Sprite2D"]
[node name="trashObject" type="Sprite2D" groups=["Saveable"]]
z_index = 1
y_sort_enabled = true
texture = ExtResource("1_k4ca3")
offset = Vector2(1, -215)
region_enabled = true
region_rect = Rect2(44, 479, 356, 503)
script = ExtResource("2_u7jgg")
metadata/SaveID = ""
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("2_gcgfd")]
position = Vector2(0, -172)
@ -51,6 +54,6 @@ script = ExtResource("13_wswkg")
script = ExtResource("14_dx175")
_eventResources = Array[Object]([ExtResource("15_u7jgg")])
[connection signal="Interacted" from="InteractionArea" to="." method="queue_free"]
[connection signal="Interacted" from="InteractionArea" to="." method="Collect"]
[connection signal="Interacted" from="InteractionArea" to="AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="Interacted" from="InteractionArea" to="PickupAnimationEventRaiser" method="RaiseEvents"]

@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://7pvvop5hfl01"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="1_vcrak"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="2_q0tmy"]
[node name="SaveSystem" type="Node"]
[node name="SaveGameCheat" type="Node" parent="."]
script = ExtResource("1_vcrak")
[node name="SaveIDProvider" type="Node" parent="."]
script = ExtResource("2_q0tmy")

@ -2123,9 +2123,6 @@ frame = 7
frame_progress = 0.229832
offset = Vector2(0, -450)
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
@ -2175,6 +2172,9 @@ scrollable = false
script = ExtResource("472_kduih")
_wateringCanFillStateNode = NodePath("../WateringCanFillState")
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -260)
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
script = ExtResource("817_6nrw3")
_sceneKeyProvider = ExtResource("471_83c4i")

@ -1,8 +1,7 @@
[gd_scene load_steps=25 format=3 uid="uid://muuxxgvx33fp"]
[gd_scene load_steps=24 format=3 uid="uid://muuxxgvx33fp"]
[ext_resource type="Script" uid="uid://7m1rt7agb6rm" path="res://scripts/CSharp/Common/Temp/MVPDuck.cs" id="1_54k4r"]
[ext_resource type="Texture2D" uid="uid://hvchk6t0xe7j" path="res://art/animals/Ente.png" id="1_cgxhx"]
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="2_fdf3t"]
[ext_resource type="AudioStream" uid="uid://qv0aubjeyi0u" path="res://audio/sfx/Animals/SFX_Duck_Quack_01.wav" id="3_kjie1"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="3_rdn2q"]
[ext_resource type="AudioStream" uid="uid://da84l8e44scwh" path="res://audio/sfx/Animals/SFX_Duck_Quack_02.wav" id="4_54k4r"]
@ -143,7 +142,6 @@ viewport_path = NodePath("SubViewport")
z_index = 1
y_sort_enabled = true
script = ExtResource("1_54k4r")
_sceneKeyProvider = ExtResource("2_fdf3t")
_transferDelayMs = 1000
_animationPlayer = NodePath("AnimationPlayer")

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://b1d2e7ely6hyw"]
[gd_scene load_steps=26 format=3 uid="uid://b1d2e7ely6hyw"]
[ext_resource type="Script" uid="uid://j2mhvb45egej" path="res://scripts/CSharp/Low Code/Variables/VariableNode.cs" id="1_4mg73"]
[ext_resource type="Script" uid="uid://bdffon388rkty" path="res://scripts/CSharp/Common/Farming/FieldBehaviour2D.cs" id="1_qa01x"]
@ -23,6 +23,7 @@
[ext_resource type="Texture2D" uid="uid://l5ym7gi82l1b" path="res://art/ui/UI/Watercan-ui/Tropfen-ui-6.png" id="21_4mg73"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="21_68xcd"]
[ext_resource type="Script" uid="uid://dlbjjgbs0n4b0" path="res://scripts/CSharp/Common/Farming/FieldActivator.cs" id="22_57jmp"]
[ext_resource type="PackedScene" uid="uid://7pvvop5hfl01" path="res://prefabs/SaveSystem/save_system.tscn" id="24_avqr3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_57jmp"]
resource_local_to_scene = true
@ -38,7 +39,7 @@ z_index = 1
scale = Vector2(1.3499999, 1.5)
texture = ExtResource("9_wx561")
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldIndex", "_saveIdHolder", "_fieldSprite", "_maskSprite", "_outlineSprite", "PlantingInteraction", "FieldInteractionArea", "PlantingPlaceholder", "_wateringParticles")]
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldIndex", "_saveIdHolder", "_fieldSprite", "_maskSprite", "_outlineSprite", "PlantingInteraction", "PlantingPlaceholder", "_wateringParticles")]
visible = false
z_index = -1
y_sort_enabled = true
@ -56,7 +57,6 @@ _maskTexture = Array[Texture2D]([ExtResource("2_w8caw"), ExtResource("3_c014y"),
Tilled = ExtResource("5_wx561")
Watered = ExtResource("6_7m4xq")
PlantingInteraction = NodePath("InteractionArea")
FieldInteractionArea = NodePath("InteractionArea")
PlantingPlaceholder = NodePath("PlantPlaceholder")
ItemRepository = ExtResource("7_w8caw")
_wateringParticles = NodePath("../pouring water vfx")
@ -74,11 +74,11 @@ texture = ExtResource("5_wx561")
y_sort_enabled = true
[node name="InteractionArea" parent="FieldBehaviour" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
process_mode = 4
position = Vector2(-28.88889, -57)
scale = Vector2(1.1111112, 1)
_active = false
_spritesToOutline = [NodePath("../../OutlineSprite")]
_showLabel = false
[node name="PlantCreationEventRaiser" type="Node" parent="."]
script = ExtResource("9_teirr")
@ -115,10 +115,11 @@ scale_amount_max = 0.8
color = Color(0.400601, 0.62444, 0.791217, 1)
hue_variation_max = 0.4
[node name="FieldActivator" type="Node2D" parent="." node_paths=PackedStringArray("_field", "_activatorArea")]
[node name="FieldActivator" type="Node2D" parent="." node_paths=PackedStringArray("_field", "_activatorArea") groups=["Saveable"]]
script = ExtResource("22_57jmp")
_field = NodePath("../FieldBehaviour")
_activatorArea = NodePath("InteractionArea")
metadata/SaveID = "8ac5da1c-3ddd-4b76-94c2-d655a4f369c7"
[node name="InteractionArea" parent="FieldActivator" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
_spritesToOutline = [NodePath("../../OutlineSprite")]
@ -129,6 +130,8 @@ shape = SubResource("CircleShape2D_57jmp")
[node name="Marker2D" type="Marker2D" parent="."]
gizmo_extents = 157.0
[node name="SaveSystem" parent="." instance=ExtResource("24_avqr3")]
[connection signal="Planted" from="FieldBehaviour" to="PlantCreationEventRaiser" method="RaiseEvents"]
[connection signal="Interacted" from="FieldBehaviour/InteractionArea" to="FieldBehaviour" method="Farm"]
[connection signal="ItemInstanceActivated" from="InventoryListener Seeds" to="FieldBehaviour" method="ActivatedSeedInInventory"]
@ -138,3 +141,4 @@ gizmo_extents = 157.0
[connection signal="Interacted" from="FieldActivator/InteractionArea" to="FieldActivator/InteractionArea" method="ToggleActive"]
[editable path="FieldActivator/InteractionArea"]
[editable path="SaveSystem"]

@ -1,30 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
script = ExtResource("1_m0ub6")
_label = NodePath("Label")
_sprite = NodePath("TextureRect")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -61.0
offset_top = -61.0
offset_right = 61.0
offset_bottom = 61.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("2_ctnqp")
expand_mode = 1
stretch_mode = 5
[node name="Label" type="Label" parent="."]
custom_minimum_size = Vector2(200, 100)

@ -1,10 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"]
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
[node name="FightWorldAutoload" type="Node2D"]
script = ExtResource("1_tnyce")
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
itemBeetrootToEatForHealth = ExtResource("3_008v8")

@ -14,9 +14,5 @@ position = Vector2(23, -96)
scale = Vector2(0.547474, 0.547474)
texture = SubResource("AtlasTexture_ane0o")
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
position = Vector2(25.215, -195)
scale = Vector2(0.72370636, 1)
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
position = Vector2(0.84, -126)
position = Vector2(1, -126)

@ -1,12 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://pflu0uaig7vv"]
[gd_scene load_steps=4 format=3 uid="uid://pflu0uaig7vv"]
[ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"]
[ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_detector")]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_va8tx"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_shapeCast2D")]
script = ExtResource("1_va8tx")
_detector = NodePath("detector")
_xOffset = 400.0
_yOffset = 300.0
_collider = NodePath("detector")
_shapeCast2D = NodePath("ShapeCast2D")
_xOffset = 200.0
_yOffset = 200.0
[node name="detector" parent="." node_paths=PackedStringArray("_shapeCast2D") instance=ExtResource("2_8hh05")]
_shapeCast2D = NodePath("../ShapeCast2D")
[node name="detector" parent="." instance=ExtResource("2_8hh05")]
[node name="ShapeCast2D" type="ShapeCast2D" parent="."]
shape = SubResource("RectangleShape2D_va8tx")
target_position = Vector2(200, 0)
collide_with_areas = true

@ -1,14 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://dugr6ff1g7hi0"]
[gd_scene load_steps=4 format=3 uid="uid://dugr6ff1g7hi0"]
[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_3fanv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qwv4c"]
size = Vector2(100, 400)
[sub_resource type="CircleShape2D" id="CircleShape2D_6pib0"]
radius = 300.0
[node name="detector" type="Area2D"]
collision_layer = 4
script = ExtResource("1_6pib0")
_itemToTriggerResource = ExtResource("2_3fanv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_qwv4c")
shape = SubResource("CircleShape2D_6pib0")
debug_color = Color(0.9459047, 7.2196126e-06, 0.5925879, 0.41960785)

@ -1,8 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://cqc72e4hq6bcd"]
[gd_scene load_steps=8 format=3 uid="uid://cqc72e4hq6bcd"]
[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_5ajrf"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_o1drf"]
[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="2_qoey7"]
[ext_resource type="Script" uid="uid://cp2q4k62sjo6h" path="res://scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs" id="3_2wrrq"]
[ext_resource type="Script" uid="uid://pqemey80frcq" path="res://scripts/CSharp/Low Code/Variables/VariableListener.cs" id="4_gj2nu"]
[sub_resource type="CircleShape2D" id="CircleShape2D_npluf"]
resource_local_to_scene = true
@ -11,15 +13,17 @@ radius = 150.0
[sub_resource type="Theme" id="Theme_5ajrf"]
default_font_size = 30
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_selectionChangeListener", "_area", "_label")]
script = ExtResource("1_5ajrf")
_selectionChangeListener = NodePath("SelectionListener")
_area = NodePath("Area2D")
_label = NodePath("Area2D/CanvasLayer/MarginContainer/Label")
_outlineMaterial = ExtResource("2_qoey7")
[node name="Area2D" type="Area2D" parent="."]
[node name="Area2D" type="Area2D" parent="." node_paths=PackedStringArray("interactionArea2D")]
collision_mask = 4
script = ExtResource("3_2wrrq")
interactionArea2D = NodePath("..")
[node name="CollisionShape3D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_npluf")
@ -51,5 +55,8 @@ text = "[E]"
horizontal_alignment = 2
vertical_alignment = 2
[connection signal="area_entered" from="Area2D" to="." method="OnPlayerEntered"]
[connection signal="area_exited" from="Area2D" to="." method="OnPlayerExited"]
[node name="SelectionListener" type="Node" parent="."]
script = ExtResource("4_gj2nu")
_variableResources = Array[Object]([ExtResource("2_o1drf")])
[connection signal="NewEventPayload" from="SelectionListener" to="Area2D" method="InteractionAreaSelectionChanged"]

@ -25,7 +25,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
[autoload]
SceneTransition="*res://scenes/SceneTransition.tscn"
SceneTransition="*res://prefabs/UI/SceneTransition.tscn"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
@ -176,6 +176,7 @@ directories/tres_directory={
"unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres",
"var_ColorTestValue": "res://resources/low code/test/var_ColorTestValue.tres",
"var_Counter": "res://resources/low code/test/var_Counter.tres",
"var_interactableToTrigger": "res://resources/low code/interactables/var_interactableToTrigger.tres",
"var_sceneNameProvider": "res://resources/low code/farming/var_sceneNameProvider.tres",
"var_wateredFieldPosition": "res://resources/low code/farming/var_wateredFieldPosition.tres",
"vesna_style": "res://addons/dialogic/vesna_style.tres",

@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="VariableResource" load_steps=2 format=3 uid="uid://clwqh3w5aqi5e"]
[ext_resource type="Script" uid="uid://dtvx2cakx0bey" path="res://scripts/CSharp/Low Code/Variables/VariableResource.cs" id="1_casar"]
[resource]
script = ExtResource("1_casar")
Payload = null
metadata/_custom_type_script = "uid://dtvx2cakx0bey"

@ -1,23 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://bopv10dqm1knc"]
[ext_resource type="PackedScene" uid="uid://c6wnoif01ltld" path="res://scenes/Babushka_scene_startMenu.tscn" id="1_15ton"]
[ext_resource type="Script" uid="uid://bbp0dyddwdbl8" path="res://scripts/CSharp/Common/Savegame/WindowSettingsSync.cs" id="2_d3jfo"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="4_ocsjo"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="5_iyo8m"]
[node name="BabushkaSceneBootstrap" type="Node2D"]
[node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")]
[node name="SceneParent" type="Node" parent="."]
[node name="WindowSettings" type="Node" parent="."]
script = ExtResource("2_d3jfo")
[node name="SaveSystem" type="Node" parent="."]
[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
script = ExtResource("4_ocsjo")
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
script = ExtResource("5_iyo8m")

@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://bopv10dqm1knc"]
[ext_resource type="PackedScene" uid="uid://c6wnoif01ltld" path="res://scenes/scene_startMenu.tscn" id="1_15ton"]
[ext_resource type="Script" uid="uid://bbp0dyddwdbl8" path="res://scripts/CSharp/Common/Savegame/WindowSettingsSync.cs" id="2_d3jfo"]
[ext_resource type="PackedScene" uid="uid://7pvvop5hfl01" path="res://prefabs/SaveSystem/save_system.tscn" id="3_s8cy4"]
[node name="BabushkaSceneBootstrap" type="Node2D"]
[node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")]
[node name="SceneParent" type="Node" parent="."]
[node name="WindowSettings" type="Node" parent="."]
script = ExtResource("2_d3jfo")
[node name="SaveSystem" parent="." instance=ExtResource("3_s8cy4")]

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@ -6,7 +6,6 @@
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
@ -14,30 +13,20 @@
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
[node name="BabushkaSceneFightHappening" type="Node2D"]
[node name="FightHappening" type="Node" parent="."]
script = ExtResource("1_gsk03")
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")]
script = ExtResource("2_7kjgs")
_allFightersVisual = NodePath("../FightVisuals")
_animationContext = NodePath("AnimationContext")
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
script = ExtResource("4_ydj1i")
_fightState = 10
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
script = ExtResource("4_v5rv6")
useHealItemIndicator = NodePath("../../UseItemIndicator")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="FightSetup" type="Node2D" parent="."]
@ -157,12 +146,7 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2
theme_override_font_sizes/font_size = 41
text = "x19 - Heal"
icon = ExtResource("16_k4fcr")
alignment = 0
expand_icon = true
script = ExtResource("14_oy2wu")
_healItemBlueprint = ExtResource("15_k4fcr")
text = "Talk"
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
@ -223,12 +207,6 @@ offset_right = 794.0
offset_bottom = -472.0
text = "Hello world"
[node name="UseItemIndicator" type="Node2D" parent="."]
position = Vector2(214, 319)
script = ExtResource("14_b4ll5")
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
_itemTexture = ExtResource("16_k4fcr")
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
@ -243,5 +221,4 @@ _itemTexture = ExtResource("16_k4fcr")
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]

@ -40,7 +40,6 @@
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard")
@ -2176,7 +2175,6 @@ _sceneRoot = NodePath("..")
script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_itemOnGroundPrefab = ExtResource("41_x3yi1")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"]

@ -1,37 +1,37 @@
[gd_scene load_steps=41 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="3_gpagp"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="4_27bwy"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="5_sndxu"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="6_blyw3"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="7_yd2gv"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="8_ofqcg"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="9_aoesu"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_xcryd"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_as3nm"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="11_gpagp"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="12_bu2a1"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="13_rongr"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_d7yky"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="15_7a68a"]
[ext_resource type="Script" uid="uid://31p67cdowuw4" path="res://scripts/CSharp/Common/Animation/AnimationStarter.cs" id="15_27bwy"]
[ext_resource type="Texture2D" uid="uid://c4q12jiligcl7" path="res://art/animals/katze.png" id="15_sndxu"]
[ext_resource type="AudioStream" uid="uid://cohyenfo1rtxh" path="res://audio/sfx/Animals/SFX_Cat_Meow_01.wav" id="16_d7yky"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="16_dhsxs"]
[ext_resource type="AudioStream" uid="uid://b2cmf5ie7cwka" path="res://audio/sfx/Animals/SFX_Cat_Meow_02.wav" id="17_7a68a"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_k0k8c"]
[ext_resource type="AudioStream" uid="uid://cttisejnt2l8f" path="res://audio/sfx/Animals/SFX_Cat_Meow_03.wav" id="18_dhsxs"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="18_dw4nn"]
[ext_resource type="AudioStream" uid="uid://cbmagiou0n0t3" path="res://audio/sfx/Animals/SFX_Cat_Meow_04.wav" id="19_k0k8c"]
[ext_resource type="AudioStream" uid="uid://bk1bj01fokjp7" path="res://audio/sfx/Animals/SFX_Cat_Meow_05.wav" id="20_dw4nn"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="21_blyw3"]
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="21_ytap8"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="22_tggq2"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="23_d7yky"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_yd2gv"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3al6t"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ufnxe"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="3_pejp6"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="4_nc3ef"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="5_cpb5b"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="6_ecq66"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="7_8mqg7"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="8_bv3pn"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="9_qaiit"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="10_rj4v5"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="11_7ohth"]
[ext_resource type="Texture2D" uid="uid://c4q12jiligcl7" path="res://art/animals/katze.png" id="12_dckqa"]
[ext_resource type="AudioStream" uid="uid://cohyenfo1rtxh" path="res://audio/sfx/Animals/SFX_Cat_Meow_01.wav" id="13_65rkx"]
[ext_resource type="AudioStream" uid="uid://b2cmf5ie7cwka" path="res://audio/sfx/Animals/SFX_Cat_Meow_02.wav" id="14_mse84"]
[ext_resource type="AudioStream" uid="uid://cttisejnt2l8f" path="res://audio/sfx/Animals/SFX_Cat_Meow_03.wav" id="15_26mhc"]
[ext_resource type="AudioStream" uid="uid://cbmagiou0n0t3" path="res://audio/sfx/Animals/SFX_Cat_Meow_04.wav" id="16_vt5fp"]
[ext_resource type="AudioStream" uid="uid://bk1bj01fokjp7" path="res://audio/sfx/Animals/SFX_Cat_Meow_05.wav" id="17_n8vep"]
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="18_3oexm"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="19_a2xrf"]
[ext_resource type="Script" uid="uid://31p67cdowuw4" path="res://scripts/CSharp/Common/Animation/AnimationStarter.cs" id="20_lkkn4"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="21_m0gmu"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="22_ahl31"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="23_hgs5o"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="24_t86aa"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="25_0pvxk"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="26_yq173"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="27_pfr1s"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="28_l3q6o"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="29_6elg7"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="30_pd0e4"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="31_x6an5"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_i4hb6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
@ -43,12 +43,12 @@ radius = 300.0
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_b6vf7"]
streams_count = 6
stream_0/stream = ExtResource("16_d7yky")
stream_1/stream = ExtResource("17_7a68a")
stream_2/stream = ExtResource("18_dhsxs")
stream_3/stream = ExtResource("19_k0k8c")
stream_4/stream = ExtResource("20_dw4nn")
stream_5/stream = ExtResource("21_ytap8")
stream_0/stream = ExtResource("13_65rkx")
stream_1/stream = ExtResource("14_mse84")
stream_2/stream = ExtResource("15_26mhc")
stream_3/stream = ExtResource("16_vt5fp")
stream_4/stream = ExtResource("17_n8vep")
stream_5/stream = ExtResource("18_3oexm")
[sub_resource type="Animation" id="Animation_j5d18"]
length = 0.001
@ -218,8 +218,8 @@ radius = 400.0
[node name="Common Room" type="Node2D"]
z_index = 1
y_sort_enabled = true
script = ExtResource("1_3vr4f")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_indoor_kitchen.tscn", "res://scenes/Babushka_scene_farm_outside_2d.tscn")
script = ExtResource("1_3al6t")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_vesnas_room.tscn", "res://scenes/scene_indoor_kitchen.tscn", "res://scenes/scene_farm_outside_2d.tscn")
[node name="Foreground" type="Node" parent="."]
@ -227,7 +227,7 @@ _sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas
z_index = 2
y_sort_enabled = true
position = Vector2(-1888, 1112)
texture = ExtResource("2_ubg3a")
texture = ExtResource("2_ufnxe")
offset = Vector2(0, -200)
region_enabled = true
region_rect = Rect2(1012, 1743, 1470, 417)
@ -236,7 +236,7 @@ region_rect = Rect2(1012, 1743, 1470, 417)
z_index = 3
y_sort_enabled = true
position = Vector2(-3032, 2096)
texture = ExtResource("3_gpagp")
texture = ExtResource("3_pejp6")
offset = Vector2(216, -1064)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@ -244,7 +244,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
[node name="Chair2" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1064, 2064)
texture = ExtResource("3_gpagp")
texture = ExtResource("3_pejp6")
offset = Vector2(184, -1056)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@ -253,7 +253,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
z_index = 1
y_sort_enabled = true
position = Vector2(-1904, 1192)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -800)
region_enabled = true
region_rect = Rect2(2093, 49, 421, 630)
@ -288,14 +288,14 @@ shape = SubResource("RectangleShape2D_a2ood")
z_index = -100
position = Vector2(4992, -487)
scale = Vector2(2, 2)
texture = ExtResource("5_sndxu")
texture = ExtResource("5_cpb5b")
offset = Vector2(-2768, 264)
[node name="wall 1" type="Sprite2D" parent="BackWall"]
z_index = -100
position = Vector2(-4368, 40)
scale = Vector2(2, 2)
texture = ExtResource("5_sndxu")
texture = ExtResource("5_cpb5b")
flip_h = true
region_rect = Rect2(111, 292, 3323, 2160)
@ -308,32 +308,32 @@ shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80
position = Vector2(-224, -392)
texture = ExtResource("8_ofqcg")
texture = ExtResource("6_ecq66")
region_enabled = true
region_rect = Rect2(2236, 0, 724, 1392)
[node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-5870, -408)
texture = ExtResource("9_aoesu")
texture = ExtResource("7_8mqg7")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3931, -397)
texture = ExtResource("9_aoesu")
texture = ExtResource("7_8mqg7")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01PechkaDoor" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-240, -100)
texture = ExtResource("10_xcryd")
texture = ExtResource("8_bv3pn")
region_enabled = true
region_rect = Rect2(2360, 864, 356, 251)
[node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(0, -3)
_spritesToOutline = [NodePath("..")]
@ -343,7 +343,7 @@ shape = SubResource("CircleShape2D_gpagp")
[node name="Room01Chugun" type="Sprite2D" parent="BackWall"]
z_index = -40
position = Vector2(16, -560)
texture = ExtResource("11_as3nm")
texture = ExtResource("10_rj4v5")
region_enabled = true
region_rect = Rect2(2469, 459, 247, 131)
@ -351,24 +351,24 @@ region_rect = Rect2(2469, 459, 247, 131)
z_index = -10
y_sort_enabled = true
position = Vector2(-5070, 1051)
texture = ExtResource("13_rongr")
texture = ExtResource("11_7ohth")
flip_h = true
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Katze" type="Sprite2D" parent="BackWall/Bench"]
z_index = -10
z_index = 10
position = Vector2(61, -87)
scale = Vector2(2, 2)
texture = ExtResource("15_sndxu")
texture = ExtResource("12_dckqa")
offset = Vector2(-8, -126)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Bench/Katze"]
stream = SubResource("AudioStreamRandomizer_b6vf7")
bus = &"SFX"
script = ExtResource("22_tggq2")
script = ExtResource("19_a2xrf")
[node name="InteractionArea" parent="BackWall/Bench/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Bench/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(-6.5, -44)
scale = Vector2(0.5, 0.5)
_spritesToOutline = [NodePath("..")]
@ -376,7 +376,7 @@ _spritesToOutline = [NodePath("..")]
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-2906, 243)
texture = ExtResource("13_rongr")
texture = ExtResource("11_7ohth")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
@ -386,7 +386,7 @@ region_rect = Rect2(1156, 1185, 940, 189)
z_index = -10
y_sort_enabled = true
position = Vector2(-177, 554.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2244, 763, 274, 91)
@ -395,7 +395,7 @@ region_rect = Rect2(2244, 763, 274, 91)
z_index = -10
y_sort_enabled = true
position = Vector2(336.487, 275.616)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(-14.6475, -97.651)
region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221)
@ -405,7 +405,7 @@ z_index = -10
y_sort_enabled = true
position = Vector2(-852, -187)
rotation = -0.0663225
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2624, 435, 49, 76)
@ -416,11 +416,11 @@ y_sort_enabled = true
position = Vector2(-101, -6)
rotation = -0.0663225
scale = Vector2(1e-05, 1e-05)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(43.3898, 128.128)
region_enabled = true
region_rect = Rect2(3362, 139, 101, 269)
script = ExtResource("15_27bwy")
script = ExtResource("20_lkkn4")
_animationPlayer = NodePath("SpiritAnimation")
_animationName = "hand_stretch"
_repeatable = false
@ -436,7 +436,7 @@ playback_auto_capture = false
z_index = -10
y_sort_enabled = true
position = Vector2(287, -157.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2964, 137, 321, 213)
@ -444,7 +444,7 @@ region_rect = Rect2(2964, 137, 321, 213)
[node name="herb 1" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(-72, 136)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2600, 165, 127, 199)
@ -452,7 +452,7 @@ region_rect = Rect2(2600, 165, 127, 199)
[node name="herb 2" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(64, 80)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2761, 161, 135, 199)
@ -462,7 +462,7 @@ visible = false
z_index = -10
position = Vector2(-169, -80)
scale = Vector2(0.4, 0.4)
texture = ExtResource("14_d7yky")
texture = ExtResource("21_m0gmu")
region_enabled = true
region_rect = Rect2(2647, 15, 286, 183)
@ -472,21 +472,21 @@ position = Vector2(-205, -8)
[node name="apple" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -1
position = Vector2(229.5, 331.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
region_enabled = true
region_rect = Rect2(2822, 764, 93, 87)
[node name="bread" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -2
position = Vector2(157.5, 339.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
region_enabled = true
region_rect = Rect2(2951, 783, 155, 78)
[node name="plate" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -20
position = Vector2(189.5, 659.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
@ -496,11 +496,11 @@ region_rect = Rect2(2576, 802, 219, 64)
[node name="Door_Kitchen" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(923, -221)
texture = ExtResource("6_blyw3")
texture = ExtResource("22_ahl31")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="KitchendoorInteraction" parent="BackWall/Doors/Door_Kitchen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="KitchendoorInteraction" parent="BackWall/Doors/Door_Kitchen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
@ -509,11 +509,11 @@ _id = 1
[node name="Door_Outside" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-4917, -226)
texture = ExtResource("23_d7yky")
texture = ExtResource("23_hgs5o")
region_enabled = true
region_rect = Rect2(3009, 666, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Doors/Door_Outside" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="OutsideDoor" parent="BackWall/Doors/Door_Outside" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
@ -522,11 +522,11 @@ _id = 2
[node name="Door_Bedroom" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-1620, -259)
texture = ExtResource("7_yd2gv")
texture = ExtResource("24_t86aa")
region_enabled = true
region_rect = Rect2(0, 165, 763, 1224)
[node name="VesnasRoomDoor" parent="BackWall/Doors/Door_Bedroom" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="VesnasRoomDoor" parent="BackWall/Doors/Door_Bedroom" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(2, 233)
_spritesToOutline = [NodePath("..")]
_id = 0
@ -537,7 +537,7 @@ shape = SubResource("CircleShape2D_yd2gv")
[node name="Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
texture = ExtResource("25_0pvxk")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
@ -546,16 +546,16 @@ visible = false
z_index = -10
y_sort_enabled = true
position = Vector2(23, 378.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="Vesna" parent="." instance=ExtResource("15_7a68a")]
[node name="Vesna" parent="." instance=ExtResource("26_yq173")]
y_sort_enabled = false
position = Vector2(-920, 319)
position = Vector2(-4473, 319)
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
[node name="Yeli" parent="." instance=ExtResource("27_pfr1s")]
z_index = 0
y_sort_enabled = false
position = Vector2(-2841, 198)
@ -575,11 +575,11 @@ position = Vector2(-224, 373)
position = Vector2(-565, 464)
[node name="dialogic_toggle" type="Node2D" parent="Yeli"]
script = ExtResource("17_k0k8c")
script = ExtResource("28_l3q6o")
[node name="Beetroot Quest trigger" type="Node2D" parent="Yeli"]
script = ExtResource("21_blyw3")
questResource = ExtResource("22_yd2gv")
script = ExtResource("29_6elg7")
questResource = ExtResource("30_pd0e4")
toStatus = 1
makeActive = true
@ -592,10 +592,10 @@ limit_top = -1050
limit_right = 1400
limit_bottom = 1150
editor_draw_limits = true
script = ExtResource("18_dw4nn")
script = ExtResource("31_x6an5")
_followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_yd2gv")]
[node name="CanvasLayer" parent="." instance=ExtResource("32_i4hb6")]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room01PechkaDoor/InteractionArea" method="ToggleActive"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room assets/hand" method="PlayAnimation"]

@ -20,7 +20,7 @@ radius = 300.0
z_index = 1
y_sort_enabled = true
script = ExtResource("1_ftmt4")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn")
[node name="Foreground" type="Node" parent="."]
@ -53,7 +53,7 @@ z_index = -100
[node name="Ceiling" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2453, -1419)
position = Vector2(-2453, -1303)
scale = Vector2(2, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true
@ -61,7 +61,7 @@ region_rect = Rect2(0, 1749.6222, 3840, 358.11316)
[node name="WallUpper" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2469, -969)
position = Vector2(-2469, -975)
scale = Vector2(26, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true

@ -1,11 +1,13 @@
[gd_scene load_steps=16 format=3 uid="uid://ceaa2qj2bmw43"]
[gd_scene load_steps=18 format=3 uid="uid://ceaa2qj2bmw43"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
[ext_resource type="Texture2D" uid="uid://s1yoemhrupwe" path="res://art/indoor/vesna_indoor_bed.png" id="10_hryl5"]
[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
[ext_resource type="Texture2D" uid="uid://dnlhlf1mx01h5" path="res://art/indoor/vesna_indoor_door.png" id="11_axs81"]
[ext_resource type="Script" uid="uid://jg4jryfus3bw" path="res://scripts/CSharp/Common/DayAndNight/DayAndNightHelper.cs" id="11_heyef"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
@ -30,7 +32,7 @@ radius = 509.071
[node name="VesnasRoom" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_c6eln")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_fight_world_room.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn", "res://scenes/scene_fight_world_room.tscn")
[node name="Colliders" type="Node2D" parent="."]
position = Vector2(1297, 5292)
@ -102,8 +104,9 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_xwo8y")]
[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
[node name="BedInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
position = Vector2(-1415, 489)
_spritesToOutline = [NodePath("Bedsprite")]
_id = 1
[node name="CollisionShape3D" parent="BedInteraction/Area2D" index="0"]
@ -115,13 +118,30 @@ script = ExtResource("8_j25a2")
questResource = ExtResource("9_heyef")
toStatus = 2
[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
[node name="Bedsprite" type="Sprite2D" parent="BedInteraction"]
z_index = -99
position = Vector2(4925, -967)
scale = Vector2(2, 2)
texture = ExtResource("10_hryl5")
offset = Vector2(-2768, 264)
region_rect = Rect2(36.702454, 566.3165, 492.73346, 422.25665)
[node name="DoorInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
position = Vector2(777, 201)
_spritesToOutline = [NodePath("Doorsprite")]
_id = 0
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
shape = SubResource("CircleShape2D_2spkc")
[node name="Doorsprite" type="Sprite2D" parent="DoorInteraction"]
z_index = -99
position = Vector2(5559, -961)
scale = Vector2(2, 2)
texture = ExtResource("11_axs81")
offset = Vector2(-2768, 264)
region_rect = Rect2(1517.5891, 258.72107, 356.62732, 741.81134)
[node name="NightStarter" type="Node" parent="."]
script = ExtResource("10_j25a2")
_sceneIndexToLoad = 1

@ -1,4 +1,4 @@
[gd_scene load_steps=99 format=3 uid="uid://b3ibx4resa1f3"]
[gd_scene load_steps=98 format=3 uid="uid://b3ibx4resa1f3"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_6krrk"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_4ktoi"]
@ -201,10 +201,6 @@ radius = 325.2599
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_4pibb"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_dr6bm"]
resource_local_to_scene = true
radius = 335.72162
@ -251,7 +247,7 @@ stream_2/stream = ExtResource("63_td2xu")
[node name="BabushkaSceneBeets" type="Node2D"]
script = ExtResource("1_6krrk")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_farm_outside_2d.tscn")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(3180, 1961)
@ -1765,6 +1761,7 @@ metadata/SaveID = "b3b47e69-6115-4405-8da6-508b783823d2"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField" index="1"]
visible = true
FieldState = 1
metadata/SaveID = "7a8210bf-479d-4b4c-9758-98d23e59d5d7"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldBehaviour" index="1"]
@ -1777,6 +1774,7 @@ _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1792,6 +1790,7 @@ metadata/SaveID = "f536efd3-3da8-4ef5-a520-570220e6c19f"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="1"]
visible = true
FieldState = 1
metadata/SaveID = "a1d8a0a2-c51c-4410-83c3-0edb31cbf2de"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour" index="1"]
@ -1804,6 +1803,7 @@ _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1819,6 +1819,7 @@ metadata/SaveID = "14ce64d5-8a4d-43b9-a8ff-3a57725c4dc8"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="1"]
visible = true
FieldState = 1
metadata/SaveID = "79a65532-cb2b-4268-8eb0-8c41a3935cbb"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour" index="1"]
@ -1830,7 +1831,11 @@ _state = 2
_field = NodePath("../..")
_daysWatered = 5
[node name="InteractionArea" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour" index="2"]
_active = true
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1846,7 +1851,7 @@ metadata/SaveID = "6872ce5d-6f42-47d7-97e2-a7214ff3b08c"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "13fa64a3-01dc-4fd8-822e-0839c0da3163"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldBehaviour" index="1"]
@ -1859,6 +1864,7 @@ _field = NodePath("../..")
_daysWatered = 7
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1874,7 +1880,7 @@ metadata/SaveID = "f163c38d-9ee0-4844-9def-479833febb4e"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "414ecdb9-f3c4-4fb9-81bd-6ca575784f78"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldBehaviour" index="1"]
@ -1887,6 +1893,7 @@ _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1902,7 +1909,7 @@ metadata/SaveID = "da691381-ee82-4f86-abf3-dda2c9f19337"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "b235febb-b231-4f8c-94e9-1f9d9f115b08"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldBehaviour" index="1"]
@ -1915,6 +1922,7 @@ _field = NodePath("../..")
_daysWatered = 5
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1930,7 +1938,7 @@ metadata/SaveID = "8116fa8b-b164-4d39-a1ed-6cd476d18f94"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "9ccdba91-812a-4c13-9ee0-12472e174fc9"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldBehaviour" index="1"]
@ -1943,6 +1951,7 @@ _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1958,7 +1967,7 @@ metadata/SaveID = "5298f423-4c3b-45b5-94fb-d4aef36bac21"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "da44e54a-0b76-4888-ad8b-782a9d146fa3"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldBehaviour" index="1"]
@ -1971,6 +1980,7 @@ _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldActivator/InteractionArea/Area2D" index="0"]
@ -1979,23 +1989,28 @@ shape = SubResource("CircleShape2D_v10dc")
[node name="BaseField9" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(5317, 3208.83)
position = Vector2(5368, 3226.9458)
scale = Vector2(1, 1.00622)
Payload = 8
metadata/SaveID = "0de8dc13-5851-4471-be35-309cd6687ebc"
Payload = 7
metadata/SaveID = ""
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="1"]
visible = true
metadata/SaveID = "9919b294-04a1-4a16-9783-38c8aa0e291c"
FieldState = 1
metadata/SaveID = "da44e54a-0b76-4888-ad8b-782a9d146fa3"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldBehaviour" index="1"]
z_index = 1
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="7"]
process_mode = 4
visible = false
[node name="InteractionArea" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator" index="0" node_paths=PackedStringArray("_spritesToOutline")]
_spritesToOutline = [NodePath("../../../BaseField8/OutlineSprite")]
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_4pibb")
shape = SubResource("CircleShape2D_v10dc")
[node name="Blocker" type="Node2D" parent="YSorted"]
@ -2155,22 +2170,31 @@ script = ExtResource("59_njxly")
[editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9/SaveSystem"]
[editable path="YSorted/Blocker/BackToFarm"]
[editable path="YSorted/RakeGenericPickup"]
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]

@ -7,7 +7,7 @@
[node name="BabushkaSceneStartMenu" type="Node2D"]
script = ExtResource("1_fj2fh")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_farm_outside_2d.tscn")
[node name="CanvasLayer" type="CanvasLayer" parent="."]

@ -7,4 +7,17 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class DetectableInteractionArea : Area2D
{
[Export] public InteractionArea2D interactionArea2D;
public void InteractionAreaSelectionChanged(Variant instanceID)
{
if (instanceID.AsString() == GetInstanceId().ToString())
{
interactionArea2D.HighlightInteractable();
}
else
{
interactionArea2D.ResetHighlight();
}
}
}

@ -7,7 +7,8 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class DetectionCross : Node2D
{
[Export] private Detector _detector;
[Export] private Detector _collider;
[Export] private ShapeCast2D _shapeCast2D;
[Export] private float _xOffset;
[Export] private float _yOffset;
@ -17,6 +18,8 @@ public partial class DetectionCross : Node2D
/// <param name="direction"></param>
public void SetDirection(Vector2 direction)
{
_detector.Position = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
Vector2 newPos = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
_collider.Position = newPos;
_shapeCast2D.TargetPosition = newPos;
}
}

@ -1,4 +1,6 @@
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -8,18 +10,11 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class Detector : Area2D
{
[Export] private bool _active = true;
[Export] private ShapeCast2D _shapeCast2D;
[Export] private VariableResource _itemToTriggerResource;
/// <summary>
/// Called when entering an interactionArea node.
/// </summary>
[Signal] public delegate void InteractableEnteredEventHandler();
/// <summary>
/// Called when exiting an interactionArea node.
/// </summary>
[Signal] public delegate void InteractableExitedEventHandler();
private List<ulong> _areasInDetector = new();
public bool IsActive
{
@ -41,29 +36,62 @@ public partial class Detector : Area2D
/// Called every time this node enters an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnEnteredInteractable(Node area)
public void OnEnteredInteractable(Area2D area)
{
if (!_active || !InputService.Instance.InputEnabled)
return;
if (area is DetectableInteractionArea interactionArea2D)
{
EmitSignal(SignalName.InteractableEntered);
}
PopulateList();
CalculateClosestInteractable();
}
/// <summary>
/// Called whenever this node exits an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnExitedInteractable(Node area)
public void OnExitedInteractable(Area2D area)
{
if (!_active || !InputService.Instance.InputEnabled)
return;
if (area is DetectableInteractionArea interactionArea2D)
PopulateList();
CalculateClosestInteractable();
}
private void PopulateList()
{
// repopulate the list of areas in the detector to account for enabled / disabled areas
var currentOverlap = GetOverlappingAreas();
_areasInDetector = new List<ulong>();
foreach (var area2D in currentOverlap)
{
EmitSignal(SignalName.InteractableExited);
if (area2D is DetectableInteractionArea detectable)
{
ulong id = detectable.GetInstanceId();
_areasInDetector.Add(id);
}
}
}
private void CalculateClosestInteractable()
{
float smallestDistance = float.MaxValue;
string closestInteractable = null;
foreach (var area in _areasInDetector)
{
Area2D? area2D = InstanceFromId(area) as Area2D;
if(area2D == null)
continue;
float distance = area2D.GlobalPosition.DistanceSquaredTo(ToGlobal(_shapeCast2D.TargetPosition));
if (distance < smallestDistance)
{
closestInteractable = area.ToString();
smallestDistance = distance;
}
}
_itemToTriggerResource.Payload = closestInteractable;
}
}

@ -1,5 +1,6 @@
using System.Linq;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -7,6 +8,7 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class InteractionArea2D : Node2D
{
[ExportGroup("Settings")]
[Export] private VariableListener _selectionChangeListener;
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private bool _active = true;
@ -25,9 +27,17 @@ public partial class InteractionArea2D : Node2D
public bool IsActive
{
get => _active;
set => _active = value;
set
{
ProcessMode = value ? ProcessModeEnum.Inherit : ProcessModeEnum.Disabled;
Visible = value;
_selectionChangeListener.ProcessMode = value ? ProcessModeEnum.Inherit : ProcessModeEnum.Disabled;
_active = value;
}
}
public bool IsSelectedByDetector { get; set; } = false;
public void SetActiveInverse(bool active)
{
IsActive = !active;
@ -41,8 +51,10 @@ public partial class InteractionArea2D : Node2D
}
}
public void OnPlayerEntered(Node2D player)
public void HighlightInteractable()
{
IsSelectedByDetector = true;
if (!_active || !InputService.Instance.InputEnabled)
return;
@ -58,8 +70,9 @@ public partial class InteractionArea2D : Node2D
}
}
public void OnPlayerExited(Node2D player)
public void ResetHighlight()
{
IsSelectedByDetector = false;
_label.Hide();
if (!_useOutline)
@ -77,6 +90,9 @@ public partial class InteractionArea2D : Node2D
if (!_active || !InputService.Instance.InputEnabled)
return;
if(!IsSelectedByDetector)
return;
if (@event.IsAction("interact") && @event.IsPressed())
{
TryInteract();
@ -92,16 +108,7 @@ public partial class InteractionArea2D : Node2D
{
if (_area.HasOverlappingAreas())
{
_label.Hide();
if (_useOutline)
{
for (var i = 0; i < _spritesToOutline.Length; i++)
{
var sprite = _spritesToOutline[i];
sprite.Material = _backupMaterials[i];
}
}
ResetHighlight();
Interact();
}
}
@ -124,4 +131,5 @@ public partial class InteractionArea2D : Node2D
_label.Hide();
}
}

@ -1,12 +1,14 @@
using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.Savegame;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
/// <summary>
/// Enables a preset field in the scene sothat it can be used for farming.
/// </summary>
public partial class FieldActivator : Node
public partial class FieldActivator : Node, ISaveable
{
[Export] private FieldBehaviour2D _field;
[Export] private InteractionArea2D _activatorArea;
@ -18,6 +20,7 @@ public partial class FieldActivator : Node
public override void _Ready()
{
LoadFromSaveData();
ToggleInteractionArea();
}
@ -32,6 +35,8 @@ public partial class FieldActivator : Node
_field.UpdateFieldState(FieldState.Tilled);
EmitSignal(SignalName.FieldCreated, _field);
_used = true;
ToggleInteractionArea();
UpdateSaveData();
}
}
@ -42,6 +47,8 @@ public partial class FieldActivator : Node
/// <param name="activated"></param>
public void RakeActivated(bool activated)
{
if (_used || ProcessMode == ProcessModeEnum.Disabled)
return;
_rakeInHand = activated;
ToggleInteractionArea();
}
@ -51,4 +58,28 @@ public partial class FieldActivator : Node
_activatorArea.IsActive = !_used && _rakeInHand;
}
public void UpdateSaveData()
{
var payloadData = new Dictionary<string, Variant>
{
{ "field_activator_used", _used }
};
string id = GetMeta("SaveID").AsString();
SavegameService.AppendDataToSave( id, payloadData);
}
public void LoadFromSaveData()
{
string id = GetMeta("SaveID").AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
{
if (save.TryGetValue("field_activator_used", out Variant usedVar))
{
_used = usedVar.AsBool();
}
}
}
}

@ -33,7 +33,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
[ExportGroup("Field Interactions")]
[Export] public InteractionArea2D PlantingInteraction;
[Export] public InteractionArea2D FieldInteractionArea;
[ExportGroup("Configuration")]
[Export] public Node2D PlantingPlaceholder;
@ -48,6 +47,8 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
private bool _canWater;
private int _currentDay;
public bool IsPlanted;
private PlantBehaviour2D? _currentPlant;
private const string DAY_COUNTER_SAVE_ID = "12c6da2e-fc71-4281-a04a-dfd3c7943975";
@ -59,9 +60,9 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
// fieldstate == tilled / watered && samen im Inventar
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive;
// fieldstate == tilled && watering can ausgewählt
_canWater = (FieldState == FieldState.Tilled || FieldState == FieldState.Planted) && _wateringCanActive;
_canWater = (FieldState == FieldState.Tilled || IsPlanted) && _wateringCanActive && WateringCanState.GetFillState() > 0;
FieldInteractionArea.IsActive = _canPlant || _canWater;
PlantingInteraction.IsActive = _canPlant || _canWater;
}
public void ActivatedSeedInInventory(bool activated)
@ -104,18 +105,15 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
case FieldState.Tilled:
FieldState = FieldState.Tilled;
_fieldSprite.Texture = Tilled;
if(!IsPlanted)
PlantingInteraction.IsActive = true;
break;
case FieldState.Watered:
FieldState = FieldState.Watered;
_fieldSprite.Texture = Watered;
if(!IsPlanted)
PlantingInteraction.IsActive = true;
break;
case FieldState.Planted:
FieldState = FieldState.Planted;
_fieldSprite.Texture = Tilled;
PlantingInteraction.IsActive = false;
break;
default:
FieldState = FieldState.NotFound;
break;
@ -125,7 +123,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
UpdateSaveData();
}
public void Water()
{
if (WateringCanState.GetFillState() > 0 && FieldState != FieldState.Watered)
@ -151,7 +148,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
if (_canPlant && TryPlant())
{
EmitSignal(SignalName.Planted);
UpdateFieldState(FieldState.Planted);
UpdateSaveData();
}
if (_canWater)
@ -160,6 +157,16 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
}
}
public void ChangePlantedState()
{
IsPlanted = true;
if(FieldState == FieldState.Tilled)
_fieldSprite.Texture = Tilled;
if(FieldState == FieldState.Watered)
_fieldSprite.Texture = Watered;
PlantingInteraction.IsActive = false;
}
private bool TryPlant()
{
bool success = false;
@ -187,6 +194,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
if (_currentPlant != null)
{
ChangePlantedState();
_currentPlant.DayPlanted = _currentDay;
}
}
@ -209,6 +217,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
{
_currentPlant = null;
UpdateFieldState(FieldState.Empty, true);
IsPlanted = false;
}
#region SAVE AND LOAD
@ -221,10 +230,10 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
var payloadData = new Dictionary<string, Variant>
{
{ "field_state", (int)FieldState },
{ "day_count_on_last_exit", _currentDay}
{ "day_count_on_last_exit", _currentDay},
};
if (_currentPlant != null)
if (IsPlanted)
{
payloadData.Add(
"plant_data", new Dictionary<string, Variant>()
@ -258,6 +267,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
// get plant first because it's also relevant for the field state
if (save.TryGetValue("plant_data", out Variant plantDataVar))
{
IsPlanted = true;
Dictionary<string, Variant> plantDataDict = plantDataVar.AsGodotDictionary<string, Variant>();
if (plantDataDict.TryGetValue("prefab_path", out Variant prefabPathVar))
@ -314,20 +324,13 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
// if day is today, then just use the provided field state as is.
if (CalendarController.Instance != null && _currentDay != lastDayCount)
{
// if the field was watered the day before, set it to tilled or planted.
// if the field was watered the day before, set it to tilled
if (fieldStateInt == 3)
{
if (_currentPlant != null)
{
fieldStateInt = 2;
}
else
{
fieldStateInt = 1;
}
}
}
}
FieldState = (FieldState) fieldStateInt;
UpdateFieldState(FieldState, false);

@ -7,7 +7,6 @@ public enum FieldState
{
Empty = 0,
Tilled = 1,
Planted = 2,
Watered = 3,
NotFound = 99
}

@ -7,11 +7,16 @@ public partial class WellBehaviour : Node2D
{
[Export] private InteractionArea2D _interactionArea;
public override void _Ready()
public override void _EnterTree()
{
WateringCanState.WateringCanActiveStateChanged += OnWateringCanStateChanged;
}
public override void _ExitTree()
{
WateringCanState.WateringCanActiveStateChanged -= OnWateringCanStateChanged;
}
private void OnWateringCanStateChanged(bool state)
{
_interactionArea.IsActive = state;

@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
#endregion
[Export] private AllFightersVisual _allFightersVisual = null!;
[Export] private FightHappeningAnimationContext _animationContext = null!;
public void StateEnter()
{
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual);
}
public void StateExit()

@ -12,7 +12,6 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
// settings
public required bool selectEnemy;
public required bool selectAlly;
public required bool aliveOnly;
public VisualRange visualRange = VisualRange.Single;
// result

@ -13,8 +13,7 @@ public class AllyAttackAction : FighterAction
public TargetSelectActionDetail targetSelect = new()
{
selectEnemy = true,
selectAlly = false,
aliveOnly = true
selectAlly = false
};
public MinigameActionDetail minigameDetail = new();
@ -48,11 +47,10 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction()
{
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().ChangeHealth(-totalDamage);
targetSelect.GetTarget().AddHealth(-totalDamage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = targetSelect.GetTarget();
@ -65,7 +63,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!)
{
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
}
await currentFighterVisual.AnimatePosToBase();

@ -18,11 +18,10 @@ public class BlobAttackAction(int damage = 3) : FighterAction
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
@ -32,7 +31,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
await currentFighterVisual.AnimatePosToBase();
}
}

@ -1,48 +0,0 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
animationContext.useHealItemIndicator.SpawnIndicator();
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}

@ -117,13 +117,11 @@ public partial class AllFightersVisual : Node
if (targetDetail.selectEnemy)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
if (targetDetail.selectAlly)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
}

@ -10,8 +10,7 @@ public class AllyFighters
maxHealth = 60,
availableActions =
[
new AllyAttackAction(),
new EatBeetrootAction()
new AllyAttackAction()
]
};
public FightWorld.Fighter chuhaFighter = new()

@ -222,9 +222,9 @@ public partial class FightHappening : Node
case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging);
if (ShouldActionAbort())
if (ActionAbort())
ChangeState(FightState.InputActionSelect);
else if (DoesActionNeededDetail())
else if (ActionNeededDetail())
ChangeState(FightState.InputActionDetail);
else
ChangeState(FightState.ActionExecute);
@ -307,11 +307,6 @@ public partial class FightHappening : Node
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter);
}
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
{
HappeningData.fighterTurn.SpinBack();
}
}
private void ExecuteNextFighter()
@ -333,13 +328,13 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.GetAnimationEnd();
}
private bool ShouldActionAbort()
private bool ActionAbort()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.ShouldAbort();
return HappeningData.actionStaging.MarkedForAbort();
}
private bool DoesActionNeededDetail()
private bool ActionNeededDetail()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.NextDetail();
@ -349,7 +344,7 @@ public partial class FightHappening : Node
private void ReviveVesna()
{
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.Health = vesnaFighter.maxHealth;
vesnaFighter.health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only");
}

@ -1,8 +0,0 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningAnimationContext : Node
{
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
}

@ -1,16 +1,15 @@
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node
{
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
[Export] private PackedScene _roamingEnemyGroupPrefab = null!;
[Export] private PackedScene _itemOnGroundPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
[Export] private PackedScene _roamingEnemyGroupPrefab;
[Export] private FightSceneSwitcher _fightSceneSwitcher;
public override void _Ready()
@ -20,30 +19,11 @@ public partial class FightRoomSceneSetup : Node
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
{
if (group.AreAllDead())
{
SpawnLoot(group, parent);
}
else
{
SpawnEnemies(group, parent);
}
}
}
continue;
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
{
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
{
if (group.lootToDrop == null)
return;
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
onGroundInstance.itemInstance = group.lootToDrop;
parent.AddChild(onGroundInstance);
}
}

@ -11,15 +11,14 @@ public static class FightUtils
return self.Where(e => e.IsAlive());
}
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
{
return self.Where(e => !e.IsInFormation(formation));
}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.Health > 0;
return self.GetHealth() > 0;
}
public static bool IsDead(this FightWorld.Fighter self)
@ -27,14 +26,14 @@ public static class FightUtils
return !self.IsAlive();
}
/// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
public static int GetHealth(this FightWorld.Fighter self)
{
self.Health += amount;
return Math.Max(self.health ?? self.maxHealth, 0);
}
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)

@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
@ -21,7 +19,6 @@ public partial class FightWorld : Node
None,
EndOfNight
}
public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None;
@ -30,7 +27,6 @@ public partial class FightWorld : Node
public class FighterGroup
{
public required List<Fighter> fighters;
public ItemInstance? lootToDrop = null;
}
public class FightHappeningData
@ -60,17 +56,9 @@ public partial class FightWorld : Node
public required int maxHealth;
public required List<FighterAction> availableActions;
public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public int actionPointsLeft;
private int? _healthBacking = null;
public int Health
{
get => _healthBacking ?? maxHealth;
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
}
public FighterAction AutoSelectAction()
{
return availableActions.Random() ?? new FighterAction.Skip();
@ -93,10 +81,6 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new();
// settings
[Export] private ItemResource? _itemToDropByEnemyGroup;
[Export] public ItemResource? itemBeetrootToEatForHealth;
public void ResetFightWorld()
{
Generate();
@ -105,10 +89,10 @@ public partial class FightWorld : Node
public void Generate()
{
world = new Generator(this).GenerateWorld();
world = new Generator().GenerateWorld();
}
private class Generator(FightWorld fightWorld)
private class Generator
{
public World GenerateWorld()
{
@ -178,11 +162,6 @@ public partial class FightWorld : Node
fighters = []
};
if (fightWorld._itemToDropByEnemyGroup != null)
{
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
}
var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++)
@ -210,6 +189,7 @@ public partial class FightWorld : Node
var enemy = new Fighter
{
type = type,
health = null,
maxHealth = GD.RandRange(8, 20),
availableActions =
[

@ -30,6 +30,8 @@ public abstract class FighterAction
public abstract bool DetailComplete();
}
private bool _abort = false;
#region Shortcuts
protected static FightWorld.FightHappeningData HappeningData =>
@ -59,13 +61,19 @@ public abstract class FighterAction
/// Animates the action.
/// </summary>
/// <param name="allFightersVisual"></param>
/// <param name="animationContext"></param>
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual)
{
}
public void MarkAbort()
{
_abort = true;
}
public virtual bool ShouldAbort() => false;
public bool MarkedForAbort()
{
return _abort;
}
/// <summary>
/// Returns the FighterActionDetail, that is currently handled.

@ -3,19 +3,13 @@ using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FlyingIndicator : Node2D
public partial class FighterDamageIndicatorFlyingNumber : Node2D
{
[Export] private Label _label = null!;
[Export] private TextureRect _sprite = null!;
[Export] private Label _label;
public void Initialize(string? text = null, Texture2D? icon = null)
public void Initialize(int number)
{
_label.Visible = text != null;
_sprite.Visible = icon != null;
if (text != null) _label.Text = text;
if (icon != null) _sprite.Texture = icon;
_label.Text = number.ToString();
var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150);

@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingNumberPrefab = null!;
[Export] private PackedScene _flyingNumberPrefab;
public void SpawnFlyingNumber(string text)
public void SpawnFlyingNumber(int number)
{
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(text);
flyingNumberInstance.Initialize(number);
}
}

@ -99,23 +99,6 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
return false;
}
/// <summary>
/// Sets the current one back
/// This is an expensive operation, because the entire data structure needs to be circled
/// </summary>
public void SpinBack()
{
if (_currentNode == null) return;
var node = _currentNode;
while (node.next != _currentNode)
{
node = node.next;
}
_currentNode = node;
}
public IEnumerator<FightWorld.Fighter> GetEnumerator()
{
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();

@ -42,12 +42,7 @@ public partial class FighterVisual : Node2D
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
_boundFighter.IsDead() ? .3f : 1);
UpdateHealthBarVisuals();
}
private void UpdateHealthBarVisuals()
{
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
}
public void SetTargetSelectionActive(bool value)
@ -83,7 +78,6 @@ public partial class FighterVisual : Node2D
public async Task AnimateHit()
{
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
@ -91,18 +85,17 @@ public partial class FighterVisual : Node2D
await ToSignal(tween, "finished");
}
public async Task AnimateHeal()
{
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
await ToSignal(tween, "finished");
}
public void SpawnDamageIndicatorNumber(string text)
// Keep for reference for new Heal animation
//public void HealAnimation()
//{
// EmitSignalHealed();
// var tween = GetTree().CreateTween();
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
//}
public void SpawnDamageIndicatorNumber(int number)
{
_fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
}
}

@ -9,15 +9,9 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin )
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
}
private async Task SwitchSceneAfterTime(float seconds)

@ -1,15 +0,0 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight.UI;
public partial class HealButtonVisual : Button
{
[Export] private ItemResource _healItemBlueprint = null!;
public void UpdateText()
{
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
Text = $"x{healItemsLeft} - Heal";
}
}

@ -1,17 +0,0 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class UsedItemIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingIndicatorPrefab = null!;
[Export] private Texture2D _itemTexture = null!;
public void SpawnIndicator()
{
var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(icon: _itemTexture);
}
}

@ -0,0 +1,69 @@
using Godot;
using Babushka.scripts.CSharp.Common.Savegame;
using Godot.Collections;
/// <summary>
/// Simple collectible scene objects with saveable state.
/// </summary>
public partial class TrashObject : Sprite2D, ISaveable
{
private bool _collected;
/// <summary>
/// Loads objects state on scene start.
/// </summary>
public override void _Ready()
{
LoadFromSaveData();
}
/// <summary>
/// Sets object state to collected and updates save data.
/// </summary>
public void Collect()
{
SetCollectedState();
UpdateSaveData();
}
private void SetCollectedState()
{
_collected = true;
Visible = false;
ProcessMode = ProcessModeEnum.Disabled;
}
/// <summary>
/// Updates the save data with the current state of the object.
/// </summary>
public void UpdateSaveData()
{
var payloadData = new Dictionary<string, Variant>
{
{ "collectedState", _collected },
};
string id = GetMeta("SaveID").AsString();
SavegameService.AppendDataToSave( id, payloadData);
}
/// <summary>
/// Loads objects state from save data.
/// </summary>
public void LoadFromSaveData()
{
string id = GetMeta("SaveID").AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
{
if (save.TryGetValue("collectedState", out Variant collectedVar))
{
if (collectedVar.AsBool())
{
SetCollectedState();
}
}
}
}
}

@ -101,8 +101,7 @@ public partial class InventoryInstance : Node, ISaveable
return InventoryActionResult.DestinationFull;
}
var itemInstance = _slots[slotIndex].itemInstance ??
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount);
@ -146,38 +145,6 @@ public partial class InventoryInstance : Node, ISaveable
return RemoveItem(inventorySlot, out _);
}
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
{
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
if (hasItemsCount < items.amount)
return InventoryActionResult.SourceDoesNotExist;
var amountToRemove = items.amount;
foreach (var s in _slots)
{
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
continue;
var slotItem = s.itemInstance!;
if (slotItem.amount <= amountToRemove)
{
amountToRemove -= slotItem.amount;
s.itemInstance = null;
}
else
{
slotItem.amount -= amountToRemove;
amountToRemove = 0;
}
if (amountToRemove == 0)
break;
}
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
@ -263,6 +230,5 @@ public partial class InventoryInstance : Node, ISaveable
slot.itemInstance = null;
}
}
#endregion
}

@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass]
public partial class ItemInstance: Resource
{
[Export] public required ItemResource blueprint;
[Export] public ItemResource blueprint;
[Export] public int amount = 1;
public ItemInstance Clone()

@ -1,6 +1,4 @@
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;

@ -63,6 +63,9 @@ public partial class VariableListener : Node
/// </summary>
public void EventPayloadChanged(Variant payload, Variant oldPayload)
{
if (ProcessMode == ProcessModeEnum.Disabled)
return;
if(_showLog)
GD.Print($"Calling Event Payload Changed Signals on: " + Name);
EmitSignal(SignalName.PayloadChanged, payload, oldPayload);

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