feature/showcase_bugfixing_kathi #14

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Jonathan merged 20 commits from feature/showcase_bugfixing_kathi into develop 5 months ago
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Part one of integrating bugfixes after the IGF showcase:

  • item interactions:

    • fixed layering issues in farm outside and common room scene
    • dialogic:
      • increased global font size
      • made text left-bound
      • made answer options more visible
      • deactivated animated characters in the scene during dialogues
      • removed vesna2 character and replaced it with vesna
        image
    • fixed vesna's movement sothat it looks more like walking and less like gliding
Part one of integrating bugfixes after the IGF showcase: * item interactions: - Interaction Area 2D now works with an outline material and a label. Created a separate PR for this: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/13 - added second outline color to differentiate simple interactions (yellow) from inventory item interactions (orange) ![image](/attachments/5f46a355-3d49-41e4-852a-097f03fd85aa)![image](/attachments/67006655-c0ca-4380-a906-a1b8e3376e3c) * fixed layering issues in farm outside and common room scene * dialogic: - increased global font size - made text left-bound - made answer options more visible - deactivated animated characters in the scene during dialogues - removed vesna2 character and replaced it with vesna ![image](/attachments/b070408a-ab0e-4052-862f-8a60d317fdd8) * fixed vesna's movement sothat it looks more like walking and less like gliding
319 KiB
321 KiB
1.9 MiB
kziolkowski added 20 commits 5 months ago
Jonathan was assigned by kziolkowski 5 months ago
Jonathan was unassigned by kziolkowski 5 months ago
kziolkowski requested review from Jonathan 5 months ago
Jonathan approved these changes 5 months ago
if (anyActionPressed)
{
if (currentVelocity.X != 0 && currentVelocity.Y != 0)
Owner

Never compare floating point numbers by == or !=

Maybe use instead:

if (currentVelocity.LengthSquared() > _speed * _speed)
{
    currentVelocity = currentVelocity.Normalized() * _speed;
}
Never compare floating point numbers by `==` or `!=` Maybe use instead: ``` if (currentVelocity.LengthSquared() > _speed * _speed) { currentVelocity = currentVelocity.Normalized() * _speed; } ```
Jonathan merged commit 9253a78a06 into develop 5 months ago

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Jonathan approved these changes 5 months ago
The pull request has been merged as 9253a78a06.
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Reference: Jonathan/Babushka#14
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