feature/showcase_bugfixing_kathi #14

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Jonathan merged 20 commits from feature/showcase_bugfixing_kathi into develop 10 months ago
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Part one of integrating bugfixes after the IGF showcase:

  • item interactions:

    • fixed layering issues in farm outside and common room scene
    • dialogic:
      • increased global font size
      • made text left-bound
      • made answer options more visible
      • deactivated animated characters in the scene during dialogues
      • removed vesna2 character and replaced it with vesna
        image
    • fixed vesna's movement sothat it looks more like walking and less like gliding
Part one of integrating bugfixes after the IGF showcase: * item interactions: - Interaction Area 2D now works with an outline material and a label. Created a separate PR for this: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/13 - added second outline color to differentiate simple interactions (yellow) from inventory item interactions (orange) ![image](/attachments/5f46a355-3d49-41e4-852a-097f03fd85aa)![image](/attachments/67006655-c0ca-4380-a906-a1b8e3376e3c) * fixed layering issues in farm outside and common room scene * dialogic: - increased global font size - made text left-bound - made answer options more visible - deactivated animated characters in the scene during dialogues - removed vesna2 character and replaced it with vesna ![image](/attachments/b070408a-ab0e-4052-862f-8a60d317fdd8) * fixed vesna's movement sothat it looks more like walking and less like gliding
319 KiB
321 KiB
1.9 MiB
kziolkowski added 20 commits 10 months ago
Jonathan was assigned by kziolkowski 10 months ago
Jonathan was unassigned by kziolkowski 10 months ago
kziolkowski requested review from Jonathan 10 months ago
Jonathan approved these changes 10 months ago
if (anyActionPressed)
{
if (currentVelocity.X != 0 && currentVelocity.Y != 0)
Owner

Never compare floating point numbers by == or !=

Maybe use instead:

if (currentVelocity.LengthSquared() > _speed * _speed)
{
    currentVelocity = currentVelocity.Normalized() * _speed;
}
Never compare floating point numbers by `==` or `!=` Maybe use instead: ``` if (currentVelocity.LengthSquared() > _speed * _speed) { currentVelocity = currentVelocity.Normalized() * _speed; } ```
Jonathan merged commit 9253a78a06 into develop 10 months ago

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Jonathan approved these changes 10 months ago
The pull request has been merged as 9253a78a06.
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Reference: Jonathan/Babushka#14
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