Jonathan
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Jonathan pushed to develop at Jonathan/Babushka

3 weeks ago

Jonathan merged pull request Jonathan/Babushka#42

BlobFighter TargetSelection ColliderShape2D Transform angepasst

3 weeks ago

Jonathan commented on pull request Jonathan/Babushka#42

BlobFighter TargetSelection ColliderShape2D Transform angepasst

Bitte wieder rein nehmen und die werte auf 1920 und 1080 setzen

3 weeks ago

Jonathan merged pull request Jonathan/Babushka#44

Connect farming and fighting by making them codependent

4 weeks ago

Jonathan pushed to develop at Jonathan/Babushka

  • e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
  • 5f75bde317 💄 Made heal button show how many beats are left
  • 7310bfbf6e Added flying beet to the ui when used
  • fef8380a57 When beetroot is in inventory the player can heal
  • f42c2c86b1 Defeated enemygroups now drop a beet_seed
  • Compare 5 commits »

4 weeks ago

Jonathan pushed to develop at Jonathan/Babushka

4 weeks ago

Jonathan merged pull request Jonathan/Babushka#47

Vesna resets to bed after death

4 weeks ago

Jonathan merged pull request Jonathan/Babushka#45

Made attack selection only select alive enemies

4 weeks ago

Jonathan pushed to develop at Jonathan/Babushka

  • 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
  • 6375383373 🐛Made attack selection only select alive enemies
  • Compare 2 commits »

4 weeks ago

Jonathan merged pull request Jonathan/Babushka#41

Randomized who starts the fight

4 weeks ago

Jonathan pushed to develop at Jonathan/Babushka

4 weeks ago

Jonathan commented on pull request Jonathan/Babushka#41

Randomized who starts the fight

Passiert aktuell nur beim Kampfstart. Probleme sollte das nie machen. Dafür müssten Tausende oder sogar Millionen Kämpfer aktiv sein, bevor man das performancetechnisch merkt.

4 weeks ago

Jonathan commented on pull request Jonathan/Babushka#41

Randomized who starts the fight

Wirkt "fairer" für den Spieler

4 weeks ago

Jonathan pushed to feature/farm_fight_loop at Jonathan/Babushka

  • 5f75bde317 💄 Made heal button show how many beats are left
  • 7310bfbf6e Added flying beet to the ui when used
  • fef8380a57 When beetroot is in inventory the player can heal
  • f42c2c86b1 Defeated enemygroups now drop a beet_seed
  • b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
  • Compare 18 commits »

4 weeks ago

Jonathan pushed to feature/farm_fight_loop at Jonathan/Babushka

  • b76f639120 Added flying beet to the ui when used

4 weeks ago

Jonathan commented on pull request Jonathan/Babushka#45

Made attack selection only select alive enemies

Es gibt ja schon `aliveOnly`. Wenn wir irgendwann nur Tote selektieren wollen, kann man noch ein `deadOnly` einfügen oder zu einem `aliveStatus` ändern

4 weeks ago

Jonathan created pull request Jonathan/Babushka#45

Made attack selection only select alive enemies

1 month ago