Jonathan pushed to develop at Jonathan/Babushka
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9032272599 Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
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a2ef3bfaf0 Window angepasst
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1ab1071246 HoverIndicator off
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09f55d3aa7 BlobFighter TargetSelection ColliderShape2D Transform angepasst
- Compare 4 commits »
3 weeks ago
Jonathan merged pull request Jonathan/Babushka#42
BlobFighter TargetSelection ColliderShape2D Transform angepasst
3 weeks ago
Jonathan approved Jonathan/Babushka#42
BlobFighter TargetSelection ColliderShape2D Transform angepasst3 weeks ago
Jonathan commented on pull request Jonathan/Babushka#42
BlobFighter TargetSelection ColliderShape2D Transform angepasstBitte wieder rein nehmen und die werte auf 1920 und 1080 setzen
3 weeks ago
Jonathan suggested changes for Jonathan/Babushka#42
BlobFighter TargetSelection ColliderShape2D Transform angepasst3 weeks ago
Jonathan merged pull request Jonathan/Babushka#44
Connect farming and fighting by making them codependent
4 weeks ago
Jonathan pushed to develop at Jonathan/Babushka
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e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
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5f75bde317 💄 Made heal button show how many beats are left
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7310bfbf6e ✨Added flying beet to the ui when used
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fef8380a57 ✨When beetroot is in inventory the player can heal
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f42c2c86b1 ✨ Defeated enemygroups now drop a beet_seed
- Compare 5 commits »
4 weeks ago
Jonathan pushed to develop at Jonathan/Babushka
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2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
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2ed9dbbc52 Vesna resets to bed after death
- Compare 2 commits »
4 weeks ago
Jonathan merged pull request Jonathan/Babushka#45
Made attack selection only select alive enemies
4 weeks ago
Jonathan pushed to develop at Jonathan/Babushka
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6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
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6375383373 🐛Made attack selection only select alive enemies
- Compare 2 commits »
4 weeks ago
Jonathan pushed to develop at Jonathan/Babushka
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edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
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a736adaafb Randomized who starts the fight
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4 weeks ago
Jonathan commented on pull request Jonathan/Babushka#41
Randomized who starts the fightPassiert aktuell nur beim Kampfstart. Probleme sollte das nie machen. Dafür müssten Tausende oder sogar Millionen Kämpfer aktiv sein, bevor man das performancetechnisch merkt.
4 weeks ago
Jonathan commented on pull request Jonathan/Babushka#41
Randomized who starts the fightWirkt "fairer" für den Spieler
4 weeks ago
Jonathan pushed to feature/farm_fight_loop at Jonathan/Babushka
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5f75bde317 💄 Made heal button show how many beats are left
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7310bfbf6e ✨Added flying beet to the ui when used
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fef8380a57 ✨When beetroot is in inventory the player can heal
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f42c2c86b1 ✨ Defeated enemygroups now drop a beet_seed
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b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
- Compare 18 commits »
4 weeks ago
Jonathan pushed to feature/farm_fight_loop at Jonathan/Babushka
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b76f639120 ✨Added flying beet to the ui when used
4 weeks ago
Jonathan commented on pull request Jonathan/Babushka#45
Made attack selection only select alive enemiesEs gibt ja schon `aliveOnly`. Wenn wir irgendwann nur Tote selektieren wollen, kann man noch ein `deadOnly` einfügen oder zu einem `aliveStatus` ändern
4 weeks ago
Jonathan created pull request Jonathan/Babushka#45
Made attack selection only select alive enemies1 month ago