Commit Graph

125 Commits (0f246825fc9654c5f690580d60d540ff49f35adc)

Author SHA1 Message Date
kziolkowski 0f246825fc Added Wellbehaviour and fixed door interaction to offer outlines
5 months ago
kziolkowski 730c4999d7 Extracted FightAttack Enum in the hopes of fixing errors
5 months ago
kziolkowski ad16b86171 wip exchanging interaction label with outline
6 months ago
kziolkowski 486cfb5546 WIP trying to fix the last plant stage bug on repeated farming rounds
6 months ago
kziolkowski b92eb909ad Removed no longer needed print statements
6 months ago
kziolkowski d2c7302ab2 Fixed farming (the way it was before)
6 months ago
kziolkowski a4f9511892 WIP fixing farming mechanic again
6 months ago
kziolkowski 7a3e96d679 Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
6 months ago
cblech c0e002f783 made you win waiting time shorter
6 months ago
cblech e8850ca7c5 Added chuga dialog to fight scene
6 months ago
kziolkowski eaedf8c396 WIP Beetroot
6 months ago
kziolkowski b77b6e3a52 Added second outdoor scene after tutorial
6 months ago
cblech 11790434f5 Merge remote-tracking branch 'origin/feature/showcase_kathi' into feature/fight_system
6 months ago
kziolkowski c7d56301fc Added counter script to count ducks (and other things)
6 months ago
cblech 8bd2b09232 Added healing
6 months ago
kziolkowski 480d149ede SceneTransition Rework completed
6 months ago
kziolkowski 16251db248 WIP new SceneTransition system
6 months ago
cblech 4752002caf Added action per round
6 months ago
cblech 0e028a2cb9 Renamed signal
6 months ago
cblech 92c3f5e054 Target only alive enemies
6 months ago
cblech 6727339e9a Added audio to fight
6 months ago
cblech b6fd6292e3 Basic fighting system
6 months ago
kziolkowski 135ba0d198 Reworked Domovoi kitchen animation and added AnimationStarter script
6 months ago
kziolkowski 8c18688a69 MVP duck setup
6 months ago
kziolkowski 2429958741 Added Disclaimer scene
6 months ago
kziolkowski 6b5a8ee126 WIP duck behaviour
6 months ago
kziolkowski 9e97cc3b80 WIP duck pushing behaviour
6 months ago
kziolkowski ebc3ee9cf9 Implemented basic duck running away from vesna mechanic
6 months ago
kziolkowski 9c50a63dc3 Merge branch 'develop' into feature/showcase_kathi
6 months ago
cblech 32249fde86 Made quest visuals
6 months ago
cblech 27e137bc02 Made quest usable
6 months ago
cblech 01daddee3b Made basic quest setup
6 months ago
kziolkowski 2f5296e05a Diversified field shapes
6 months ago
kziolkowski 9c7ae20c18 Reworked Camera controls outside scene
6 months ago
kziolkowski ab2cf3f497 wateringcanstate uid?
6 months ago
kziolkowski bf096aa716 visual improvements on farm scene
6 months ago
kziolkowski 09ef508f49 Fixed field creation bug
6 months ago
kziolkowski fbad33213c Finalized new watering can mechanic with vfx and ui
6 months ago
kziolkowski 35c7e9a25e WIP Wasserstand UI
6 months ago
kziolkowski 57896e37df Fixed background music loop and added audio mixers
6 months ago
kziolkowski 600d9cfca1 Made items activate directly when picked up
6 months ago
kziolkowski 4a0b2cd550 Improved Inventory UI (more in the middle, adapt to viewport size, new selector image)
6 months ago
kziolkowski e33776daeb ESC closes inventory now.
6 months ago
kziolkowski bcdba7b812 Fixed Vesna sliding issue
6 months ago
kziolkowski 0ebd0c46a0 Added indoor ending
7 months ago
kziolkowski 2226b859df Added WateringCan SFX
7 months ago
kziolkowski 07bcab4454 Added Farming SFX
7 months ago
kziolkowski e269b3ab44 WIP trying to toggle interactable colliders at runtime for fields
7 months ago
kziolkowski 89ae347a91 Added last farming timelines and fixed some minor issues
7 months ago
kziolkowski dd656d5f5f Extended dialogic toggle
7 months ago