Commit Graph

224 Commits (70383fc16ead8a9006172e87f56f2235979e7496)

Author SHA1 Message Date
jonathan 0de3bcae22 ♻️Code cleanup
2 months ago
jonathan 3326bde40c 🐛Exiting fight happening when one side wins
2 months ago
jonathan 83c9dfc945 Added theme-based region colors
2 months ago
jonathan cd235248c6 Added minigame label for each region
2 months ago
jonathan 8bb1c22549 Added minigame to attack action
2 months ago
jonathan 8624e2aea8 Added minigame
2 months ago
jonathan fef1bcc3b6 cap health at minimum 0
2 months ago
jonathan f4d8ed87e2 Added blob attack action
2 months ago
jonathan 1f227f70a7 Added basic health bar
2 months ago
jonathan 9bf25640f6 Added basic action animation
2 months ago
jonathan 0e315396c9 Made fight fightable
2 months ago
jonathan f27dd199b8 Fight happening base setup
2 months ago
jonathan fd0e631b1f Bootstrap fight system
2 months ago
kziolkowski 6ba26c360d 🚧 reworking Fieldservice
2 months ago
kziolkowski b54f784d51 🎨 Replaced pickup animation group call with event
2 months ago
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
2 months ago
kziolkowski 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
2 months ago
kziolkowski 1f13f3ea51 Merge branch 'develop' into feature/detection_cross
2 months ago
kziolkowski 3fe79f2fd8 Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
3 months ago
kziolkowski 8c1157c26e 🔥 removed indexed RaiseEvent-Call from EventRaiser
3 months ago
kziolkowski c96e6da78e Separated events from variables and adjusted test scene
3 months ago
kziolkowski 8f097de476 📝🔥🔨
3 months ago
kziolkowski 0e55394699 🚧 WIP first setup completed (still buggy!)
3 months ago
kziolkowski 080ebaae47 removed redundant import statement
3 months ago
kziolkowski 5cf250b295 Added randomizer class for certain types of EventResources
3 months ago
kziolkowski ef56f79d5c Added event payload and Valuechange-handling
3 months ago
kziolkowski a593be8273 📝 added documentation and improved event scope
3 months ago
kziolkowski 1e004b62b8 Implemented first version of EventResources
3 months ago
kziolkowski d6a2b586e4 🐛 fixed ducks counting bug
4 months ago
kziolkowski 0713e334b3 Fixed InventoryInstance behaviour
4 months ago
kziolkowski c56f654751 Set up second garden with beetroot, built transition from yard and back
4 months ago
kziolkowski 2cb605261e Fixed Tomato farming (again)
4 months ago
kziolkowski 975dd45c94 fixed item repository bug
4 months ago
kziolkowski d1a8ff0cbf WIP reworking the item repository
4 months ago
kziolkowski 652cac4232 Added typing sounds to dialogic characters
5 months ago
kziolkowski e44e06bace Added Footsteps SFX
5 months ago
kziolkowski eeb56fd7ad Added possibility to deactivate an interactionarea if there is no more timelines to play
5 months ago
kziolkowski 871e1856f1 Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
5 months ago
kziolkowski 378bf45c49 Implemented PR feedback + made sure initial farming quests run smoothly
5 months ago
kziolkowski 6ae877f2ab Implemented first version of an interactable area that reacts to inventory selection
5 months ago
kziolkowski 4734ae953c Added option to play pickup animation for non-inventory items
5 months ago
kziolkowski 5992c390ee Reinstated plantgrowing animation
5 months ago
kziolkowski 283caf282b Added interaction on mouse click
5 months ago
kziolkowski 7c03964d33 changed watering can display to slider
5 months ago
kziolkowski d0ba4076b3 planting, growing and watering a little less dependent than before
5 months ago
kziolkowski 7fd26ffed3 Fixed tomato farming again
5 months ago
kziolkowski ce2d7eb773 WIP moving seed to plant matching into separate system, making fields independent of specific plants.
5 months ago
kziolkowski c2f5359d0c changes after develop merge
5 months ago
jonathan b621df5435 removed invisible character
5 months ago
jonathan 03dbc08293 quest status name refactoring
5 months ago
jonathan 6e998810b6 Completed first demo quest line
5 months ago
jonathan c96be7467e Added Quest field
5 months ago
Jonathan 6aa7530502 Added speed hack for vesna
5 months ago
Jonathan 0170a53b5a Added more quest stuff including dialogic quest condition
5 months ago
cblech abc33fd06c Added first quests
5 months ago
kziolkowski 0008b16d48 Adjusted moving values and animations to make vesna not slide any more
5 months ago
kziolkowski 8e0dced918 Vesna can walk diagonally now
5 months ago
kziolkowski 18711776bb Fixed output error ERROR: Script class can only be set together with base class name
5 months ago
kziolkowski 0f246825fc Added Wellbehaviour and fixed door interaction to offer outlines
5 months ago
kziolkowski 730c4999d7 Extracted FightAttack Enum in the hopes of fixing errors
5 months ago
kziolkowski ad16b86171 wip exchanging interaction label with outline
6 months ago
kziolkowski 486cfb5546 WIP trying to fix the last plant stage bug on repeated farming rounds
6 months ago
kziolkowski b92eb909ad Removed no longer needed print statements
6 months ago
kziolkowski d2c7302ab2 Fixed farming (the way it was before)
6 months ago
kziolkowski a4f9511892 WIP fixing farming mechanic again
6 months ago
kziolkowski 7a3e96d679 Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
6 months ago
cblech c0e002f783 made you win waiting time shorter
6 months ago
cblech e8850ca7c5 Added chuga dialog to fight scene
6 months ago
kziolkowski eaedf8c396 WIP Beetroot
6 months ago
kziolkowski b77b6e3a52 Added second outdoor scene after tutorial
6 months ago
cblech 11790434f5 Merge remote-tracking branch 'origin/feature/showcase_kathi' into feature/fight_system
6 months ago
kziolkowski c7d56301fc Added counter script to count ducks (and other things)
6 months ago
cblech 8bd2b09232 Added healing
6 months ago
kziolkowski 480d149ede SceneTransition Rework completed
6 months ago
kziolkowski 16251db248 WIP new SceneTransition system
6 months ago
cblech 4752002caf Added action per round
6 months ago
cblech 0e028a2cb9 Renamed signal
6 months ago
cblech 92c3f5e054 Target only alive enemies
6 months ago
cblech 6727339e9a Added audio to fight
6 months ago
cblech b6fd6292e3 Basic fighting system
6 months ago
kziolkowski 135ba0d198 Reworked Domovoi kitchen animation and added AnimationStarter script
6 months ago
kziolkowski 8c18688a69 MVP duck setup
6 months ago
kziolkowski 2429958741 Added Disclaimer scene
6 months ago
kziolkowski 6b5a8ee126 WIP duck behaviour
6 months ago
kziolkowski 9e97cc3b80 WIP duck pushing behaviour
6 months ago
kziolkowski ebc3ee9cf9 Implemented basic duck running away from vesna mechanic
6 months ago
kziolkowski 9c50a63dc3 Merge branch 'develop' into feature/showcase_kathi
6 months ago
cblech 32249fde86 Made quest visuals
6 months ago
cblech 27e137bc02 Made quest usable
6 months ago
cblech 01daddee3b Made basic quest setup
6 months ago
kziolkowski 2f5296e05a Diversified field shapes
6 months ago
kziolkowski 9c7ae20c18 Reworked Camera controls outside scene
6 months ago
kziolkowski ab2cf3f497 wateringcanstate uid?
6 months ago
kziolkowski bf096aa716 visual improvements on farm scene
6 months ago
kziolkowski 09ef508f49 Fixed field creation bug
6 months ago
kziolkowski fbad33213c Finalized new watering can mechanic with vfx and ui
6 months ago
kziolkowski 35c7e9a25e WIP Wasserstand UI
6 months ago
kziolkowski 57896e37df Fixed background music loop and added audio mixers
6 months ago
kziolkowski 600d9cfca1 Made items activate directly when picked up
6 months ago
kziolkowski 4a0b2cd550 Improved Inventory UI (more in the middle, adapt to viewport size, new selector image)
6 months ago