Commit Graph

45 Commits (9032272599de848572ccf0b65122212f41039bfb)

Author SHA1 Message Date
Jonathan e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
4 weeks ago
Jonathan 2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
4 weeks ago
Jonathan 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
4 weeks ago
Jonathan edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
4 weeks ago
jonathan 5f75bde317 💄 Made heal button show how many beats are left
4 weeks ago
jonathan 7310bfbf6e Added flying beet to the ui when used
4 weeks ago
jonathan fef8380a57 When beetroot is in inventory the player can heal
4 weeks ago
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed
4 weeks ago
JoansLink00 2ed9dbbc52 Vesna resets to bed after death
4 weeks ago
jonathan 6375383373 🐛Made attack selection only select alive enemies
1 month ago
jonathan a736adaafb Randomized who starts the fight
1 month ago
jonathan aad6c44567 Added randomnes into attack minigame
1 month ago
jonathan 3f4dfccbc6 🐛Make the FightWorld reset when sleeping in the bed
2 months ago
jonathan 3c370e30a0 Added end of night scene
2 months ago
jonathan 073a74bb22 🚸Rebalanded fight to make it more likely to win
2 months ago
jonathan 3bb4fcd129 Added damage fly number
2 months ago
jonathan 54bfc3c021 🐛 Fixed enemy groups show in different spots and even when all enemies are dead
2 months ago
Jonathan e1a61fb1e2 Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop
2 months ago
jonathan edbd4a182b 🎨Removed comment
2 months ago
jonathan f51275ccc0 made dead fighters shrink to telegraph to the player that they are dead
2 months ago
jonathan 50b2c04cb4 🐛 Fixed fighters keep fighting at 0 hp
2 months ago
jonathan 21b361f9d7 🎨 Live review changes
2 months ago
jonathan 83dc6bfd56 ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
2 months ago
jonathan 0de3bcae22 ♻️Code cleanup
2 months ago
jonathan 3326bde40c 🐛Exiting fight happening when one side wins
2 months ago
jonathan 83c9dfc945 Added theme-based region colors
2 months ago
jonathan cd235248c6 Added minigame label for each region
2 months ago
jonathan 8bb1c22549 Added minigame to attack action
2 months ago
jonathan 8624e2aea8 Added minigame
2 months ago
jonathan fef1bcc3b6 cap health at minimum 0
2 months ago
jonathan f4d8ed87e2 Added blob attack action
2 months ago
jonathan 1f227f70a7 Added basic health bar
2 months ago
jonathan 9bf25640f6 Added basic action animation
2 months ago
jonathan 0e315396c9 Made fight fightable
2 months ago
jonathan f27dd199b8 Fight happening base setup
2 months ago
jonathan fd0e631b1f Bootstrap fight system
2 months ago
kziolkowski 0f246825fc Added Wellbehaviour and fixed door interaction to offer outlines
5 months ago
kziolkowski 730c4999d7 Extracted FightAttack Enum in the hopes of fixing errors
5 months ago
cblech c0e002f783 made you win waiting time shorter
6 months ago
cblech 8bd2b09232 Added healing
6 months ago
cblech 4752002caf Added action per round
6 months ago
cblech 0e028a2cb9 Renamed signal
6 months ago
cblech 92c3f5e054 Target only alive enemies
6 months ago
cblech 6727339e9a Added audio to fight
6 months ago
cblech b6fd6292e3 Basic fighting system
6 months ago