kziolkowski
|
c68727aebe
|
🚧 intermediate state with homework
|
2 months ago |
kziolkowski
|
bee6249c6f
|
🚧 implemented interaction area loading
|
2 months ago |
kziolkowski
|
ce29711614
|
❇️ Added Settings classes to save and load local configurations
|
2 months ago |
kziolkowski
|
2947011a1a
|
working intermediate state of the save system
|
2 months ago |
kziolkowski
|
c5f8b157ad
|
🐛 changed savegame location to user-space instead of project-space
|
2 months ago |
kziolkowski
|
093546f3e4
|
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
# Conflicts:
# scenes/Babushka_scene_farm_outside_2d.tscn
# scenes/Babushka_scene_indoor_vesnas_room.tscn
# scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
|
2 months ago |
kziolkowski
|
6613e54658
|
✨ Implemented Loading function on fields and plants
|
2 months ago |
kziolkowski
|
3fcb34c04d
|
🚧 saving of field parameters as json implemented
|
2 months ago |
kziolkowski
|
5cc65bc3f4
|
🔧 filled up main outdoor scene with fields
|
2 months ago |
kziolkowski
|
443741f5f1
|
🐛 added preset fields to main outdoor scene and made them farmable
|
2 months ago |
kziolkowski
|
554a319428
|
🚧 farming rework part 2: you can now kinda "create" fields
|
2 months ago |
kziolkowski
|
b00b466045
|
🚧 watering fields kinda works now
|
2 months ago |
kziolkowski
|
d51cc461f7
|
🚧 made preplaced fields show plants
|
2 months ago |
kziolkowski
|
55f0d2a77e
|
🚧 reworked farming system to work with indices instead of positions
|
2 months ago |
jonathan
|
1531ffbf8d
|
✨Sleeping in bed now loads the new fight world scene
|
2 months ago |
kziolkowski
|
97dcadf07a
|
✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
|
2 months ago |
jonathan
|
c814d7606d
|
🐛Fixed wrong dependency
|
2 months ago |
kziolkowski
|
6a2355cf97
|
🐛 fixed never more than 10 fields bug
|
2 months ago |
kziolkowski
|
f1b980cdb6
|
🐛 field creation at the same spot no longer possible, also watering works now.
|
2 months ago |
kziolkowski
|
8b77ca9bc5
|
♻️ migrated the InteractionAreas currently used to the new format and removed the old code
|
2 months ago |
jonathan
|
0de3bcae22
|
♻️Code cleanup
|
2 months ago |
jonathan
|
3326bde40c
|
🐛Exiting fight happening when one side wins
|
2 months ago |
jonathan
|
8bb1c22549
|
Added minigame to attack action
|
2 months ago |
jonathan
|
8624e2aea8
|
Added minigame
|
2 months ago |
jonathan
|
f4d8ed87e2
|
Added blob attack action
|
2 months ago |
jonathan
|
9bf25640f6
|
Added basic action animation
|
2 months ago |
jonathan
|
0e315396c9
|
Made fight fightable
|
2 months ago |
jonathan
|
f27dd199b8
|
Fight happening base setup
|
2 months ago |
jonathan
|
fd0e631b1f
|
Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
|
2 months ago |
kziolkowski
|
af8807610d
|
:bug increased interaction area size for fence gates
|
2 months ago |
kziolkowski
|
02b6584e44
|
🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
|
2 months ago |
kziolkowski
|
e202534c6b
|
🐛 Vesnas Namensschild sieht nicht richtig aus FIXED
|
2 months ago |
kziolkowski
|
1f13f3ea51
|
Merge branch 'develop' into feature/detection_cross
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
|
2 months ago |
kziolkowski
|
3fe79f2fd8
|
✨ Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
|
3 months ago |
kziolkowski
|
c96e6da78e
|
✨ Separated events from variables and adjusted test scene
|
3 months ago |
kziolkowski
|
e1b1a2f447
|
🔧 adjusted seed pickup positions and indoor collider sizes
|
3 months ago |
kziolkowski
|
2d4e853ec8
|
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
|
3 months ago |
kziolkowski
|
ffebe10593
|
💄 Added new fonts and increased textbox size. Also added border line.
|
3 months ago |
kziolkowski
|
5bcbee8865
|
created test scene and removed event test elements from start scene
|
3 months ago |
kziolkowski
|
a593be8273
|
📝 added documentation and improved event scope
|
3 months ago |
kziolkowski
|
1e004b62b8
|
Implemented first version of EventResources
|
3 months ago |
kziolkowski
|
5fc7b3d563
|
scene updates after undoing changes to interactionArea
|
3 months ago |
kziolkowski
|
936983e14f
|
💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side
|
4 months ago |
kziolkowski
|
e73f13d7d4
|
🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources
|
4 months ago |
kziolkowski
|
0713e334b3
|
Fixed InventoryInstance behaviour
|
4 months ago |
kziolkowski
|
c56f654751
|
Set up second garden with beetroot, built transition from yard and back
|
4 months ago |
kziolkowski
|
1f88f9b4b5
|
Added beetroot as growable plant
|
4 months ago |
kziolkowski
|
06fd80f762
|
grass layering fix
|
4 months ago |
kziolkowski
|
2cb605261e
|
Fixed Tomato farming (again)
|
4 months ago |
kziolkowski
|
d1a8ff0cbf
|
WIP reworking the item repository
|
4 months ago |
kziolkowski
|
e44e06bace
|
Added Footsteps SFX
|
5 months ago |
kziolkowski
|
871e1856f1
|
Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
|
5 months ago |
kziolkowski
|
378bf45c49
|
Implemented PR feedback + made sure initial farming quests run smoothly
|
5 months ago |
kziolkowski
|
f6e0c4e615
|
minor scene fixes
|
5 months ago |
kziolkowski
|
6ae877f2ab
|
Implemented first version of an interactable area that reacts to inventory selection
|
5 months ago |
kziolkowski
|
7fd26ffed3
|
Fixed tomato farming again
|
5 months ago |
kziolkowski
|
ce2d7eb773
|
WIP moving seed to plant matching into separate system, making fields independent of specific plants.
|
5 months ago |
kziolkowski
|
96c7d35aa7
|
Added word wrapping to quest post it.
|
5 months ago |
kziolkowski
|
c2f5359d0c
|
changes after develop merge
|
5 months ago |
jonathan
|
06a270e916
|
Renamed function to not sound like a unity signal
|
5 months ago |
jonathan
|
03dbc08293
|
quest status name refactoring
|
5 months ago |
jonathan
|
6e998810b6
|
Completed first demo quest line
|
5 months ago |
jonathan
|
c96be7467e
|
Added Quest field
|
5 months ago |
Jonathan
|
d7ac1c6c22
|
Fixed retrigger yeli dialog
|
5 months ago |
Jonathan
|
0170a53b5a
|
Added more quest stuff including dialogic quest condition
|
5 months ago |
cblech
|
abc33fd06c
|
Added first quests
|
5 months ago |
kziolkowski
|
b69191e7f7
|
fixed pickup layering
|
5 months ago |
kziolkowski
|
8f75b5b644
|
Added secondary outline mat and assigned it to inventory items
|
5 months ago |
kziolkowski
|
e88ba2e1ef
|
Updated interaction area setups to avoid nullrefs
|
5 months ago |
kziolkowski
|
f01143e887
|
cleaned up dialogue structure and removed vesna2 from dialogues
|
5 months ago |
kziolkowski
|
0f246825fc
|
Added Wellbehaviour and fixed door interaction to offer outlines
|
5 months ago |
kziolkowski
|
19e30dd0b8
|
Removed disclaimer reference from bootstrap
|
5 months ago |
kziolkowski
|
ad16b86171
|
wip exchanging interaction label with outline
|
6 months ago |
kziolkowski
|
5ee295256b
|
Fixed Yeli Layering issue in indoor scene
|
6 months ago |
kziolkowski
|
ab23d41496
|
Fixed ysorting on ducks and trash
|
6 months ago |
kziolkowski
|
d2c7302ab2
|
Fixed farming (the way it was before)
|
6 months ago |
kziolkowski
|
5affc48dc5
|
Added scene transitions between fighting scene, credits, and start
|
6 months ago |
kziolkowski
|
cdb6b83124
|
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
|
6 months ago |
kziolkowski
|
a4f9511892
|
WIP fixing farming mechanic again
|
6 months ago |
cblech
|
cc7e8c5c4b
|
Added Credits
|
6 months ago |
kziolkowski
|
7a3e96d679
|
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
|
6 months ago |
kziolkowski
|
e38c391e1c
|
Reworked flow to make it playable somehow
|
6 months ago |
cblech
|
e8850ca7c5
|
Added chuga dialog to fight scene
|
6 months ago |
kziolkowski
|
eaedf8c396
|
WIP Beetroot
|
6 months ago |
kziolkowski
|
ffa20bbdf8
|
Added trash to first outdoor scene
|
6 months ago |
kziolkowski
|
b77b6e3a52
|
Added second outdoor scene after tutorial
|
6 months ago |
cblech
|
11790434f5
|
Merge remote-tracking branch 'origin/feature/showcase_kathi' into feature/fight_system
|
6 months ago |
kziolkowski
|
c7d56301fc
|
Added counter script to count ducks (and other things)
|
6 months ago |
cblech
|
8bd2b09232
|
Added healing
|
6 months ago |
kziolkowski
|
480d149ede
|
SceneTransition Rework completed
|
6 months ago |
cblech
|
c6fc400994
|
Added second fight with mavkha
|
6 months ago |
kziolkowski
|
16251db248
|
WIP new SceneTransition system
|
6 months ago |
cblech
|
01a281c2aa
|
Fixed camera bounds
|
6 months ago |
cblech
|
2a46d363e9
|
Changed music to forrest
|
6 months ago |
cblech
|
b6fd6292e3
|
Basic fighting system
|
6 months ago |
kziolkowski
|
e8c24e18be
|
Added indoor bedroom scene
|
6 months ago |
kziolkowski
|
199d0873c8
|
Set up beetroot quest and added cat to indoor scene.
|
6 months ago |
kziolkowski
|
135ba0d198
|
Reworked Domovoi kitchen animation and added AnimationStarter script
|
6 months ago |
kziolkowski
|
28bb81c0b0
|
Added fence gates and fixed dialogic toggle for inventory
|
6 months ago |
kziolkowski
|
b9c5de6dc3
|
Made labels visible on ducks
|
6 months ago |