Commit Graph

  • 1ad463ccb0 🔥 removed unused code kziolkowski 2025-11-26 14:37:42 +0100
  • 451ea82706 Merge pull request 'feature/save_and_loaaaaaad' (#32) from feature/save_and_loaaaaaad into develop kziolkowski 2025-11-26 14:41:29 +0100
  • 3f4dfccbc6 🐛Make the FightWorld reset when sleeping in the bed #33 feature/night_to_day jonathan 2025-11-25 18:43:48 +0100
  • 3c370e30a0 Added end of night scene jonathan 2025-11-25 18:07:21 +0100
  • 073a74bb22 🚸Rebalanded fight to make it more likely to win jonathan 2025-11-25 17:32:27 +0100
  • 75e4bdd7fd ♻️ removed Print statements #32 kziolkowski 2025-11-25 17:20:58 +0100
  • f37f7c7ceb added saving and loading support to collectable inventory items kziolkowski 2025-11-25 17:14:30 +0100
  • 70383fc16e Implemented load check for unique inventory items kziolkowski 2025-11-25 17:00:50 +0100
  • 88f3c90eec ♻️ inventory works kziolkowski 2025-11-25 16:13:17 +0100
  • 9d818e5079 ♻️ refactored field code to work with the new id system kziolkowski 2025-11-25 15:29:36 +0100
  • e9cd4ce276 ♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference. kziolkowski 2025-11-25 14:39:31 +0100
  • 638ebaff46 📝 Added documentation kziolkowski 2025-11-25 13:46:46 +0100
  • b4013b1ff2 :feature: made GetComponent nullable in NodeExtension kziolkowski 2025-11-25 13:34:22 +0100
  • c695115a4a :feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea kziolkowski 2025-11-25 13:33:53 +0100
  • c68727aebe 🚧 intermediate state with homework kziolkowski 2025-11-23 22:50:32 +0100
  • bee6249c6f 🚧 implemented interaction area loading kziolkowski 2025-11-23 22:25:59 +0100
  • fda2b95b38 Savesystem rework kziolkowski 2025-11-23 21:02:40 +0100
  • 4bbaab1a2a Created ISaveable interface and made existing saveable classes inherit from it. kziolkowski 2025-11-23 20:10:42 +0100
  • 4ed6f4e7d9 Reworked existing save system for user data: Made path steam-compatible, added Versioning and try/catch to save kziolkowski 2025-11-21 21:04:37 +0100
  • ce29711614 ❇️ Added Settings classes to save and load local configurations kziolkowski 2025-11-21 20:33:52 +0100
  • 2947011a1a working intermediate state of the save system kziolkowski 2025-11-21 17:27:46 +0100
  • 2a4425b9db Added Save and load support to the inventory kziolkowski 2025-11-19 15:18:33 +0100
  • 72079044bd 🚧 WIP implementing save and load for the inventory kziolkowski 2025-11-18 18:30:17 +0100
  • b205e45096 Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop Jonathan 2025-11-18 17:25:59 +0100
  • d17e58bcd3 🐛 removed stub code and unused signal from FarmingControls2D #30 feature/farming_bugfixes_and_magic_word kziolkowski 2025-11-18 17:17:42 +0100
  • 02cbc761bc reverted changed start scene in project godot kziolkowski 2025-11-18 16:41:55 +0100
  • fb6a42a874 Merge pull request 'Added damage fly number' (#29) from feature/damage_feedback into develop Jonathan 2025-11-18 16:07:32 +0100
  • 4bd433b1b0 Merge pull request 'Import changes lol' (#31) from feature/import_changes into develop Jonathan 2025-11-18 16:07:00 +0100
  • c02a2d1383 Import changes lol #31 feature/import_changes kziolkowski 2025-11-18 15:59:51 +0100
  • c5f8b157ad 🐛 changed savegame location to user-space instead of project-space kziolkowski 2025-11-18 15:55:31 +0100
  • 093546f3e4 Merge branch 'develop' into feature/farming_bugfixes_and_magic_word kziolkowski 2025-11-18 15:24:45 +0100
  • c9f97c2571 📝 added documentation comments kziolkowski 2025-11-15 22:27:26 +0100
  • 6613e54658 Implemented Loading function on fields and plants kziolkowski 2025-11-15 22:15:02 +0100
  • 3fcb34c04d 🚧 saving of field parameters as json implemented kziolkowski 2025-11-12 18:46:30 +0100
  • 5cc65bc3f4 🔧 filled up main outdoor scene with fields kziolkowski 2025-11-12 15:20:21 +0100
  • 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable kziolkowski 2025-11-12 15:14:10 +0100
  • 554a319428 🚧 farming rework part 2: you can now kinda "create" fields kziolkowski 2025-11-11 16:39:47 +0100
  • 3bb4fcd129 Added damage fly number #29 feature/damage_feedback jonathan 2025-11-11 15:55:15 +0100
  • 4705d1ee2f 🐛 can no longer water fields when watering can is empty kziolkowski 2025-11-11 15:54:09 +0100
  • b00b466045 🚧 watering fields kinda works now kziolkowski 2025-11-11 15:51:15 +0100
  • 0507f1ee3d Merge pull request 'Sleeping in bed now loads the new fight world scene' (#27) from feature/integrate_new_fight into develop Jonathan 2025-11-11 14:49:31 +0100
  • 651ec2cc68 Merge pull request 'Fixed enemy groups show in different spots and even when all enemies are dead' (#28) from bug/enemy_group into develop Jonathan 2025-11-11 14:49:24 +0100
  • d51cc461f7 🚧 made preplaced fields show plants kziolkowski 2025-11-11 14:27:56 +0100
  • 54bfc3c021 🐛 Fixed enemy groups show in different spots and even when all enemies are dead #28 bug/enemy_group jonathan 2025-11-11 14:06:58 +0100
  • 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions kziolkowski 2025-11-11 14:02:03 +0100
  • 1531ffbf8d Sleeping in bed now loads the new fight world scene #27 feature/integrate_new_fight jonathan 2025-11-11 12:49:38 +0100
  • 74096f2c71 🐛Fixed sprite outline fallback jonathan 2025-11-11 12:44:36 +0100
  • 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter. kziolkowski 2025-11-11 12:15:30 +0100
  • 1c5d776a3a Merge pull request 'Fixed wrong dependency' (#26) from bug/scene_dependency into develop Jonathan 2025-11-11 11:19:54 +0100
  • c814d7606d 🐛Fixed wrong dependency #26 bug/scene_dependency jonathan 2025-11-11 11:12:54 +0100
  • e1a61fb1e2 Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop Jonathan 2025-11-11 10:20:44 +0100
  • edbd4a182b 🎨Removed comment #25 feature/dead_squash jonathan 2025-11-11 10:19:37 +0100
  • a9446ec770 Merge pull request '🐛 Fixed fighters keep fighting at 0 hp' (#24) from bug/enemy_die into develop Jonathan 2025-11-11 10:14:19 +0100
  • be5573af0a Reorganized Sounds for Vesna, Sounds for (getting) hit, defense and defeated Nao 2025-11-09 13:24:42 +0100
  • fe1dd2bcc1 Added inventorylistener for watering can kziolkowski 2025-11-07 20:37:59 +0100
  • 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory kziolkowski 2025-11-07 20:29:05 +0100
  • c52bfc8017 🐛 fixed field outline kziolkowski 2025-11-07 19:47:23 +0100
  • 58c2be1db8 plants no longer grow when just interacting with them kziolkowski 2025-11-07 18:27:21 +0100
  • c7c6e184d6 🐛 adjusted field positions kziolkowski 2025-11-07 18:24:52 +0100
  • 6a2355cf97 🐛 fixed never more than 10 fields bug kziolkowski 2025-11-07 18:18:05 +0100
  • 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why. kziolkowski 2025-11-05 19:25:46 +0100
  • 1c5b585b3d 🔥 removed print statements used for debugging kziolkowski 2025-11-05 16:50:41 +0100
  • f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now. kziolkowski 2025-11-05 16:48:45 +0100
  • 8b77ca9bc5 ♻️ migrated the InteractionAreas currently used to the new format and removed the old code kziolkowski 2025-11-04 17:20:15 +0100
  • f51275ccc0 made dead fighters shrink to telegraph to the player that they are dead jonathan 2025-11-04 16:42:16 +0100
  • 8d616735f4 🚚 moved Animationfix script kziolkowski 2025-11-04 16:40:19 +0100
  • 50b2c04cb4 🐛 Fixed fighters keep fighting at 0 hp #24 bug/enemy_die jonathan 2025-11-04 13:55:37 +0100
  • 66848af8bf Merge branch 'develop' into feature/farming_bugfixes_and_magic_word kziolkowski 2025-11-04 11:24:51 +0100
  • e864c62a3a Merge pull request 'Fight rework premature merge' (#22) from feature/fight_rework into develop Anna Jonathan 2025-11-04 10:25:12 +0100
  • f27f69c15f 🐛 Rebase fixing #22 feature/fight_rework jonathan 2025-11-04 10:06:01 +0100
  • 21b361f9d7 🎨 Live review changes jonathan 2025-11-03 20:21:30 +0100
  • 83dc6bfd56 ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters jonathan 2025-10-07 18:08:53 +0200
  • 0de3bcae22 ♻️Code cleanup jonathan 2025-10-07 15:29:39 +0200
  • 3326bde40c 🐛Exiting fight happening when one side wins jonathan 2025-10-05 19:50:05 +0200
  • 83c9dfc945 Added theme-based region colors jonathan 2025-10-03 20:02:25 +0200
  • cd235248c6 Added minigame label for each region jonathan 2025-10-03 19:37:54 +0200
  • 8bb1c22549 Added minigame to attack action jonathan 2025-10-02 15:49:24 +0200
  • 8624e2aea8 Added minigame jonathan 2025-10-02 01:32:52 +0200
  • fef1bcc3b6 cap health at minimum 0 jonathan 2025-10-01 13:16:41 +0200
  • f4d8ed87e2 Added blob attack action jonathan 2025-10-01 01:42:29 +0200
  • 1f227f70a7 Added basic health bar jonathan 2025-09-30 19:00:52 +0200
  • 9bf25640f6 Added basic action animation jonathan 2025-09-30 17:36:28 +0200
  • 0e315396c9 Made fight fightable jonathan 2025-09-30 16:23:05 +0200
  • f27dd199b8 Fight happening base setup jonathan 2025-09-21 14:54:55 +0200
  • fd0e631b1f Bootstrap fight system - Fight World data structure - Generating basic fight world - Opening correct fight room - Block paths in fight rooms - Transition between rooms jonathan 2025-09-12 13:20:27 +0200
  • 6ba26c360d 🚧 reworking Fieldservice kziolkowski 2025-10-31 14:08:55 +0100
  • 63fd81e54d 🔥 removed no longer needed scene call group kziolkowski 2025-10-31 12:38:48 +0100
  • b54f784d51 🎨 Replaced pickup animation group call with event kziolkowski 2025-10-31 12:36:08 +0100
  • 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event. kziolkowski 2025-10-31 12:07:05 +0100
  • 759933c1cd Merge pull request 'feature/detection_cross' (#21) from feature/detection_cross into develop kziolkowski 2025-10-31 10:47:20 +0100
  • af8807610d :bug increased interaction area size for fence gates #21 kziolkowski 2025-10-29 16:25:31 +0100
  • 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes. kziolkowski 2025-10-29 16:03:36 +0100
  • e202534c6b 🐛 Vesnas Namensschild sieht nicht richtig aus FIXED kziolkowski 2025-10-29 15:00:30 +0100
  • 1f13f3ea51 Merge branch 'develop' into feature/detection_cross kziolkowski 2025-10-29 14:01:55 +0100
  • 8b7afbcab6 Merge remote-tracking branch 'origin/feature/detection_cross' into feature/detection_cross kziolkowski 2025-10-29 13:32:57 +0100
  • afce4ad0b9 Merge pull request 'feature/events' (#19) from feature/events into develop Jonathan 2025-10-28 21:12:45 +0100
  • 32ac007256 🎨 Exchanged Quest post it with ui sprite kziolkowski 2025-10-24 13:43:13 +0200
  • d45deeb7ed 🔧 adjusted seed pickup positions and indoor collider sizes kziolkowski 2025-10-24 15:57:14 +0200
  • 9e21b07271 🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna kziolkowski 2025-10-24 15:45:10 +0200
  • f94c2d0a50 📝🔥🔨 - removed a lot of unnecessary code - Made a minimal working version - Added documentation kziolkowski 2025-10-24 15:13:35 +0200