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43 Commits

Author SHA1 Message Date
Jonathan 9032272599 Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
4 weeks ago
JoansLink00 a2ef3bfaf0 Window angepasst
4 weeks ago
JoansLink00 1ab1071246 HoverIndicator off
4 weeks ago
Jonathan e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
4 weeks ago
Jonathan 2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
4 weeks ago
Jonathan 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
4 weeks ago
Jonathan edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
4 weeks ago
jonathan 5f75bde317 💄 Made heal button show how many beats are left
4 weeks ago
jonathan 7310bfbf6e Added flying beet to the ui when used
4 weeks ago
jonathan fef8380a57 When beetroot is in inventory the player can heal
4 weeks ago
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed
4 weeks ago
JoansLink00 2ed9dbbc52 Vesna resets to bed after death
4 weeks ago
jonathan 6375383373 🐛Made attack selection only select alive enemies
1 month ago
Jonathan b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
1 month ago
kziolkowski 3d19509826 Merge pull request 'feature/art_update' (#40) from feature/art_update into develop
1 month ago
kziolkowski 113dd0820f Merge branch 'develop' into feature/art_update
1 month ago
kziolkowski 7e148cd9fe 🐛 fixed Ysorting issues in fightworld
1 month ago
kziolkowski 59489e4a17 Made common room into hub area and ajdusted Yeli dialogue
1 month ago
JoansLink00 fc00559483 Kampf Tooltip wird ausgeblendet
1 month ago
kziolkowski 982178d89a 🐛 fixed sunflower parallaxing to *perfection*
1 month ago
JoansLink00 09f55d3aa7 BlobFighter TargetSelection ColliderShape2D Transform angepasst
1 month ago
kziolkowski c89685c936 🐛 fixed colliders in kitchen
1 month ago
kziolkowski 79108fbe15 🐛 fixed parallax problems
1 month ago
Jonathan 0434667c22 Merge pull request 'feature/bugfixes_And_Polish' (#39) from feature/bugfixes_And_Polish into develop
1 month ago
jonathan a736adaafb Randomized who starts the fight
1 month ago
kziolkowski bef54420e4 darkened fightworld room to make it look more like night
1 month ago
kziolkowski 9267278ce8 tried and failed at fixing all layering issues in beet scene
1 month ago
kziolkowski 9ba83dfddd Made stove interactable
1 month ago
kziolkowski 7c5ba2d6bb Added kitchen room
1 month ago
kziolkowski 0c5fc26d2f 🍱 changed forest background in first farming scene
1 month ago
kziolkowski e51e0a24d2 🐛 fixed dialogic bugs and moved trash items out of the way
1 month ago
kziolkowski 7bb523f9e7 🐛 harvested plants don't come back on scene reload
1 month ago
kziolkowski a3651d6268 deleted unused code
1 month ago
kziolkowski 0892a13e66 🐛 fixed beet harvesting
1 month ago
kziolkowski 61caa6eea6 Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish
1 month ago
kziolkowski 2ec693eed2 Merge pull request 'Added visual feedback when hitting a region in the minigame' (#37) from minigame_hit_feedback into develop
1 month ago
kziolkowski b7d1f9d8d5 Merge branch 'develop' into minigame_hit_feedback
1 month ago
kziolkowski 12bf632932 Merge pull request 'Added randomnes into attack minigame' (#36) from minigame_variation into develop
1 month ago
kziolkowski 0d985e5bf6 Merge branch 'develop' into minigame_variation
1 month ago
kziolkowski e86b3e81dd Merge pull request 'fighting minigame has no more Overlap with Vesna' (#38) from fighting_minigame_fix_overlap_with_Vesna into develop
1 month ago
kziolkowski 996470f5e6 🐛 fixed beets double spawning bug
1 month ago
jonathan aa4f1c55b5 Added visual feedback when hitting a region in the minigame
1 month ago
jonathan aad6c44567 Added randomnes into attack minigame
1 month ago

@ -3,19 +3,20 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://ccrnmx6bd842k" uid="uid://ccrnmx6bd842k"
path="res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.ctex" path.s3tc="res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.s3tc.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://art/characters/farm fäulnis blobs.png" source_file="res://art/characters/farm fäulnis blobs.png"
dest_files=["res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.ctex"] dest_files=["res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.s3tc.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@ -37,4 +38,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0

Binary file not shown.

After

Width:  |  Height:  |  Size: 741 KiB

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://da67c7avarwq2"
path="res://.godot/imported/kitchen_bgAssets.png-26f2820caaada75bd252a5f0e781a1f7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/indoor/kitchen_bgAssets.png"
dest_files=["res://.godot/imported/kitchen_bgAssets.png-26f2820caaada75bd252a5f0e781a1f7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -1,7 +1,7 @@
[quest_complete quest_resource="res://resources/quests/demo/7_talk_yeli_inside_1.tres"] [quest_complete quest_resource="res://resources/quests/demo/7_talk_yeli_inside_1.tres"]
join Yeli right join Yeli right
Yeli: Thank you for your help out there. Yeli: Thank you for your help out there.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's in the room to the left. Yeli: You must be tired. Please rest. I prepared a bed for you. It's the door in the middle.
Yeli: There is nothing interesting to see here. Yeli: There is nothing interesting to see here.
leave Yeli leave Yeli
[quest_activate quest_resource="res://resources/quests/demo/8_goto_bed.tres"] [quest_activate quest_resource="res://resources/quests/demo/8_goto_bed.tres"]

@ -12,3 +12,4 @@ ifquest res://resources/quests/demo/2_collect_ducks.tres, 1:
Yeli: Have you collected all the ducks yet? Yeli: Have you collected all the ducks yet?
[end_timeline] [end_timeline]
Yeli doesn't seem to have anything to say... Yeli doesn't seem to have anything to say...
[end_timeline]

@ -53,7 +53,7 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"] [sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
resource_local_to_scene = true resource_local_to_scene = true
radius = 500.0 radius = 300.0
[sub_resource type="SpriteFrames" id="SpriteFrames_f6hss"] [sub_resource type="SpriteFrames" id="SpriteFrames_f6hss"]
animations = [{ animations = [{
@ -205,6 +205,7 @@ z_index = 1
y_sort_enabled = true y_sort_enabled = true
script = ExtResource("1_hn8at") script = ExtResource("1_hn8at")
_sprite = NodePath("TalkingControl/AnimatedSprite") _sprite = NodePath("TalkingControl/AnimatedSprite")
_retriggerSameTimeline = true
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("42_ahrat")] [node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("42_ahrat")]
position = Vector2(0, -450) position = Vector2(0, -450)
@ -244,9 +245,11 @@ stream = SubResource("AudioStreamRandomizer_ngji7")
bus = &"SFX" bus = &"SFX"
script = ExtResource("50_a7v1a") script = ExtResource("50_a7v1a")
[connection signal="FinishedTalking" from="." to="InteractionArea" method="SetActiveInverse"]
[connection signal="Talking" from="." to="Dialogic starter" method="open"] [connection signal="Talking" from="." to="Dialogic starter" method="open"]
[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"] [connection signal="Interacted" from="InteractionArea" to="." method="StartTalking"]
[connection signal="Interacted" from="InteractionArea" to="InteractionArea" method="ToggleActive"]
[connection signal="timelineEnded" from="Dialogic starter" to="." method="StopTalking"]
[connection signal="timelineEnded" from="Dialogic starter" to="InteractionArea" method="ToggleActive"]
[connection signal="timelineEnded" from="DialogicToggle" to="." method="ToggleTalking"] [connection signal="timelineEnded" from="DialogicToggle" to="." method="ToggleTalking"]
[connection signal="timelineStarted" from="DialogicToggle" to="SFX/AudioStreamPlayer" method="PlayOneShot"] [connection signal="timelineStarted" from="DialogicToggle" to="SFX/AudioStreamPlayer" method="PlayOneShot"]

@ -41,6 +41,7 @@ texture = ExtResource("9_wx561")
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldIndex", "_saveIdHolder", "_fieldSprite", "_maskSprite", "_outlineSprite", "PlantingInteraction", "FieldInteractionArea", "PlantingPlaceholder", "_wateringParticles")] [node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldIndex", "_saveIdHolder", "_fieldSprite", "_maskSprite", "_outlineSprite", "PlantingInteraction", "FieldInteractionArea", "PlantingPlaceholder", "_wateringParticles")]
visible = false visible = false
z_index = -1 z_index = -1
y_sort_enabled = true
scale = Vector2(0.9, 1) scale = Vector2(0.9, 1)
script = ExtResource("1_qa01x") script = ExtResource("1_qa01x")
_fieldIndex = NodePath("..") _fieldIndex = NodePath("..")
@ -70,6 +71,7 @@ texture = ExtResource("3_c014y")
texture = ExtResource("5_wx561") texture = ExtResource("5_wx561")
[node name="PlantPlaceholder" type="Node2D" parent="FieldBehaviour"] [node name="PlantPlaceholder" type="Node2D" parent="FieldBehaviour"]
y_sort_enabled = true
[node name="InteractionArea" parent="FieldBehaviour" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")] [node name="InteractionArea" parent="FieldBehaviour" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
position = Vector2(-28.88889, -57) position = Vector2(-28.88889, -57)

@ -215,6 +215,7 @@ Payload = 3
[connection signal="Interacted" from="GrowingInteractionArea" to="." method="Grow"] [connection signal="Interacted" from="GrowingInteractionArea" to="." method="Grow"]
[connection signal="SuccessfulPickUp" from="ReadyPlantInventoryItem" to="." method="queue_free"] [connection signal="SuccessfulPickUp" from="ReadyPlantInventoryItem" to="." method="queue_free"]
[connection signal="Interacted" from="ReadyPlantInventoryItem/PickupInteractionArea" to="." method="Harvest"]
[editable path="GrowingInteractionArea"] [editable path="GrowingInteractionArea"]
[editable path="ReadyPlantInventoryItem"] [editable path="ReadyPlantInventoryItem"]

@ -48,9 +48,6 @@ shape = SubResource("CircleShape2D_hiixr")
[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"] [node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
_blueprint = ExtResource("3_agmuy") _blueprint = ExtResource("3_agmuy")
[node name="PickupInteractionArea" parent="ReadyPlantInventoryItem" index="3"]
_active = false
[node name="CollisionShape3D" parent="ReadyPlantInventoryItem/PickupInteractionArea/Area2D" index="0"] [node name="CollisionShape3D" parent="ReadyPlantInventoryItem/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_ae08q") shape = SubResource("CircleShape2D_ae08q")

@ -1,10 +1,30 @@
[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"] [gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"] [ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")] [node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
script = ExtResource("1_m0ub6") script = ExtResource("1_m0ub6")
_label = NodePath("Label") _label = NodePath("Label")
_sprite = NodePath("TextureRect")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -61.0
offset_top = -61.0
offset_right = 61.0
offset_bottom = 61.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("2_ctnqp")
expand_mode = 1
stretch_mode = 5
[node name="Label" type="Label" parent="."] [node name="Label" type="Label" parent="."]
custom_minimum_size = Vector2(200, 100) custom_minimum_size = Vector2(200, 100)

@ -1,6 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"] [gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"] [ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
[node name="FightWorldAutoload" type="Node2D"] [node name="FightWorldAutoload" type="Node2D"]
script = ExtResource("1_tnyce") script = ExtResource("1_tnyce")
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
itemBeetrootToEatForHealth = ExtResource("3_008v8")

@ -14,5 +14,9 @@ position = Vector2(23, -96)
scale = Vector2(0.547474, 0.547474) scale = Vector2(0.547474, 0.547474)
texture = SubResource("AtlasTexture_ane0o") texture = SubResource("AtlasTexture_ane0o")
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
position = Vector2(25.215, -195)
scale = Vector2(0.72370636, 1)
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"] [node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
position = Vector2(1, -126) position = Vector2(0.84, -126)

@ -186,8 +186,8 @@ directories/tres_directory={
[display] [display]
window/size/viewport_width=1980 window/size/viewport_width=1920
window/size/viewport_height=1020 window/size/viewport_height=1080
window/stretch/mode="viewport" window/stretch/mode="viewport"
window/stretch/aspect="keep_height" window/stretch/aspect="keep_height"

@ -1,4 +1,4 @@
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"] [gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -21,7 +21,6 @@
[ext_resource type="Texture2D" uid="uid://dldk8n51ag8fh" path="res://art/nature/baum märz 2025/backtreebois team brandon.png" id="13_d53cn"] [ext_resource type="Texture2D" uid="uid://dldk8n51ag8fh" path="res://art/nature/baum märz 2025/backtreebois team brandon.png" id="13_d53cn"]
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="13_kt1wx"] [ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="13_kt1wx"]
[ext_resource type="Texture2D" uid="uid://bmjjfd5ngptxe" path="res://art/nature/baum märz 2025/backtreebois team kennedy.png" id="14_1uen0"] [ext_resource type="Texture2D" uid="uid://bmjjfd5ngptxe" path="res://art/nature/baum märz 2025/backtreebois team kennedy.png" id="14_1uen0"]
[ext_resource type="Texture2D" uid="uid://dv2jepy2el544" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree11.png" id="14_d53cn"]
[ext_resource type="Texture2D" uid="uid://451bkvxcxab7" path="res://art/nature/baum märz 2025/gräser und büsche.png" id="14_mrwmr"] [ext_resource type="Texture2D" uid="uid://451bkvxcxab7" path="res://art/nature/baum märz 2025/gräser und büsche.png" id="14_mrwmr"]
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="20_if5vh"] [ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="20_if5vh"]
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"] [ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"]
@ -38,6 +37,7 @@
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"] [ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"] [ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"] [ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="36_q1g8e"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"] [ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"] [ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"] [ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
@ -82,13 +82,22 @@
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="80_w1kgo"] [ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="80_w1kgo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
resource_local_to_scene = true
shader = ExtResource("13_7p0hq") shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = 0.0 shader_parameter/hue_shift = -0.25399996456499996
shader_parameter/saturation_mult = 0.603 shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0 shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0 shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0 shader_parameter/contrast_mult = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_065st"]
shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = -0.18299996119249995
shader_parameter/saturation_mult = 0.8530000405175
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 4.7499999933364734e-08
shader_parameter/contrast_mult = 0.9630000457425
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8ey8m"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_8ey8m"]
shader = ExtResource("13_7p0hq") shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = -0.076 shader_parameter/hue_shift = -0.076
@ -288,6 +297,7 @@ _followNode = NodePath("../YSorted/Vesna/CharacterBody2D")
[node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="background color layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background color layer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -350
position = Vector2(0, -552) position = Vector2(0, -552)
motion_scale = Vector2(0.1, 0.1) motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(2048, 0) motion_mirroring = Vector2(2048, 0)
@ -319,6 +329,7 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -300
position = Vector2(-7, -138) position = Vector2(-7, -138)
motion_scale = Vector2(0.2, 0.2) motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(7000, 0) motion_mirroring = Vector2(7000, 0)
@ -356,11 +367,13 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -250
position = Vector2(18, -713) position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25) motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(5424, 0) motion_mirroring = Vector2(5424, 0)
[node name="Kenney assets" type="Node2D" parent="ParallaxBackground/background layer 3"] [node name="Kenney assets" type="Node2D" parent="ParallaxBackground/background layer 3"]
modulate = Color(0.56078434, 0.89411765, 0.8235294, 1)
position = Vector2(0, -39) position = Vector2(0, -39)
scale = Vector2(1.2, 1.2) scale = Vector2(1.2, 1.2)
@ -473,123 +486,11 @@ scale = Vector2(3, 3.062)
texture = ExtResource("11_vbdb2") texture = ExtResource("11_vbdb2")
[node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -200
position = Vector2(0, -82) position = Vector2(0, -82)
motion_scale = Vector2(0.5, 0.5) motion_scale = Vector2(0.5, 0.5)
motion_mirroring = Vector2(10480, 0) motion_mirroring = Vector2(10480, 0)
[node name="Kenney Assets" type="Node2D" parent="ParallaxBackground/background layer 4"]
visible = false
[node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(0, 1420)
scale = Vector2(4, 4)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(3999, 1420)
scale = Vector2(4, 4)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(128, 784)
scale = Vector2(5.11066, 3.99823)
texture = ExtResource("14_d53cn")
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(976, 952)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1160, 976)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1368, 800)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2328, 880)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(3112, 944)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4248, 960)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5376, 848)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5624, 976)
scale = Vector2(2.93619, 1.96107)
texture = ExtResource("14_d53cn")
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5856.97, 753.531)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
[node name="tree13" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(6888, 912)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree14" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7088.48, 752.766)
scale = Vector2(3.69909, 3.46732)
texture = ExtResource("14_d53cn")
[node name="tree15" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7224, 888)
scale = Vector2(3.1922, 3.25497)
texture = ExtResource("14_d53cn")
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4392, 1152)
scale = Vector2(2.55123, 1.88928)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2944, 992)
scale = Vector2(3.008, 2.76803)
texture = ExtResource("14_d53cn")
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 4"] [node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
z_index = -200 z_index = -200
material = SubResource("ShaderMaterial_wtdui") material = SubResource("ShaderMaterial_wtdui")
@ -604,8 +505,31 @@ position = Vector2(7923, 727)
scale = Vector2(2.75, 2.75) scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h") texture = ExtResource("13_0qu0h")
[node name="background layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -200
position = Vector2(0, -82)
motion_scale = Vector2(0.5, 0.5)
motion_offset = Vector2(1000, 0)
motion_mirroring = Vector2(10480, 0)
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_065st")
position = Vector2(2668, 726)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
flip_h = true
[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_065st")
position = Vector2(7923, 727)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
flip_h = true
[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false z_index = -150
position = Vector2(0, -256) position = Vector2(0, -256)
motion_scale = Vector2(0.7, 0.7) motion_scale = Vector2(0.7, 0.7)
motion_mirroring = Vector2(9965, 0) motion_mirroring = Vector2(9965, 0)
@ -762,7 +686,7 @@ region_enabled = true
region_rect = Rect2(358, 523, 345, 289) region_rect = Rect2(358, 523, 345, 289)
[node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"] [node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false z_index = -100
position = Vector2(28, -28) position = Vector2(28, -28)
motion_mirroring = Vector2(10000, 0) motion_mirroring = Vector2(10000, 0)
@ -875,17 +799,20 @@ region_enabled = true
region_rect = Rect2(1834, -5, 733, 1360) region_rect = Rect2(1834, -5, 733, 1360)
[node name="sunflower field" type="ParallaxLayer" parent="ParallaxBackground"] [node name="sunflower field" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -50
motion_mirroring = Vector2(3779, 0) motion_mirroring = Vector2(3779, 0)
[node name="Sonnenblumeseamless" type="Sprite2D" parent="ParallaxBackground/sunflower field"] [node name="Sonnenblumeseamless" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
z_index = -50 modulate = Color(1, 1, 1, 0.7921569)
position = Vector2(1892, 1863) position = Vector2(0, 1863)
texture = ExtResource("23_d77e7") texture = ExtResource("23_d77e7")
offset = Vector2(1892, 0)
[node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"] [node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
z_index = -50 modulate = Color(1, 1, 1, 0.7921569)
position = Vector2(9411, 1863) position = Vector2(0, 1863)
texture = ExtResource("23_d77e7") texture = ExtResource("23_d77e7")
offset = Vector2(9450, 0)
[node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2(80, 208) position = Vector2(80, 208)
@ -1030,7 +957,6 @@ y_sort_enabled = true
[node name="Yeli" parent="YSorted" instance=ExtResource("24_wtdui")] [node name="Yeli" parent="YSorted" instance=ExtResource("24_wtdui")]
position = Vector2(6403, 3362) position = Vector2(6403, 3362)
_timelinesToPlay = PackedStringArray("yeli_quest_select") _timelinesToPlay = PackedStringArray("yeli_quest_select")
_retriggerSameTimeline = true
[node name="Vesna" parent="YSorted" instance=ExtResource("1_7wfwe")] [node name="Vesna" parent="YSorted" instance=ExtResource("1_7wfwe")]
z_index = 1 z_index = 1
@ -1118,6 +1044,24 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/SeedPickup" index="4"] [node name="Icon" parent="YSorted/SeedPickup" index="4"]
scale = Vector2(1, 1) scale = Vector2(1, 1)
[node name="BeetPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(5787, 2269)
_finiteSupply = 3
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
[node name="SpawnWithItem" parent="YSorted/BeetPickup" index="0"]
_blueprint = ExtResource("36_q1g8e")
[node name="PickupInteractionArea" parent="YSorted/BeetPickup" index="3" node_paths=PackedStringArray("_spritesToOutline")]
_spritesToOutline = [NodePath("../../SeedPickup/Icon")]
metadata/SaveID = "ad152c51-3631-42c1-9aa4-4df896b35d8c"
[node name="CollisionShape3D" parent="YSorted/BeetPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/BeetPickup" index="4"]
scale = Vector2(1, 1)
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")] [node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10705, 2257) position = Vector2(10705, 2257)
_finiteSupply = 3 _finiteSupply = 3
@ -2372,9 +2316,9 @@ position = Vector2(-4659, 2897)
position = Vector2(-5016, 3361) position = Vector2(-5016, 3361)
[node name="trash" type="Node2D" parent="YSorted"] [node name="trash" type="Node2D" parent="YSorted"]
visible = false
z_index = 1 z_index = 1
y_sort_enabled = true y_sort_enabled = true
position = Vector2(-569, -42)
[node name="trashObject" parent="YSorted/trash" instance=ExtResource("53_ycj14")] [node name="trashObject" parent="YSorted/trash" instance=ExtResource("53_ycj14")]
z_index = 0 z_index = 0
@ -2582,6 +2526,7 @@ script = ExtResource("80_w1kgo")
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"] [connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"] [connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"] [connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
@ -2606,6 +2551,8 @@ script = ExtResource("80_w1kgo")
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"] [editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup"] [editable path="YSorted/SeedPickup"]
[editable path="YSorted/SeedPickup/PickupInteractionArea"] [editable path="YSorted/SeedPickup/PickupInteractionArea"]
[editable path="YSorted/BeetPickup"]
[editable path="YSorted/BeetPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup2"] [editable path="YSorted/SeedPickup2"]
[editable path="YSorted/SeedPickup2/PickupInteractionArea"] [editable path="YSorted/SeedPickup2/PickupInteractionArea"]
[editable path="YSorted/Blocker/InteractionArea"] [editable path="YSorted/Blocker/InteractionArea"]

File diff suppressed because it is too large Load Diff

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"] [gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"] [ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"] [ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@ -6,6 +6,7 @@
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"] [ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"] [ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"] [ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"] [ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"] [ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"] [ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
@ -13,20 +14,30 @@
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"] [ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"] [ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"] [ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
[node name="BabushkaSceneFightHappening" type="Node2D"] [node name="BabushkaSceneFightHappening" type="Node2D"]
[node name="FightHappening" type="Node" parent="."] [node name="FightHappening" type="Node" parent="."]
script = ExtResource("1_gsk03") script = ExtResource("1_gsk03")
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")] [node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
script = ExtResource("2_7kjgs") script = ExtResource("2_7kjgs")
_allFightersVisual = NodePath("../FightVisuals") _allFightersVisual = NodePath("../FightVisuals")
_animationContext = NodePath("AnimationContext")
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"] [node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
script = ExtResource("4_ydj1i") script = ExtResource("4_ydj1i")
_fightState = 10 _fightState = 10
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
script = ExtResource("4_v5rv6")
useHealItemIndicator = NodePath("../../UseItemIndicator")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
[node name="FightSetup" type="Node2D" parent="."] [node name="FightSetup" type="Node2D" parent="."]
@ -146,7 +157,12 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"] [node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 41 theme_override_font_sizes/font_size = 41
text = "Talk" text = "x19 - Heal"
icon = ExtResource("16_k4fcr")
alignment = 0
expand_icon = true
script = ExtResource("14_oy2wu")
_healItemBlueprint = ExtResource("15_k4fcr")
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"] [node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
@ -168,6 +184,7 @@ theme_override_constants/margin_left = 200
theme_override_constants/margin_right = 200 theme_override_constants/margin_right = 200
[node name="MarginContainer" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer2"] [node name="MarginContainer" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer2"]
visible = false
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 10 theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10 theme_override_constants/margin_top = 10
@ -206,6 +223,12 @@ offset_right = 794.0
offset_bottom = -472.0 offset_bottom = -472.0
text = "Hello world" text = "Hello world"
[node name="UseItemIndicator" type="Node2D" parent="."]
position = Vector2(214, 319)
script = ExtResource("14_b4ll5")
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
_itemTexture = ExtResource("16_k4fcr")
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"] [connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"] [connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"] [connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
@ -220,4 +243,5 @@ text = "Hello world"
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]] [connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"] [connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"] [connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"] [connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]

@ -1,4 +1,4 @@
[gd_scene load_steps=53 format=3 uid="uid://cacnapfv7w567"] [gd_scene load_steps=52 format=3 uid="uid://cacnapfv7w567"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="1_pi6ua"] [ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="1_pi6ua"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_hqa4k"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_hqa4k"]
@ -25,7 +25,6 @@
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"] [ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"] [ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="26_1bhpp"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"] [ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"]
[ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="28_ejigw"] [ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="28_ejigw"]
[ext_resource type="Texture2D" uid="uid://h2b5aufaaw7w" path="res://art/nature/grass/grass-2.png" id="29_pjemw"] [ext_resource type="Texture2D" uid="uid://h2b5aufaaw7w" path="res://art/nature/grass/grass-2.png" id="29_pjemw"]
@ -41,14 +40,15 @@
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"] [ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"] [ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"] [ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard") shader = ExtResource("16_0fard")
shader_parameter/hue_shift = 0.0 shader_parameter/hue_shift = 0.0
shader_parameter/saturation_mult = 0.603 shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0 shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0 shader_parameter/brightness_add = -0.4369999732574999
shader_parameter/contrast_mult = 1.0 shader_parameter/contrast_mult = 1.138000054055
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"]
shader = ExtResource("16_0fard") shader = ExtResource("16_0fard")
@ -59,14 +59,15 @@ shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0 shader_parameter/contrast_mult = 1.0
[sub_resource type="Gradient" id="Gradient_663j1"] [sub_resource type="Gradient" id="Gradient_663j1"]
colors = PackedColorArray(0.348791, 0.400092, 0.435264, 1, 0.219333, 0.251087, 0.329259, 1) offsets = PackedFloat32Array(0, 0.994302)
colors = PackedColorArray(0.20454055, 0.23990041, 0.2641038, 1, 0.058763355, 0.07233205, 0.105805494, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d5x6a"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_d5x6a"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d53cn"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d53cn"]
seamless = true
color_ramp = SubResource("Gradient_663j1")
noise = SubResource("FastNoiseLite_d5x6a") noise = SubResource("FastNoiseLite_d5x6a")
color_ramp = SubResource("Gradient_663j1")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k0jkw"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_k0jkw"]
shader = ExtResource("23_2ouqg") shader = ExtResource("23_2ouqg")
@ -74,8 +75,7 @@ shader_parameter/tiling_scale = Vector2(7.79, 5.2)
shader_parameter/noise = SubResource("NoiseTexture2D_d53cn") shader_parameter/noise = SubResource("NoiseTexture2D_d53cn")
[sub_resource type="Gradient" id="Gradient_eryax"] [sub_resource type="Gradient" id="Gradient_eryax"]
offsets = PackedFloat32Array(0, 0.743902, 1) colors = PackedColorArray(0.10571728, 0.039839525, 0.07500812, 1, 0.2610917, 0.24536225, 0.33510962, 1)
colors = PackedColorArray(0.22, 0.1078, 0.16764, 1, 0.443137, 0.4, 0.360784, 1, 0.6, 0.4853, 0.414, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"]
frequency = 0.0296 frequency = 0.0296
@ -84,9 +84,9 @@ fractal_gain = 0.795
domain_warp_enabled = true domain_warp_enabled = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pjpt5"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pjpt5"]
seamless = true
color_ramp = SubResource("Gradient_eryax")
noise = SubResource("FastNoiseLite_wgikv") noise = SubResource("FastNoiseLite_wgikv")
color_ramp = SubResource("Gradient_eryax")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvxfs"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvxfs"]
shader = ExtResource("27_txtka") shader = ExtResource("27_txtka")
@ -125,7 +125,7 @@ motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(2048, 0) motion_mirroring = Vector2(2048, 0)
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"] [node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1) modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500 z_index = -500
position = Vector2(4096, 0) position = Vector2(4096, 0)
scale = Vector2(2, 2) scale = Vector2(2, 2)
@ -134,7 +134,7 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background color layer"] [node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1) modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500 z_index = -500
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("2_hqa4k") texture = ExtResource("2_hqa4k")
@ -142,7 +142,7 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="Sprite2D4" type="Sprite2D" parent="ParallaxBackground/background color layer"] [node name="Sprite2D4" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1) modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500 z_index = -500
position = Vector2(8192, 0) position = Vector2(8192, 0)
scale = Vector2(2, 2) scale = Vector2(2, 2)
@ -151,6 +151,7 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"] [node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0.26657522, 0.2665752, 0.2665752, 1)
position = Vector2(-7, -138) position = Vector2(-7, -138)
motion_scale = Vector2(0.2, 0.2) motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(7000, 0) motion_mirroring = Vector2(7000, 0)
@ -188,6 +189,7 @@ centered = false
offset = Vector2(0, -100) offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"] [node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0, 0.42227474, 0.4229499, 1)
position = Vector2(18, -713) position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25) motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(5424, 0) motion_mirroring = Vector2(5424, 0)
@ -442,7 +444,7 @@ motion_scale = Vector2(0.7, 0.7)
motion_mirroring = Vector2(9965, 0) motion_mirroring = Vector2(9965, 0)
[node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.345703, 0.360648, 0.242876, 1) modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
position = Vector2(993, 1576) position = Vector2(993, 1576)
scale = Vector2(5, 5) scale = Vector2(5, 5)
texture = ExtResource("7_x3yi1") texture = ExtResource("7_x3yi1")
@ -450,7 +452,7 @@ centered = false
offset = Vector2(-200, -80) offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.345703, 0.360648, 0.242876, 1) modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
position = Vector2(5961, 1582) position = Vector2(5961, 1582)
scale = Vector2(5, 5) scale = Vector2(5, 5)
texture = ExtResource("8_kcbkm") texture = ExtResource("8_kcbkm")
@ -458,6 +460,7 @@ centered = false
offset = Vector2(-200, -80) offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3017.3, 536.15) position = Vector2(3017.3, 536.15)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -466,6 +469,7 @@ region_enabled = true
region_rect = Rect2(770, 3, 304, 979) region_rect = Rect2(770, 3, 304, 979)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1807.5, 1408) position = Vector2(1807.5, 1408)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -474,6 +478,7 @@ region_enabled = true
region_rect = Rect2(399, 420, 228, 493) region_rect = Rect2(399, 420, 228, 493)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3321.3, 600.15) position = Vector2(3321.3, 600.15)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -482,6 +487,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930) region_rect = Rect2(1770, -4, 289, 930)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(460, 622) position = Vector2(460, 622)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -490,6 +496,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930) region_rect = Rect2(1770, -4, 289, 930)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5081.3, 696.15) position = Vector2(5081.3, 696.15)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -498,6 +505,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840) region_rect = Rect2(2283, 2, 186, 840)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(8470, 694) position = Vector2(8470, 694)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -506,6 +514,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840) region_rect = Rect2(2283, 2, 186, 840)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(6596.8, 1566.35) position = Vector2(6596.8, 1566.35)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -514,6 +523,7 @@ region_enabled = true
region_rect = Rect2(399, 420, 228, 493) region_rect = Rect2(399, 420, 228, 493)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(8110.6, 758.5) position = Vector2(8110.6, 758.5)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -522,6 +532,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930) region_rect = Rect2(1770, -4, 289, 930)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(10240, 850) position = Vector2(10240, 850)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -530,6 +541,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840) region_rect = Rect2(2283, 2, 186, 840)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5641.3, 1168.15) position = Vector2(5641.3, 1168.15)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -538,6 +550,7 @@ region_enabled = true
region_rect = Rect2(2609, 434, 304, 467) region_rect = Rect2(2609, 434, 304, 467)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5161.3, 608.15) position = Vector2(5161.3, 608.15)
scale = Vector2(1.7, 1.7) scale = Vector2(1.7, 1.7)
@ -546,6 +559,7 @@ region_enabled = true
region_rect = Rect2(3111, -4, 167, 949) region_rect = Rect2(3111, -4, 167, 949)
[node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3239.5, 1288) position = Vector2(3239.5, 1288)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
@ -553,6 +567,7 @@ region_enabled = true
region_rect = Rect2(149, 15, 464, 478) region_rect = Rect2(149, 15, 464, 478)
[node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1791.5, 1448) position = Vector2(1791.5, 1448)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
@ -561,6 +576,7 @@ region_enabled = true
region_rect = Rect2(130, 0, 201, 278) region_rect = Rect2(130, 0, 201, 278)
[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1255.5, 1392) position = Vector2(1255.5, 1392)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
@ -569,6 +585,7 @@ region_enabled = true
region_rect = Rect2(0, 604, 248, 228) region_rect = Rect2(0, 604, 248, 228)
[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5471.5, 1432) position = Vector2(5471.5, 1432)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
@ -577,6 +594,7 @@ region_enabled = true
region_rect = Rect2(1837, 651, 139, 180) region_rect = Rect2(1837, 651, 139, 180)
[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5007.5, 1312) position = Vector2(5007.5, 1312)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
@ -584,6 +602,7 @@ region_enabled = true
region_rect = Rect2(1368, 673, 186, 136) region_rect = Rect2(1368, 673, 186, 136)
[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] [node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4") material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3583.5, 1248) position = Vector2(3583.5, 1248)
scale = Vector2(0.575, 0.575) scale = Vector2(0.575, 0.575)
@ -597,7 +616,7 @@ position = Vector2(28, -28)
motion_mirroring = Vector2(10000, 0) motion_mirroring = Vector2(10000, 0)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(1483.7, 800) position = Vector2(1483.7, 800)
scale = Vector2(1.6, 1.6) scale = Vector2(1.6, 1.6)
@ -606,7 +625,7 @@ region_enabled = true
region_rect = Rect2(-2, -5, 911, 1386) region_rect = Rect2(-2, -5, 911, 1386)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree2" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(771.7, 664) position = Vector2(771.7, 664)
scale = Vector2(1.6, 1.6) scale = Vector2(1.6, 1.6)
@ -615,7 +634,7 @@ region_enabled = true
region_rect = Rect2(0, 4, 604, 1363) region_rect = Rect2(0, 4, 604, 1363)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree3" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(1763.7, 728) position = Vector2(1763.7, 728)
scale = Vector2(1.6, 1.6) scale = Vector2(1.6, 1.6)
@ -624,7 +643,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519) region_rect = Rect2(626, -4, 711, 1519)
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree12" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(9464, 731) position = Vector2(9464, 731)
scale = Vector2(1.6, 1.6) scale = Vector2(1.6, 1.6)
@ -633,7 +652,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519) region_rect = Rect2(626, -4, 711, 1519)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree4" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(2939.7, 752) position = Vector2(2939.7, 752)
scale = Vector2(1.8, 1.8) scale = Vector2(1.8, 1.8)
@ -642,7 +661,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124) region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree5" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(3683.7, 800) position = Vector2(3683.7, 800)
scale = Vector2(1.8, 1.8) scale = Vector2(1.8, 1.8)
@ -651,7 +670,7 @@ region_enabled = true
region_rect = Rect2(927, -1, 736, 1294) region_rect = Rect2(927, -1, 736, 1294)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree6" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(115.7, 608) position = Vector2(115.7, 608)
scale = Vector2(1.8, 1.8) scale = Vector2(1.8, 1.8)
@ -660,7 +679,7 @@ region_enabled = true
region_rect = Rect2(1834, -5, 733, 1360) region_rect = Rect2(1834, -5, 733, 1360)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree7" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(6259.7, 728) position = Vector2(6259.7, 728)
scale = Vector2(1.6, 1.6) scale = Vector2(1.6, 1.6)
@ -669,7 +688,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519) region_rect = Rect2(626, -4, 711, 1519)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree8" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(7435.7, 752) position = Vector2(7435.7, 752)
scale = Vector2(1.8, 1.8) scale = Vector2(1.8, 1.8)
@ -678,7 +697,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124) region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree11" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(9092, 636) position = Vector2(9092, 636)
scale = Vector2(1.8, 1.8) scale = Vector2(1.8, 1.8)
@ -687,7 +706,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124) region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree9" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(8179.7, 800) position = Vector2(8179.7, 800)
scale = Vector2(1.8, 1.8) scale = Vector2(1.8, 1.8)
@ -696,7 +715,7 @@ region_enabled = true
region_rect = Rect2(927, -1, 736, 1294) region_rect = Rect2(927, -1, 736, 1294)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] [node name="tree10" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1) modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1 z_index = 1
position = Vector2(4611.7, 608) position = Vector2(4611.7, 608)
scale = Vector2(1.8, 1.8) scale = Vector2(1.8, 1.8)
@ -734,6 +753,7 @@ texture = SubResource("NoiseTexture2D_pjpt5")
layer = 1 layer = 1
[node name="fg1" type="ParallaxLayer" parent="ParalaxForeground"] [node name="fg1" type="ParallaxLayer" parent="ParalaxForeground"]
modulate = Color(0.12842685, 0.3583113, 0.5046753, 1)
position = Vector2(-897, -245) position = Vector2(-897, -245)
motion_scale = Vector2(1.2, 1.2) motion_scale = Vector2(1.2, 1.2)
motion_mirroring = Vector2(8192, 0) motion_mirroring = Vector2(8192, 0)
@ -759,13 +779,11 @@ region_enabled = true
region_rect = Rect2(0, 0, 1405.76, 1244) region_rect = Rect2(0, 0, 1405.76, 1244)
[node name="YSorted" type="Node2D" parent="."] [node name="YSorted" type="Node2D" parent="."]
z_index = 1
y_sort_enabled = true y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")] [node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")]
position = Vector2(8202, 1950) position = Vector2(8202, 1950)
_hoe = ExtResource("25_3h260") _hoe = ExtResource("25_3h260")
_wateringCan = ExtResource("26_1bhpp")
[node name="CharacterBody2D" parent="YSorted/Vesna" index="0"] [node name="CharacterBody2D" parent="YSorted/Vesna" index="0"]
y_sort_enabled = true y_sort_enabled = true
@ -776,12 +794,11 @@ y_sort_enabled = true
[node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"] [node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"]
y_sort_enabled = true y_sort_enabled = true
animation = &"diagonal item" animation = &"diagonal item"
frame = 0
frame_progress = 0.0 frame_progress = 0.0
[node name="WateringCanUI" parent="YSorted/Vesna/CharacterBody2D" index="2" node_paths=PackedStringArray("_stages")]
_stages = [null, null, null, null, null, null]
[node name="ForestVisuals" type="Node2D" parent="YSorted"] [node name="ForestVisuals" type="Node2D" parent="YSorted"]
modulate = Color(0.44591373, 0.17877698, 0.19915006, 1)
y_sort_enabled = true y_sort_enabled = true
position = Vector2(-60, -250) position = Vector2(-60, -250)
@ -864,10 +881,9 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/left side"] [node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/left side"]
modulate = Color(0.8428, 0.8771, 0.98, 1) modulate = Color(0.8428, 0.8771, 0.98, 1)
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(16878, 2099) position = Vector2(16912, 1803)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true region_enabled = true
region_rect = Rect2(0, 604, 248, 228) region_rect = Rect2(0, 604, 248, 228)
@ -1062,10 +1078,9 @@ position = Vector2(13188, 30)
[node name="bush" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4360, 2049) position = Vector2(4383, 1691)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
region_enabled = true region_enabled = true
region_rect = Rect2(130, 0, 201, 278) region_rect = Rect2(130, 0, 201, 278)
@ -1093,10 +1108,10 @@ region_rect = Rect2(130, 0, 201, 278)
[node name="bush7" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush7" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5051, 2217) position = Vector2(5060, 1855)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -237) offset = Vector2(-4.5, -56)
region_enabled = true region_enabled = true
region_rect = Rect2(1368, 673, 186, 136) region_rect = Rect2(1368, 673, 186, 136)
@ -1104,20 +1119,20 @@ region_rect = Rect2(1368, 673, 186, 136)
modulate = Color(0.8428, 0.8771, 0.98, 1) modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4008, 2250) position = Vector2(4015, 1894)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -237) offset = Vector2(-3.5, -59)
region_enabled = true region_enabled = true
region_rect = Rect2(1368, 673, 186, 136) region_rect = Rect2(1368, 673, 186, 136)
[node name="bush9" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush9" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5325, 2263) position = Vector2(5324.6553, 1847.6593)
scale = Vector2(-1.86739, 2.34145) scale = Vector2(-1.86739, 2.34145)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -237) offset = Vector2(-0.18457031, -59.61389)
region_enabled = true region_enabled = true
region_rect = Rect2(1368, 673, 186, 136) region_rect = Rect2(1368, 673, 186, 136)
@ -1135,20 +1150,20 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7361, 2026) position = Vector2(7369, 1881)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(-4, -99.5)
region_enabled = true region_enabled = true
region_rect = Rect2(0, 604, 248, 228) region_rect = Rect2(0, 604, 248, 228)
[node name="bush10" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush10" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7757, 2032) position = Vector2(7747, 1840)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(5, -76)
region_enabled = true region_enabled = true
region_rect = Rect2(1837, 651, 139, 180) region_rect = Rect2(1837, 651, 139, 180)
@ -1177,20 +1192,20 @@ region_rect = Rect2(1837, 651, 139, 180)
[node name="bush11" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush11" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(8981, 2112) position = Vector2(9010, 1845)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(-14.5, -38.5)
region_enabled = true region_enabled = true
region_rect = Rect2(1464, 419, 144, 115) region_rect = Rect2(1464, 419, 144, 115)
[node name="bush12" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush12" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9208, 2026) position = Vector2(9267, 1881)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(-29.5, -99.5)
region_enabled = true region_enabled = true
region_rect = Rect2(1699, 76, 280, 230) region_rect = Rect2(1699, 76, 280, 230)
@ -1232,40 +1247,39 @@ region_rect = Rect2(130, 0, 201, 278)
modulate = Color(0.8428, 0.8771, 0.98, 1) modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(3348, 2074) position = Vector2(3343, 1522.0002)
scale = Vector2(-2.40318, 3.59175) scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true region_enabled = true
region_rect = Rect2(130, 0, 201, 278) region_rect = Rect2(130, 0, 201, 278)
[node name="bush17" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush17" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9556, 2071) position = Vector2(9542.094, 1883.9717)
scale = Vector2(-2.40318, 3.59175) scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(-5.786621, -119.928345)
region_enabled = true region_enabled = true
region_rect = Rect2(130, 0, 201, 278) region_rect = Rect2(130, 0, 201, 278)
[node name="bush18" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush18" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9887, 2216) position = Vector2(9879.163, 1914.8691)
scale = Vector2(-1.87764, 2.59175) scale = Vector2(-1.87764, 2.59175)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(-4.173828, -55.811768)
region_enabled = true region_enabled = true
region_rect = Rect2(1368, 673, 186, 136) region_rect = Rect2(1368, 673, 186, 136)
[node name="bush19" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush19" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10074, 2216) position = Vector2(10073, 1998)
scale = Vector2(1.53273, 1.82378) scale = Vector2(1.53273, 1.82378)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(0.65234375, -52.468018)
region_enabled = true region_enabled = true
region_rect = Rect2(1368, 673, 186, 136) region_rect = Rect2(1368, 673, 186, 136)
@ -1313,10 +1327,10 @@ region_rect = Rect2(1368, 673, 186, 136)
[node name="bush26" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"] [node name="bush26" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3651) position = Vector2(10960.999, 3436)
scale = Vector2(1.41694, 1.75208) scale = Vector2(1.41694, 1.75208)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(1.4121094, -49.288696)
region_enabled = true region_enabled = true
region_rect = Rect2(1368, 673, 186, 136) region_rect = Rect2(1368, 673, 186, 136)
@ -1335,10 +1349,10 @@ region_rect = Rect2(0, 604, 248, 228)
z_index = 1 z_index = 1
y_sort_enabled = true y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs") material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3820) position = Vector2(10960.506, 3678.0952)
scale = Vector2(-1.93815, 1.5875) scale = Vector2(-1.93815, 1.5875)
texture = ExtResource("19_edja8") texture = ExtResource("19_edja8")
offset = Vector2(0, -172) offset = Vector2(-1.2871094, -82.611084)
region_enabled = true region_enabled = true
region_rect = Rect2(1837, 651, 139, 180) region_rect = Rect2(1837, 651, 139, 180)
@ -1568,9 +1582,10 @@ region_rect = Rect2(332, 194, 179, 154)
[node name="grass3" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"] [node name="grass3" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.954868, 0.882599, 0.798501, 1) modulate = Color(0.954868, 0.882599, 0.798501, 1)
z_index = -5 z_index = -5
position = Vector2(18189, 1960) position = Vector2(18274, 1857)
scale = Vector2(5.77602, 3.87779) scale = Vector2(5.77602, 3.87779)
texture = ExtResource("30_cmmg6") texture = ExtResource("30_cmmg6")
offset = Vector2(-14.715942, 26.561523)
region_enabled = true region_enabled = true
region_rect = Rect2(7, 4, 256, 220) region_rect = Rect2(7, 4, 256, 220)
@ -1670,10 +1685,11 @@ region_rect = Rect2(7, 4, 267, 239)
[node name="grass40" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"] [node name="grass40" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
z_index = -5 z_index = -5
position = Vector2(23915, 3644) position = Vector2(24144.207, 3443.7068)
rotation = 3.40339 rotation = 3.40339
scale = Vector2(5.52625, 5.81879) scale = Vector2(5.52625, 5.81879)
texture = ExtResource("29_pjemw") texture = ExtResource("29_pjemw")
offset = Vector2(30.682373, -43.44397)
region_enabled = true region_enabled = true
region_rect = Rect2(317, 219, 185, 159) region_rect = Rect2(317, 219, 185, 159)
@ -1751,9 +1767,10 @@ region_rect = Rect2(29, 204, 219, 159)
[node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"] [node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1) modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5 z_index = -5
position = Vector2(23634, 2698) position = Vector2(23751, 2994)
scale = Vector2(5.35495, 4.49236) scale = Vector2(5.35495, 4.49236)
texture = ExtResource("29_pjemw") texture = ExtResource("29_pjemw")
offset = Vector2(-21.848877, -65.88965)
region_enabled = true region_enabled = true
region_rect = Rect2(29, 204, 219, 159) region_rect = Rect2(29, 204, 219, 159)
@ -1981,6 +1998,7 @@ region_rect = Rect2(1483.92, 1280.2, 1139.55, 367.598)
polygon = PackedVector2Array(6564, 1921, 8663, 1938, 15008, 1914, 15121, 2882, 15601, 3074, 15636, 3574, 14122, 3569, 12930, 3737, 11502, 3599, 9887, 3658, 7936, 3924, 7712, 2967, 6529, 2914, 4412, 2953, 3919, 4843, 7970, 4459, 16532, 4289, 16365, 821, 4540, 1141, 4392, 2845, 6329, 2832) polygon = PackedVector2Array(6564, 1921, 8663, 1938, 15008, 1914, 15121, 2882, 15601, 3074, 15636, 3574, 14122, 3569, 12930, 3737, 11502, 3599, 9887, 3658, 7936, 3924, 7712, 2967, 6529, 2914, 4412, 2953, 3919, 4843, 7970, 4459, 16532, 4289, 16365, 821, 4540, 1141, 4392, 2845, 6329, 2832)
[node name="Paths" type="Node2D" parent="YSorted"] [node name="Paths" type="Node2D" parent="YSorted"]
modulate = Color(0.3553136, 0.35531354, 0.35531357, 1)
y_sort_enabled = true y_sort_enabled = true
[node name="Path0" type="Node2D" parent="YSorted/Paths" node_paths=PackedStringArray("closedVariant", "nextRoomVariant")] [node name="Path0" type="Node2D" parent="YSorted/Paths" node_paths=PackedStringArray("closedVariant", "nextRoomVariant")]
@ -2109,6 +2127,7 @@ polygon = PackedVector2Array(664, -692, -812, -717, -1033, 505, 380, 465)
y_sort_enabled = true y_sort_enabled = true
[node name="Visuals" type="Node2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom"] [node name="Visuals" type="Node2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom"]
modulate = Color(0.36281085, 0.22439209, 0.544261, 1)
y_sort_enabled = true y_sort_enabled = true
[node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom/Visuals"] [node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom/Visuals"]
@ -2134,6 +2153,7 @@ position = Vector2(-335, 18)
shape = SubResource("RectangleShape2D_ir2xa") shape = SubResource("RectangleShape2D_ir2xa")
[node name="EnemyGroupSpawns" type="Node2D" parent="YSorted"] [node name="EnemyGroupSpawns" type="Node2D" parent="YSorted"]
modulate = Color(0.3411854, 0.3401263, 0.29648906, 1)
position = Vector2(11116, 2546) position = Vector2(11116, 2546)
[node name="Spawn1" type="Node2D" parent="YSorted/EnemyGroupSpawns"] [node name="Spawn1" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
@ -2156,6 +2176,7 @@ _sceneRoot = NodePath("..")
script = ExtResource("40_cvg1r") script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")] _enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r") _roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_itemOnGroundPrefab = ExtResource("41_x3yi1")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher") _fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"] [editable path="YSorted/Vesna"]

@ -1,4 +1,4 @@
[gd_scene load_steps=40 format=3 uid="uid://bm21nqepnwaik"] [gd_scene load_steps=41 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"] [ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"] [ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
@ -30,16 +30,13 @@
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="21_ytap8"] [ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="21_ytap8"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="22_tggq2"] [ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="22_tggq2"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"] [ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="23_d7yky"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_yd2gv"] [ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_yd2gv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true resource_local_to_scene = true
size = Vector2(3836, 1086) size = Vector2(3836, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_gpagp"] [sub_resource type="CircleShape2D" id="CircleShape2D_gpagp"]
resource_local_to_scene = true resource_local_to_scene = true
radius = 300.0 radius = 300.0
@ -210,19 +207,24 @@ _data = {
&"hand_stretch": SubResource("Animation_8o6or") &"hand_stretch": SubResource("Animation_8o6or")
} }
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_wuntg"] [sub_resource type="CircleShape2D" id="CircleShape2D_wuntg"]
resource_local_to_scene = true resource_local_to_scene = true
radius = 400.0 radius = 400.0
[node name="IndoorTest" type="Node2D"] [node name="Common Room" type="Node2D"]
z_index = 1 z_index = 1
y_sort_enabled = true y_sort_enabled = true
script = ExtResource("1_3vr4f") script = ExtResource("1_3vr4f")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_farm_outside_2d.tscn") _sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_indoor_kitchen.tscn", "res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="Foreground" type="Node" parent="."] [node name="Foreground" type="Node" parent="."]
[node name="Table" type="Sprite2D" parent="Foreground"] [node name="Table" type="Sprite2D" parent="Foreground"]
z_index = 2
y_sort_enabled = true y_sort_enabled = true
position = Vector2(-1888, 1112) position = Vector2(-1888, 1112)
texture = ExtResource("2_ubg3a") texture = ExtResource("2_ubg3a")
@ -231,6 +233,7 @@ region_enabled = true
region_rect = Rect2(1012, 1743, 1470, 417) region_rect = Rect2(1012, 1743, 1470, 417)
[node name="Chair" type="Sprite2D" parent="Foreground"] [node name="Chair" type="Sprite2D" parent="Foreground"]
z_index = 3
y_sort_enabled = true y_sort_enabled = true
position = Vector2(-3032, 2096) position = Vector2(-3032, 2096)
texture = ExtResource("3_gpagp") texture = ExtResource("3_gpagp")
@ -302,34 +305,6 @@ region_rect = Rect2(111, 292, 3323, 2160)
position = Vector2(950, -419) position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood") shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01DorrR" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(936, -216)
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Room01DoorL" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3296, 48)
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 0, 3840, 2160)
[node name="VesnasRoomDoor" parent="BackWall/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-1559, -16)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Room01DoorL/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"] [node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80 z_index = -80
position = Vector2(-224, -392) position = Vector2(-224, -392)
@ -339,14 +314,14 @@ region_rect = Rect2(2236, 0, 724, 1392)
[node name="Room01Window2" type="Sprite2D" parent="BackWall"] [node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50 z_index = -50
position = Vector2(-3192, -344) position = Vector2(-5870, -408)
texture = ExtResource("9_aoesu") texture = ExtResource("9_aoesu")
region_enabled = true region_enabled = true
region_rect = Rect2(1020, 338, 607, 757) region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01Window3" type="Sprite2D" parent="BackWall"] [node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50 z_index = -50
position = Vector2(-1792, -336) position = Vector2(-3931, -397)
texture = ExtResource("9_aoesu") texture = ExtResource("9_aoesu")
region_enabled = true region_enabled = true
region_rect = Rect2(1020, 338, 607, 757) region_rect = Rect2(1020, 338, 607, 757)
@ -372,46 +347,39 @@ texture = ExtResource("11_as3nm")
region_enabled = true region_enabled = true
region_rect = Rect2(2469, 459, 247, 131) region_rect = Rect2(2469, 459, 247, 131)
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="Bench" type="Sprite2D" parent="BackWall"] [node name="Bench" type="Sprite2D" parent="BackWall"]
z_index = -10 z_index = -10
y_sort_enabled = true y_sort_enabled = true
position = Vector2(-3240, 224) position = Vector2(-5070, 1051)
texture = ExtResource("13_rongr") texture = ExtResource("13_rongr")
flip_h = true flip_h = true
region_enabled = true region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189) region_rect = Rect2(1156, 1185, 940, 189)
[node name="Bench2" type="Sprite2D" parent="BackWall"] [node name="Katze" type="Sprite2D" parent="BackWall/Bench"]
z_index = -10 z_index = -10
position = Vector2(-1824, 224) position = Vector2(61, -87)
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Katze" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-4051, 332)
scale = Vector2(2, 2) scale = Vector2(2, 2)
texture = ExtResource("15_sndxu") texture = ExtResource("15_sndxu")
offset = Vector2(-8, -126) offset = Vector2(-8, -126)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Katze"] [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Bench/Katze"]
stream = SubResource("AudioStreamRandomizer_b6vf7") stream = SubResource("AudioStreamRandomizer_b6vf7")
bus = &"SFX" bus = &"SFX"
script = ExtResource("22_tggq2") script = ExtResource("22_tggq2")
[node name="InteractionArea" parent="BackWall/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")] [node name="InteractionArea" parent="BackWall/Bench/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-6.5, -44) position = Vector2(-6.5, -44)
scale = Vector2(0.5, 0.5) scale = Vector2(0.5, 0.5)
_spritesToOutline = [NodePath("..")] _spritesToOutline = [NodePath("..")]
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-2906, 243)
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Room assets" type="Node" parent="BackWall"] [node name="Room assets" type="Node" parent="BackWall"]
[node name="wood" type="Sprite2D" parent="BackWall/Room assets"] [node name="wood" type="Sprite2D" parent="BackWall/Room assets"]
@ -432,19 +400,10 @@ offset = Vector2(-14.6475, -97.651)
region_enabled = true region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221) region_rect = Rect2(3157, 688, 118.519, 221)
[node name="vase" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-857, -37.5)
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="candle" type="Sprite2D" parent="BackWall/Room assets"] [node name="candle" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10 z_index = -10
y_sort_enabled = true y_sort_enabled = true
position = Vector2(-425, -77.5) position = Vector2(-852, -187)
rotation = -0.0663225 rotation = -0.0663225
texture = ExtResource("4_27bwy") texture = ExtResource("4_27bwy")
offset = Vector2(0, -296) offset = Vector2(0, -296)
@ -532,6 +491,66 @@ offset = Vector2(0, -296)
region_enabled = true region_enabled = true
region_rect = Rect2(2576, 802, 219, 64) region_rect = Rect2(2576, 802, 219, 64)
[node name="Doors" type="Node2D" parent="BackWall"]
[node name="Door_Kitchen" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(923, -221)
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="KitchendoorInteraction" parent="BackWall/Doors/Door_Kitchen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Door_Outside" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-4917, -226)
texture = ExtResource("23_d7yky")
region_enabled = true
region_rect = Rect2(3009, 666, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Doors/Door_Outside" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 2
[node name="Door_Bedroom" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-1620, -259)
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 165, 763, 1224)
[node name="VesnasRoomDoor" parent="BackWall/Doors/Door_Bedroom" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(2, 233)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Doors/Door_Bedroom/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="vase" type="Sprite2D" parent="BackWall/Shelf"]
visible = false
z_index = -10
y_sort_enabled = true
position = Vector2(23, 378.5)
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="Vesna" parent="." instance=ExtResource("15_7a68a")] [node name="Vesna" parent="." instance=ExtResource("15_7a68a")]
y_sort_enabled = false y_sort_enabled = false
position = Vector2(-920, 319) position = Vector2(-920, 319)
@ -539,18 +558,18 @@ position = Vector2(-920, 319)
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")] [node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
z_index = 0 z_index = 0
y_sort_enabled = false y_sort_enabled = false
position = Vector2(-1395, 16) position = Vector2(-2841, 198)
_timelinesToPlay = PackedStringArray("yeli_intro_05") _timelinesToPlay = PackedStringArray("yeli_intro_05")
[node name="InteractionArea" parent="Yeli" index="0"] [node name="InteractionArea" parent="Yeli" index="0"]
position = Vector2(-373, -63) position = Vector2(0, -63)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"] [node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
position = Vector2(-225.99994, 33) position = Vector2(-225.99994, 33)
shape = SubResource("CircleShape2D_wuntg") shape = SubResource("CircleShape2D_wuntg")
[node name="AnimatedSprite" parent="Yeli/TalkingControl" index="0"] [node name="AnimatedSprite" parent="Yeli/TalkingControl" index="0"]
position = Vector2(-576, 368) position = Vector2(-224, 373)
[node name="CollisionShape2D" parent="Yeli/AnimatableBody2D" index="0"] [node name="CollisionShape2D" parent="Yeli/AnimatableBody2D" index="0"]
position = Vector2(-565, 464) position = Vector2(-565, 464)
@ -578,15 +597,16 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_yd2gv")] [node name="CanvasLayer" parent="." instance=ExtResource("24_yd2gv")]
[connection signal="InteractedTool" from="BackWall/Room01DorrR/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Room01DoorL/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room01PechkaDoor/InteractionArea" method="ToggleActive"] [connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room01PechkaDoor/InteractionArea" method="ToggleActive"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room assets/hand" method="PlayAnimation"] [connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room assets/hand" method="PlayAnimation"]
[connection signal="Interacted" from="BackWall/Katze/InteractionArea" to="BackWall/Katze/AudioStreamPlayer2D" method="PlayOneShot"] [connection signal="Interacted" from="BackWall/Bench/Katze/InteractionArea" to="BackWall/Bench/Katze/AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Kitchen/KitchendoorInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Outside/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Bedroom/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="timelineEnded" from="Yeli/dialogic_toggle" to="Yeli/Beetroot Quest trigger" method="Trigger"] [connection signal="timelineEnded" from="Yeli/dialogic_toggle" to="Yeli/Beetroot Quest trigger" method="Trigger"]
[editable path="BackWall/Room01DoorL/VesnasRoomDoor"]
[editable path="BackWall/Room01PechkaDoor/InteractionArea"] [editable path="BackWall/Room01PechkaDoor/InteractionArea"]
[editable path="BackWall/Doors/Door_Bedroom/VesnasRoomDoor"]
[editable path="Vesna"] [editable path="Vesna"]
[editable path="Yeli"] [editable path="Yeli"]
[editable path="Yeli/InteractionArea"] [editable path="Yeli/InteractionArea"]

@ -0,0 +1,282 @@
[gd_scene load_steps=10 format=3 uid="uid://bvp5ju36h1vl2"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_ftmt4"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="2_qsw8g"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="5_3wvmt"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="7_6mpmc"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="25_58hm8"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="30_wqpex"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="31_jyyyu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(4757.2813, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[node name="Kitchen" type="Node2D"]
z_index = 1
y_sort_enabled = true
script = ExtResource("1_ftmt4")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
[node name="Foreground" type="Node" parent="."]
[node name="FrontCollider" type="StaticBody2D" parent="Foreground"]
position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Foreground/FrontCollider"]
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderLeft" type="StaticBody2D" parent="."]
position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderLeft"]
position = Vector2(-2461.1406, -1168)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderRight" type="StaticBody2D" parent="."]
position = Vector2(10992, 2856)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderRight"]
position = Vector2(-2863.5, -1165)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Background" type="Node2D" parent="."]
z_index = -100
[node name="Ceiling" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2453, -1419)
scale = Vector2(2, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(0, 1749.6222, 3840, 358.11316)
[node name="WallUpper" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2469, -969)
scale = Vector2(26, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1405.1335, 120.67705, 306.53345, 90.03079)
[node name="Wall" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2460, -262)
scale = Vector2(31, 8)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1755, 119, 254, 160)
[node name="WallDecoration" type="Sprite2D" parent="Background"]
z_index = -20
position = Vector2(-4498, -300)
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration2" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(356, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration3" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(732, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration4" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(1110.6666, -3.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration12" type="Sprite2D" parent="Background/WallDecoration"]
z_index = -50
position = Vector2(-1123.3334, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration13" type="Sprite2D" parent="Background/WallDecoration"]
z_index = -50
position = Vector2(-747.3334, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration14" type="Sprite2D" parent="Background/WallDecoration"]
z_index = -50
position = Vector2(-368.66675, -3.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration5" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(1486.6666, -3.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration6" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(1854, 6)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration7" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(2230, 6)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration8" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(2608.6665, 2.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration9" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(2984.6665, 2.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration10" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(3333.9998, 2.6666667)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration11" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(3698, 2.6666667)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="Floor" type="Sprite2D" parent="Background"]
z_index = -10
position = Vector2(-2431, 670)
scale = Vector2(2, 1)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(0, 2246, 3840, 912)
[node name="Room01DoorL" type="Sprite2D" parent="Background"]
position = Vector2(-4000, -221)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(92, 458, 641, 1050)
[node name="CommonRoomDoor" parent="Background/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="Background/Room01DoorL/CommonRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="BackwallCollider" type="StaticBody2D" parent="Background"]
position = Vector2(-4368, 40)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Background/BackwallCollider"]
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Vesna" parent="." instance=ExtResource("25_58hm8")]
y_sort_enabled = false
position = Vector2(-1971, 319)
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(-1534, -29)
offset = Vector2(0, -200)
zoom = Vector2(0.5, 0.5)
limit_left = -4500
limit_top = -1050
limit_right = 500
limit_bottom = 1150
editor_draw_limits = true
script = ExtResource("30_wqpex")
_followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("31_jyyyu")]
[node name="BackItems" type="Node2D" parent="."]
[node name="cupboard" type="Sprite2D" parent="BackItems"]
z_index = -10
position = Vector2(-2071, 114)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1359, 440, 1591, 401)
[node name="wallshelf" type="Sprite2D" parent="BackItems"]
z_index = -10
position = Vector2(-1708, -335)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(3037, 440, 701, 170)
[node name="wallshelf2" type="Sprite2D" parent="BackItems/wallshelf"]
z_index = -10
position = Vector2(-700, 0)
texture = ExtResource("2_qsw8g")
flip_h = true
region_enabled = true
region_rect = Rect2(3037, 440, 701, 170)
[node name="vase" type="Sprite2D" parent="BackItems/wallshelf"]
z_index = -10
y_sort_enabled = true
position = Vector2(42, 124)
texture = ExtResource("5_3wvmt")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="FrontItems" type="Node2D" parent="."]
z_index = 50
[node name="Stove" type="Sprite2D" parent="FrontItems"]
position = Vector2(-2482, 926)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(823, 1105, 734, 420)
[node name="Fireleft" type="Sprite2D" parent="FrontItems/Stove"]
position = Vector2(-189, -238)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(928.24866, 976.94073, 145.9801, 78.52728)
[node name="FireRight" type="Sprite2D" parent="FrontItems/Stove"]
position = Vector2(191, -240)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1278.6433, 986.7815, 213.37354, 67.61841)
[node name="Firetoggle" parent="FrontItems/Stove" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
_spritesToOutline = [NodePath("..")]
[node name="Counter" type="Sprite2D" parent="FrontItems"]
position = Vector2(-1388, 921)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1599, 1107, 1351, 418)
[connection signal="InteractedTool" from="Background/Room01DoorL/CommonRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/Fireleft" method="hide"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/FireRight" method="hide"]
[editable path="Background/Room01DoorL/CommonRoomDoor"]
[editable path="Vesna"]

@ -1,4 +1,4 @@
[gd_scene load_steps=98 format=3 uid="uid://b3ibx4resa1f3"] [gd_scene load_steps=99 format=3 uid="uid://b3ibx4resa1f3"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_6krrk"] [ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_6krrk"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_4ktoi"] [ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_4ktoi"]
@ -42,6 +42,7 @@
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="43_dr6bm"] [ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="43_dr6bm"]
[ext_resource type="Texture2D" uid="uid://ct7ea8ikor5rf" path="res://art/nature/grass/grass-3.png" id="43_g8k4k"] [ext_resource type="Texture2D" uid="uid://ct7ea8ikor5rf" path="res://art/nature/grass/grass-3.png" id="43_g8k4k"]
[ext_resource type="Texture2D" uid="uid://d3dwl6ph0pu1d" path="res://art/nature/grass/grass-6.png" id="44_jgrpl"] [ext_resource type="Texture2D" uid="uid://d3dwl6ph0pu1d" path="res://art/nature/grass/grass-6.png" id="44_jgrpl"]
[ext_resource type="Texture2D" uid="uid://dmo21h14toxfu" path="res://art/indoor/indoor outdoor/domovoi.png" id="44_njxly"]
[ext_resource type="Texture2D" uid="uid://blb3agipyxnal" path="res://art/farm/farming/farmobjekte/zaun/fence_door.png" id="47_xfjh2"] [ext_resource type="Texture2D" uid="uid://blb3agipyxnal" path="res://art/farm/farming/farmobjekte/zaun/fence_door.png" id="47_xfjh2"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="52_gwhnv"] [ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="52_gwhnv"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="53_2tfpr"] [ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="53_2tfpr"]
@ -125,10 +126,6 @@ shader_parameter/tiling_scale = Vector2(10, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0qu0h"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_0qu0h"]
size = Vector2(374, 295.995) size = Vector2(374, 295.995)
[sub_resource type="CircleShape2D" id="CircleShape2D_34r5t"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2vojv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2vojv"]
shader = ExtResource("17_lwdq7") shader = ExtResource("17_lwdq7")
shader_parameter/hue_shift = 0.0 shader_parameter/hue_shift = 0.0
@ -227,6 +224,10 @@ size = Vector2(707.116, 604.111)
resource_local_to_scene = true resource_local_to_scene = true
radius = 294.02722 radius = 294.02722
[sub_resource type="CircleShape2D" id="CircleShape2D_34r5t"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"] [sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"]
loop = false loop = false
stream_count = 1 stream_count = 1
@ -881,6 +882,7 @@ texture = SubResource("NoiseTexture2D_e5alv")
[node name="Fence" type="Node2D" parent="."] [node name="Fence" type="Node2D" parent="."]
[node name="Back Fence left" type="Sprite2D" parent="Fence"] [node name="Back Fence left" type="Sprite2D" parent="Fence"]
z_index = -50
texture_repeat = 2 texture_repeat = 2
material = SubResource("ShaderMaterial_0sfl7") material = SubResource("ShaderMaterial_0sfl7")
position = Vector2(1332.5, 1680) position = Vector2(1332.5, 1680)
@ -897,6 +899,7 @@ position = Vector2(-204.073, 76)
shape = SubResource("RectangleShape2D_2vojv") shape = SubResource("RectangleShape2D_2vojv")
[node name="Back Fence middle" type="Sprite2D" parent="Fence"] [node name="Back Fence middle" type="Sprite2D" parent="Fence"]
z_index = -50
texture_repeat = 2 texture_repeat = 2
material = SubResource("ShaderMaterial_0sfl7") material = SubResource("ShaderMaterial_0sfl7")
position = Vector2(7501.01, 1680) position = Vector2(7501.01, 1680)
@ -972,15 +975,6 @@ position = Vector2(-33, 554)
[node name="FarmingControls" parent="YSorted/Vesna" index="1" node_paths=PackedStringArray("_camera")] [node name="FarmingControls" parent="YSorted/Vesna" index="1" node_paths=PackedStringArray("_camera")]
_camera = NodePath("../../../Camera2D") _camera = NodePath("../../../Camera2D")
[node name="GenericItemOnGround" parent="YSorted/Vesna" instance=ExtResource("43_dr6bm")]
position = Vector2(2527, 232)
[node name="SpawnWithItem" parent="YSorted/Vesna/GenericItemOnGround" index="0"]
_blueprint = ExtResource("30_dr6bm")
[node name="CollisionShape3D" parent="YSorted/Vesna/GenericItemOnGround/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_34r5t")
[node name="Brünnen" type="Sprite2D" parent="YSorted"] [node name="Brünnen" type="Sprite2D" parent="YSorted"]
z_index = 1 z_index = 1
y_sort_enabled = true y_sort_enabled = true
@ -1013,6 +1007,8 @@ position = Vector2(-60, 122)
position = Vector2(-8213, 84) position = Vector2(-8213, 84)
[node name="greenery" type="Node2D" parent="YSorted/Farm visuals/Static"] [node name="greenery" type="Node2D" parent="YSorted/Farm visuals/Static"]
z_index = 1
y_sort_enabled = true
[node name="left side" type="Node2D" parent="YSorted/Farm visuals/Static/greenery"] [node name="left side" type="Node2D" parent="YSorted/Farm visuals/Static/greenery"]
@ -1395,6 +1391,16 @@ offset = Vector2(0, -50)
region_enabled = true region_enabled = true
region_rect = Rect2(1464, 419, 144, 115) region_rect = Rect2(1464, 419, 144, 115)
[node name="bush4" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/right side"]
z_index = -6
material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(5684, 2035)
scale = Vector2(2, 2)
texture = ExtResource("20_4unvh")
offset = Vector2(0, -50)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
[node name="Sonnenblume8" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/right side"] [node name="Sonnenblume8" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/right side"]
z_index = 1 z_index = 1
y_sort_enabled = true y_sort_enabled = true
@ -1745,10 +1751,14 @@ scale = Vector2(0.1, 8.7)
texture = ExtResource("26_bwvai") texture = ExtResource("26_bwvai")
[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals"] [node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals"]
z_index = 1
y_sort_enabled = true
position = Vector2(53, 20) position = Vector2(53, 20)
scale = Vector2(1, 0.993819) scale = Vector2(1, 0.993819)
[node name="BaseField" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(651, 2630.26) position = Vector2(651, 2630.26)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
metadata/SaveID = "b3b47e69-6115-4405-8da6-508b783823d2" metadata/SaveID = "b3b47e69-6115-4405-8da6-508b783823d2"
@ -1757,9 +1767,14 @@ metadata/SaveID = "b3b47e69-6115-4405-8da6-508b783823d2"
visible = true visible = true
metadata/SaveID = "7a8210bf-479d-4b4c-9758-98d23e59d5d7" metadata/SaveID = "7a8210bf-479d-4b4c-9758-98d23e59d5d7"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2 _state = 2
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField" index="7"]
visible = false visible = false
@ -1768,6 +1783,8 @@ visible = false
shape = SubResource("CircleShape2D_qavgq") shape = SubResource("CircleShape2D_qavgq")
[node name="BaseField2" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField2" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(1226, 3098.15) position = Vector2(1226, 3098.15)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 1 Payload = 1
@ -1777,9 +1794,14 @@ metadata/SaveID = "f536efd3-3da8-4ef5-a520-570220e6c19f"
visible = true visible = true
metadata/SaveID = "a1d8a0a2-c51c-4410-83c3-0edb31cbf2de" metadata/SaveID = "a1d8a0a2-c51c-4410-83c3-0edb31cbf2de"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2 _state = 2
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="7"]
visible = false visible = false
@ -1788,6 +1810,8 @@ visible = false
shape = SubResource("CircleShape2D_njxly") shape = SubResource("CircleShape2D_njxly")
[node name="BaseField3" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField3" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(1782, 2606.11) position = Vector2(1782, 2606.11)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 2 Payload = 2
@ -1797,9 +1821,14 @@ metadata/SaveID = "14ce64d5-8a4d-43b9-a8ff-3a57725c4dc8"
visible = true visible = true
metadata/SaveID = "79a65532-cb2b-4268-8eb0-8c41a3935cbb" metadata/SaveID = "79a65532-cb2b-4268-8eb0-8c41a3935cbb"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2 _state = 2
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 5
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="7"]
visible = false visible = false
@ -1808,6 +1837,8 @@ visible = false
shape = SubResource("CircleShape2D_54ty3") shape = SubResource("CircleShape2D_54ty3")
[node name="BaseField4" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField4" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(2559, 2624.22) position = Vector2(2559, 2624.22)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 3 Payload = 3
@ -1818,9 +1849,14 @@ visible = true
FieldState = 3 FieldState = 3
metadata/SaveID = "13fa64a3-01dc-4fd8-822e-0839c0da3163" metadata/SaveID = "13fa64a3-01dc-4fd8-822e-0839c0da3163"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2 _state = 2
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 7
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="7"]
visible = false visible = false
@ -1829,6 +1865,8 @@ visible = false
shape = SubResource("CircleShape2D_gbxtf") shape = SubResource("CircleShape2D_gbxtf")
[node name="BaseField5" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField5" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(3305, 2624.22) position = Vector2(3305, 2624.22)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 4 Payload = 4
@ -1839,9 +1877,14 @@ visible = true
FieldState = 3 FieldState = 3
metadata/SaveID = "414ecdb9-f3c4-4fb9-81bd-6ca575784f78" metadata/SaveID = "414ecdb9-f3c4-4fb9-81bd-6ca575784f78"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2 _state = 2
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="7"]
visible = false visible = false
@ -1850,6 +1893,8 @@ visible = false
shape = SubResource("CircleShape2D_6krrk") shape = SubResource("CircleShape2D_6krrk")
[node name="BaseField6" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField6" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(4033, 2618.18) position = Vector2(4033, 2618.18)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 5 Payload = 5
@ -1860,9 +1905,14 @@ visible = true
FieldState = 3 FieldState = 3
metadata/SaveID = "b235febb-b231-4f8c-94e9-1f9d9f115b08" metadata/SaveID = "b235febb-b231-4f8c-94e9-1f9d9f115b08"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 1 _state = 1
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 5
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="7"]
visible = false visible = false
@ -1871,6 +1921,8 @@ visible = false
shape = SubResource("CircleShape2D_4ktoi") shape = SubResource("CircleShape2D_4ktoi")
[node name="BaseField7" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField7" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(4755, 2630.26) position = Vector2(4755, 2630.26)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 6 Payload = 6
@ -1881,9 +1933,14 @@ visible = true
FieldState = 3 FieldState = 3
metadata/SaveID = "9ccdba91-812a-4c13-9ee0-12472e174fc9" metadata/SaveID = "9ccdba91-812a-4c13-9ee0-12472e174fc9"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2 _state = 2
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="7"]
visible = false visible = false
@ -1892,6 +1949,8 @@ visible = false
shape = SubResource("CircleShape2D_aaup4") shape = SubResource("CircleShape2D_aaup4")
[node name="BaseField8" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField8" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(4418, 3226.95) position = Vector2(4418, 3226.95)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 7 Payload = 7
@ -1902,9 +1961,14 @@ visible = true
FieldState = 3 FieldState = 3
metadata/SaveID = "da44e54a-0b76-4888-ad8b-782a9d146fa3" metadata/SaveID = "da44e54a-0b76-4888-ad8b-782a9d146fa3"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")] [node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2 _state = 2
_field = NodePath("../..") _field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="7"]
visible = false visible = false
@ -1913,6 +1977,8 @@ visible = false
shape = SubResource("CircleShape2D_v10dc") shape = SubResource("CircleShape2D_v10dc")
[node name="BaseField9" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")] [node name="BaseField9" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(5317, 3208.83) position = Vector2(5317, 3208.83)
scale = Vector2(1, 1.00622) scale = Vector2(1, 1.00622)
Payload = 8 Payload = 8
@ -1922,6 +1988,9 @@ metadata/SaveID = "0de8dc13-5851-4471-be35-309cd6687ebc"
visible = true visible = true
metadata/SaveID = "9919b294-04a1-4a16-9783-38c8aa0e291c" metadata/SaveID = "9919b294-04a1-4a16-9783-38c8aa0e291c"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldBehaviour" index="1"]
z_index = 1
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="7"] [node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="7"]
visible = false visible = false
@ -1984,6 +2053,23 @@ _id = 0
[node name="CollisionShape3D" parent="YSorted/RakeGenericPickup/PickupInteractionArea/Area2D" index="0"] [node name="CollisionShape3D" parent="YSorted/RakeGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_hpgl7") shape = SubResource("CircleShape2D_hpgl7")
[node name="domovoi" type="Sprite2D" parent="YSorted"]
modulate = Color(0.8982765, 0.818879, 0.7068166, 1)
z_index = -10
position = Vector2(10542, 2026)
texture = ExtResource("44_njxly")
region_enabled = true
region_rect = Rect2(65, 149, 223, 375)
[node name="WateringCan" parent="YSorted" instance=ExtResource("43_dr6bm")]
position = Vector2(5220, 2108)
[node name="SpawnWithItem" parent="YSorted/WateringCan" index="0"]
_blueprint = ExtResource("30_dr6bm")
[node name="CollisionShape3D" parent="YSorted/WateringCan/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_34r5t")
[node name="CanvasLayer" parent="." instance=ExtResource("52_gwhnv")] [node name="CanvasLayer" parent="." instance=ExtResource("52_gwhnv")]
[node name="Inventory" parent="CanvasLayer" index="1"] [node name="Inventory" parent="CanvasLayer" index="1"]
@ -2066,8 +2152,6 @@ script = ExtResource("59_njxly")
[connection signal="tree_entered" from="SceneNameSetter" to="SceneNameSetter" method="Set"] [connection signal="tree_entered" from="SceneNameSetter" to="SceneNameSetter" method="Set"]
[editable path="YSorted/Vesna"] [editable path="YSorted/Vesna"]
[editable path="YSorted/Vesna/GenericItemOnGround"]
[editable path="YSorted/Vesna/GenericItemOnGround/PickupInteractionArea"]
[editable path="YSorted/Brünnen/InteractionArea"] [editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField"] [editable path="YSorted/Farm visuals/FieldParent/BaseField"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea"] [editable path="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea"]
@ -2090,4 +2174,6 @@ script = ExtResource("59_njxly")
[editable path="YSorted/Blocker/BackToFarm"] [editable path="YSorted/Blocker/BackToFarm"]
[editable path="YSorted/RakeGenericPickup"] [editable path="YSorted/RakeGenericPickup"]
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"] [editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
[editable path="YSorted/WateringCan"]
[editable path="YSorted/WateringCan/PickupInteractionArea"]
[editable path="CanvasLayer"] [editable path="CanvasLayer"]

@ -204,6 +204,12 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
_currentPlant.Field = this; _currentPlant.Field = this;
} }
} }
public void HarvestPlant()
{
_currentPlant = null;
UpdateFieldState(FieldState.Empty, true);
}
#region SAVE AND LOAD #region SAVE AND LOAD
@ -243,6 +249,9 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
string id = _saveIdHolder.GetMeta("SaveID").AsString(); string id = _saveIdHolder.GetMeta("SaveID").AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(id); Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
// if we already have a plant, don't instantiate another one
int plantCount = PlantingPlaceholder.GetChildCount();
if (save.Count > 0) if (save.Count > 0)
{ {
@ -253,12 +262,16 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
if (plantDataDict.TryGetValue("prefab_path", out Variant prefabPathVar)) if (plantDataDict.TryGetValue("prefab_path", out Variant prefabPathVar))
{ {
InstantiatePlant(prefabPathVar.AsString()); if(plantCount == 0)
InstantiatePlant(prefabPathVar.AsString());
else
_currentPlant = PlantingPlaceholder.GetChild(0) as PlantBehaviour2D;
} }
else else
{ {
return; return;
} }
if (plantDataDict.TryGetValue("plant_start_day", out Variant plantStartDay) && _currentPlant != null) if (plantDataDict.TryGetValue("plant_start_day", out Variant plantStartDay) && _currentPlant != null)
{ {
_currentPlant.DayPlanted = plantStartDay.AsInt32(); _currentPlant.DayPlanted = plantStartDay.AsInt32();

@ -27,6 +27,7 @@ public partial class PlantBehaviour2D : Node2D
[ExportGroup("PlantConfig")] [ExportGroup("PlantConfig")]
[Export] private string _prefabPath; [Export] private string _prefabPath;
[Export] private VariableNode _lifecycle; [Export] private VariableNode _lifecycle;
[Export] private int _daysWatered;
private string _magicWordDialogicEventName = "MagicWord"; private string _magicWordDialogicEventName = "MagicWord";
private Sprite2D? _currentPlantSprite = null; private Sprite2D? _currentPlantSprite = null;
@ -34,7 +35,6 @@ public partial class PlantBehaviour2D : Node2D
private bool _calledOnReady = false; private bool _calledOnReady = false;
private int _dayPlanted; private int _dayPlanted;
private int _currentDay; private int _currentDay;
private int _daysWatered;
public PlantState State public PlantState State
{ {
@ -160,14 +160,14 @@ public partial class PlantBehaviour2D : Node2D
_currentPlantSprite.Visible = false; _currentPlantSprite.Visible = false;
_currentPlantSprite = GetRandomSprite(_readyPlants); _currentPlantSprite = GetRandomSprite(_readyPlants);
_currentPlantSprite.Visible = true; _currentPlantSprite.Visible = true;
ActivatePickupAfterDelay(true); SetActiveHarvestablePlant(true);
break; break;
case PlantState.Ready: case PlantState.Ready:
_state = PlantState.None; _state = PlantState.None;
if(_currentPlantSprite != null) if(_currentPlantSprite != null)
_currentPlantSprite.Visible = false; _currentPlantSprite.Visible = false;
_currentPlantSprite = null; _currentPlantSprite = null;
ActivatePickupAfterDelay(false); SetActiveHarvestablePlant(false);
break; break;
default: default:
break; break;
@ -184,12 +184,6 @@ public partial class PlantBehaviour2D : Node2D
return sprites[rand.Next(sprites.Length)]; return sprites[rand.Next(sprites.Length)];
} }
public async void ActivatePickupAfterDelay(bool activate)
{
await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
SetActiveHarvestablePlant(activate);
}
private void SetActiveHarvestablePlant(bool active) private void SetActiveHarvestablePlant(bool active)
{ {
_harvestablePlant.IsActive = active; _harvestablePlant.IsActive = active;
@ -206,4 +200,9 @@ public partial class PlantBehaviour2D : Node2D
_magicWordSaid = true; _magicWordSaid = true;
Grow(); Grow();
} }
public void Harvest()
{
Field.HarvestPlant();
}
} }

@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
#endregion #endregion
[Export] private AllFightersVisual _allFightersVisual = null!; [Export] private AllFightersVisual _allFightersVisual = null!;
[Export] private FightHappeningAnimationContext _animationContext = null!;
public void StateEnter() public void StateEnter()
{ {
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual); _ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
} }
public void StateExit() public void StateExit()

@ -12,6 +12,7 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
// settings // settings
public required bool selectEnemy; public required bool selectEnemy;
public required bool selectAlly; public required bool selectAlly;
public required bool aliveOnly;
public VisualRange visualRange = VisualRange.Single; public VisualRange visualRange = VisualRange.Single;
// result // result

@ -13,7 +13,8 @@ public class AllyAttackAction : FighterAction
public TargetSelectActionDetail targetSelect = new() public TargetSelectActionDetail targetSelect = new()
{ {
selectEnemy = true, selectEnemy = true,
selectAlly = false selectAlly = false,
aliveOnly = true
}; };
public MinigameActionDetail minigameDetail = new(); public MinigameActionDetail minigameDetail = new();
@ -47,10 +48,11 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction() public override void ExecuteAction()
{ {
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh); var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().AddHealth(-totalDamage); targetSelect.GetTarget().ChangeHealth(-totalDamage);
} }
public override async Task AnimateAction(AllFightersVisual allFightersVisual) public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{ {
var currentFighter = HappeningData.fighterTurn.Current; var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = targetSelect.GetTarget(); var targetFighter = targetSelect.GetTarget();
@ -63,7 +65,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!) foreach (var hit in minigameDetail.damageHits!)
{ {
targetFighterVisual.SpawnDamageIndicatorNumber(hit); targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
} }
await currentFighterVisual.AnimatePosToBase(); await currentFighterVisual.AnimatePosToBase();

@ -18,10 +18,11 @@ public class BlobAttackAction(int damage = 3) : FighterAction
public override void ExecuteAction() public override void ExecuteAction()
{ {
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage); FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
} }
public override async Task AnimateAction(AllFightersVisual allFightersVisual) public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{ {
var currentFighter = HappeningData.fighterTurn.Current; var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter; var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
@ -31,7 +32,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual); await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit(); _ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber(damage); targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
await currentFighterVisual.AnimatePosToBase(); await currentFighterVisual.AnimatePosToBase();
} }
} }

@ -0,0 +1,48 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
animationContext.useHealItemIndicator.SpawnIndicator();
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}

@ -117,11 +117,13 @@ public partial class AllFightersVisual : Node
if (targetDetail.selectEnemy) if (targetDetail.selectEnemy)
_fighterVisuals _fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation)) .Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true)); .ForEach(kv => kv.Value.SetTargetSelectionActive(true));
if (targetDetail.selectAlly) if (targetDetail.selectAlly)
_fighterVisuals _fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation)) .Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true)); .ForEach(kv => kv.Value.SetTargetSelectionActive(true));
} }

@ -10,7 +10,8 @@ public class AllyFighters
maxHealth = 60, maxHealth = 60,
availableActions = availableActions =
[ [
new AllyAttackAction() new AllyAttackAction(),
new EatBeetrootAction()
] ]
}; };
public FightWorld.Fighter chuhaFighter = new() public FightWorld.Fighter chuhaFighter = new()

@ -222,9 +222,9 @@ public partial class FightHappening : Node
case FightState.ActionCheckDetails: case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging); RequireNotNull(HappeningData.actionStaging);
if (ActionAbort()) if (ShouldActionAbort())
ChangeState(FightState.InputActionSelect); ChangeState(FightState.InputActionSelect);
else if (ActionNeededDetail()) else if (DoesActionNeededDetail())
ChangeState(FightState.InputActionDetail); ChangeState(FightState.InputActionDetail);
else else
ChangeState(FightState.ActionExecute); ChangeState(FightState.ActionExecute);
@ -307,6 +307,11 @@ public partial class FightHappening : Node
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter); HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter); HappeningData.fighterTurn.AddAsLast(fighter);
} }
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
{
HappeningData.fighterTurn.SpinBack();
}
} }
private void ExecuteNextFighter() private void ExecuteNextFighter()
@ -328,13 +333,13 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.GetAnimationEnd(); return HappeningData.actionStaging.GetAnimationEnd();
} }
private bool ActionAbort() private bool ShouldActionAbort()
{ {
Debug.Assert(HappeningData.actionStaging != null); Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.MarkedForAbort(); return HappeningData.actionStaging.ShouldAbort();
} }
private bool ActionNeededDetail() private bool DoesActionNeededDetail()
{ {
Debug.Assert(HappeningData.actionStaging != null); Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.NextDetail(); return HappeningData.actionStaging.NextDetail();
@ -344,7 +349,7 @@ public partial class FightHappening : Node
private void ReviveVesna() private void ReviveVesna()
{ {
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter; var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.health = vesnaFighter.maxHealth; vesnaFighter.Health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only"); GD.Print("Vesna has been revived. This is for the current prototype only");
} }

@ -0,0 +1,8 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningAnimationContext : Node
{
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
}

@ -1,36 +1,44 @@
using Godot;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Fight;
using Babushka.scripts.CSharp.Common.Fight.ActionDetails; using Babushka.scripts.CSharp.Common.Fight.ActionDetails;
using Babushka.scripts.CSharp.Common.Minigame; using Babushka.scripts.CSharp.Common.Minigame;
using Godot;
using static Babushka.scripts.CSharp.Common.Minigame.MinigameController.RegionTheme;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightMinigameHandler : Node public partial class FightMinigameHandler : Node
{ {
#region Shortcuts #region Shortcuts
private FightWorld.FightHappeningData HappeningData => FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException(); private FightWorld.FightHappeningData HappeningData =>
FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException();
#endregion #endregion
[Export] private MinigameController _minigameController; [Export] private MinigameController _minigameController = null!;
public void OnStateEnter(FightHappening.FightState to) public void OnStateEnter(FightHappening.FightState to)
{ {
if(to!=FightHappening.FightState.InputActionDetail) return; if (to != FightHappening.FightState.InputActionDetail) return;
var currentDetail = HappeningData.actionStaging!.CurrentDetail(); var currentDetail = HappeningData.actionStaging!.CurrentDetail();
if(currentDetail is not MinigameActionDetail minigameDetail) return; if (currentDetail is not MinigameActionDetail minigameDetail) return;
var region1 = R(2, 4);
var region2 = R([0, 1, 1, 2]);
var region3 = R([7, 8, 9, 9]);
var region4 = R([0, 1, 1, 2]);
var region5 = R(2, 4);
var region6 = R(4, 6);
_minigameController.Run(new MinigameController.Builder<int>() _minigameController.Run(new MinigameController.Builder<int>()
.AddRegion(4).RegionWithText("4").RegionWithTheme(MinigameController.RegionTheme.Normal) .AddRegion(region1).RegionWithProportion(R(0.7, 1.3)).RegionWithText(region1.ToString()).RegionWithTheme(Normal)
.AddRegion(0).RegionWithProportion(1.5f).RegionWithText("0").RegionWithTheme(MinigameController.RegionTheme.Bad) .AddRegion(region2).RegionWithProportion(R(1, 1.8)).RegionWithText(region2.ToString()).RegionWithTheme(Bad)
.AddRegion(8).RegionWithProportion(0.5f).RegionWithText("8").RegionWithTheme(MinigameController.RegionTheme.VeryGood) .AddRegion(region3).RegionWithProportion(R(0.3, 1)).RegionWithText(region3.ToString()).RegionWithTheme(VeryGood)
.AddRegion(0).RegionWithProportion(1.5f).RegionWithText("0").RegionWithTheme(MinigameController.RegionTheme.Bad) .AddRegion(region4).RegionWithProportion(R(1, 1.8)).RegionWithText(region4.ToString()).RegionWithTheme(Bad)
.AddRegion(3).RegionWithText("3").RegionWithTheme(MinigameController.RegionTheme.NormalAlt1) .AddRegion(region5).RegionWithProportion(R(0.7, 1.3)).RegionWithText(region5.ToString()).RegionWithTheme(NormalAlt1)
.AddRegion(5).RegionWithText("5").RegionWithTheme(MinigameController.RegionTheme.NormalAlt2) .AddRegion(region6).RegionWithProportion(R(0.7, 1.3)).RegionWithText(region6.ToString()).RegionWithTheme(NormalAlt2)
.WithHitCount(3) .WithHitCount(3)
).ContinueWith(task => ).ContinueWith(task =>
{ {
@ -40,4 +48,25 @@ public partial class FightMinigameHandler : Node
FightHappening.Instance.CallDeferred("DetailFilled"); FightHappening.Instance.CallDeferred("DetailFilled");
}); });
} }
}
#region Utils
// this is to make the minigame set up a bit less convoluted
private static int R(int min, int max)
{
return GD.RandRange(min, max);
}
private static float R(double min, double max)
{
return (float)GD.RandRange(min, max);
}
private static int R(List<int> list)
{
return list[GD.RandRange(0, list.Count - 1)];
}
#endregion
}

@ -1,15 +1,16 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Babushka.scripts.CSharp.Common.Util; using Babushka.scripts.CSharp.Common.Inventory;
using Godot; using Godot;
namespace Babushka.scripts.CSharp.Common.Fight; namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node public partial class FightRoomSceneSetup : Node
{ {
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns; [Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
[Export] private PackedScene _roamingEnemyGroupPrefab; [Export] private PackedScene _roamingEnemyGroupPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher; [Export] private PackedScene _itemOnGroundPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
public override void _Ready() public override void _Ready()
@ -19,11 +20,30 @@ public partial class FightRoomSceneSetup : Node
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups)) foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
{ {
if (group.AreAllDead()) if (group.AreAllDead())
continue; {
SpawnLoot(group, parent);
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>(); }
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher); else
parent.AddChild(roamingEnemyGroup); {
SpawnEnemies(group, parent);
}
} }
} }
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
{
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
{
if (group.lootToDrop == null)
return;
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
onGroundInstance.itemInstance = group.lootToDrop;
parent.AddChild(onGroundInstance);
}
} }

@ -10,15 +10,16 @@ public static class FightUtils
{ {
return self.Where(e => e.IsAlive()); return self.Where(e => e.IsAlive());
} }
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation) public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
{ {
return self.Where(e => !e.IsInFormation(formation)); return self.Where(e => !e.IsInFormation(formation));
} }
public static bool IsAlive(this FightWorld.Fighter self) public static bool IsAlive(this FightWorld.Fighter self)
{ {
return self.GetHealth() > 0; return self.Health > 0;
} }
public static bool IsDead(this FightWorld.Fighter self) public static bool IsDead(this FightWorld.Fighter self)
@ -26,16 +27,16 @@ public static class FightUtils
return !self.IsAlive(); return !self.IsAlive();
} }
public static int GetHealth(this FightWorld.Fighter self) /// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
{ {
return Math.Max(self.health ?? self.maxHealth, 0); self.Health += amount;
} }
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation) public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
{ {
return formation.ContainsFighter(self); return formation.ContainsFighter(self);

@ -1,5 +1,7 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions; using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util; using Babushka.scripts.CSharp.Common.Util;
using Godot; using Godot;
@ -19,6 +21,7 @@ public partial class FightWorld : Node
None, None,
EndOfNight EndOfNight
} }
public required Dictionary<int, Room> paths; public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups; public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None; public Special specialRoom = Special.None;
@ -27,6 +30,7 @@ public partial class FightWorld : Node
public class FighterGroup public class FighterGroup
{ {
public required List<Fighter> fighters; public required List<Fighter> fighters;
public ItemInstance? lootToDrop = null;
} }
public class FightHappeningData public class FightHappeningData
@ -56,9 +60,17 @@ public partial class FightWorld : Node
public required int maxHealth; public required int maxHealth;
public required List<FighterAction> availableActions; public required List<FighterAction> availableActions;
public const int MaxActionPoints = 1; public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public int actionPointsLeft; public int actionPointsLeft;
private int? _healthBacking = null;
public int Health
{
get => _healthBacking ?? maxHealth;
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
}
public FighterAction AutoSelectAction() public FighterAction AutoSelectAction()
{ {
return availableActions.Random() ?? new FighterAction.Skip(); return availableActions.Random() ?? new FighterAction.Skip();
@ -81,6 +93,10 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null; public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new(); public AllyFighters allyFighters = new();
// settings
[Export] private ItemResource? _itemToDropByEnemyGroup;
[Export] public ItemResource? itemBeetrootToEatForHealth;
public void ResetFightWorld() public void ResetFightWorld()
{ {
Generate(); Generate();
@ -89,10 +105,10 @@ public partial class FightWorld : Node
public void Generate() public void Generate()
{ {
world = new Generator().GenerateWorld(); world = new Generator(this).GenerateWorld();
} }
private class Generator private class Generator(FightWorld fightWorld)
{ {
public World GenerateWorld() public World GenerateWorld()
{ {
@ -113,7 +129,7 @@ public partial class FightWorld : Node
{ {
rooms.Add(GenerateDisconnectedRoom()); rooms.Add(GenerateDisconnectedRoom());
} }
rooms.Add(new Room rooms.Add(new Room
{ {
paths = [], paths = [],
@ -162,6 +178,11 @@ public partial class FightWorld : Node
fighters = [] fighters = []
}; };
if (fightWorld._itemToDropByEnemyGroup != null)
{
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
}
var enemyCount = GD.RandRange(2, 3); var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++) for (var i = 0; i < enemyCount; i++)
@ -189,7 +210,6 @@ public partial class FightWorld : Node
var enemy = new Fighter var enemy = new Fighter
{ {
type = type, type = type,
health = null,
maxHealth = GD.RandRange(8, 20), maxHealth = GD.RandRange(8, 20),
availableActions = availableActions =
[ [

@ -30,8 +30,6 @@ public abstract class FighterAction
public abstract bool DetailComplete(); public abstract bool DetailComplete();
} }
private bool _abort = false;
#region Shortcuts #region Shortcuts
protected static FightWorld.FightHappeningData HappeningData => protected static FightWorld.FightHappeningData HappeningData =>
@ -61,19 +59,13 @@ public abstract class FighterAction
/// Animates the action. /// Animates the action.
/// </summary> /// </summary>
/// <param name="allFightersVisual"></param> /// <param name="allFightersVisual"></param>
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual) /// <param name="animationContext"></param>
{ public virtual async Task AnimateAction(AllFightersVisual allFightersVisual,
} FightHappeningAnimationContext animationContext)
public void MarkAbort()
{ {
_abort = true;
} }
public bool MarkedForAbort() public virtual bool ShouldAbort() => false;
{
return _abort;
}
/// <summary> /// <summary>
/// Returns the FighterActionDetail, that is currently handled. /// Returns the FighterActionDetail, that is currently handled.

@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorVisual : Node2D public partial class FighterDamageIndicatorVisual : Node2D
{ {
[Export] private PackedScene _flyingNumberPrefab; [Export] private PackedScene _flyingNumberPrefab = null!;
public void SpawnFlyingNumber(int number) public void SpawnFlyingNumber(string text)
{ {
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>(); var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance); AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(number); flyingNumberInstance.Initialize(text);
} }
} }

@ -99,6 +99,23 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
return false; return false;
} }
/// <summary>
/// Sets the current one back
/// This is an expensive operation, because the entire data structure needs to be circled
/// </summary>
public void SpinBack()
{
if (_currentNode == null) return;
var node = _currentNode;
while (node.next != _currentNode)
{
node = node.next;
}
_currentNode = node;
}
public IEnumerator<FightWorld.Fighter> GetEnumerator() public IEnumerator<FightWorld.Fighter> GetEnumerator()
{ {
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator(); if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();

@ -42,7 +42,12 @@ public partial class FighterVisual : Node2D
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1, _boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
_boundFighter.IsDead() ? .3f : 1); _boundFighter.IsDead() ? .3f : 1);
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth); UpdateHealthBarVisuals();
}
private void UpdateHealthBarVisuals()
{
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
} }
public void SetTargetSelectionActive(bool value) public void SetTargetSelectionActive(bool value)
@ -78,24 +83,26 @@ public partial class FighterVisual : Node2D
public async Task AnimateHit() public async Task AnimateHit()
{ {
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15); tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4) tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out); .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
await ToSignal(tween, "finished"); await ToSignal(tween, "finished");
} }
// Keep for reference for new Heal animation public async Task AnimateHeal()
//public void HealAnimation() {
//{ UpdateHealthBarVisuals();
// EmitSignalHealed(); var tween = GetTree().CreateTween();
// var tween = GetTree().CreateTween(); tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15); tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4) .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out); await ToSignal(tween, "finished");
//} }
public void SpawnDamageIndicatorNumber(int number)
public void SpawnDamageIndicatorNumber(string text)
{ {
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number); _fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
} }
} }

@ -3,13 +3,19 @@ using Godot;
namespace Babushka.scripts.CSharp.Common.Fight; namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorFlyingNumber : Node2D public partial class FlyingIndicator : Node2D
{ {
[Export] private Label _label; [Export] private Label _label = null!;
[Export] private TextureRect _sprite = null!;
public void Initialize(int number)
public void Initialize(string? text = null, Texture2D? icon = null)
{ {
_label.Text = number.ToString(); _label.Visible = text != null;
_sprite.Visible = icon != null;
if (text != null) _label.Text = text;
if (icon != null) _sprite.Texture = icon;
var tween = CreateTween(); var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150); var xMovement = GD.RandRange(-150, 150);

@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to) public void OnFightStateEnter(FightHappening.FightState to)
{ {
if (to is FightHappening.FightState.PlayerWin if (to is FightHappening.FightState.PlayerWin )
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f); _ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
} }
private async Task SwitchSceneAfterTime(float seconds) private async Task SwitchSceneAfterTime(float seconds)

@ -0,0 +1,15 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight.UI;
public partial class HealButtonVisual : Button
{
[Export] private ItemResource _healItemBlueprint = null!;
public void UpdateText()
{
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
Text = $"x{healItemsLeft} - Heal";
}
}

@ -0,0 +1,17 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class UsedItemIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingIndicatorPrefab = null!;
[Export] private Texture2D _itemTexture = null!;
public void SpawnIndicator()
{
var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(icon: _itemTexture);
}
}

@ -17,7 +17,7 @@ public partial class InventoryInstance : Node, ISaveable
[Signal] [Signal]
public delegate void InventoryContentsChangedEventHandler(); public delegate void InventoryContentsChangedEventHandler();
public static string ID = "inventoryInstance"; public static string ID = "inventoryInstance";
/// <summary> /// <summary>
@ -52,7 +52,7 @@ public partial class InventoryInstance : Node, ISaveable
SlotAmountChanged += UpdateSaveData; SlotAmountChanged += UpdateSaveData;
SavegameService.OnSaveGameReset += SaveGameReset; SavegameService.OnSaveGameReset += SaveGameReset;
} }
public override void _ExitTree() public override void _ExitTree()
{ {
InventoryContentsChanged -= UpdateSaveData; InventoryContentsChanged -= UpdateSaveData;
@ -101,7 +101,8 @@ public partial class InventoryInstance : Node, ISaveable
return InventoryActionResult.DestinationFull; return InventoryActionResult.DestinationFull;
} }
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 }; var itemInstance = _slots[slotIndex].itemInstance ??
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack; var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount; var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount); var moveAmount = Math.Min(freeOnStack, newItem.amount);
@ -130,12 +131,12 @@ public partial class InventoryInstance : Node, ISaveable
itemInstance = _slots[inventorySlot].itemInstance; itemInstance = _slots[inventorySlot].itemInstance;
if (itemInstance == null) if (itemInstance == null)
return InventoryActionResult.SourceDoesNotExist; return InventoryActionResult.SourceDoesNotExist;
itemInstance.amount -= 1; itemInstance.amount -= 1;
if(itemInstance.amount == 0) if (itemInstance.amount == 0)
_slots[inventorySlot].itemInstance = null; _slots[inventorySlot].itemInstance = null;
EmitSignal(SignalName.InventoryContentsChanged); EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success; return InventoryActionResult.Success;
} }
@ -145,6 +146,38 @@ public partial class InventoryInstance : Node, ISaveable
return RemoveItem(inventorySlot, out _); return RemoveItem(inventorySlot, out _);
} }
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
{
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
if (hasItemsCount < items.amount)
return InventoryActionResult.SourceDoesNotExist;
var amountToRemove = items.amount;
foreach (var s in _slots)
{
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
continue;
var slotItem = s.itemInstance!;
if (slotItem.amount <= amountToRemove)
{
amountToRemove -= slotItem.amount;
s.itemInstance = null;
}
else
{
slotItem.amount -= amountToRemove;
amountToRemove = 0;
}
if (amountToRemove == 0)
break;
}
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot) public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{ {
if (destinationSlot < 0 || destinationSlot >= _slots.Count) if (destinationSlot < 0 || destinationSlot >= _slots.Count)
@ -174,8 +207,8 @@ public partial class InventoryInstance : Node, ISaveable
{ {
return items.All(HasItems); return items.All(HasItems);
} }
#region SAVE AND LOAD #region SAVE AND LOAD
public void UpdateSaveData() public void UpdateSaveData()
{ {
@ -189,17 +222,17 @@ public partial class InventoryInstance : Node, ISaveable
string[] value = new string[2]; string[] value = new string[2];
value[0] = _slots[i].itemInstance.blueprint.ResourcePath; value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
value[1] = _slots[i].itemInstance.amount.ToString(); value[1] = _slots[i].itemInstance.amount.ToString();
payloadData.Add(key,value); payloadData.Add(key, value);
} }
} }
SavegameService.AppendDataToSave(ID, payloadData); SavegameService.AppendDataToSave(ID, payloadData);
} }
public void LoadFromSaveData() public void LoadFromSaveData()
{ {
var id = ID; var id = ID;
Godot.Collections.Dictionary<string, Variant> save = SavegameService.GetSaveData(id); Godot.Collections.Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0) if (save.Count > 0)
@ -210,15 +243,15 @@ public partial class InventoryInstance : Node, ISaveable
{ {
string[] savePayload = inventoryItemData.AsStringArray(); string[] savePayload = inventoryItemData.AsStringArray();
ItemResource resource = ResourceLoader.Load<ItemResource>(savePayload[0]); ItemResource resource = ResourceLoader.Load<ItemResource>(savePayload[0]);
int _amount = int.Parse(savePayload[1]); int _amount = int.Parse(savePayload[1]);
ItemInstance instance = new ItemInstance { blueprint = resource, amount = _amount }; ItemInstance instance = new ItemInstance { blueprint = resource, amount = _amount };
AddItem(instance); AddItem(instance);
} }
} }
} }
} }
/// <summary> /// <summary>
/// Called when a new save is created. /// Called when a new save is created.
/// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene. /// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene.
@ -230,5 +263,6 @@ public partial class InventoryInstance : Node, ISaveable
slot.itemInstance = null; slot.itemInstance = null;
} }
} }
#endregion #endregion
} }

@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass] [GlobalClass]
public partial class ItemInstance: Resource public partial class ItemInstance: Resource
{ {
[Export] public ItemResource blueprint; [Export] public required ItemResource blueprint;
[Export] public int amount = 1; [Export] public int amount = 1;
public ItemInstance Clone() public ItemInstance Clone()

@ -21,7 +21,7 @@ public partial class MinigameController : Node2D
God, God,
VeryGood VeryGood
} }
public class Builder<T> public class Builder<T>
{ {
internal class Region internal class Region
@ -108,6 +108,8 @@ public partial class MinigameController : Node2D
[Signal] public delegate void ArmMovedEventHandler(float newPos); [Signal] public delegate void ArmMovedEventHandler(float newPos);
[Signal] public delegate void RegionHitEventHandler(int regionIndex);
public override void _EnterTree() public override void _EnterTree()
{ {
HideMinigame(); HideMinigame();
@ -125,6 +127,7 @@ public partial class MinigameController : Node2D
ShowMinigame(); ShowMinigame();
Setup(builder); Setup(builder);
await _minigameComplete!.Task; await _minigameComplete!.Task;
await ToSignal(GetTree().CreateTimer(.3), "timeout");
var returnValue = _hits!.Select(h => builder.regions[h].value).ToList(); var returnValue = _hits!.Select(h => builder.regions[h].value).ToList();
Reset(); Reset();
HideMinigame(); HideMinigame();
@ -145,6 +148,7 @@ public partial class MinigameController : Node2D
} }
_hits.Add(i); _hits.Add(i);
EmitSignalRegionHit(i);
_armSpeed = -_armSpeed; _armSpeed = -_armSpeed;
@ -174,16 +178,18 @@ public partial class MinigameController : Node2D
// spawn regions // spawn regions
var regionSum = 0f; var regionSum = 0f;
foreach (var region in builder.regions) foreach (var (region, i) in builder.regions.Select((region, i) => (region, i)))
{ {
var regionVisual = _regionVisualPrefab.Instantiate<RegionVisual>(); var regionVisual = _regionVisualPrefab.Instantiate<RegionVisual>();
_regionsParent.AddChild(regionVisual); _regionsParent.AddChild(regionVisual);
RegionHit += regionVisual.HitAnimation;
var normalisedAngleStart = regionSum / totalRegionProportion; var normalisedAngleStart = regionSum / totalRegionProportion;
var normalisedAngleEnd = (regionSum + region.proportion) / totalRegionProportion; var normalisedAngleEnd = (regionSum + region.proportion) / totalRegionProportion;
var normalAngles = new Vector2(normalisedAngleStart, normalisedAngleEnd); var normalAngles = new Vector2(normalisedAngleStart, normalisedAngleEnd);
regionVisual.Setup(normalAngles, _baseRegionColor.RandomHue(), region.text, region.theme); regionVisual.Setup(normalAngles, region.text, region.theme, i);
regionSum += region.proportion; regionSum += region.proportion;
@ -207,6 +213,13 @@ public partial class MinigameController : Node2D
{ {
_minigameComplete = null; _minigameComplete = null;
_hits = null; _hits = null;
_regionsParent.GetChildren().ForEach(c => c.QueueFree()); _regionsParent.GetChildren().ForEach(c =>
{
if (c is RegionVisual rv)
{
RegionHit -= rv.HitAnimation;
}
c.QueueFree();
});
} }
} }

@ -1,27 +1,42 @@
using Godot;
using System; using System;
using Babushka.scripts.CSharp.Common.Minigame; using Godot;
using Godot.Collections; using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Minigame;
public partial class RegionVisual : Node public partial class RegionVisual : Node
{ {
[Export] private Sprite2D _sliceSprite; [Export] private Sprite2D _sliceSprite = null!;
[Export] private Label _textLabel; [Export] private Label _textLabel = null!;
[Export] private Node2D _labelPivot; [Export] private Node2D _labelPivot = null!;
[Export(PropertyHint.DictionaryType)] private Dictionary<MinigameController.RegionTheme, Color> _fillColors = new(); [Export(PropertyHint.DictionaryType)] private Dictionary<MinigameController.RegionTheme, Color> _fillColors = new();
public void Setup(Vector2 normalAngles, Color color, string regionText, MinigameController.RegionTheme regionTheme) private int _index;
public void Setup(Vector2 normalAngles, string regionText, MinigameController.RegionTheme regionTheme, int index)
{ {
var mat = (_sliceSprite.Material as ShaderMaterial)!; var mat = (_sliceSprite.Material as ShaderMaterial)!;
mat.SetShaderParameter("angles", normalAngles); mat.SetShaderParameter("angles", normalAngles);
mat.SetShaderParameter("fillColor", GetFillColor(regionTheme)); mat.SetShaderParameter("fillColor", GetFillColor(regionTheme));
var averageAngleRadians = (normalAngles.X + normalAngles.Y) * float.Pi; // '/ 2' from the average and '* 2' from the radians cancel out // '/ 2' from the average and '* 2' from the radians cancel out
var averageAngleRadians = (normalAngles.X + normalAngles.Y) * float.Pi;
_labelPivot.Rotation = averageAngleRadians; _labelPivot.Rotation = averageAngleRadians;
_textLabel.Rotation = -averageAngleRadians; _textLabel.Rotation = -averageAngleRadians;
_textLabel.Text = regionText; _textLabel.Text = regionText;
_index = index;
}
public void HitAnimation(int regionIndex)
{
if(regionIndex != _index) return;
var tween = GetTree().CreateTween();
tween.TweenProperty(_sliceSprite, "scale", new Vector2(1.5f, 1.5f), 0.1f);
tween.TweenProperty(_sliceSprite, "scale", new Vector2(1f, 1f), 0.2f);
} }
private Color GetFillColor(MinigameController.RegionTheme theme) private Color GetFillColor(MinigameController.RegionTheme theme)

@ -1,3 +1,4 @@
using Babushka.scripts.CSharp.Common.Services;
using Godot; using Godot;
namespace Babushka.scripts.CSharp.Common.NPC; namespace Babushka.scripts.CSharp.Common.NPC;
@ -7,38 +8,29 @@ public partial class TalkingCharacter : Node2D
[Export] private AnimatedSprite2D? _sprite; [Export] private AnimatedSprite2D? _sprite;
[Export] private string[] _timelinesToPlay; [Export] private string[] _timelinesToPlay;
[Export] private bool _retriggerSameTimeline = false; [Export] private bool _retriggerSameTimeline = false;
private bool _isTalking = true;
private int _timelineIndex = 0; private int _timelineIndex = 0;
[Signal] public delegate void TalkingEventHandler(string timelineName); [Signal] public delegate void TalkingEventHandler(string timelineName);
[Signal] public delegate void FinishedTalkingEventHandler(bool hasTimeLinesToPlay);
public void StartTalking()
public override void _Ready()
{ {
ToggleTalking(); if (_sprite != null)
_sprite.Animation = "talk";
EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
if (!_retriggerSameTimeline)
_timelineIndex++;
InputService.Instance.InputEnabled = false;
if (_sprite != null)
_sprite.Play();
} }
public void ToggleTalking() public void StopTalking()
{ {
if (_isTalking || _timelineIndex >= _timelinesToPlay.Length) if (_sprite != null)
{ _sprite.Animation = "idle";
if (_sprite != null) InputService.Instance.InputEnabled = true;
_sprite.Animation = "idle";
_isTalking = false;
}
else
{
if (_sprite != null)
_sprite.Animation = "talk";
_isTalking = true;
EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
if (!_retriggerSameTimeline)
_timelineIndex++;
}
if (_sprite != null) if (_sprite != null)
_sprite.Play(); _sprite.Play();
EmitSignal(SignalName.FinishedTalking, _timelineIndex >= _timelinesToPlay.Length);
} }
} }

@ -1,5 +1,18 @@
extends Node extends Node
class_name DialogicStarter class_name DialogicStarter
signal timelineStarted
signal timelineEnded
func _ready() -> void:
Dialogic.timeline_ended.connect(_on_timeline_ended)
Dialogic.timeline_started.connect(_start_dialog)
func open(timeline: String): func open(timeline: String):
Dialogic.start(timeline) Dialogic.start(timeline)
func _start_dialog() -> void:
timelineStarted.emit()
func _on_timeline_ended() -> void:
timelineEnded.emit()

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