jonathan
|
03dbc08293
|
quest status name refactoring
|
5 months ago |
jonathan
|
6e998810b6
|
Completed first demo quest line
|
5 months ago |
jonathan
|
c96be7467e
|
Added Quest field
|
5 months ago |
Jonathan
|
d7ac1c6c22
|
Fixed retrigger yeli dialog
|
5 months ago |
Jonathan
|
0170a53b5a
|
Added more quest stuff including dialogic quest condition
|
5 months ago |
cblech
|
abc33fd06c
|
Added first quests
|
5 months ago |
kziolkowski
|
b69191e7f7
|
fixed pickup layering
|
5 months ago |
kziolkowski
|
8f75b5b644
|
Added secondary outline mat and assigned it to inventory items
|
5 months ago |
kziolkowski
|
e88ba2e1ef
|
Updated interaction area setups to avoid nullrefs
|
5 months ago |
kziolkowski
|
f01143e887
|
cleaned up dialogue structure and removed vesna2 from dialogues
|
5 months ago |
kziolkowski
|
0f246825fc
|
Added Wellbehaviour and fixed door interaction to offer outlines
|
5 months ago |
kziolkowski
|
19e30dd0b8
|
Removed disclaimer reference from bootstrap
|
5 months ago |
kziolkowski
|
ad16b86171
|
wip exchanging interaction label with outline
|
6 months ago |
kziolkowski
|
5ee295256b
|
Fixed Yeli Layering issue in indoor scene
|
6 months ago |
kziolkowski
|
ab23d41496
|
Fixed ysorting on ducks and trash
|
6 months ago |
kziolkowski
|
d2c7302ab2
|
Fixed farming (the way it was before)
|
6 months ago |
kziolkowski
|
5affc48dc5
|
Added scene transitions between fighting scene, credits, and start
|
6 months ago |
kziolkowski
|
cdb6b83124
|
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
|
6 months ago |
kziolkowski
|
a4f9511892
|
WIP fixing farming mechanic again
|
6 months ago |
cblech
|
cc7e8c5c4b
|
Added Credits
|
6 months ago |
kziolkowski
|
7a3e96d679
|
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
|
6 months ago |
kziolkowski
|
e38c391e1c
|
Reworked flow to make it playable somehow
|
6 months ago |
cblech
|
e8850ca7c5
|
Added chuga dialog to fight scene
|
6 months ago |
kziolkowski
|
eaedf8c396
|
WIP Beetroot
|
6 months ago |
kziolkowski
|
ffa20bbdf8
|
Added trash to first outdoor scene
|
6 months ago |
kziolkowski
|
b77b6e3a52
|
Added second outdoor scene after tutorial
|
6 months ago |
cblech
|
11790434f5
|
Merge remote-tracking branch 'origin/feature/showcase_kathi' into feature/fight_system
|
6 months ago |
kziolkowski
|
c7d56301fc
|
Added counter script to count ducks (and other things)
|
6 months ago |
cblech
|
8bd2b09232
|
Added healing
|
6 months ago |
kziolkowski
|
480d149ede
|
SceneTransition Rework completed
|
6 months ago |
cblech
|
c6fc400994
|
Added second fight with mavkha
|
6 months ago |
kziolkowski
|
16251db248
|
WIP new SceneTransition system
|
6 months ago |
cblech
|
01a281c2aa
|
Fixed camera bounds
|
6 months ago |
cblech
|
2a46d363e9
|
Changed music to forrest
|
6 months ago |
cblech
|
b6fd6292e3
|
Basic fighting system
|
6 months ago |
kziolkowski
|
e8c24e18be
|
Added indoor bedroom scene
|
6 months ago |
kziolkowski
|
199d0873c8
|
Set up beetroot quest and added cat to indoor scene.
|
6 months ago |
kziolkowski
|
135ba0d198
|
Reworked Domovoi kitchen animation and added AnimationStarter script
|
6 months ago |
kziolkowski
|
28bb81c0b0
|
Added fence gates and fixed dialogic toggle for inventory
|
6 months ago |
kziolkowski
|
b9c5de6dc3
|
Made labels visible on ducks
|
6 months ago |
kziolkowski
|
8c18688a69
|
MVP duck setup
|
6 months ago |
kziolkowski
|
2429958741
|
Added Disclaimer scene
|
6 months ago |
kziolkowski
|
6b5a8ee126
|
WIP duck behaviour
|
6 months ago |
kziolkowski
|
8d40529349
|
Changed StartScreen layout and added Quit button
|
6 months ago |
kziolkowski
|
9e97cc3b80
|
WIP duck pushing behaviour
|
6 months ago |
kziolkowski
|
ebc3ee9cf9
|
Implemented basic duck running away from vesna mechanic
|
6 months ago |
kziolkowski
|
55d6222698
|
Added Camera to Indoor Common Room scene and renamend scene asset
|
6 months ago |
kziolkowski
|
d7ad2ba072
|
reverted / recreated inventory changes
|
6 months ago |
kziolkowski
|
9c50a63dc3
|
Merge branch 'develop' into feature/showcase_kathi
|
6 months ago |
cblech
|
32249fde86
|
Made quest visuals
|
6 months ago |
cblech
|
27e137bc02
|
Made quest usable
|
6 months ago |
cblech
|
01daddee3b
|
Made basic quest setup
|
6 months ago |
kziolkowski
|
ec653aa847
|
readded camera ref to farming behaviour
|
6 months ago |
kziolkowski
|
9acea54f28
|
Added duck sprite
|
6 months ago |
kziolkowski
|
e8a58655ad
|
Added grass textures and field borders
|
6 months ago |
kziolkowski
|
aa3789566c
|
Duplicated sunflower field parallaxe layer to ensure seamlessness on big screens
|
6 months ago |
kziolkowski
|
9c7ae20c18
|
Reworked Camera controls outside scene
|
6 months ago |
kziolkowski
|
bf096aa716
|
visual improvements on farm scene
|
6 months ago |
kziolkowski
|
09ef508f49
|
Fixed field creation bug
|
6 months ago |
kziolkowski
|
a54003c658
|
Made ground noise texture more seamless
|
6 months ago |
kziolkowski
|
fbad33213c
|
Finalized new watering can mechanic with vfx and ui
|
6 months ago |
kziolkowski
|
35c7e9a25e
|
WIP Wasserstand UI
|
6 months ago |
kziolkowski
|
57896e37df
|
Fixed background music loop and added audio mixers
|
6 months ago |
kziolkowski
|
242879159a
|
Fixed sfx binding in farming scene
|
6 months ago |
kziolkowski
|
600d9cfca1
|
Made items activate directly when picked up
|
6 months ago |
kziolkowski
|
48796de1ba
|
Changed dialogic background color to black and opacity to 168 sothat there is a visible dark overlay during dialogues
|
6 months ago |
kziolkowski
|
4a0b2cd550
|
Improved Inventory UI (more in the middle, adapt to viewport size, new selector image)
|
6 months ago |
kziolkowski
|
ba429d7b84
|
wip improving inventory layout
|
6 months ago |
kziolkowski
|
e33776daeb
|
ESC closes inventory now.
|
6 months ago |
kziolkowski
|
9cfd3bd6f4
|
Improving farm outside scene performance
|
6 months ago |
kziolkowski
|
c36d0b5866
|
reduced VRAM load by more than 50%
|
6 months ago |
kziolkowski
|
7467ec56d9
|
Fixed ordering issues in indoor scene
|
7 months ago |
kziolkowski
|
990494e8b0
|
Adjusted indoor speed
|
7 months ago |
kziolkowski
|
c6e0cfe4d9
|
Fixed Button layout behaviour
|
7 months ago |
kziolkowski
|
4e010220bf
|
Improved performance of the first indoor scene
|
7 months ago |
kziolkowski
|
ccc4eb759e
|
Added new house image to farming scene
|
7 months ago |
kziolkowski
|
0ebd0c46a0
|
Added indoor ending
|
7 months ago |
kziolkowski
|
2226b859df
|
Added WateringCan SFX
|
7 months ago |
kziolkowski
|
07bcab4454
|
Added Farming SFX
|
7 months ago |
kziolkowski
|
4c6d5350b2
|
Added Background music
|
7 months ago |
kziolkowski
|
89ae347a91
|
Added last farming timelines and fixed some minor issues
|
7 months ago |
kziolkowski
|
ddb5547b42
|
Updated Startscreen and added second tutorial step
|
7 months ago |
kziolkowski
|
afa06d3ee2
|
Fixed Yeli Y sorting issue and made fields rounded
|
7 months ago |
kziolkowski
|
dd656d5f5f
|
Extended dialogic toggle
|
7 months ago |
kziolkowski
|
b0f4592fdd
|
Added first working timeline for yelis intro to farming scene
|
7 months ago |
kziolkowski
|
406c11b581
|
import statements
|
7 months ago |
kziolkowski
|
b8e456f7ef
|
moved player2D prefab
|
7 months ago |
kziolkowski
|
83e25f44cd
|
Fixed background parallaxe effect in outdoor scene
|
7 months ago |
kziolkowski
|
31f19ad139
|
Code cleanup part 2
|
7 months ago |
kziolkowski
|
c6ec99e87a
|
Project cleanup: Removed 3D scripts and scenes from project. Also renamed and moved some minor stuff.
|
7 months ago |
kziolkowski
|
3e135afecb
|
Added StartScreen and Scene Transition script
|
8 months ago |
kziolkowski
|
a477f9ef4f
|
Implemented field creation and wateringcan fill up animation
|
8 months ago |
kziolkowski
|
47a1326292
|
state after magic clip done
|
8 months ago |
kziolkowski
|
708aa8cca4
|
State after inventory clip (farming mechanic still WIP)
|
8 months ago |
kziolkowski
|
83f4144b43
|
Reworked farming tools pickup animations
|
8 months ago |
kziolkowski
|
2c677a8cda
|
Inventory resource rework and slot aspect fix
|
8 months ago |
cblech
|
ec5d42068e
|
fixed generic item on ground and added icon
|
8 months ago |
kziolkowski
|
60928c520c
|
Inventory implemented
|
8 months ago |
kziolkowski
|
267172d026
|
WIP adding the inventory, also state after first clip
|
8 months ago |
kziolkowski
|
23ef4e9a63
|
changed visibility order for plants
|
8 months ago |
kziolkowski
|
73dc3063c0
|
removed unnecessary icons from farming controls
|
8 months ago |
kziolkowski
|
1094fb2142
|
Added tool animations to player
|
8 months ago |
kziolkowski
|
ff426b0494
|
Initial Farming setup complete
|
8 months ago |
kziolkowski
|
90616537bc
|
Watering fields
|
8 months ago |
kziolkowski
|
222c10fe0a
|
limited field creation to specified shape
|
8 months ago |
kziolkowski
|
8af825bc18
|
InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works
|
8 months ago |
kziolkowski
|
4afb02440c
|
Reworking 2D interactions
|
8 months ago |
kziolkowski
|
ff85b67087
|
Made interaction area 2d work - and farming/growing work again.
|
8 months ago |
kziolkowski
|
2a7f39e3fe
|
Adjusted movement and included collider collisions as a constraint to the player
|
8 months ago |
kziolkowski
|
296fed6e08
|
Added fields
|
8 months ago |
kziolkowski
|
1af04631c5
|
Added 2d outdoor scene with parallaxe and mockup background
|
8 months ago |
kziolkowski
|
16a65f7155
|
added flat indoor test and skybox to 3d test
|
9 months ago |
kziolkowski
|
0fcc425ace
|
built first 2d indoor scene + added kitchen
|
9 months ago |
kziolkowski
|
752cdb1502
|
Added new how sprite
|
9 months ago |
kziolkowski
|
8299998a0f
|
Added fence to the left part of the farm
|
9 months ago |
kziolkowski
|
5ea6431216
|
Added tree prefabs and a forest border around the farm
|
9 months ago |
kziolkowski
|
339428c312
|
Basic watering functionality implemented
|
9 months ago |
cblech
|
54b07cccad
|
added autogenerated items
|
9 months ago |
cblech
|
fb362e10ad
|
item count WIP
|
9 months ago |
cblech
|
e99b574d1f
|
Added pickup error text
|
9 months ago |
cblech
|
1062193785
|
item on ground and pickup
|
9 months ago |
kziolkowski
|
c200098f0c
|
WIP reworking the field behaviour to implement watering. Broken state.
|
9 months ago |
kziolkowski
|
b5dcad5614
|
Vesna walking and idle animations work for all movement directions.
|
9 months ago |
cblech
|
8c1822557c
|
Added Inventory into babushka farming scene
|
9 months ago |
cblech
|
dacf48b9fd
|
Merge remote-tracking branch 'origin/c_sharp_setup' into inventory
|
9 months ago |
kziolkowski
|
bd4f7edc20
|
Creating new plantable fields works
|
9 months ago |
kziolkowski
|
45a58f701b
|
Spawning fields works
|
9 months ago |
kziolkowski
|
f08f3a7978
|
Fixed Pickup behaviour
|
9 months ago |
kziolkowski
|
26502f2d37
|
old style farming works again
|
9 months ago |
kziolkowski
|
a9b1c179cd
|
folder refactoring, plant_base adjustments
|
9 months ago |
kziolkowski
|
45d09cd618
|
Farming part I
|
9 months ago |
kziolkowski
|
f2902ad7c1
|
added 2d and 3d house prototypes
|
10 months ago |
kziolkowski
|
d4b7c0bf45
|
Translated some scripts from GDscript to C#
|
10 months ago |
cblech
|
959ab68b4d
|
Added basic inventory system
|
10 months ago |
kziolkowski
|
4f312209b3
|
a bit of restructuring, renaming, and c sharp setup
|
10 months ago |
kziolkowski
|
e0b5a26ee6
|
created first c# setup
|
10 months ago |
cblech
|
78471268db
|
Show interaction popup (<E> Label)
|
1 year ago |
cblech
|
84fcec8227
|
Added basic interaction functionality
|
1 year ago |
cblech
|
dc322d8943
|
Fixed camera
|
1 year ago |
cblech
|
4ce0367f15
|
Added 3D Controller
|
1 year ago |
kziolkowski
|
ec10f0e54b
|
created 3D abandoned street mockup scene
|
1 year ago |
kziolkowski
|
cbcbcbbcee
|
abandoned street mockup done
|
1 year ago |
kziolkowski
|
267a0b9556
|
renamed old sprites
|
1 year ago |
cblech
|
d231bb0773
|
Added Dialogic and a test dialog
|
1 year ago |
cblech
|
ea20332b4f
|
Made very basic graphics test scene
|
1 year ago |
cblech
|
6090e7b17b
|
audio testing setup
|
1 year ago |