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82 Commits

Author SHA1 Message Date
Jonathan 628da80ed3 Merge pull request 'feature/entity_rework' (#52) from feature/entity_rework into develop
2 months ago
Katharina Ziolkowski 0dfbd73978 Reverted ItemOnGround to make everything compile again
2 months ago
Katharina Ziolkowski 8a93b00e72 Merge branch 'develop' into feature/entity_rework
2 months ago
Katharina Ziolkowski ba7d550c3f Implemented Save and Load functionality
2 months ago
Katharina Ziolkowski b65a3bbd6d Managed the freeing of entityplacers. Also cleaned up EntityManager
2 months ago
Katharina Ziolkowski bcbc074c86 First adjustments to the Entity System to make it work with different types
2 months ago
jonathan 745f54b375 WIP
2 months ago
Katharina Ziolkowski 2c8a024528 Merge pull request 'feature/build_0_7' (#49) from feature/build_0_7 into develop
3 months ago
Katharina Ziolkowski 76eb408a40 Merge branch 'develop' into feature/build_0_7
3 months ago
Katharina Ziolkowski ff143f07e7 deleted unused autosave file
3 months ago
Jonathan b50ca5b919 Merge pull request 'einfügen von Gesichtsausdrücken für Vesna' (#46) from Vesna_Gesichtsausdrücke_einfügen_ into develop
3 months ago
jonathan 59d313d97d Added basic entity scripts
4 months ago
Jonathan 9032272599 Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
4 months ago
JoansLink00 a2ef3bfaf0 Window angepasst
4 months ago
JoansLink00 1ab1071246 HoverIndicator off
4 months ago
Katharina Ziolkowski b0ee8c4c58 fixed path strings in scene transitions and added disclaimer and credits back into the flow
4 months ago
Katharina Ziolkowski 522fdfa365 Added fightworld background and cat dialogue
4 months ago
Katharina Ziolkowski 4f6c5ab9c1 fixed some layering issues in beetroot scene and added a mock convo with the domovoi
4 months ago
Katharina Ziolkowski 11e24e249e Fixed Field outline not disappearing when switching tools
4 months ago
Katharina Ziolkowski f3080df4b7 moved fence door collision shape up to reduce unwanted triggering
4 months ago
Katharina Ziolkowski f6e83e7fef Added event handlers in Fieldbehaviour to react to watering can state changes
4 months ago
Katharina Ziolkowski 3bdc8cd03f Deactivated harvestable plant on spawn
4 months ago
Katharina Ziolkowski f862827d98 Removed Print statements
4 months ago
Katharina Ziolkowski a401cbe5b9 🐛 fixed field activator self-deactivating on load bug
4 months ago
Katharina Ziolkowski 48660b167c Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
4 months ago
Jonathan e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
4 months ago
Jonathan 2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
4 months ago
Jonathan 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
4 months ago
Jonathan edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
4 months ago
jonathan 5f75bde317 💄 Made heal button show how many beats are left
4 months ago
jonathan 7310bfbf6e Added flying beet to the ui when used
4 months ago
jonathan fef8380a57 When beetroot is in inventory the player can heal
4 months ago
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed
4 months ago
Katharina Ziolkowski f1a2e6166b 🐛 fixed field setup in beet scene
4 months ago
Katharina Ziolkowski c0111e4c17 🐛 fixed rake triggering field interaction + watering can interaction
4 months ago
JoansLink00 2ed9dbbc52 Vesna resets to bed after death
4 months ago
Katharina Ziolkowski 4f660c4af8 🐛 fixed rake still activating field outlines bug
4 months ago
Katharina Ziolkowski 13fcf059e9 Added trash object savestate
4 months ago
Katharina Ziolkowski 7f58aeae76 removed GD.Prints
4 months ago
JoansLink00 3456340bb7 einfügen von Gesichtsausdrücken für Vesna
4 months ago
Katharina Ziolkowski 30750d2e3c ♻️ removed planted state from Fieldstate because it didn't make any sense.
4 months ago
Katharina Ziolkowski 950731b225 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene
4 months ago
Katharina Ziolkowski feb591f56a ♻️ modified changed path in start scene
4 months ago
Katharina Ziolkowski aac0992590 ♻️ scene name refactoring part two: fixing scene transition paths in scenes
4 months ago
Katharina Ziolkowski 21cf2d1a6a ♻️ Renamed scenes
4 months ago
Katharina Ziolkowski 3f5cfed477 removed test scene
4 months ago
Katharina Ziolkowski 64c15c2e63 removed print statements
4 months ago
Katharina Ziolkowski a98c842ee0 🐛 Fixed field interaction bug
4 months ago
Katharina Ziolkowski abed751d29 🚧 WIP trying to make fields have outlines again
4 months ago
Katharina Ziolkowski ce113e16da 🐛 planting seeds works again
4 months ago
Katharina Ziolkowski c55e527bf4 Merge branch 'develop' into feature/bugfixes_polish_II
4 months ago
Katharina Ziolkowski c509a52001 🚧 Basic interaction works now too
4 months ago
Katharina Ziolkowski 9e0e87ef17 🚧 WIP detection works now
4 months ago
Katharina Ziolkowski 7ffbb8e68d pulled ceiling lower in kitchen scene
4 months ago
jonathan 6375383373 🐛Made attack selection only select alive enemies
4 months ago
Jonathan b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
4 months ago
Katharina Ziolkowski b232cb31c3 🚧 interaction kinda sorta works now, still needs tweaking
4 months ago
Katharina Ziolkowski a6260efc07 Merge branch 'develop' into feature/bugfixes_polish_II
4 months ago
Katharina Ziolkowski 3d19509826 Merge pull request 'feature/art_update' (#40) from feature/art_update into develop
4 months ago
Katharina Ziolkowski 113dd0820f Merge branch 'develop' into feature/art_update
4 months ago
Katharina Ziolkowski 7e148cd9fe 🐛 fixed Ysorting issues in fightworld
4 months ago
Katharina Ziolkowski 59489e4a17 Made common room into hub area and ajdusted Yeli dialogue
4 months ago
JoansLink00 fc00559483 Kampf Tooltip wird ausgeblendet
4 months ago
Katharina Ziolkowski 982178d89a 🐛 fixed sunflower parallaxing to *perfection*
4 months ago
JoansLink00 09f55d3aa7 BlobFighter TargetSelection ColliderShape2D Transform angepasst
4 months ago
Katharina Ziolkowski c89685c936 🐛 fixed colliders in kitchen
4 months ago
Katharina Ziolkowski 79108fbe15 🐛 fixed parallax problems
4 months ago
Katharina Ziolkowski 9499c27444 🚧 WIP: trying to rework the detection system (it fails)
4 months ago
Jonathan 0434667c22 Merge pull request 'feature/bugfixes_And_Polish' (#39) from feature/bugfixes_And_Polish into develop
4 months ago
jonathan a736adaafb Randomized who starts the fight
4 months ago
Katharina Ziolkowski bef54420e4 darkened fightworld room to make it look more like night
4 months ago
Katharina Ziolkowski 9267278ce8 tried and failed at fixing all layering issues in beet scene
4 months ago
Katharina Ziolkowski 9ba83dfddd Made stove interactable
4 months ago
Katharina Ziolkowski 7c5ba2d6bb Added kitchen room
4 months ago
Katharina Ziolkowski 0c5fc26d2f 🍱 changed forest background in first farming scene
4 months ago
Katharina Ziolkowski e51e0a24d2 🐛 fixed dialogic bugs and moved trash items out of the way
4 months ago
Katharina Ziolkowski 7bb523f9e7 🐛 harvested plants don't come back on scene reload
4 months ago
Katharina Ziolkowski a3651d6268 deleted unused code
4 months ago
Katharina Ziolkowski 0892a13e66 🐛 fixed beet harvesting
4 months ago
Katharina Ziolkowski 61caa6eea6 Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish
4 months ago
Katharina Ziolkowski 2ec693eed2 Merge pull request 'Added visual feedback when hitting a region in the minigame' (#37) from minigame_hit_feedback into develop
4 months ago
Katharina Ziolkowski 996470f5e6 🐛 fixed beets double spawning bug
4 months ago

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nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
@ -50,3 +56,4 @@ blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=0

@ -19,12 +19,22 @@
},
"style": "NPC_narrative"
},
&"default_portrait": "",
&"default_portrait": "default",
&"description": "Yeli's Domovoi",
&"display_name": "Domovoi",
&"mirror": false,
&"nicknames": [""],
&"offset": Vector2(0, 0),
&"portraits": {},
&"portraits": {
"default": {
"export_overrides": {
"image": "\"res://art/indoor/indoor outdoor/domovoi_single.png\""
},
"mirror": false,
"offset": Vector2(0, -300),
"scale": 1.0,
"scene": ""
}
},
&"scale": 1.0
}

@ -1,19 +1,29 @@
{
"@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""),
"_translation_id": "16",
"color": Color(1, 1, 1, 1),
"custom_info": {
&"_translation_id": "16",
&"color": Color(1, 1, 1, 1),
&"custom_info": {
"sound_mood_default": "",
"sound_moods": {},
"style": ""
},
"default_portrait": "",
"description": "",
"display_name": "Semi Cat",
&"default_portrait": "side",
&"description": "",
&"display_name": "Black Cat",
&"mirror": false,
&"nicknames": [""],
&"offset": Vector2(0, 0),
&"portraits": {
"side": {
"export_overrides": {
"image": "\"res://art/animals/katze.png\""
},
"mirror": false,
"nicknames": [""],
"offset": Vector2(0, 0),
"portraits": {},
"scale": 1.0
"offset": Vector2(0, -300),
"scale": 1.5,
"scene": ""
}
},
&"scale": 1.0
}

@ -26,6 +26,15 @@
&"nicknames": ["vesna"],
&"offset": Vector2(-300, 0),
&"portraits": {
"angry": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/angry.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"front": {
"export_overrides": {
"image": "\"res://art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png\""
@ -52,6 +61,42 @@
"offset": Vector2(0, 0),
"scale": 1.0,
"scene": ""
},
"sad": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/sad.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"smile": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/smile.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"surprise": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/surprise.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
},
"surprised": {
"export_overrides": {
"image": "\"res://art/characters/Vesna/surprised.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.65,
"scene": ""
}
},
&"scale": 1.0

@ -1,7 +1,7 @@
[quest_complete quest_resource="res://resources/quests/demo/7_talk_yeli_inside_1.tres"]
join Yeli right
Yeli: Thank you for your help out there.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's in the room to the left.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's the door in the middle.
Yeli: There is nothing interesting to see here.
leave Yeli
[quest_activate quest_resource="res://resources/quests/demo/8_goto_bed.tres"]

@ -0,0 +1,5 @@
join vesna (half side) left
join semi_cat right
vesna: (pets)
semi_cat: mrau!
[end_timeline]

@ -0,0 +1 @@
uid://clwlhu4lpmyqm

@ -2,7 +2,7 @@ join vesna left
vesna: Hello!
join Yeli (_side) right
Yeli (_frontal): Welcome to Babushka!
vesna (half side): We are Cozy Raven. This is our first showcase.
vesna (half side): We are Cozy Raven. This is a preview showcase.
Yeli (_part_side): Many of the lofty, idealist, dreamy things that we wanted to implement are still in the backlog, waiting for their turn.
vesna (front): But alas! The deadlines loomed, the bugs were strong with this one, and our days only have 24 hours.
Yeli (_frontal): So please be kind when you test this demo. We poured our hearts and our love for the slavic folklore into this one and will continue to do so.

@ -1,9 +1,9 @@
join Yeli right
join vesna left
Yeli (_part_side): Wow! So many?
Yeli (_part_side): Good job! Put it in the kettle!
Yeli (_frontal): Good job! Put it in the kettle!
[wait_input]
Yeli (_part_side): Mmmh! This will be something.
Yeli (_part_side): Thank you! I can take everything else from here.
Yeli (_frontal): Thank you! I can take everything else from here.
Yeli (_part_side): See you for dinner!
[end_timeline]

@ -1,5 +1,5 @@
join Yeli right
join vesna left
join vesna (surprise) left
[quest_complete quest_resource="res://resources/quests/demo/1_talk_yeli_1.tres"]
Yeli (_part_side): Come here, you little quacking beast!
- What a mess!

@ -1,4 +1,4 @@
join Chuga left
join Chuga center
Chuga: I believe youve seen enough for today.
Chuga: And yes, you too.
Chuga: Thank you for playing!

@ -2,7 +2,7 @@
join vesna left
join Chuga right
Chuga: Look who it is!
vesna: Your name was Chuga, right? I want to go to the forest!
vesna (half side): Your name was Chuga, right? I want to go to the forest!
Chuga: To the forest? After everything the others told you?
vesna: Will you let me through?
Chuga: Will I?

@ -1,9 +1,9 @@
join Yeli center
join vesna center
join Yeli left
join vesna right
[quest_complete quest_resource="res://resources/quests/demo/5_talk_yeli_3.tres"]
Yeli (_part_side): Great! Now I need you to plant some tomatoes!
label plant tomatoes
Yeli (_part_side): Use the hoe to break up the soil. Then plant the seeds and water the fields.
Yeli (_frontal): Use the hoe to break up the soil. Then plant the seeds and water the fields.
Yeli (_part_side): Got it?
- Of course!
- Wait … How do I plant the tomatoes again?

@ -2,11 +2,11 @@ join Yeli right
join vesna left
[quest_complete quest_resource="res://resources/quests/demo/3_talk_yeli_2.tres"]
Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore.
vesna: But youre diligent! Youve started with the preparation for dinner.
Yeli (_part_side): Indeed, I have.
vesna (half side): But youre diligent! Youve started with the preparation for dinner.
Yeli (_frontal): Indeed, I have.
Yeli (_part_side): But, oh my, those ducks messed up the tomatos.
Yeli (_part_side): Oh, would you like to assist me?
vesna: What do I have to do?
Yeli (_frontal): Oh, would you like to assist me?
vesna (front): What do I have to do?
Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me!
[quest_activate quest_resource="res://resources/quests/demo/4_collect_tools.tres"]
[end_timeline]

@ -0,0 +1,8 @@
join Domovoi right
join vesna (half side) left
vesna: Hello?
...
vesna: Is someone home?
(No answer.)
vesna: Hmpf!
[end_timeline]

@ -0,0 +1 @@
uid://cc1hkf45dtrnj

@ -12,3 +12,4 @@ ifquest res://resources/quests/demo/2_collect_ducks.tres, 1:
Yeli: Have you collected all the ducks yet?
[end_timeline]
Yeli doesn't seem to have anything to say...
[end_timeline]

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="_builds/Babushka_win_0_5/Babushka.exe"
export_path="_builds/Babushka_showcase_6a/Babushka.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@ -26,6 +26,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
@ -79,7 +80,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="_builds/Babushka_linux_0_5/Babushka.x86_64"
export_path="_builds/Babushka_showcase_lux_06a/Babushka.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@ -96,6 +97,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"

@ -1,7 +1,8 @@
[gd_scene load_steps=17 format=3 uid="uid://sbf12hin4kes"]
[gd_scene load_steps=18 format=3 uid="uid://sbf12hin4kes"]
[ext_resource type="Texture2D" uid="uid://bylgmr0skwtrs" path="res://art/farm/farming/farmobjekte/broken tools atlas.png" id="1_k4ca3"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="2_gcgfd"]
[ext_resource type="Script" uid="uid://c2cgj153m05sp" path="res://scripts/CSharp/Common/Interactables/TrashObject.cs" id="2_u7jgg"]
[ext_resource type="AudioStream" uid="uid://be6g8b3v3u1ai" path="res://audio/sfx/Kitchen/SFX_Cooking_Knife_PickUp_01.wav" id="3_ktmp7"]
[ext_resource type="AudioStream" uid="uid://cgjsajsdrrn0j" path="res://audio/sfx/Kitchen/SFX_Cooking_Knife_PutDown_01.wav" id="4_ic616"]
[ext_resource type="AudioStream" uid="uid://br4drgupled6c" path="res://audio/sfx/Kitchen/SFX_Cooking_Pot_01.wav" id="5_dx175"]
@ -29,13 +30,15 @@ stream_7/stream = ExtResource("10_aqih4")
stream_8/stream = ExtResource("11_kb03l")
stream_9/stream = ExtResource("12_kka6u")
[node name="trashObject" type="Sprite2D"]
[node name="trashObject" type="Sprite2D" groups=["Saveable"]]
z_index = 1
y_sort_enabled = true
texture = ExtResource("1_k4ca3")
offset = Vector2(1, -215)
region_enabled = true
region_rect = Rect2(44, 479, 356, 503)
script = ExtResource("2_u7jgg")
metadata/SaveID = ""
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("2_gcgfd")]
position = Vector2(0, -172)
@ -51,6 +54,6 @@ script = ExtResource("13_wswkg")
script = ExtResource("14_dx175")
_eventResources = Array[Object]([ExtResource("15_u7jgg")])
[connection signal="Interacted" from="InteractionArea" to="." method="queue_free"]
[connection signal="Interacted" from="InteractionArea" to="." method="Collect"]
[connection signal="Interacted" from="InteractionArea" to="AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="Interacted" from="InteractionArea" to="PickupAnimationEventRaiser" method="RaiseEvents"]

@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://7pvvop5hfl01"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="1_vcrak"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="2_q0tmy"]
[node name="SaveSystem" type="Node"]
[node name="SaveGameCheat" type="Node" parent="."]
script = ExtResource("1_vcrak")
[node name="SaveIDProvider" type="Node" parent="."]
script = ExtResource("2_q0tmy")

@ -2123,9 +2123,6 @@ frame = 7
frame_progress = 0.229832
offset = Vector2(0, -450)
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
@ -2175,6 +2172,9 @@ scrollable = false
script = ExtResource("472_kduih")
_wateringCanFillStateNode = NodePath("../WateringCanFillState")
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -260)
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
script = ExtResource("817_6nrw3")
_sceneKeyProvider = ExtResource("471_83c4i")

@ -53,7 +53,7 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
resource_local_to_scene = true
radius = 500.0
radius = 300.0
[sub_resource type="SpriteFrames" id="SpriteFrames_f6hss"]
animations = [{
@ -205,6 +205,7 @@ z_index = 1
y_sort_enabled = true
script = ExtResource("1_hn8at")
_sprite = NodePath("TalkingControl/AnimatedSprite")
_retriggerSameTimeline = true
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("42_ahrat")]
position = Vector2(0, -450)
@ -244,9 +245,11 @@ stream = SubResource("AudioStreamRandomizer_ngji7")
bus = &"SFX"
script = ExtResource("50_a7v1a")
[connection signal="FinishedTalking" from="." to="InteractionArea" method="SetActiveInverse"]
[connection signal="Talking" from="." to="Dialogic starter" method="open"]
[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
[connection signal="Interacted" from="InteractionArea" to="." method="StartTalking"]
[connection signal="timelineEnded" from="Dialogic starter" to="." method="StopTalking"]
[connection signal="timelineEnded" from="Dialogic starter" to="InteractionArea" method="SetActiveTrue"]
[connection signal="timelineStarted" from="Dialogic starter" to="InteractionArea" method="SetActiveFalse"]
[connection signal="timelineEnded" from="DialogicToggle" to="." method="ToggleTalking"]
[connection signal="timelineStarted" from="DialogicToggle" to="SFX/AudioStreamPlayer" method="PlayOneShot"]

@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
script = ExtResource("1_2bwns")
_nodeCreator = NodePath("EntityCreator")
[node name="EntityCreator" type="Node" parent="."]
script = ExtResource("2_8m173")
_entityPrefabs = Dictionary[String, PackedScene]({
"TrashEntity": ExtResource("3_v3vdc")
})

@ -1,8 +1,7 @@
[gd_scene load_steps=25 format=3 uid="uid://muuxxgvx33fp"]
[gd_scene load_steps=24 format=3 uid="uid://muuxxgvx33fp"]
[ext_resource type="Script" uid="uid://7m1rt7agb6rm" path="res://scripts/CSharp/Common/Temp/MVPDuck.cs" id="1_54k4r"]
[ext_resource type="Texture2D" uid="uid://hvchk6t0xe7j" path="res://art/animals/Ente.png" id="1_cgxhx"]
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="2_fdf3t"]
[ext_resource type="AudioStream" uid="uid://qv0aubjeyi0u" path="res://audio/sfx/Animals/SFX_Duck_Quack_01.wav" id="3_kjie1"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="3_rdn2q"]
[ext_resource type="AudioStream" uid="uid://da84l8e44scwh" path="res://audio/sfx/Animals/SFX_Duck_Quack_02.wav" id="4_54k4r"]
@ -143,7 +142,6 @@ viewport_path = NodePath("SubViewport")
z_index = 1
y_sort_enabled = true
script = ExtResource("1_54k4r")
_sceneKeyProvider = ExtResource("2_fdf3t")
_transferDelayMs = 1000
_animationPlayer = NodePath("AnimationPlayer")

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://b1d2e7ely6hyw"]
[gd_scene load_steps=26 format=3 uid="uid://b1d2e7ely6hyw"]
[ext_resource type="Script" uid="uid://j2mhvb45egej" path="res://scripts/CSharp/Low Code/Variables/VariableNode.cs" id="1_4mg73"]
[ext_resource type="Script" uid="uid://bdffon388rkty" path="res://scripts/CSharp/Common/Farming/FieldBehaviour2D.cs" id="1_qa01x"]
@ -23,6 +23,7 @@
[ext_resource type="Texture2D" uid="uid://l5ym7gi82l1b" path="res://art/ui/UI/Watercan-ui/Tropfen-ui-6.png" id="21_4mg73"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="21_68xcd"]
[ext_resource type="Script" uid="uid://dlbjjgbs0n4b0" path="res://scripts/CSharp/Common/Farming/FieldActivator.cs" id="22_57jmp"]
[ext_resource type="PackedScene" uid="uid://7pvvop5hfl01" path="res://prefabs/SaveSystem/save_system.tscn" id="24_avqr3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_57jmp"]
resource_local_to_scene = true
@ -38,9 +39,10 @@ z_index = 1
scale = Vector2(1.3499999, 1.5)
texture = ExtResource("9_wx561")
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldIndex", "_saveIdHolder", "_fieldSprite", "_maskSprite", "_outlineSprite", "PlantingInteraction", "FieldInteractionArea", "PlantingPlaceholder", "_wateringParticles")]
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldIndex", "_saveIdHolder", "_fieldSprite", "_maskSprite", "_outlineSprite", "PlantingInteraction", "PlantingPlaceholder", "_wateringParticles")]
visible = false
z_index = -1
y_sort_enabled = true
scale = Vector2(0.9, 1)
script = ExtResource("1_qa01x")
_fieldIndex = NodePath("..")
@ -55,7 +57,6 @@ _maskTexture = Array[Texture2D]([ExtResource("2_w8caw"), ExtResource("3_c014y"),
Tilled = ExtResource("5_wx561")
Watered = ExtResource("6_7m4xq")
PlantingInteraction = NodePath("InteractionArea")
FieldInteractionArea = NodePath("InteractionArea")
PlantingPlaceholder = NodePath("PlantPlaceholder")
ItemRepository = ExtResource("7_w8caw")
_wateringParticles = NodePath("../pouring water vfx")
@ -70,13 +71,14 @@ texture = ExtResource("3_c014y")
texture = ExtResource("5_wx561")
[node name="PlantPlaceholder" type="Node2D" parent="FieldBehaviour"]
y_sort_enabled = true
[node name="InteractionArea" parent="FieldBehaviour" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
process_mode = 4
position = Vector2(-28.88889, -57)
scale = Vector2(1.1111112, 1)
_active = false
_spritesToOutline = [NodePath("../../OutlineSprite")]
_showLabel = false
[node name="PlantCreationEventRaiser" type="Node" parent="."]
script = ExtResource("9_teirr")
@ -113,10 +115,11 @@ scale_amount_max = 0.8
color = Color(0.400601, 0.62444, 0.791217, 1)
hue_variation_max = 0.4
[node name="FieldActivator" type="Node2D" parent="." node_paths=PackedStringArray("_field", "_activatorArea")]
[node name="FieldActivator" type="Node2D" parent="." node_paths=PackedStringArray("_field", "_activatorArea", "_saveIdHolder")]
script = ExtResource("22_57jmp")
_field = NodePath("../FieldBehaviour")
_activatorArea = NodePath("InteractionArea")
_saveIdHolder = NodePath("..")
[node name="InteractionArea" parent="FieldActivator" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_2eegd")]
_spritesToOutline = [NodePath("../../OutlineSprite")]
@ -127,6 +130,8 @@ shape = SubResource("CircleShape2D_57jmp")
[node name="Marker2D" type="Marker2D" parent="."]
gizmo_extents = 157.0
[node name="SaveSystem" parent="." instance=ExtResource("24_avqr3")]
[connection signal="Planted" from="FieldBehaviour" to="PlantCreationEventRaiser" method="RaiseEvents"]
[connection signal="Interacted" from="FieldBehaviour/InteractionArea" to="FieldBehaviour" method="Farm"]
[connection signal="ItemInstanceActivated" from="InventoryListener Seeds" to="FieldBehaviour" method="ActivatedSeedInInventory"]
@ -136,3 +141,4 @@ gizmo_extents = 157.0
[connection signal="Interacted" from="FieldActivator/InteractionArea" to="FieldActivator/InteractionArea" method="ToggleActive"]
[editable path="FieldActivator/InteractionArea"]
[editable path="SaveSystem"]

@ -136,6 +136,7 @@ _useOutline = false
shape = SubResource("CircleShape2D_vjw4j")
[node name="ReadyPlantInventoryItem" parent="." instance=ExtResource("6_gdrin")]
process_mode = 4
position = Vector2(0, 2.3)
IsActive = false
_saveToDisk = false
@ -215,6 +216,7 @@ Payload = 3
[connection signal="Interacted" from="GrowingInteractionArea" to="." method="Grow"]
[connection signal="SuccessfulPickUp" from="ReadyPlantInventoryItem" to="." method="queue_free"]
[connection signal="Interacted" from="ReadyPlantInventoryItem/PickupInteractionArea" to="." method="Harvest"]
[editable path="GrowingInteractionArea"]
[editable path="ReadyPlantInventoryItem"]

@ -48,9 +48,6 @@ shape = SubResource("CircleShape2D_hiixr")
[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
_blueprint = ExtResource("3_agmuy")
[node name="PickupInteractionArea" parent="ReadyPlantInventoryItem" index="3"]
_active = false
[node name="CollisionShape3D" parent="ReadyPlantInventoryItem/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_ae08q")

@ -1,10 +1,30 @@
[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
[gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
script = ExtResource("1_m0ub6")
_label = NodePath("Label")
_sprite = NodePath("TextureRect")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -61.0
offset_top = -61.0
offset_right = 61.0
offset_bottom = 61.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("2_ctnqp")
expand_mode = 1
stretch_mode = 5
[node name="Label" type="Label" parent="."]
custom_minimum_size = Vector2(200, 100)

@ -4,6 +4,6 @@
[node name="FightSceneSwitcher" type="Node"]
script = ExtResource("1_5dt1r")
_fightRoomScenePath = "res://scenes/Babushka_scene_fight_world_room.tscn"
_fightHappeningScene = "res://scenes/Babushka_scene_fight_happening.tscn"
_nightEndScene = "res://scenes/Babushka_scene_indoor_vesnas_room.tscn"
_fightRoomScenePath = "res://scenes/scene_fight_world_room.tscn"
_fightHappeningScene = "res://scenes/scene_fight_happening.tscn"
_nightEndScene = "res://scenes/scene_credits.tscn"

@ -1,6 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"]
[gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
[node name="FightWorldAutoload" type="Node2D"]
script = ExtResource("1_tnyce")
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
itemBeetrootToEatForHealth = ExtResource("3_008v8")

@ -14,5 +14,9 @@ position = Vector2(23, -96)
scale = Vector2(0.547474, 0.547474)
texture = SubResource("AtlasTexture_ane0o")
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
position = Vector2(25.215, -195)
scale = Vector2(0.72370636, 1)
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
position = Vector2(1, -126)
position = Vector2(0.84, -126)

@ -1,12 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://pflu0uaig7vv"]
[gd_scene load_steps=4 format=3 uid="uid://pflu0uaig7vv"]
[ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"]
[ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_detector")]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_va8tx"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_shapeCast2D")]
script = ExtResource("1_va8tx")
_detector = NodePath("detector")
_xOffset = 400.0
_yOffset = 300.0
_collider = NodePath("detector")
_shapeCast2D = NodePath("ShapeCast2D")
_xOffset = 200.0
_yOffset = 200.0
[node name="detector" parent="." node_paths=PackedStringArray("_shapeCast2D") instance=ExtResource("2_8hh05")]
_shapeCast2D = NodePath("../ShapeCast2D")
[node name="detector" parent="." instance=ExtResource("2_8hh05")]
[node name="ShapeCast2D" type="ShapeCast2D" parent="."]
shape = SubResource("RectangleShape2D_va8tx")
target_position = Vector2(200, 0)
collide_with_areas = true

@ -1,14 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://dugr6ff1g7hi0"]
[gd_scene load_steps=4 format=3 uid="uid://dugr6ff1g7hi0"]
[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_3fanv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qwv4c"]
size = Vector2(100, 400)
[sub_resource type="CircleShape2D" id="CircleShape2D_6pib0"]
radius = 300.0
[node name="detector" type="Area2D"]
collision_layer = 4
script = ExtResource("1_6pib0")
_itemToTriggerResource = ExtResource("2_3fanv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_qwv4c")
shape = SubResource("CircleShape2D_6pib0")
debug_color = Color(0.9459047, 7.2196126e-06, 0.5925879, 0.41960785)

@ -1,8 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://cqc72e4hq6bcd"]
[gd_scene load_steps=8 format=3 uid="uid://cqc72e4hq6bcd"]
[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_5ajrf"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_o1drf"]
[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="2_qoey7"]
[ext_resource type="Script" uid="uid://cp2q4k62sjo6h" path="res://scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs" id="3_2wrrq"]
[ext_resource type="Script" uid="uid://pqemey80frcq" path="res://scripts/CSharp/Low Code/Variables/VariableListener.cs" id="4_gj2nu"]
[sub_resource type="CircleShape2D" id="CircleShape2D_npluf"]
resource_local_to_scene = true
@ -11,15 +13,17 @@ radius = 150.0
[sub_resource type="Theme" id="Theme_5ajrf"]
default_font_size = 30
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_selectionChangeListener", "_area", "_label")]
script = ExtResource("1_5ajrf")
_selectionChangeListener = NodePath("SelectionListener")
_area = NodePath("Area2D")
_label = NodePath("Area2D/CanvasLayer/MarginContainer/Label")
_outlineMaterial = ExtResource("2_qoey7")
[node name="Area2D" type="Area2D" parent="."]
[node name="Area2D" type="Area2D" parent="." node_paths=PackedStringArray("interactionArea2D")]
collision_mask = 4
script = ExtResource("3_2wrrq")
interactionArea2D = NodePath("..")
[node name="CollisionShape3D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_npluf")
@ -51,5 +55,8 @@ text = "[E]"
horizontal_alignment = 2
vertical_alignment = 2
[connection signal="area_entered" from="Area2D" to="." method="OnPlayerEntered"]
[connection signal="area_exited" from="Area2D" to="." method="OnPlayerExited"]
[node name="SelectionListener" type="Node" parent="."]
script = ExtResource("4_gj2nu")
_variableResources = Array[Object]([ExtResource("2_o1drf")])
[connection signal="NewEventPayload" from="SelectionListener" to="Area2D" method="InteractionAreaSelectionChanged"]

@ -25,7 +25,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
[autoload]
SceneTransition="*res://scenes/SceneTransition.tscn"
SceneTransition="*res://prefabs/UI/SceneTransition.tscn"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
@ -35,6 +35,7 @@ FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
EntityManager="*res://prefabs/entity_system/entity_manager.tscn"
[dialogic]
@ -48,7 +49,9 @@ directories/dch_directory={
"vesna": "res://dialog/Characters/vesna.dch"
}
directories/dtl_directory={
"cat": "res://dialog/cat.dtl",
"disclaimer": "res://dialog/disclaimer.dtl",
"domovoi_tut": "res://dialog/testing/domovoi_tut.dtl",
"quest1_ducks_end": "res://dialog/quests/ducks/quest1_ducks_end.dtl",
"quest1_ducks_start": "res://dialog/quests/ducks/quest1_ducks_start.dtl",
"quest2_tomatoes_end": "res://dialog/quests/tomatoes/quest2_tomatoes_end.dtl",
@ -176,6 +179,7 @@ directories/tres_directory={
"unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres",
"var_ColorTestValue": "res://resources/low code/test/var_ColorTestValue.tres",
"var_Counter": "res://resources/low code/test/var_Counter.tres",
"var_interactableToTrigger": "res://resources/low code/interactables/var_interactableToTrigger.tres",
"var_sceneNameProvider": "res://resources/low code/farming/var_sceneNameProvider.tres",
"var_wateredFieldPosition": "res://resources/low code/farming/var_wateredFieldPosition.tres",
"vesna_style": "res://addons/dialogic/vesna_style.tres",
@ -186,8 +190,8 @@ directories/tres_directory={
[display]
window/size/viewport_width=1980
window/size/viewport_height=1020
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
@ -221,6 +225,10 @@ folder_colors={
"res://shader/": "pink"
}
[filesystem]
import/blender/enabled=false
[global_group]
Saveable=""
@ -307,6 +315,16 @@ NextDayCheat={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
DebugEntities={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
]
}
SaveGame={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194336,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[internationalization]

@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="VariableResource" load_steps=2 format=3 uid="uid://clwqh3w5aqi5e"]
[ext_resource type="Script" uid="uid://dtvx2cakx0bey" path="res://scripts/CSharp/Low Code/Variables/VariableResource.cs" id="1_casar"]
[resource]
script = ExtResource("1_casar")
Payload = null
metadata/_custom_type_script = "uid://dtvx2cakx0bey"

@ -1,23 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://bopv10dqm1knc"]
[ext_resource type="PackedScene" uid="uid://c6wnoif01ltld" path="res://scenes/Babushka_scene_startMenu.tscn" id="1_15ton"]
[ext_resource type="Script" uid="uid://bbp0dyddwdbl8" path="res://scripts/CSharp/Common/Savegame/WindowSettingsSync.cs" id="2_d3jfo"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="4_ocsjo"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="5_iyo8m"]
[node name="BabushkaSceneBootstrap" type="Node2D"]
[node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")]
[node name="SceneParent" type="Node" parent="."]
[node name="WindowSettings" type="Node" parent="."]
script = ExtResource("2_d3jfo")
[node name="SaveSystem" type="Node" parent="."]
[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
script = ExtResource("4_ocsjo")
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
script = ExtResource("5_iyo8m")

File diff suppressed because it is too large Load Diff

@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://bopv10dqm1knc"]
[ext_resource type="PackedScene" uid="uid://c6wnoif01ltld" path="res://scenes/scene_startMenu.tscn" id="1_15ton"]
[ext_resource type="Script" uid="uid://bbp0dyddwdbl8" path="res://scripts/CSharp/Common/Savegame/WindowSettingsSync.cs" id="2_d3jfo"]
[ext_resource type="PackedScene" uid="uid://7pvvop5hfl01" path="res://prefabs/SaveSystem/save_system.tscn" id="3_s8cy4"]
[node name="BabushkaSceneBootstrap" type="Node2D"]
[node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")]
[node name="SceneParent" type="Node" parent="."]
[node name="WindowSettings" type="Node" parent="."]
script = ExtResource("2_d3jfo")
[node name="SaveSystem" parent="." instance=ExtResource("3_s8cy4")]

@ -11,7 +11,7 @@
[node name="BabushkaSceneCredits" type="Node2D"]
script = ExtResource("1_f5860")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_startMenu.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_bootstrap.tscn")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(1030, 483)

@ -8,7 +8,7 @@
[node name="BabushkaSceneDisclaimer" type="Node2D"]
script = ExtResource("1_5otdq")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_farm_outside_2d.tscn")
[node name="CanvasLayer" type="CanvasLayer" parent="."]

File diff suppressed because it is too large Load Diff

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"]
[gd_scene load_steps=21 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@ -6,28 +6,41 @@
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
[ext_resource type="Script" uid="uid://byf2ywov34g0x" path="res://scripts/CSharp/Common/Fight/UI/ActionSelectUiSetup.cs" id="8_bkwsr"]
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Texture2D" uid="uid://ciaabo8kcx2hw" path="res://art/fightworld_background.png" id="9_f4y3h"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
[node name="BabushkaSceneFightHappening" type="Node2D"]
[node name="FightHappening" type="Node" parent="."]
script = ExtResource("1_gsk03")
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")]
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
script = ExtResource("2_7kjgs")
_allFightersVisual = NodePath("../FightVisuals")
_animationContext = NodePath("AnimationContext")
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
script = ExtResource("4_ydj1i")
_fightState = 10
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
script = ExtResource("4_v5rv6")
useHealItemIndicator = NodePath("../../UseItemIndicator")
[node name="Camera2D" type="Camera2D" parent="."]
scale = Vector2(0.71911293, 0.6664279)
[node name="FightSetup" type="Node2D" parent="."]
script = ExtResource("1_fiutj")
@ -47,6 +60,11 @@ _positionDistanceFromCenter = PackedFloat32Array(300, 550, 800)
[node name="EnvironmentVisuals" type="Node2D" parent="."]
[node name="background" type="Sprite2D" parent="EnvironmentVisuals"]
z_index = -100
scale = Vector2(3, 3)
texture = ExtResource("9_f4y3h")
[node name="MinigameHandler" type="Node2D" parent="." node_paths=PackedStringArray("_minigameController")]
script = ExtResource("8_falfe")
_minigameController = NodePath("Minigame")
@ -146,7 +164,12 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2
theme_override_font_sizes/font_size = 41
text = "Talk"
text = "x19 - Heal"
icon = ExtResource("16_k4fcr")
alignment = 0
expand_icon = true
script = ExtResource("14_oy2wu")
_healItemBlueprint = ExtResource("15_k4fcr")
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
@ -168,6 +191,7 @@ theme_override_constants/margin_left = 200
theme_override_constants/margin_right = 200
[node name="MarginContainer" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer2"]
visible = false
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
@ -206,6 +230,12 @@ offset_right = 794.0
offset_bottom = -472.0
text = "Hello world"
[node name="UseItemIndicator" type="Node2D" parent="."]
position = Vector2(214, 319)
script = ExtResource("14_b4ll5")
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
_itemTexture = ExtResource("16_k4fcr")
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
@ -220,4 +250,5 @@ text = "Hello world"
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]

@ -25,7 +25,6 @@
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="26_1bhpp"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"]
[ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="28_ejigw"]
[ext_resource type="Texture2D" uid="uid://h2b5aufaaw7w" path="res://art/nature/grass/grass-2.png" id="29_pjemw"]
@ -41,14 +40,15 @@
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard")
shader_parameter/hue_shift = 0.0
shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0
shader_parameter/brightness_add = -0.4369999732574999
shader_parameter/contrast_mult = 1.138000054055
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"]
shader = ExtResource("16_0fard")
@ -59,14 +59,15 @@ shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0
[sub_resource type="Gradient" id="Gradient_663j1"]
colors = PackedColorArray(0.348791, 0.400092, 0.435264, 1, 0.219333, 0.251087, 0.329259, 1)
offsets = PackedFloat32Array(0, 0.994302)
colors = PackedColorArray(0.20454055, 0.23990041, 0.2641038, 1, 0.058763355, 0.07233205, 0.105805494, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d5x6a"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d53cn"]
seamless = true
color_ramp = SubResource("Gradient_663j1")
noise = SubResource("FastNoiseLite_d5x6a")
color_ramp = SubResource("Gradient_663j1")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k0jkw"]
shader = ExtResource("23_2ouqg")
@ -74,8 +75,7 @@ shader_parameter/tiling_scale = Vector2(7.79, 5.2)
shader_parameter/noise = SubResource("NoiseTexture2D_d53cn")
[sub_resource type="Gradient" id="Gradient_eryax"]
offsets = PackedFloat32Array(0, 0.743902, 1)
colors = PackedColorArray(0.22, 0.1078, 0.16764, 1, 0.443137, 0.4, 0.360784, 1, 0.6, 0.4853, 0.414, 1)
colors = PackedColorArray(0.10571728, 0.039839525, 0.07500812, 1, 0.2610917, 0.24536225, 0.33510962, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"]
frequency = 0.0296
@ -84,9 +84,9 @@ fractal_gain = 0.795
domain_warp_enabled = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pjpt5"]
seamless = true
color_ramp = SubResource("Gradient_eryax")
noise = SubResource("FastNoiseLite_wgikv")
color_ramp = SubResource("Gradient_eryax")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvxfs"]
shader = ExtResource("27_txtka")
@ -125,7 +125,7 @@ motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(2048, 0)
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1)
modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500
position = Vector2(4096, 0)
scale = Vector2(2, 2)
@ -134,7 +134,7 @@ centered = false
offset = Vector2(0, -100)
[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1)
modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500
scale = Vector2(2, 2)
texture = ExtResource("2_hqa4k")
@ -142,7 +142,7 @@ centered = false
offset = Vector2(0, -100)
[node name="Sprite2D4" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1)
modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500
position = Vector2(8192, 0)
scale = Vector2(2, 2)
@ -151,6 +151,7 @@ centered = false
offset = Vector2(0, -100)
[node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0.26657522, 0.2665752, 0.2665752, 1)
position = Vector2(-7, -138)
motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(7000, 0)
@ -188,6 +189,7 @@ centered = false
offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0, 0.42227474, 0.4229499, 1)
position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(5424, 0)
@ -442,7 +444,7 @@ motion_scale = Vector2(0.7, 0.7)
motion_mirroring = Vector2(9965, 0)
[node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
position = Vector2(993, 1576)
scale = Vector2(5, 5)
texture = ExtResource("7_x3yi1")
@ -450,7 +452,7 @@ centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
position = Vector2(5961, 1582)
scale = Vector2(5, 5)
texture = ExtResource("8_kcbkm")
@ -458,6 +460,7 @@ centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3017.3, 536.15)
scale = Vector2(1.7, 1.7)
@ -466,6 +469,7 @@ region_enabled = true
region_rect = Rect2(770, 3, 304, 979)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1807.5, 1408)
scale = Vector2(1.7, 1.7)
@ -474,6 +478,7 @@ region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3321.3, 600.15)
scale = Vector2(1.7, 1.7)
@ -482,6 +487,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(460, 622)
scale = Vector2(1.7, 1.7)
@ -490,6 +496,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5081.3, 696.15)
scale = Vector2(1.7, 1.7)
@ -498,6 +505,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(8470, 694)
scale = Vector2(1.7, 1.7)
@ -506,6 +514,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(6596.8, 1566.35)
scale = Vector2(1.7, 1.7)
@ -514,6 +523,7 @@ region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(8110.6, 758.5)
scale = Vector2(1.7, 1.7)
@ -522,6 +532,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(10240, 850)
scale = Vector2(1.7, 1.7)
@ -530,6 +541,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5641.3, 1168.15)
scale = Vector2(1.7, 1.7)
@ -538,6 +550,7 @@ region_enabled = true
region_rect = Rect2(2609, 434, 304, 467)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5161.3, 608.15)
scale = Vector2(1.7, 1.7)
@ -546,6 +559,7 @@ region_enabled = true
region_rect = Rect2(3111, -4, 167, 949)
[node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3239.5, 1288)
texture = ExtResource("19_edja8")
@ -553,6 +567,7 @@ region_enabled = true
region_rect = Rect2(149, 15, 464, 478)
[node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1791.5, 1448)
texture = ExtResource("19_edja8")
@ -561,6 +576,7 @@ region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1255.5, 1392)
texture = ExtResource("19_edja8")
@ -569,6 +585,7 @@ region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5471.5, 1432)
texture = ExtResource("19_edja8")
@ -577,6 +594,7 @@ region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5007.5, 1312)
texture = ExtResource("19_edja8")
@ -584,6 +602,7 @@ region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3583.5, 1248)
scale = Vector2(0.575, 0.575)
@ -597,7 +616,7 @@ position = Vector2(28, -28)
motion_mirroring = Vector2(10000, 0)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(1483.7, 800)
scale = Vector2(1.6, 1.6)
@ -606,7 +625,7 @@ region_enabled = true
region_rect = Rect2(-2, -5, 911, 1386)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(771.7, 664)
scale = Vector2(1.6, 1.6)
@ -615,7 +634,7 @@ region_enabled = true
region_rect = Rect2(0, 4, 604, 1363)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(1763.7, 728)
scale = Vector2(1.6, 1.6)
@ -624,7 +643,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519)
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(9464, 731)
scale = Vector2(1.6, 1.6)
@ -633,7 +652,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(2939.7, 752)
scale = Vector2(1.8, 1.8)
@ -642,7 +661,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(3683.7, 800)
scale = Vector2(1.8, 1.8)
@ -651,7 +670,7 @@ region_enabled = true
region_rect = Rect2(927, -1, 736, 1294)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(115.7, 608)
scale = Vector2(1.8, 1.8)
@ -660,7 +679,7 @@ region_enabled = true
region_rect = Rect2(1834, -5, 733, 1360)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(6259.7, 728)
scale = Vector2(1.6, 1.6)
@ -669,7 +688,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(7435.7, 752)
scale = Vector2(1.8, 1.8)
@ -678,7 +697,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(9092, 636)
scale = Vector2(1.8, 1.8)
@ -687,7 +706,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(8179.7, 800)
scale = Vector2(1.8, 1.8)
@ -696,7 +715,7 @@ region_enabled = true
region_rect = Rect2(927, -1, 736, 1294)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(4611.7, 608)
scale = Vector2(1.8, 1.8)
@ -734,6 +753,7 @@ texture = SubResource("NoiseTexture2D_pjpt5")
layer = 1
[node name="fg1" type="ParallaxLayer" parent="ParalaxForeground"]
modulate = Color(0.12842685, 0.3583113, 0.5046753, 1)
position = Vector2(-897, -245)
motion_scale = Vector2(1.2, 1.2)
motion_mirroring = Vector2(8192, 0)
@ -759,13 +779,11 @@ region_enabled = true
region_rect = Rect2(0, 0, 1405.76, 1244)
[node name="YSorted" type="Node2D" parent="."]
z_index = 1
y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")]
position = Vector2(8202, 1950)
_hoe = ExtResource("25_3h260")
_wateringCan = ExtResource("26_1bhpp")
[node name="CharacterBody2D" parent="YSorted/Vesna" index="0"]
y_sort_enabled = true
@ -776,12 +794,11 @@ y_sort_enabled = true
[node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"]
y_sort_enabled = true
animation = &"diagonal item"
frame = 0
frame_progress = 0.0
[node name="WateringCanUI" parent="YSorted/Vesna/CharacterBody2D" index="2" node_paths=PackedStringArray("_stages")]
_stages = [null, null, null, null, null, null]
[node name="ForestVisuals" type="Node2D" parent="YSorted"]
modulate = Color(0.44591373, 0.17877698, 0.19915006, 1)
y_sort_enabled = true
position = Vector2(-60, -250)
@ -864,10 +881,9 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/left side"]
modulate = Color(0.8428, 0.8771, 0.98, 1)
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(16878, 2099)
position = Vector2(16912, 1803)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
@ -1062,10 +1078,9 @@ position = Vector2(13188, 30)
[node name="bush" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4360, 2049)
position = Vector2(4383, 1691)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
@ -1093,10 +1108,10 @@ region_rect = Rect2(130, 0, 201, 278)
[node name="bush7" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5051, 2217)
position = Vector2(5060, 1855)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-4.5, -56)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1104,20 +1119,20 @@ region_rect = Rect2(1368, 673, 186, 136)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4008, 2250)
position = Vector2(4015, 1894)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-3.5, -59)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush9" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5325, 2263)
position = Vector2(5324.6553, 1847.6593)
scale = Vector2(-1.86739, 2.34145)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
offset = Vector2(-0.18457031, -59.61389)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1135,20 +1150,20 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7361, 2026)
position = Vector2(7369, 1881)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-4, -99.5)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush10" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7757, 2032)
position = Vector2(7747, 1840)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(5, -76)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@ -1177,20 +1192,20 @@ region_rect = Rect2(1837, 651, 139, 180)
[node name="bush11" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(8981, 2112)
position = Vector2(9010, 1845)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-14.5, -38.5)
region_enabled = true
region_rect = Rect2(1464, 419, 144, 115)
[node name="bush12" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9208, 2026)
position = Vector2(9267, 1881)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-29.5, -99.5)
region_enabled = true
region_rect = Rect2(1699, 76, 280, 230)
@ -1232,40 +1247,39 @@ region_rect = Rect2(130, 0, 201, 278)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(3348, 2074)
position = Vector2(3343, 1522.0002)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush17" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9556, 2071)
position = Vector2(9542.094, 1883.9717)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-5.786621, -119.928345)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush18" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9887, 2216)
position = Vector2(9879.163, 1914.8691)
scale = Vector2(-1.87764, 2.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-4.173828, -55.811768)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush19" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10074, 2216)
position = Vector2(10073, 1998)
scale = Vector2(1.53273, 1.82378)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(0.65234375, -52.468018)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1313,10 +1327,10 @@ region_rect = Rect2(1368, 673, 186, 136)
[node name="bush26" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3651)
position = Vector2(10960.999, 3436)
scale = Vector2(1.41694, 1.75208)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(1.4121094, -49.288696)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@ -1335,10 +1349,10 @@ region_rect = Rect2(0, 604, 248, 228)
z_index = 1
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10963, 3820)
position = Vector2(10960.506, 3678.0952)
scale = Vector2(-1.93815, 1.5875)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-1.2871094, -82.611084)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@ -1568,9 +1582,10 @@ region_rect = Rect2(332, 194, 179, 154)
[node name="grass3" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.954868, 0.882599, 0.798501, 1)
z_index = -5
position = Vector2(18189, 1960)
position = Vector2(18274, 1857)
scale = Vector2(5.77602, 3.87779)
texture = ExtResource("30_cmmg6")
offset = Vector2(-14.715942, 26.561523)
region_enabled = true
region_rect = Rect2(7, 4, 256, 220)
@ -1670,10 +1685,11 @@ region_rect = Rect2(7, 4, 267, 239)
[node name="grass40" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
z_index = -5
position = Vector2(23915, 3644)
position = Vector2(24144.207, 3443.7068)
rotation = 3.40339
scale = Vector2(5.52625, 5.81879)
texture = ExtResource("29_pjemw")
offset = Vector2(30.682373, -43.44397)
region_enabled = true
region_rect = Rect2(317, 219, 185, 159)
@ -1751,9 +1767,10 @@ region_rect = Rect2(29, 204, 219, 159)
[node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(23634, 2698)
position = Vector2(23751, 2994)
scale = Vector2(5.35495, 4.49236)
texture = ExtResource("29_pjemw")
offset = Vector2(-21.848877, -65.88965)
region_enabled = true
region_rect = Rect2(29, 204, 219, 159)
@ -1981,6 +1998,7 @@ region_rect = Rect2(1483.92, 1280.2, 1139.55, 367.598)
polygon = PackedVector2Array(6564, 1921, 8663, 1938, 15008, 1914, 15121, 2882, 15601, 3074, 15636, 3574, 14122, 3569, 12930, 3737, 11502, 3599, 9887, 3658, 7936, 3924, 7712, 2967, 6529, 2914, 4412, 2953, 3919, 4843, 7970, 4459, 16532, 4289, 16365, 821, 4540, 1141, 4392, 2845, 6329, 2832)
[node name="Paths" type="Node2D" parent="YSorted"]
modulate = Color(0.3553136, 0.35531354, 0.35531357, 1)
y_sort_enabled = true
[node name="Path0" type="Node2D" parent="YSorted/Paths" node_paths=PackedStringArray("closedVariant", "nextRoomVariant")]
@ -2109,6 +2127,7 @@ polygon = PackedVector2Array(664, -692, -812, -717, -1033, 505, 380, 465)
y_sort_enabled = true
[node name="Visuals" type="Node2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom"]
modulate = Color(0.36281085, 0.22439209, 0.544261, 1)
y_sort_enabled = true
[node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom/Visuals"]
@ -2134,6 +2153,7 @@ position = Vector2(-335, 18)
shape = SubResource("RectangleShape2D_ir2xa")
[node name="EnemyGroupSpawns" type="Node2D" parent="YSorted"]
modulate = Color(0.3411854, 0.3401263, 0.29648906, 1)
position = Vector2(11116, 2546)
[node name="Spawn1" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
@ -2156,6 +2176,7 @@ _sceneRoot = NodePath("..")
script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_itemOnGroundPrefab = ExtResource("41_x3yi1")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"]

@ -1,57 +1,56 @@
[gd_scene load_steps=40 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="3_gpagp"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="4_27bwy"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="5_sndxu"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="6_blyw3"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="7_yd2gv"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="8_ofqcg"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="9_aoesu"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_xcryd"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_as3nm"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="11_gpagp"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="12_bu2a1"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="13_rongr"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_d7yky"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="15_7a68a"]
[ext_resource type="Script" uid="uid://31p67cdowuw4" path="res://scripts/CSharp/Common/Animation/AnimationStarter.cs" id="15_27bwy"]
[ext_resource type="Texture2D" uid="uid://c4q12jiligcl7" path="res://art/animals/katze.png" id="15_sndxu"]
[ext_resource type="AudioStream" uid="uid://cohyenfo1rtxh" path="res://audio/sfx/Animals/SFX_Cat_Meow_01.wav" id="16_d7yky"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="16_dhsxs"]
[ext_resource type="AudioStream" uid="uid://b2cmf5ie7cwka" path="res://audio/sfx/Animals/SFX_Cat_Meow_02.wav" id="17_7a68a"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_k0k8c"]
[ext_resource type="AudioStream" uid="uid://cttisejnt2l8f" path="res://audio/sfx/Animals/SFX_Cat_Meow_03.wav" id="18_dhsxs"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="18_dw4nn"]
[ext_resource type="AudioStream" uid="uid://cbmagiou0n0t3" path="res://audio/sfx/Animals/SFX_Cat_Meow_04.wav" id="19_k0k8c"]
[ext_resource type="AudioStream" uid="uid://bk1bj01fokjp7" path="res://audio/sfx/Animals/SFX_Cat_Meow_05.wav" id="20_dw4nn"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="21_blyw3"]
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="21_ytap8"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="22_tggq2"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_yd2gv"]
[gd_scene load_steps=43 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3al6t"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ufnxe"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="3_pejp6"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="4_nc3ef"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="5_cpb5b"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="6_ecq66"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="7_8mqg7"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="8_bv3pn"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="9_qaiit"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="10_rj4v5"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="11_7ohth"]
[ext_resource type="Texture2D" uid="uid://c4q12jiligcl7" path="res://art/animals/katze.png" id="12_dckqa"]
[ext_resource type="AudioStream" uid="uid://cohyenfo1rtxh" path="res://audio/sfx/Animals/SFX_Cat_Meow_01.wav" id="13_65rkx"]
[ext_resource type="AudioStream" uid="uid://b2cmf5ie7cwka" path="res://audio/sfx/Animals/SFX_Cat_Meow_02.wav" id="14_mse84"]
[ext_resource type="AudioStream" uid="uid://cttisejnt2l8f" path="res://audio/sfx/Animals/SFX_Cat_Meow_03.wav" id="15_26mhc"]
[ext_resource type="AudioStream" uid="uid://cbmagiou0n0t3" path="res://audio/sfx/Animals/SFX_Cat_Meow_04.wav" id="16_vt5fp"]
[ext_resource type="AudioStream" uid="uid://bk1bj01fokjp7" path="res://audio/sfx/Animals/SFX_Cat_Meow_05.wav" id="17_n8vep"]
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="18_3oexm"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="19_a2xrf"]
[ext_resource type="Script" uid="uid://31p67cdowuw4" path="res://scripts/CSharp/Common/Animation/AnimationStarter.cs" id="20_lkkn4"]
[ext_resource type="Script" uid="uid://dnipeibppjirs" path="res://scripts/CSharp/Common/NPC/DialogicOverlayStarter.cs" id="20_pejp6"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="21_m0gmu"]
[ext_resource type="Script" uid="uid://d2486x6upmwqq" path="res://scripts/GdScript/dialogic_starter.gd" id="21_nc3ef"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="22_ahl31"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="23_hgs5o"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="24_t86aa"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="25_0pvxk"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="26_yq173"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="27_pfr1s"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="28_l3q6o"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="29_6elg7"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="30_pd0e4"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="31_x6an5"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_i4hb6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(3836, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_gpagp"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_b6vf7"]
streams_count = 6
stream_0/stream = ExtResource("16_d7yky")
stream_1/stream = ExtResource("17_7a68a")
stream_2/stream = ExtResource("18_dhsxs")
stream_3/stream = ExtResource("19_k0k8c")
stream_4/stream = ExtResource("20_dw4nn")
stream_5/stream = ExtResource("21_ytap8")
stream_0/stream = ExtResource("13_65rkx")
stream_1/stream = ExtResource("14_mse84")
stream_2/stream = ExtResource("15_26mhc")
stream_3/stream = ExtResource("16_vt5fp")
stream_4/stream = ExtResource("17_n8vep")
stream_5/stream = ExtResource("18_3oexm")
[sub_resource type="Animation" id="Animation_j5d18"]
length = 0.001
@ -210,30 +209,36 @@ _data = {
&"hand_stretch": SubResource("Animation_8o6or")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_wuntg"]
resource_local_to_scene = true
radius = 400.0
[node name="IndoorTest" type="Node2D"]
[node name="Common Room" type="Node2D"]
z_index = 1
y_sort_enabled = true
script = ExtResource("1_3vr4f")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_farm_outside_2d.tscn")
script = ExtResource("1_3al6t")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_vesnas_room.tscn", "res://scenes/scene_indoor_kitchen.tscn", "res://scenes/scene_farm_outside_2d.tscn")
[node name="Foreground" type="Node" parent="."]
[node name="Table" type="Sprite2D" parent="Foreground"]
z_index = 2
y_sort_enabled = true
position = Vector2(-1888, 1112)
texture = ExtResource("2_ubg3a")
texture = ExtResource("2_ufnxe")
offset = Vector2(0, -200)
region_enabled = true
region_rect = Rect2(1012, 1743, 1470, 417)
[node name="Chair" type="Sprite2D" parent="Foreground"]
z_index = 3
y_sort_enabled = true
position = Vector2(-3032, 2096)
texture = ExtResource("3_gpagp")
texture = ExtResource("3_pejp6")
offset = Vector2(216, -1064)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@ -241,7 +246,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
[node name="Chair2" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1064, 2064)
texture = ExtResource("3_gpagp")
texture = ExtResource("3_pejp6")
offset = Vector2(184, -1056)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@ -250,7 +255,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
z_index = 1
y_sort_enabled = true
position = Vector2(-1904, 1192)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -800)
region_enabled = true
region_rect = Rect2(2093, 49, 421, 630)
@ -285,14 +290,14 @@ shape = SubResource("RectangleShape2D_a2ood")
z_index = -100
position = Vector2(4992, -487)
scale = Vector2(2, 2)
texture = ExtResource("5_sndxu")
texture = ExtResource("5_cpb5b")
offset = Vector2(-2768, 264)
[node name="wall 1" type="Sprite2D" parent="BackWall"]
z_index = -100
position = Vector2(-4368, 40)
scale = Vector2(2, 2)
texture = ExtResource("5_sndxu")
texture = ExtResource("5_cpb5b")
flip_h = true
region_rect = Rect2(111, 292, 3323, 2160)
@ -302,63 +307,35 @@ region_rect = Rect2(111, 292, 3323, 2160)
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01DorrR" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(936, -216)
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Room01DoorL" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3296, 48)
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 0, 3840, 2160)
[node name="VesnasRoomDoor" parent="BackWall/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-1559, -16)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Room01DoorL/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80
position = Vector2(-224, -392)
texture = ExtResource("8_ofqcg")
texture = ExtResource("6_ecq66")
region_enabled = true
region_rect = Rect2(2236, 0, 724, 1392)
[node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3192, -344)
texture = ExtResource("9_aoesu")
position = Vector2(-5870, -408)
texture = ExtResource("7_8mqg7")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-1792, -336)
texture = ExtResource("9_aoesu")
position = Vector2(-3931, -397)
texture = ExtResource("7_8mqg7")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01PechkaDoor" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-240, -100)
texture = ExtResource("10_xcryd")
texture = ExtResource("8_bv3pn")
region_enabled = true
region_rect = Rect2(2360, 864, 356, 251)
[node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Room01PechkaDoor" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(0, -3)
_spritesToOutline = [NodePath("..")]
@ -368,57 +345,58 @@ shape = SubResource("CircleShape2D_gpagp")
[node name="Room01Chugun" type="Sprite2D" parent="BackWall"]
z_index = -40
position = Vector2(16, -560)
texture = ExtResource("11_as3nm")
texture = ExtResource("10_rj4v5")
region_enabled = true
region_rect = Rect2(2469, 459, 247, 131)
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="Bench" type="Sprite2D" parent="BackWall"]
z_index = -10
y_sort_enabled = true
position = Vector2(-3240, 224)
texture = ExtResource("13_rongr")
position = Vector2(-5070, 1051)
texture = ExtResource("11_7ohth")
flip_h = true
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-1824, 224)
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Katze" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-4051, 332)
[node name="Katze" type="Sprite2D" parent="BackWall/Bench"]
z_index = 15
position = Vector2(61, -87)
scale = Vector2(2, 2)
texture = ExtResource("15_sndxu")
texture = ExtResource("12_dckqa")
offset = Vector2(-8, -126)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Katze"]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Bench/Katze"]
stream = SubResource("AudioStreamRandomizer_b6vf7")
bus = &"SFX"
script = ExtResource("22_tggq2")
script = ExtResource("19_a2xrf")
[node name="InteractionArea" parent="BackWall/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Bench/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(-6.5, -44)
scale = Vector2(0.5, 0.5)
_spritesToOutline = [NodePath("..")]
[node name="dialogic overlay starter" type="Node2D" parent="BackWall/Bench/Katze"]
script = ExtResource("20_pejp6")
_timelinesToPlay = PackedStringArray("cat")
_startOnReady = false
[node name="dialogic starter" type="Node" parent="BackWall/Bench/Katze/dialogic overlay starter"]
script = ExtResource("21_nc3ef")
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-2906, 243)
texture = ExtResource("11_7ohth")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Room assets" type="Node" parent="BackWall"]
[node name="wood" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-177, 554.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2244, 763, 274, 91)
@ -427,26 +405,17 @@ region_rect = Rect2(2244, 763, 274, 91)
z_index = -10
y_sort_enabled = true
position = Vector2(336.487, 275.616)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(-14.6475, -97.651)
region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221)
[node name="vase" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-857, -37.5)
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="candle" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-425, -77.5)
position = Vector2(-852, -187)
rotation = -0.0663225
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2624, 435, 49, 76)
@ -457,11 +426,11 @@ y_sort_enabled = true
position = Vector2(-101, -6)
rotation = -0.0663225
scale = Vector2(1e-05, 1e-05)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(43.3898, 128.128)
region_enabled = true
region_rect = Rect2(3362, 139, 101, 269)
script = ExtResource("15_27bwy")
script = ExtResource("20_lkkn4")
_animationPlayer = NodePath("SpiritAnimation")
_animationName = "hand_stretch"
_repeatable = false
@ -477,7 +446,7 @@ playback_auto_capture = false
z_index = -10
y_sort_enabled = true
position = Vector2(287, -157.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2964, 137, 321, 213)
@ -485,7 +454,7 @@ region_rect = Rect2(2964, 137, 321, 213)
[node name="herb 1" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(-72, 136)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2600, 165, 127, 199)
@ -493,7 +462,7 @@ region_rect = Rect2(2600, 165, 127, 199)
[node name="herb 2" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(64, 80)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2761, 161, 135, 199)
@ -503,7 +472,7 @@ visible = false
z_index = -10
position = Vector2(-169, -80)
scale = Vector2(0.4, 0.4)
texture = ExtResource("14_d7yky")
texture = ExtResource("21_m0gmu")
region_enabled = true
region_rect = Rect2(2647, 15, 286, 183)
@ -513,54 +482,114 @@ position = Vector2(-205, -8)
[node name="apple" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -1
position = Vector2(229.5, 331.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
region_enabled = true
region_rect = Rect2(2822, 764, 93, 87)
[node name="bread" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -2
position = Vector2(157.5, 339.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
region_enabled = true
region_rect = Rect2(2951, 783, 155, 78)
[node name="plate" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -20
position = Vector2(189.5, 659.5)
texture = ExtResource("4_27bwy")
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
[node name="Vesna" parent="." instance=ExtResource("15_7a68a")]
[node name="Doors" type="Node2D" parent="BackWall"]
[node name="Door_Kitchen" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(923, -221)
texture = ExtResource("22_ahl31")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="KitchendoorInteraction" parent="BackWall/Doors/Door_Kitchen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Door_Outside" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-4917, -226)
texture = ExtResource("23_hgs5o")
region_enabled = true
region_rect = Rect2(3009, 666, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Doors/Door_Outside" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 2
[node name="Door_Bedroom" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-1620, -259)
texture = ExtResource("24_t86aa")
region_enabled = true
region_rect = Rect2(0, 165, 763, 1224)
[node name="VesnasRoomDoor" parent="BackWall/Doors/Door_Bedroom" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("9_qaiit")]
position = Vector2(2, 233)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Doors/Door_Bedroom/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("25_0pvxk")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="vase" type="Sprite2D" parent="BackWall/Shelf"]
visible = false
z_index = -10
y_sort_enabled = true
position = Vector2(23, 378.5)
texture = ExtResource("4_nc3ef")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="Vesna" parent="." instance=ExtResource("26_yq173")]
y_sort_enabled = false
position = Vector2(-920, 319)
position = Vector2(-4473, 319)
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
[node name="Yeli" parent="." instance=ExtResource("27_pfr1s")]
z_index = 0
y_sort_enabled = false
position = Vector2(-1395, 16)
position = Vector2(-2841, 198)
_timelinesToPlay = PackedStringArray("yeli_intro_05")
[node name="InteractionArea" parent="Yeli" index="0"]
position = Vector2(-373, -63)
position = Vector2(0, -63)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
position = Vector2(-225.99994, 33)
shape = SubResource("CircleShape2D_wuntg")
[node name="AnimatedSprite" parent="Yeli/TalkingControl" index="0"]
position = Vector2(-576, 368)
position = Vector2(-224, 373)
[node name="CollisionShape2D" parent="Yeli/AnimatableBody2D" index="0"]
position = Vector2(-565, 464)
[node name="dialogic_toggle" type="Node2D" parent="Yeli"]
script = ExtResource("17_k0k8c")
script = ExtResource("28_l3q6o")
[node name="Beetroot Quest trigger" type="Node2D" parent="Yeli"]
script = ExtResource("21_blyw3")
questResource = ExtResource("22_yd2gv")
script = ExtResource("29_6elg7")
questResource = ExtResource("30_pd0e4")
toStatus = 1
makeActive = true
@ -573,20 +602,25 @@ limit_top = -1050
limit_right = 1400
limit_bottom = 1150
editor_draw_limits = true
script = ExtResource("18_dw4nn")
script = ExtResource("31_x6an5")
_followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_yd2gv")]
[node name="CanvasLayer" parent="." instance=ExtResource("32_i4hb6")]
[connection signal="InteractedTool" from="BackWall/Room01DorrR/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Room01DoorL/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room01PechkaDoor/InteractionArea" method="ToggleActive"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room assets/hand" method="PlayAnimation"]
[connection signal="Interacted" from="BackWall/Katze/InteractionArea" to="BackWall/Katze/AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="Interacted" from="BackWall/Bench/Katze/InteractionArea" to="BackWall/Bench/Katze/AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="Interacted" from="BackWall/Bench/Katze/InteractionArea" to="BackWall/Bench/Katze/dialogic overlay starter" method="ToggleDialogue"]
[connection signal="Dialogue" from="BackWall/Bench/Katze/dialogic overlay starter" to="BackWall/Bench/Katze/dialogic overlay starter/dialogic starter" method="open"]
[connection signal="timelineEnded" from="BackWall/Bench/Katze/dialogic overlay starter/dialogic starter" to="BackWall/Bench/Katze/InteractionArea" method="SetActiveTrue"]
[connection signal="timelineStarted" from="BackWall/Bench/Katze/dialogic overlay starter/dialogic starter" to="BackWall/Bench/Katze/InteractionArea" method="SetActiveFalse"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Kitchen/KitchendoorInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Outside/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Bedroom/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="timelineEnded" from="Yeli/dialogic_toggle" to="Yeli/Beetroot Quest trigger" method="Trigger"]
[editable path="BackWall/Room01DoorL/VesnasRoomDoor"]
[editable path="BackWall/Room01PechkaDoor/InteractionArea"]
[editable path="BackWall/Doors/Door_Bedroom/VesnasRoomDoor"]
[editable path="Vesna"]
[editable path="Yeli"]
[editable path="Yeli/InteractionArea"]

@ -0,0 +1,282 @@
[gd_scene load_steps=10 format=3 uid="uid://bvp5ju36h1vl2"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_ftmt4"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="2_qsw8g"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="5_3wvmt"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="7_6mpmc"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="25_58hm8"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="30_wqpex"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="31_jyyyu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(4757.2813, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[node name="Kitchen" type="Node2D"]
z_index = 1
y_sort_enabled = true
script = ExtResource("1_ftmt4")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn")
[node name="Foreground" type="Node" parent="."]
[node name="FrontCollider" type="StaticBody2D" parent="Foreground"]
position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Foreground/FrontCollider"]
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderLeft" type="StaticBody2D" parent="."]
position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderLeft"]
position = Vector2(-2461.1406, -1168)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderRight" type="StaticBody2D" parent="."]
position = Vector2(10992, 2856)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderRight"]
position = Vector2(-2863.5, -1165)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Background" type="Node2D" parent="."]
z_index = -100
[node name="Ceiling" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2453, -1303)
scale = Vector2(2, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(0, 1749.6222, 3840, 358.11316)
[node name="WallUpper" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2469, -975)
scale = Vector2(26, 2)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1405.1335, 120.67705, 306.53345, 90.03079)
[node name="Wall" type="Sprite2D" parent="Background"]
z_index = -100
position = Vector2(-2460, -262)
scale = Vector2(31, 8)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1755, 119, 254, 160)
[node name="WallDecoration" type="Sprite2D" parent="Background"]
z_index = -20
position = Vector2(-4498, -300)
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration2" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(356, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration3" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(732, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration4" type="Sprite2D" parent="Background/WallDecoration"]
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texture = ExtResource("2_qsw8g")
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region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration12" type="Sprite2D" parent="Background/WallDecoration"]
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position = Vector2(-1123.3334, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration13" type="Sprite2D" parent="Background/WallDecoration"]
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position = Vector2(-747.3334, 0)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration14" type="Sprite2D" parent="Background/WallDecoration"]
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position = Vector2(-368.66675, -3.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration5" type="Sprite2D" parent="Background/WallDecoration"]
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texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration6" type="Sprite2D" parent="Background/WallDecoration"]
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texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration7" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(2230, 6)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration8" type="Sprite2D" parent="Background/WallDecoration"]
position = Vector2(2608.6665, 2.5)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration9" type="Sprite2D" parent="Background/WallDecoration"]
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texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration10" type="Sprite2D" parent="Background/WallDecoration"]
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texture = ExtResource("2_qsw8g")
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region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="WallDecoration11" type="Sprite2D" parent="Background/WallDecoration"]
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texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(820.787, 78.31859, 448.79602, 821.64185)
[node name="Floor" type="Sprite2D" parent="Background"]
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position = Vector2(-2431, 670)
scale = Vector2(2, 1)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(0, 2246, 3840, 912)
[node name="Room01DoorL" type="Sprite2D" parent="Background"]
position = Vector2(-4000, -221)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(92, 458, 641, 1050)
[node name="CommonRoomDoor" parent="Background/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
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[node name="CollisionShape3D" parent="Background/Room01DoorL/CommonRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="BackwallCollider" type="StaticBody2D" parent="Background"]
position = Vector2(-4368, 40)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Background/BackwallCollider"]
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Vesna" parent="." instance=ExtResource("25_58hm8")]
y_sort_enabled = false
position = Vector2(-1971, 319)
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(-1534, -29)
offset = Vector2(0, -200)
zoom = Vector2(0.5, 0.5)
limit_left = -4500
limit_top = -1050
limit_right = 500
limit_bottom = 1150
editor_draw_limits = true
script = ExtResource("30_wqpex")
_followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("31_jyyyu")]
[node name="BackItems" type="Node2D" parent="."]
[node name="cupboard" type="Sprite2D" parent="BackItems"]
z_index = -10
position = Vector2(-2071, 114)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1359, 440, 1591, 401)
[node name="wallshelf" type="Sprite2D" parent="BackItems"]
z_index = -10
position = Vector2(-1708, -335)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(3037, 440, 701, 170)
[node name="wallshelf2" type="Sprite2D" parent="BackItems/wallshelf"]
z_index = -10
position = Vector2(-700, 0)
texture = ExtResource("2_qsw8g")
flip_h = true
region_enabled = true
region_rect = Rect2(3037, 440, 701, 170)
[node name="vase" type="Sprite2D" parent="BackItems/wallshelf"]
z_index = -10
y_sort_enabled = true
position = Vector2(42, 124)
texture = ExtResource("5_3wvmt")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="FrontItems" type="Node2D" parent="."]
z_index = 50
[node name="Stove" type="Sprite2D" parent="FrontItems"]
position = Vector2(-2482, 926)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(823, 1105, 734, 420)
[node name="Fireleft" type="Sprite2D" parent="FrontItems/Stove"]
position = Vector2(-189, -238)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(928.24866, 976.94073, 145.9801, 78.52728)
[node name="FireRight" type="Sprite2D" parent="FrontItems/Stove"]
position = Vector2(191, -240)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1278.6433, 986.7815, 213.37354, 67.61841)
[node name="Firetoggle" parent="FrontItems/Stove" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
_spritesToOutline = [NodePath("..")]
[node name="Counter" type="Sprite2D" parent="FrontItems"]
position = Vector2(-1388, 921)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1599, 1107, 1351, 418)
[connection signal="InteractedTool" from="Background/Room01DoorL/CommonRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/Fireleft" method="hide"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/FireRight" method="hide"]
[editable path="Background/Room01DoorL/CommonRoomDoor"]
[editable path="Vesna"]

@ -1,11 +1,13 @@
[gd_scene load_steps=16 format=3 uid="uid://ceaa2qj2bmw43"]
[gd_scene load_steps=18 format=3 uid="uid://ceaa2qj2bmw43"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
[ext_resource type="Texture2D" uid="uid://s1yoemhrupwe" path="res://art/indoor/vesna_indoor_bed.png" id="10_hryl5"]
[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
[ext_resource type="Texture2D" uid="uid://dnlhlf1mx01h5" path="res://art/indoor/vesna_indoor_door.png" id="11_axs81"]
[ext_resource type="Script" uid="uid://jg4jryfus3bw" path="res://scripts/CSharp/Common/DayAndNight/DayAndNightHelper.cs" id="11_heyef"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
@ -30,7 +32,7 @@ radius = 509.071
[node name="VesnasRoom" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_c6eln")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_fight_world_room.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn", "res://scenes/scene_fight_world_room.tscn")
[node name="Colliders" type="Node2D" parent="."]
position = Vector2(1297, 5292)
@ -102,8 +104,9 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_xwo8y")]
[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
[node name="BedInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
position = Vector2(-1415, 489)
_spritesToOutline = [NodePath("Bedsprite")]
_id = 1
[node name="CollisionShape3D" parent="BedInteraction/Area2D" index="0"]
@ -115,13 +118,30 @@ script = ExtResource("8_j25a2")
questResource = ExtResource("9_heyef")
toStatus = 2
[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
[node name="Bedsprite" type="Sprite2D" parent="BedInteraction"]
z_index = -99
position = Vector2(4925, -967)
scale = Vector2(2, 2)
texture = ExtResource("10_hryl5")
offset = Vector2(-2768, 264)
region_rect = Rect2(36.702454, 566.3165, 492.73346, 422.25665)
[node name="DoorInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
position = Vector2(777, 201)
_spritesToOutline = [NodePath("Doorsprite")]
_id = 0
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
shape = SubResource("CircleShape2D_2spkc")
[node name="Doorsprite" type="Sprite2D" parent="DoorInteraction"]
z_index = -99
position = Vector2(5559, -961)
scale = Vector2(2, 2)
texture = ExtResource("11_axs81")
offset = Vector2(-2768, 264)
region_rect = Rect2(1517.5891, 258.72107, 356.62732, 741.81134)
[node name="NightStarter" type="Node" parent="."]
script = ExtResource("10_j25a2")
_sceneIndexToLoad = 1

@ -1,4 +1,4 @@
[gd_scene load_steps=98 format=3 uid="uid://b3ibx4resa1f3"]
[gd_scene load_steps=100 format=3 uid="uid://b3ibx4resa1f3"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_6krrk"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_4ktoi"]
@ -42,6 +42,9 @@
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="43_dr6bm"]
[ext_resource type="Texture2D" uid="uid://ct7ea8ikor5rf" path="res://art/nature/grass/grass-3.png" id="43_g8k4k"]
[ext_resource type="Texture2D" uid="uid://d3dwl6ph0pu1d" path="res://art/nature/grass/grass-6.png" id="44_jgrpl"]
[ext_resource type="Script" uid="uid://dnipeibppjirs" path="res://scripts/CSharp/Common/NPC/DialogicOverlayStarter.cs" id="44_m6p1o"]
[ext_resource type="Texture2D" uid="uid://dmo21h14toxfu" path="res://art/indoor/indoor outdoor/domovoi.png" id="44_njxly"]
[ext_resource type="Script" uid="uid://d2486x6upmwqq" path="res://scripts/GdScript/dialogic_starter.gd" id="45_1ly1s"]
[ext_resource type="Texture2D" uid="uid://blb3agipyxnal" path="res://art/farm/farming/farmobjekte/zaun/fence_door.png" id="47_xfjh2"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="52_gwhnv"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="53_2tfpr"]
@ -125,10 +128,6 @@ shader_parameter/tiling_scale = Vector2(10, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0qu0h"]
size = Vector2(374, 295.995)
[sub_resource type="CircleShape2D" id="CircleShape2D_34r5t"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2vojv"]
shader = ExtResource("17_lwdq7")
shader_parameter/hue_shift = 0.0
@ -204,10 +203,6 @@ radius = 325.2599
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_4pibb"]
resource_local_to_scene = true
radius = 325.2599
[sub_resource type="CircleShape2D" id="CircleShape2D_dr6bm"]
resource_local_to_scene = true
radius = 335.72162
@ -227,6 +222,10 @@ size = Vector2(707.116, 604.111)
resource_local_to_scene = true
radius = 294.02722
[sub_resource type="CircleShape2D" id="CircleShape2D_34r5t"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ceriq"]
loop = false
stream_count = 1
@ -250,7 +249,7 @@ stream_2/stream = ExtResource("63_td2xu")
[node name="BabushkaSceneBeets" type="Node2D"]
script = ExtResource("1_6krrk")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_farm_outside_2d.tscn")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(3180, 1961)
@ -881,6 +880,7 @@ texture = SubResource("NoiseTexture2D_e5alv")
[node name="Fence" type="Node2D" parent="."]
[node name="Back Fence left" type="Sprite2D" parent="Fence"]
z_index = -50
texture_repeat = 2
material = SubResource("ShaderMaterial_0sfl7")
position = Vector2(1332.5, 1680)
@ -897,6 +897,7 @@ position = Vector2(-204.073, 76)
shape = SubResource("RectangleShape2D_2vojv")
[node name="Back Fence middle" type="Sprite2D" parent="Fence"]
z_index = -50
texture_repeat = 2
material = SubResource("ShaderMaterial_0sfl7")
position = Vector2(7501.01, 1680)
@ -972,15 +973,6 @@ position = Vector2(-33, 554)
[node name="FarmingControls" parent="YSorted/Vesna" index="1" node_paths=PackedStringArray("_camera")]
_camera = NodePath("../../../Camera2D")
[node name="GenericItemOnGround" parent="YSorted/Vesna" instance=ExtResource("43_dr6bm")]
position = Vector2(2527, 232)
[node name="SpawnWithItem" parent="YSorted/Vesna/GenericItemOnGround" index="0"]
_blueprint = ExtResource("30_dr6bm")
[node name="CollisionShape3D" parent="YSorted/Vesna/GenericItemOnGround/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_34r5t")
[node name="Brünnen" type="Sprite2D" parent="YSorted"]
z_index = 1
y_sort_enabled = true
@ -1013,6 +1005,8 @@ position = Vector2(-60, 122)
position = Vector2(-8213, 84)
[node name="greenery" type="Node2D" parent="YSorted/Farm visuals/Static"]
z_index = 1
y_sort_enabled = true
[node name="left side" type="Node2D" parent="YSorted/Farm visuals/Static/greenery"]
@ -1245,7 +1239,6 @@ region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush23" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/left side"]
z_index = 1
y_sort_enabled = true
material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(15022, 3301)
@ -1257,7 +1250,7 @@ region_rect = Rect2(1837, 651, 139, 180)
[node name="bush24" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/left side"]
modulate = Color(0.8428, 0.8771, 0.98, 1)
z_index = 2
z_index = -1
y_sort_enabled = true
material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(15973, 3380)
@ -1378,6 +1371,7 @@ region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush17" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/right side"]
z_index = 3
material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(5599, 3799)
scale = Vector2(-2.40318, 3.59175)
@ -1395,14 +1389,24 @@ offset = Vector2(0, -50)
region_enabled = true
region_rect = Rect2(1464, 419, 144, 115)
[node name="bush4" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/right side"]
z_index = -6
material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(5684, 2035)
scale = Vector2(2, 2)
texture = ExtResource("20_4unvh")
offset = Vector2(0, -50)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
[node name="Sonnenblume8" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/right side"]
z_index = 1
z_index = -5
y_sort_enabled = true
material = SubResource("ShaderMaterial_618my")
position = Vector2(5146, 1935)
position = Vector2(5187.001, 1864.0001)
scale = Vector2(0.373695, 0.388829)
texture = ExtResource("38_0bsmo")
offset = Vector2(0, -800)
offset = Vector2(-109.7168, -617.4004)
region_enabled = true
region_rect = Rect2(0, 0, 1440, 1576)
@ -1745,29 +1749,42 @@ scale = Vector2(0.1, 8.7)
texture = ExtResource("26_bwvai")
[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals"]
z_index = 1
y_sort_enabled = true
position = Vector2(53, 20)
scale = Vector2(1, 0.993819)
[node name="BaseField" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(651, 2630.26)
scale = Vector2(1, 1.00622)
metadata/SaveID = "b3b47e69-6115-4405-8da6-508b783823d2"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField" index="1"]
visible = true
FieldState = 1
metadata/SaveID = "7a8210bf-479d-4b4c-9758-98d23e59d5d7"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2
_field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_qavgq")
[node name="BaseField2" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(1226, 3098.15)
scale = Vector2(1, 1.00622)
Payload = 1
@ -1775,19 +1792,28 @@ metadata/SaveID = "f536efd3-3da8-4ef5-a520-570220e6c19f"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="1"]
visible = true
FieldState = 1
metadata/SaveID = "a1d8a0a2-c51c-4410-83c3-0edb31cbf2de"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2
_field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_njxly")
[node name="BaseField3" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(1782, 2606.11)
scale = Vector2(1, 1.00622)
Payload = 2
@ -1795,19 +1821,31 @@ metadata/SaveID = "14ce64d5-8a4d-43b9-a8ff-3a57725c4dc8"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="1"]
visible = true
FieldState = 1
metadata/SaveID = "79a65532-cb2b-4268-8eb0-8c41a3935cbb"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
z_index = 0
_state = 3
_field = NodePath("../..")
_daysWatered = 5
[node name="InteractionArea" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour" index="2"]
_active = true
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_54ty3")
[node name="BaseField4" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(2559, 2624.22)
scale = Vector2(1, 1.00622)
Payload = 3
@ -1815,20 +1853,28 @@ metadata/SaveID = "6872ce5d-6f42-47d7-97e2-a7214ff3b08c"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "13fa64a3-01dc-4fd8-822e-0839c0da3163"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
_state = 2
z_index = 0
_state = 3
_field = NodePath("../..")
_daysWatered = 7
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField4" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField4/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_gbxtf")
[node name="BaseField5" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(3305, 2624.22)
scale = Vector2(1, 1.00622)
Payload = 4
@ -1836,20 +1882,28 @@ metadata/SaveID = "f163c38d-9ee0-4844-9def-479833febb4e"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "414ecdb9-f3c4-4fb9-81bd-6ca575784f78"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2
_field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField5" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField5/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_6krrk")
[node name="BaseField6" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(4033, 2618.18)
scale = Vector2(1, 1.00622)
Payload = 5
@ -1857,20 +1911,28 @@ metadata/SaveID = "da691381-ee82-4f86-abf3-dda2c9f19337"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "b235febb-b231-4f8c-94e9-1f9d9f115b08"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 1
_field = NodePath("../..")
_daysWatered = 5
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField6" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField6/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_4ktoi")
[node name="BaseField7" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(4755, 2630.26)
scale = Vector2(1, 1.00622)
Payload = 6
@ -1878,20 +1940,28 @@ metadata/SaveID = "8116fa8b-b164-4d39-a1ed-6cd476d18f94"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "9ccdba91-812a-4c13-9ee0-12472e174fc9"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2
_field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField7" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField7/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_aaup4")
[node name="BaseField8" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
z_index = -1
y_sort_enabled = true
position = Vector2(4418, 3226.95)
scale = Vector2(1, 1.00622)
Payload = 7
@ -1899,34 +1969,50 @@ metadata/SaveID = "5298f423-4c3b-45b5-94fb-d4aef36bac21"
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="1"]
visible = true
FieldState = 3
FieldState = 1
metadata/SaveID = "da44e54a-0b76-4888-ad8b-782a9d146fa3"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldBehaviour" index="1"]
z_index = 1
[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
z_index = 0
_state = 2
_field = NodePath("../..")
_daysWatered = 6
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField8" index="7"]
process_mode = 4
visible = false
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField8/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_v10dc")
[node name="BaseField9" parent="YSorted/Farm visuals/FieldParent" instance=ExtResource("40_efblm")]
position = Vector2(5317, 3208.83)
z_index = -1
y_sort_enabled = true
position = Vector2(5368, 3226.9458)
scale = Vector2(1, 1.00622)
Payload = 8
metadata/SaveID = "0de8dc13-5851-4471-be35-309cd6687ebc"
Payload = 7
metadata/SaveID = ""
[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="1"]
visible = true
metadata/SaveID = "9919b294-04a1-4a16-9783-38c8aa0e291c"
FieldState = 1
metadata/SaveID = "da44e54a-0b76-4888-ad8b-782a9d146fa3"
[node name="PlantPlaceholder" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldBehaviour" index="1"]
z_index = 1
[node name="FieldActivator" parent="YSorted/Farm visuals/FieldParent/BaseField9" index="7"]
process_mode = 4
visible = false
[node name="InteractionArea" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator" index="0" node_paths=PackedStringArray("_spritesToOutline")]
_spritesToOutline = [NodePath("../../../BaseField8/OutlineSprite")]
[node name="CollisionShape3D" parent="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_4pibb")
shape = SubResource("CircleShape2D_v10dc")
[node name="Blocker" type="Node2D" parent="YSorted"]
@ -1936,7 +2022,7 @@ _spritesToOutline = [NodePath("Fence Door2")]
_id = 0
[node name="CollisionShape3D" parent="YSorted/Blocker/BackToFarm/Area2D" index="0"]
position = Vector2(-37, -208)
position = Vector2(-37, -303)
shape = SubResource("CircleShape2D_dr6bm")
[node name="Fence Door2" type="Sprite2D" parent="YSorted/Blocker/BackToFarm"]
@ -1984,6 +2070,34 @@ _id = 0
[node name="CollisionShape3D" parent="YSorted/RakeGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_hpgl7")
[node name="domovoi" type="Sprite2D" parent="YSorted"]
modulate = Color(0.8982765, 0.818879, 0.7068166, 1)
z_index = -10
position = Vector2(10542, 2026)
texture = ExtResource("44_njxly")
region_enabled = true
region_rect = Rect2(65, 149, 223, 375)
[node name="InteractionArea" parent="YSorted/domovoi" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("31_xcb8u")]
_spritesToOutline = [NodePath("..")]
[node name="dialogic overlay starter" type="Node2D" parent="YSorted/domovoi"]
script = ExtResource("44_m6p1o")
_timelinesToPlay = PackedStringArray("domovoi_tut")
_startOnReady = false
[node name="dialogic starter" type="Node" parent="YSorted/domovoi/dialogic overlay starter"]
script = ExtResource("45_1ly1s")
[node name="WateringCan" parent="YSorted" instance=ExtResource("43_dr6bm")]
position = Vector2(5220, 2108)
[node name="SpawnWithItem" parent="YSorted/WateringCan" index="0"]
_blueprint = ExtResource("30_dr6bm")
[node name="CollisionShape3D" parent="YSorted/WateringCan/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_34r5t")
[node name="CanvasLayer" parent="." instance=ExtResource("52_gwhnv")]
[node name="Inventory" parent="CanvasLayer" index="1"]
@ -2062,32 +2176,45 @@ script = ExtResource("59_njxly")
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="InteractedTool" from="YSorted/Blocker/BackToFarm" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="YSorted/domovoi/InteractionArea" to="YSorted/domovoi/dialogic overlay starter" method="ToggleDialogue"]
[connection signal="Dialogue" from="YSorted/domovoi/dialogic overlay starter" to="YSorted/domovoi/dialogic overlay starter/dialogic starter" method="open"]
[connection signal="timelineEnded" from="YSorted/domovoi/dialogic overlay starter/dialogic starter" to="YSorted/domovoi/InteractionArea" method="SetActiveTrue"]
[connection signal="timelineStarted" from="YSorted/domovoi/dialogic overlay starter/dialogic starter" to="YSorted/domovoi/InteractionArea" method="SetActiveFalse"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="tree_entered" from="SceneNameSetter" to="SceneNameSetter" method="Set"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Vesna/GenericItemOnGround"]
[editable path="YSorted/Vesna/GenericItemOnGround/PickupInteractionArea"]
[editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9/SaveSystem"]
[editable path="YSorted/Blocker/BackToFarm"]
[editable path="YSorted/RakeGenericPickup"]
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
[editable path="YSorted/WateringCan"]
[editable path="YSorted/WateringCan/PickupInteractionArea"]
[editable path="CanvasLayer"]

@ -7,7 +7,7 @@
[node name="BabushkaSceneStartMenu" type="Node2D"]
script = ExtResource("1_fj2fh")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_disclaimer.tscn")
[node name="CanvasLayer" type="CanvasLayer" parent="."]

@ -7,4 +7,17 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class DetectableInteractionArea : Area2D
{
[Export] public InteractionArea2D interactionArea2D;
public void InteractionAreaSelectionChanged(Variant instanceID)
{
if (instanceID.AsString() == GetInstanceId().ToString())
{
interactionArea2D.HighlightInteractable();
}
else
{
interactionArea2D.ResetHighlight();
}
}
}

@ -7,7 +7,8 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class DetectionCross : Node2D
{
[Export] private Detector _detector;
[Export] private Detector _collider;
[Export] private ShapeCast2D _shapeCast2D;
[Export] private float _xOffset;
[Export] private float _yOffset;
@ -17,6 +18,8 @@ public partial class DetectionCross : Node2D
/// <param name="direction"></param>
public void SetDirection(Vector2 direction)
{
_detector.Position = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
Vector2 newPos = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
_collider.Position = newPos;
_shapeCast2D.TargetPosition = newPos;
}
}

@ -1,4 +1,6 @@
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -8,18 +10,11 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class Detector : Area2D
{
[Export] private bool _active = true;
[Export] private ShapeCast2D _shapeCast2D;
[Export] private VariableResource _itemToTriggerResource;
/// <summary>
/// Called when entering an interactionArea node.
/// </summary>
[Signal] public delegate void InteractableEnteredEventHandler();
/// <summary>
/// Called when exiting an interactionArea node.
/// </summary>
[Signal] public delegate void InteractableExitedEventHandler();
private List<ulong> _areasInDetector = new();
public bool IsActive
{
@ -41,29 +36,62 @@ public partial class Detector : Area2D
/// Called every time this node enters an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnEnteredInteractable(Node area)
public void OnEnteredInteractable(Area2D area)
{
if (!_active || !InputService.Instance.InputEnabled)
return;
if (area is DetectableInteractionArea interactionArea2D)
{
EmitSignal(SignalName.InteractableEntered);
}
PopulateList();
CalculateClosestInteractable();
}
/// <summary>
/// Called whenever this node exits an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnExitedInteractable(Node area)
public void OnExitedInteractable(Area2D area)
{
if (!_active || !InputService.Instance.InputEnabled)
return;
if (area is DetectableInteractionArea interactionArea2D)
PopulateList();
CalculateClosestInteractable();
}
private void PopulateList()
{
// repopulate the list of areas in the detector to account for enabled / disabled areas
var currentOverlap = GetOverlappingAreas();
_areasInDetector = new List<ulong>();
foreach (var area2D in currentOverlap)
{
EmitSignal(SignalName.InteractableExited);
if (area2D is DetectableInteractionArea detectable)
{
ulong id = detectable.GetInstanceId();
_areasInDetector.Add(id);
}
}
}
private void CalculateClosestInteractable()
{
float smallestDistance = float.MaxValue;
string closestInteractable = null;
foreach (var area in _areasInDetector)
{
Area2D? area2D = InstanceFromId(area) as Area2D;
if(area2D == null)
continue;
float distance = area2D.GlobalPosition.DistanceSquaredTo(ToGlobal(_shapeCast2D.TargetPosition));
if (distance < smallestDistance)
{
closestInteractable = area.ToString();
smallestDistance = distance;
}
}
_itemToTriggerResource.Payload = closestInteractable;
}
}

@ -1,5 +1,6 @@
using System.Linq;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -7,6 +8,7 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class InteractionArea2D : Node2D
{
[ExportGroup("Settings")]
[Export] private VariableListener _selectionChangeListener;
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private bool _active = true;
@ -17,6 +19,7 @@ public partial class InteractionArea2D : Node2D
[Export] private int _id = -1; // TODO: remove
private Material[] _backupMaterials;
private bool _initializationComplete;
[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
@ -25,9 +28,19 @@ public partial class InteractionArea2D : Node2D
public bool IsActive
{
get => _active;
set => _active = value;
set
{
ProcessMode = value ? ProcessModeEnum.Inherit : ProcessModeEnum.Disabled;
Visible = value;
_selectionChangeListener.ProcessMode = value ? ProcessModeEnum.Inherit : ProcessModeEnum.Disabled;
_active = value;
if(!_active && _initializationComplete)
ResetHighlight();
}
}
public bool IsSelectedByDetector { get; set; } = false;
public void SetActiveInverse(bool active)
{
IsActive = !active;
@ -38,11 +51,14 @@ public partial class InteractionArea2D : Node2D
if (_useOutline)
{
_backupMaterials = _spritesToOutline.Select(s => s.Material).ToArray();
_initializationComplete = true;
}
}
public void OnPlayerEntered(Node2D player)
public void HighlightInteractable()
{
IsSelectedByDetector = true;
if (!_active || !InputService.Instance.InputEnabled)
return;
@ -58,8 +74,9 @@ public partial class InteractionArea2D : Node2D
}
}
public void OnPlayerExited(Node2D player)
public void ResetHighlight()
{
IsSelectedByDetector = false;
_label.Hide();
if (!_useOutline)
@ -77,6 +94,9 @@ public partial class InteractionArea2D : Node2D
if (!_active || !InputService.Instance.InputEnabled)
return;
if(!IsSelectedByDetector)
return;
if (@event.IsAction("interact") && @event.IsPressed())
{
TryInteract();
@ -92,16 +112,7 @@ public partial class InteractionArea2D : Node2D
{
if (_area.HasOverlappingAreas())
{
_label.Hide();
if (_useOutline)
{
for (var i = 0; i < _spritesToOutline.Length; i++)
{
var sprite = _spritesToOutline[i];
sprite.Material = _backupMaterials[i];
}
}
ResetHighlight();
Interact();
}
}
@ -120,8 +131,20 @@ public partial class InteractionArea2D : Node2D
public void ToggleActive()
{
GD.Print($"Toggle active {GetParent().Name}: {!_active}");
_active = !_active;
_label.Hide();
}
public void SetActiveTrue()
{
IsActive = true;
}
public void SetActiveFalse()
{
IsActive = false;
}
}

@ -1,15 +1,18 @@
using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.Savegame;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
/// <summary>
/// Enables a preset field in the scene sothat it can be used for farming.
/// </summary>
public partial class FieldActivator : Node
public partial class FieldActivator : Node, ISaveable
{
[Export] private FieldBehaviour2D _field;
[Export] private InteractionArea2D _activatorArea;
[Export] private Node _saveIdHolder;
private bool _used = false;
private bool _rakeInHand;
@ -18,6 +21,7 @@ public partial class FieldActivator : Node
public override void _Ready()
{
LoadFromSaveData();
ToggleInteractionArea();
}
@ -32,6 +36,8 @@ public partial class FieldActivator : Node
_field.UpdateFieldState(FieldState.Tilled);
EmitSignal(SignalName.FieldCreated, _field);
_used = true;
ToggleInteractionArea();
UpdateSaveData();
}
}
@ -42,6 +48,8 @@ public partial class FieldActivator : Node
/// <param name="activated"></param>
public void RakeActivated(bool activated)
{
if (_used || ProcessMode == ProcessModeEnum.Disabled)
return;
_rakeInHand = activated;
ToggleInteractionArea();
}
@ -51,4 +59,35 @@ public partial class FieldActivator : Node
_activatorArea.IsActive = !_used && _rakeInHand;
}
public void UpdateSaveData()
{
var payloadData = new Dictionary<string, Variant>
{
{ "field_activator_used", _used }
};
// Building a unique id from the top node's save id and a qualifier to make it new.
string parent_id = _saveIdHolder.GetMeta("SaveID").AsString();
string id = $"{parent_id}_field_activator";
SavegameService.AppendDataToSave( id, payloadData);
}
public void LoadFromSaveData()
{
string parent_id = _saveIdHolder.GetMeta("SaveID").AsString();
string id = $"{parent_id}_field_activator";
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
{
if (save.TryGetValue("field_activator_used", out Variant usedVar))
{
_used = usedVar.AsBool();
}
else
{
_used = false;
}
}
}
}

@ -33,7 +33,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
[ExportGroup("Field Interactions")]
[Export] public InteractionArea2D PlantingInteraction;
[Export] public InteractionArea2D FieldInteractionArea;
[ExportGroup("Configuration")]
[Export] public Node2D PlantingPlaceholder;
@ -48,6 +47,8 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
private bool _canWater;
private int _currentDay;
public bool IsPlanted;
private PlantBehaviour2D? _currentPlant;
private const string DAY_COUNTER_SAVE_ID = "12c6da2e-fc71-4281-a04a-dfd3c7943975";
@ -57,11 +58,11 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
private void UpdateInteractionArea()
{
// fieldstate == tilled / watered && samen im Inventar
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive;
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive && !IsPlanted;
// fieldstate == tilled && watering can ausgewählt
_canWater = (FieldState == FieldState.Tilled || FieldState == FieldState.Planted) && _wateringCanActive;
_canWater = (FieldState == FieldState.Tilled || IsPlanted) && _wateringCanActive && WateringCanState.GetFillState() > 0;
FieldInteractionArea.IsActive = _canPlant || _canWater;
PlantingInteraction.IsActive = _canPlant || _canWater;
}
public void ActivatedSeedInInventory(bool activated)
@ -78,9 +79,17 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
public override void _EnterTree()
{
WateringCanState.OnFill += UpdateInteractionArea;
WateringCanState.OnEmpty += UpdateInteractionArea;
LoadFromSaveData();
}
public override void _ExitTree()
{
WateringCanState.OnFill -= UpdateInteractionArea;
WateringCanState.OnEmpty -= UpdateInteractionArea;
}
public override void _Ready()
{
if(PlantingPlaceholder.GetChildCount() > 0)
@ -104,17 +113,14 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
case FieldState.Tilled:
FieldState = FieldState.Tilled;
_fieldSprite.Texture = Tilled;
PlantingInteraction.IsActive = true;
if(!IsPlanted)
PlantingInteraction.IsActive = true;
break;
case FieldState.Watered:
FieldState = FieldState.Watered;
_fieldSprite.Texture = Watered;
PlantingInteraction.IsActive = true;
break;
case FieldState.Planted:
FieldState = FieldState.Planted;
_fieldSprite.Texture = Tilled;
PlantingInteraction.IsActive = false;
if(!IsPlanted)
PlantingInteraction.IsActive = true;
break;
default:
FieldState = FieldState.NotFound;
@ -125,7 +131,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
UpdateSaveData();
}
public void Water()
{
if (WateringCanState.GetFillState() > 0 && FieldState != FieldState.Watered)
@ -151,7 +156,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
if (_canPlant && TryPlant())
{
EmitSignal(SignalName.Planted);
UpdateFieldState(FieldState.Planted);
UpdateSaveData();
}
if (_canWater)
@ -160,6 +165,16 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
}
}
public void ChangePlantedState()
{
IsPlanted = true;
if(FieldState == FieldState.Tilled)
_fieldSprite.Texture = Tilled;
if(FieldState == FieldState.Watered)
_fieldSprite.Texture = Watered;
PlantingInteraction.IsActive = false;
}
private bool TryPlant()
{
bool success = false;
@ -187,6 +202,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
if (_currentPlant != null)
{
ChangePlantedState();
_currentPlant.DayPlanted = _currentDay;
}
}
@ -205,6 +221,13 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
}
}
public void HarvestPlant()
{
_currentPlant = null;
UpdateFieldState(FieldState.Empty, true);
IsPlanted = false;
}
#region SAVE AND LOAD
/// <summary>
@ -215,10 +238,10 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
var payloadData = new Dictionary<string, Variant>
{
{ "field_state", (int)FieldState },
{ "day_count_on_last_exit", _currentDay}
{ "day_count_on_last_exit", _currentDay},
};
if (_currentPlant != null)
if (IsPlanted)
{
payloadData.Add(
"plant_data", new Dictionary<string, Variant>()
@ -244,21 +267,29 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
// if we already have a plant, don't instantiate another one
int plantCount = PlantingPlaceholder.GetChildCount();
if (save.Count > 0)
{
// get plant first because it's also relevant for the field state
if (save.TryGetValue("plant_data", out Variant plantDataVar))
{
IsPlanted = true;
Dictionary<string, Variant> plantDataDict = plantDataVar.AsGodotDictionary<string, Variant>();
if (plantDataDict.TryGetValue("prefab_path", out Variant prefabPathVar))
{
InstantiatePlant(prefabPathVar.AsString());
if(plantCount == 0)
InstantiatePlant(prefabPathVar.AsString());
else
_currentPlant = PlantingPlaceholder.GetChild(0) as PlantBehaviour2D;
}
else
{
return;
}
if (plantDataDict.TryGetValue("plant_start_day", out Variant plantStartDay) && _currentPlant != null)
{
_currentPlant.DayPlanted = plantStartDay.AsInt32();
@ -301,17 +332,10 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
// if day is today, then just use the provided field state as is.
if (CalendarController.Instance != null && _currentDay != lastDayCount)
{
// if the field was watered the day before, set it to tilled or planted.
// if the field was watered the day before, set it to tilled
if (fieldStateInt == 3)
{
if (_currentPlant != null)
{
fieldStateInt = 2;
}
else
{
fieldStateInt = 1;
}
fieldStateInt = 1;
}
}
}

@ -7,7 +7,6 @@ public enum FieldState
{
Empty = 0,
Tilled = 1,
Planted = 2,
Watered = 3,
NotFound = 99
}

@ -3,7 +3,6 @@ using System.Diagnostics;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
@ -27,6 +26,7 @@ public partial class PlantBehaviour2D : Node2D
[ExportGroup("PlantConfig")]
[Export] private string _prefabPath;
[Export] private VariableNode _lifecycle;
[Export] private int _daysWatered;
private string _magicWordDialogicEventName = "MagicWord";
private Sprite2D? _currentPlantSprite = null;
@ -34,7 +34,6 @@ public partial class PlantBehaviour2D : Node2D
private bool _calledOnReady = false;
private int _dayPlanted;
private int _currentDay;
private int _daysWatered;
public PlantState State
{
@ -160,14 +159,14 @@ public partial class PlantBehaviour2D : Node2D
_currentPlantSprite.Visible = false;
_currentPlantSprite = GetRandomSprite(_readyPlants);
_currentPlantSprite.Visible = true;
ActivatePickupAfterDelay(true);
SetActiveHarvestablePlant(true);
break;
case PlantState.Ready:
_state = PlantState.None;
if(_currentPlantSprite != null)
_currentPlantSprite.Visible = false;
_currentPlantSprite = null;
ActivatePickupAfterDelay(false);
SetActiveHarvestablePlant(false);
break;
default:
break;
@ -184,15 +183,10 @@ public partial class PlantBehaviour2D : Node2D
return sprites[rand.Next(sprites.Length)];
}
public async void ActivatePickupAfterDelay(bool activate)
{
await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
SetActiveHarvestablePlant(activate);
}
private void SetActiveHarvestablePlant(bool active)
{
_harvestablePlant.IsActive = active;
_harvestablePlant.ProcessMode = active ? ProcessModeEnum.Inherit : ProcessModeEnum.Disabled;
_harvestablePlant.UpdateVisuals();
}
@ -206,4 +200,9 @@ public partial class PlantBehaviour2D : Node2D
_magicWordSaid = true;
Grow();
}
public void Harvest()
{
Field.HarvestPlant();
}
}

@ -30,6 +30,7 @@ public static class WateringCanState
public static event WateringCanDelegate WateringCanActiveStateChanged;
public static event Action? OnWater;
public static event Action? OnFill;
public static event Action? OnEmpty;
@ -52,6 +53,11 @@ public static class WateringCanState
_fillstate--;
OnWater?.Invoke();
}
if (_fillstate == 0)
{
OnEmpty?.Invoke();
}
}
/// <summary>

@ -7,11 +7,16 @@ public partial class WellBehaviour : Node2D
{
[Export] private InteractionArea2D _interactionArea;
public override void _Ready()
public override void _EnterTree()
{
WateringCanState.WateringCanActiveStateChanged += OnWateringCanStateChanged;
}
public override void _ExitTree()
{
WateringCanState.WateringCanActiveStateChanged -= OnWateringCanStateChanged;
}
private void OnWateringCanStateChanged(bool state)
{
_interactionArea.IsActive = state;

@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
#endregion
[Export] private AllFightersVisual _allFightersVisual = null!;
[Export] private FightHappeningAnimationContext _animationContext = null!;
public void StateEnter()
{
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual);
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
}
public void StateExit()

@ -12,6 +12,7 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
// settings
public required bool selectEnemy;
public required bool selectAlly;
public required bool aliveOnly;
public VisualRange visualRange = VisualRange.Single;
// result

@ -13,7 +13,8 @@ public class AllyAttackAction : FighterAction
public TargetSelectActionDetail targetSelect = new()
{
selectEnemy = true,
selectAlly = false
selectAlly = false,
aliveOnly = true
};
public MinigameActionDetail minigameDetail = new();
@ -47,10 +48,11 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction()
{
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().AddHealth(-totalDamage);
targetSelect.GetTarget().ChangeHealth(-totalDamage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = targetSelect.GetTarget();
@ -63,7 +65,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!)
{
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
}
await currentFighterVisual.AnimatePosToBase();

@ -18,10 +18,11 @@ public class BlobAttackAction(int damage = 3) : FighterAction
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
@ -31,7 +32,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
await currentFighterVisual.AnimatePosToBase();
}
}

@ -0,0 +1,48 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
animationContext.useHealItemIndicator.SpawnIndicator();
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}

@ -117,11 +117,13 @@ public partial class AllFightersVisual : Node
if (targetDetail.selectEnemy)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
if (targetDetail.selectAlly)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
}

@ -10,7 +10,8 @@ public class AllyFighters
maxHealth = 60,
availableActions =
[
new AllyAttackAction()
new AllyAttackAction(),
new EatBeetrootAction()
]
};
public FightWorld.Fighter chuhaFighter = new()

@ -222,9 +222,9 @@ public partial class FightHappening : Node
case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging);
if (ActionAbort())
if (ShouldActionAbort())
ChangeState(FightState.InputActionSelect);
else if (ActionNeededDetail())
else if (DoesActionNeededDetail())
ChangeState(FightState.InputActionDetail);
else
ChangeState(FightState.ActionExecute);
@ -307,6 +307,11 @@ public partial class FightHappening : Node
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter);
}
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
{
HappeningData.fighterTurn.SpinBack();
}
}
private void ExecuteNextFighter()
@ -328,13 +333,13 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.GetAnimationEnd();
}
private bool ActionAbort()
private bool ShouldActionAbort()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.MarkedForAbort();
return HappeningData.actionStaging.ShouldAbort();
}
private bool ActionNeededDetail()
private bool DoesActionNeededDetail()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.NextDetail();
@ -344,7 +349,7 @@ public partial class FightHappening : Node
private void ReviveVesna()
{
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.health = vesnaFighter.maxHealth;
vesnaFighter.Health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only");
}

@ -0,0 +1,8 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningAnimationContext : Node
{
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
}

@ -1,15 +1,16 @@
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Util;
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node
{
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
[Export] private PackedScene _roamingEnemyGroupPrefab;
[Export] private FightSceneSwitcher _fightSceneSwitcher;
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
[Export] private PackedScene _roamingEnemyGroupPrefab = null!;
[Export] private PackedScene _itemOnGroundPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
public override void _Ready()
@ -19,11 +20,30 @@ public partial class FightRoomSceneSetup : Node
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
{
if (group.AreAllDead())
continue;
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
{
SpawnLoot(group, parent);
}
else
{
SpawnEnemies(group, parent);
}
}
}
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
{
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
{
if (group.lootToDrop == null)
return;
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
onGroundInstance.itemInstance = group.lootToDrop;
parent.AddChild(onGroundInstance);
}
}

@ -11,14 +11,15 @@ public static class FightUtils
return self.Where(e => e.IsAlive());
}
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
{
return self.Where(e => !e.IsInFormation(formation));
}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.GetHealth() > 0;
return self.Health > 0;
}
public static bool IsDead(this FightWorld.Fighter self)
@ -26,14 +27,14 @@ public static class FightUtils
return !self.IsAlive();
}
public static int GetHealth(this FightWorld.Fighter self)
/// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
{
return Math.Max(self.health ?? self.maxHealth, 0);
}
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
self.Health += amount;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)

@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
@ -19,6 +21,7 @@ public partial class FightWorld : Node
None,
EndOfNight
}
public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None;
@ -27,6 +30,7 @@ public partial class FightWorld : Node
public class FighterGroup
{
public required List<Fighter> fighters;
public ItemInstance? lootToDrop = null;
}
public class FightHappeningData
@ -56,9 +60,17 @@ public partial class FightWorld : Node
public required int maxHealth;
public required List<FighterAction> availableActions;
public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public int actionPointsLeft;
private int? _healthBacking = null;
public int Health
{
get => _healthBacking ?? maxHealth;
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
}
public FighterAction AutoSelectAction()
{
return availableActions.Random() ?? new FighterAction.Skip();
@ -81,6 +93,10 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new();
// settings
[Export] private ItemResource? _itemToDropByEnemyGroup;
[Export] public ItemResource? itemBeetrootToEatForHealth;
public void ResetFightWorld()
{
Generate();
@ -89,10 +105,10 @@ public partial class FightWorld : Node
public void Generate()
{
world = new Generator().GenerateWorld();
world = new Generator(this).GenerateWorld();
}
private class Generator
private class Generator(FightWorld fightWorld)
{
public World GenerateWorld()
{
@ -162,6 +178,11 @@ public partial class FightWorld : Node
fighters = []
};
if (fightWorld._itemToDropByEnemyGroup != null)
{
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
}
var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++)
@ -189,7 +210,6 @@ public partial class FightWorld : Node
var enemy = new Fighter
{
type = type,
health = null,
maxHealth = GD.RandRange(8, 20),
availableActions =
[

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