Jonathan
628da80ed3
Merge pull request 'feature/entity_rework' ( #52 ) from feature/entity_rework into develop
...
Reviewed-on: #52
Reviewed-by: Jonathan <cblech@ymail.com>
2 months ago
Katharina Ziolkowski
0dfbd73978
Reverted ItemOnGround to make everything compile again
2 months ago
Katharina Ziolkowski
8a93b00e72
Merge branch 'develop' into feature/entity_rework
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# Conflicts:
# scenes/scene_credits.tscn
# scenes/scene_farm_outside_2d.tscn
# scenes/scene_fight_world_room.tscn
# scenes/scene_indoor_vesnas_room.tscn
# scenes/scene_outside_beets.tscn
# scripts/CSharp/Common/Farming/PlantBehaviour2D.cs
2 months ago
Katharina Ziolkowski
ba7d550c3f
Implemented Save and Load functionality
2 months ago
Katharina Ziolkowski
b65a3bbd6d
Managed the freeing of entityplacers. Also cleaned up EntityManager
2 months ago
Katharina Ziolkowski
bcbc074c86
First adjustments to the Entity System to make it work with different types
2 months ago
jonathan
745f54b375
WIP
3 months ago
Katharina Ziolkowski
2c8a024528
Merge pull request 'feature/build_0_7' ( #49 ) from feature/build_0_7 into develop
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Reviewed-on: #49
Reviewed-by: Jonathan <cblech@ymail.com>
3 months ago
Katharina Ziolkowski
76eb408a40
Merge branch 'develop' into feature/build_0_7
3 months ago
Katharina Ziolkowski
ff143f07e7
deleted unused autosave file
3 months ago
Jonathan
b50ca5b919
Merge pull request 'einfügen von Gesichtsausdrücken für Vesna' ( #46 ) from Vesna_Gesichtsausdrücke_einfügen_ into develop
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Reviewed-on: #46
Reviewed-by: Jonathan <cblech@ymail.com>
3 months ago
jonathan
59d313d97d
Added basic entity scripts
4 months ago
Jonathan
9032272599
Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' ( #42 ) from Enemy_selection_overlap into develop
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Reviewed-on: #42
Reviewed-by: Jonathan <cblech@ymail.com>
4 months ago
JoansLink00
a2ef3bfaf0
Window angepasst
4 months ago
JoansLink00
1ab1071246
HoverIndicator off
4 months ago
Katharina Ziolkowski
b0ee8c4c58
fixed path strings in scene transitions and added disclaimer and credits back into the flow
4 months ago
Katharina Ziolkowski
522fdfa365
Added fightworld background and cat dialogue
4 months ago
Katharina Ziolkowski
4f6c5ab9c1
fixed some layering issues in beetroot scene and added a mock convo with the domovoi
4 months ago
Katharina Ziolkowski
11e24e249e
Fixed Field outline not disappearing when switching tools
4 months ago
Katharina Ziolkowski
f3080df4b7
moved fence door collision shape up to reduce unwanted triggering
4 months ago
Katharina Ziolkowski
f6e83e7fef
Added event handlers in Fieldbehaviour to react to watering can state changes
4 months ago
Katharina Ziolkowski
3bdc8cd03f
Deactivated harvestable plant on spawn
4 months ago
Katharina Ziolkowski
f862827d98
Removed Print statements
4 months ago
Katharina Ziolkowski
a401cbe5b9
🐛 fixed field activator self-deactivating on load bug
4 months ago
Katharina Ziolkowski
48660b167c
Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
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# Conflicts:
# scenes/scene_farm_outside_2d.tscn
4 months ago
Jonathan
e5b2b8b8ab
Merge pull request 'Connect farming and fighting by making them codependent' ( #44 ) from feature/farm_fight_loop into develop
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Reviewed-on: #44
4 months ago
Jonathan
2fa8aa9fbc
Merge pull request 'Vesna resets to bed after death' ( #47 ) from Vesna_resets_to_bed_after_dead into develop
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Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
4 months ago
Jonathan
6deb6e29fd
Merge pull request 'Made attack selection only select alive enemies' ( #45 ) from bug/attack_dead_enemy into develop
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Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
4 months ago
Jonathan
edc133749f
Merge pull request 'Randomized who starts the fight' ( #41 ) from randomise_fight_start into develop
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Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
4 months ago
jonathan
5f75bde317
💄 Made heal button show how many beats are left
4 months ago
jonathan
7310bfbf6e
✨ Added flying beet to the ui when used
4 months ago
jonathan
fef8380a57
✨ When beetroot is in inventory the player can heal
4 months ago
jonathan
f42c2c86b1
✨ Defeated enemygroups now drop a beet_seed
4 months ago
Katharina Ziolkowski
f1a2e6166b
🐛 fixed field setup in beet scene
4 months ago
Katharina Ziolkowski
c0111e4c17
🐛 fixed rake triggering field interaction + watering can interaction
4 months ago
JoansLink00
2ed9dbbc52
Vesna resets to bed after death
4 months ago
Katharina Ziolkowski
4f660c4af8
🐛 fixed rake still activating field outlines bug
4 months ago
Katharina Ziolkowski
13fcf059e9
Added trash object savestate
4 months ago
Katharina Ziolkowski
7f58aeae76
removed GD.Prints
4 months ago
JoansLink00
3456340bb7
einfügen von Gesichtsausdrücken für Vesna
4 months ago
Katharina Ziolkowski
30750d2e3c
♻️ removed planted state from Fieldstate because it didn't make any sense.
4 months ago
Katharina Ziolkowski
950731b225
🐛 Fixed ObjectNotDisposedException on Well in beetroot scene
4 months ago
Katharina Ziolkowski
feb591f56a
♻️ modified changed path in start scene
4 months ago
Katharina Ziolkowski
aac0992590
♻️ scene name refactoring part two: fixing scene transition paths in scenes
4 months ago
Katharina Ziolkowski
21cf2d1a6a
♻️ Renamed scenes
4 months ago
Katharina Ziolkowski
3f5cfed477
removed test scene
4 months ago
Katharina Ziolkowski
64c15c2e63
removed print statements
4 months ago
Katharina Ziolkowski
a98c842ee0
🐛 Fixed field interaction bug
4 months ago
Katharina Ziolkowski
abed751d29
🚧 WIP trying to make fields have outlines again
4 months ago
Katharina Ziolkowski
ce113e16da
🐛 planting seeds works again
4 months ago
Katharina Ziolkowski
c55e527bf4
Merge branch 'develop' into feature/bugfixes_polish_II
4 months ago
Katharina Ziolkowski
c509a52001
🚧 Basic interaction works now too
4 months ago
Katharina Ziolkowski
9e0e87ef17
🚧 WIP detection works now
4 months ago
Katharina Ziolkowski
7ffbb8e68d
pulled ceiling lower in kitchen scene
4 months ago
jonathan
6375383373
🐛 Made attack selection only select alive enemies
4 months ago
Jonathan
b810ea1d9f
Merge pull request 'Kampf Tooltip wird ausgeblendet' ( #43 ) from Kampf_Tooltip into develop
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Reviewed-on: #43
Reviewed-by: Jonathan <cblech@ymail.com>
4 months ago
Katharina Ziolkowski
b232cb31c3
🚧 interaction kinda sorta works now, still needs tweaking
4 months ago
Katharina Ziolkowski
a6260efc07
Merge branch 'develop' into feature/bugfixes_polish_II
4 months ago
Katharina Ziolkowski
3d19509826
Merge pull request 'feature/art_update' ( #40 ) from feature/art_update into develop
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Reviewed-on: #40
Reviewed-by: Jonathan <cblech@ymail.com>
4 months ago
Katharina Ziolkowski
113dd0820f
Merge branch 'develop' into feature/art_update
4 months ago
Katharina Ziolkowski
7e148cd9fe
🐛 fixed Ysorting issues in fightworld
4 months ago
Katharina Ziolkowski
59489e4a17
Made common room into hub area and ajdusted Yeli dialogue
4 months ago
JoansLink00
fc00559483
Kampf Tooltip wird ausgeblendet
4 months ago
Katharina Ziolkowski
982178d89a
🐛 fixed sunflower parallaxing to *perfection*
4 months ago
JoansLink00
09f55d3aa7
BlobFighter TargetSelection ColliderShape2D Transform angepasst
4 months ago
Katharina Ziolkowski
c89685c936
🐛 fixed colliders in kitchen
4 months ago
Katharina Ziolkowski
79108fbe15
🐛 fixed parallax problems
4 months ago
Katharina Ziolkowski
9499c27444
🚧 WIP: trying to rework the detection system (it fails)
4 months ago
Jonathan
0434667c22
Merge pull request 'feature/bugfixes_And_Polish' ( #39 ) from feature/bugfixes_And_Polish into develop
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Reviewed-on: #39
Reviewed-by: Jonathan <cblech@ymail.com>
4 months ago
jonathan
a736adaafb
Randomized who starts the fight
4 months ago
Katharina Ziolkowski
bef54420e4
darkened fightworld room to make it look more like night
4 months ago
Katharina Ziolkowski
9267278ce8
tried and failed at fixing all layering issues in beet scene
4 months ago
Katharina Ziolkowski
9ba83dfddd
Made stove interactable
4 months ago
Katharina Ziolkowski
7c5ba2d6bb
Added kitchen room
4 months ago
Katharina Ziolkowski
0c5fc26d2f
🍱 changed forest background in first farming scene
4 months ago
Katharina Ziolkowski
e51e0a24d2
🐛 fixed dialogic bugs and moved trash items out of the way
4 months ago
Katharina Ziolkowski
7bb523f9e7
🐛 harvested plants don't come back on scene reload
4 months ago
Katharina Ziolkowski
a3651d6268
deleted unused code
4 months ago
Katharina Ziolkowski
0892a13e66
🐛 fixed beet harvesting
4 months ago
Katharina Ziolkowski
61caa6eea6
Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish
4 months ago
Katharina Ziolkowski
2ec693eed2
Merge pull request 'Added visual feedback when hitting a region in the minigame' ( #37 ) from minigame_hit_feedback into develop
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Reviewed-on: #37
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
4 months ago
Katharina Ziolkowski
b7d1f9d8d5
Merge branch 'develop' into minigame_hit_feedback
4 months ago
Katharina Ziolkowski
12bf632932
Merge pull request 'Added randomnes into attack minigame' ( #36 ) from minigame_variation into develop
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Reviewed-on: #36
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
4 months ago
Katharina Ziolkowski
0d985e5bf6
Merge branch 'develop' into minigame_variation
4 months ago
Katharina Ziolkowski
e86b3e81dd
Merge pull request 'fighting minigame has no more Overlap with Vesna' ( #38 ) from fighting_minigame_fix_overlap_with_Vesna into develop
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Reviewed-on: #38
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
4 months ago
JoansLink00
14a73daa75
fighting minigame has no more Overlap with Vesna
4 months ago
Katharina Ziolkowski
996470f5e6
🐛 fixed beets double spawning bug
4 months ago
Katharina Ziolkowski
1dd4a694d0
Merge pull request 'feature/day_and_night' ( #34 ) from feature/day_and_night into develop
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Reviewed-on: #34
4 months ago
Katharina Ziolkowski
9b8933e698
♻️ removed no longer used method
4 months ago
Katharina Ziolkowski
9f4cda0e6d
♻️ Replaced _ready mit _entertree (while deferring)
4 months ago
Katharina Ziolkowski
1c865730a3
🚚 renamed directory
4 months ago
jonathan
aa4f1c55b5
✨ Added visual feedback when hitting a region in the minigame
4 months ago
jonathan
aad6c44567
Added randomnes into attack minigame
4 months ago
jlink
8e9359d6f8
Merge pull request 'fight log no longer visible and door interactable' ( #35 ) from remove_fightlog into develop
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Reviewed-on: #35
4 months ago
JoansLink00
7696271727
fight log no longer visible and door interactable
4 months ago
Katharina Ziolkowski
229dd04bc1
✨ Made bed interaction count up the days and verified that you can now play a full loop
4 months ago
Katharina Ziolkowski
8407ce4c1f
✨ Added Tab button mapping to inventory and fixed label descriptor
4 months ago
Katharina Ziolkowski
b9a52dadcc
✨ fields can now seperate "today" from any other day
4 months ago
Katharina Ziolkowski
0ecae5a4d9
✨ watering can fillstate is saving and loading
4 months ago
Katharina Ziolkowski
c288af296c
✨ made plants only grow when watered
4 months ago
Katharina Ziolkowski
e65330786e
🐛 fixed dayplanted confusion on plants
4 months ago
Katharina Ziolkowski
c7a4aea70b
✨ Starting a new game resets the inventory now
5 months ago
Katharina Ziolkowski
b6caf4dbed
🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
5 months ago
Katharina Ziolkowski
51a145a994
🚚 renamed player prefab to Vesna
5 months ago
Katharina Ziolkowski
41b30a4274
🚧 days are counted, plants know which day it is, but harvestables are still broken
5 months ago
Katharina Ziolkowski
a1fb71119f
🚧 WIP binding the plant growth to the day count in the savefile
5 months ago
Katharina Ziolkowski
67d5b67c21
💄 Added new game button that resets the savegame (also did some layouting)
5 months ago
Katharina Ziolkowski
684131f495
✨ Make SaveableVariableNodes and a simple cheat to count up days
5 months ago
Katharina Ziolkowski
f32033cb5f
Merge pull request 'Made the fight world completable' ( #33 ) from feature/night_to_day into develop
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Reviewed-on: #33
5 months ago
Katharina Ziolkowski
1ad463ccb0
🔥 removed unused code
5 months ago
Katharina Ziolkowski
451ea82706
Merge pull request 'feature/save_and_loaaaaaad' ( #32 ) from feature/save_and_loaaaaaad into develop
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Reviewed-on: #32
5 months ago
jonathan
3f4dfccbc6
🐛 Make the FightWorld reset when sleeping in the bed
5 months ago
jonathan
3c370e30a0
✨ Added end of night scene
5 months ago
jonathan
073a74bb22
🚸 Rebalanded fight to make it more likely to win
5 months ago
Katharina Ziolkowski
75e4bdd7fd
♻️ removed Print statements
5 months ago
Katharina Ziolkowski
f37f7c7ceb
✨ added saving and loading support to collectable inventory items
5 months ago
Katharina Ziolkowski
70383fc16e
✨ Implemented load check for unique inventory items
5 months ago
Katharina Ziolkowski
88f3c90eec
♻️ inventory works
5 months ago
Katharina Ziolkowski
9d818e5079
♻️ refactored field code to work with the new id system
5 months ago
Katharina Ziolkowski
e9cd4ce276
♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
5 months ago
Katharina Ziolkowski
638ebaff46
📝 Added documentation
5 months ago
Katharina Ziolkowski
b4013b1ff2
:feature: made GetComponent nullable in NodeExtension
5 months ago
Katharina Ziolkowski
c695115a4a
:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
5 months ago
Katharina Ziolkowski
c68727aebe
🚧 intermediate state with homework
5 months ago
Katharina Ziolkowski
bee6249c6f
🚧 implemented interaction area loading
5 months ago
Katharina Ziolkowski
fda2b95b38
Savesystem rework
5 months ago
Katharina Ziolkowski
4bbaab1a2a
Created ISaveable interface and made existing saveable classes inherit from it.
5 months ago
Katharina Ziolkowski
4ed6f4e7d9
Reworked existing save system for user data: Made path steam-compatible, added Versioning and try/catch to save
5 months ago
Katharina Ziolkowski
ce29711614
❇️ Added Settings classes to save and load local configurations
5 months ago
Katharina Ziolkowski
2947011a1a
working intermediate state of the save system
5 months ago
Katharina Ziolkowski
2a4425b9db
✨ Added Save and load support to the inventory
5 months ago
Katharina Ziolkowski
72079044bd
🚧 WIP implementing save and load for the inventory
5 months ago
Jonathan
b205e45096
Merge pull request 'feature/farming_bugfixes_and_magic_word' ( #30 ) from feature/farming_bugfixes_and_magic_word into develop
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Reviewed-on: #30
5 months ago
Katharina Ziolkowski
d17e58bcd3
🐛 removed stub code and unused signal from FarmingControls2D
5 months ago
Katharina Ziolkowski
02cbc761bc
reverted changed start scene in project godot
5 months ago
Jonathan
fb6a42a874
Merge pull request 'Added damage fly number' ( #29 ) from feature/damage_feedback into develop
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Reviewed-on: #29
5 months ago
Jonathan
4bd433b1b0
Merge pull request 'Import changes lol' ( #31 ) from feature/import_changes into develop
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Reviewed-on: #31
5 months ago
Katharina Ziolkowski
c02a2d1383
Import changes lol
5 months ago
Katharina Ziolkowski
c5f8b157ad
🐛 changed savegame location to user-space instead of project-space
5 months ago
Katharina Ziolkowski
093546f3e4
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
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# Conflicts:
# scenes/Babushka_scene_farm_outside_2d.tscn
# scenes/Babushka_scene_indoor_vesnas_room.tscn
# scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
5 months ago
Katharina Ziolkowski
c9f97c2571
📝 added documentation comments
5 months ago
Katharina Ziolkowski
6613e54658
✨ Implemented Loading function on fields and plants
5 months ago
Katharina Ziolkowski
3fcb34c04d
🚧 saving of field parameters as json implemented
5 months ago
Katharina Ziolkowski
5cc65bc3f4
🔧 filled up main outdoor scene with fields
5 months ago
Katharina Ziolkowski
443741f5f1
🐛 added preset fields to main outdoor scene and made them farmable
5 months ago
Katharina Ziolkowski
554a319428
🚧 farming rework part 2: you can now kinda "create" fields
5 months ago
jonathan
3bb4fcd129
✨ Added damage fly number
5 months ago
Katharina Ziolkowski
4705d1ee2f
🐛 can no longer water fields when watering can is empty
5 months ago
Katharina Ziolkowski
b00b466045
🚧 watering fields kinda works now
5 months ago
Jonathan
0507f1ee3d
Merge pull request 'Sleeping in bed now loads the new fight world scene' ( #27 ) from feature/integrate_new_fight into develop
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Reviewed-on: #27
5 months ago
Jonathan
651ec2cc68
Merge pull request 'Fixed enemy groups show in different spots and even when all enemies are dead' ( #28 ) from bug/enemy_group into develop
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Reviewed-on: #28
5 months ago
Katharina Ziolkowski
d51cc461f7
🚧 made preplaced fields show plants
5 months ago
jonathan
54bfc3c021
🐛 Fixed enemy groups show in different spots and even when all enemies are dead
5 months ago
Katharina Ziolkowski
55f0d2a77e
🚧 reworked farming system to work with indices instead of positions
5 months ago
jonathan
1531ffbf8d
✨ Sleeping in bed now loads the new fight world scene
5 months ago
jonathan
74096f2c71
🐛 Fixed sprite outline fallback
5 months ago
Katharina Ziolkowski
97dcadf07a
✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
5 months ago
Jonathan
1c5d776a3a
Merge pull request 'Fixed wrong dependency' ( #26 ) from bug/scene_dependency into develop
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Reviewed-on: #26
5 months ago
jonathan
c814d7606d
🐛 Fixed wrong dependency
5 months ago
Jonathan
e1a61fb1e2
Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' ( #25 ) from feature/dead_squash into develop
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Reviewed-on: #25
5 months ago
jonathan
edbd4a182b
🎨 Removed comment
5 months ago
Jonathan
a9446ec770
Merge pull request ' 🐛 Fixed fighters keep fighting at 0 hp' ( #24 ) from bug/enemy_die into develop
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Reviewed-on: #24
5 months ago
Katharina Ziolkowski
fe1dd2bcc1
✨ Added inventorylistener for watering can
5 months ago
Katharina Ziolkowski
6e833a0735
✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
5 months ago
Katharina Ziolkowski
c52bfc8017
🐛 fixed field outline
5 months ago
Katharina Ziolkowski
58c2be1db8
✨ plants no longer grow when just interacting with them
5 months ago
Katharina Ziolkowski
c7c6e184d6
🐛 adjusted field positions
5 months ago
Katharina Ziolkowski
6a2355cf97
🐛 fixed never more than 10 fields bug
5 months ago
Katharina Ziolkowski
1d7f656ec4
🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
5 months ago
Katharina Ziolkowski
1c5b585b3d
🔥 removed print statements used for debugging
5 months ago
Katharina Ziolkowski
f1b980cdb6
🐛 field creation at the same spot no longer possible, also watering works now.
5 months ago
Katharina Ziolkowski
8b77ca9bc5
♻️ migrated the InteractionAreas currently used to the new format and removed the old code
5 months ago
jonathan
f51275ccc0
✨ made dead fighters shrink to telegraph to the player that they are dead
5 months ago
Katharina Ziolkowski
8d616735f4
🚚 moved Animationfix script
5 months ago
jonathan
50b2c04cb4
🐛 Fixed fighters keep fighting at 0 hp
5 months ago
Katharina Ziolkowski
66848af8bf
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
5 months ago
Jonathan
e864c62a3a
Merge pull request 'Fight rework premature merge' ( #22 ) from feature/fight_rework into develop
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Reviewed-on: #22
5 months ago
jonathan
f27f69c15f
🐛 Rebase fixing
5 months ago
jonathan
21b361f9d7
🎨 Live review changes
5 months ago
jonathan
83dc6bfd56
♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
5 months ago
jonathan
0de3bcae22
♻️ Code cleanup
5 months ago
jonathan
3326bde40c
🐛 Exiting fight happening when one side wins
5 months ago
jonathan
83c9dfc945
✨ Added theme-based region colors
5 months ago
jonathan
cd235248c6
✨ Added minigame label for each region
5 months ago
jonathan
8bb1c22549
Added minigame to attack action
5 months ago
jonathan
8624e2aea8
Added minigame
5 months ago
jonathan
fef1bcc3b6
cap health at minimum 0
5 months ago
jonathan
f4d8ed87e2
Added blob attack action
5 months ago
jonathan
1f227f70a7
Added basic health bar
5 months ago
jonathan
9bf25640f6
Added basic action animation
5 months ago
jonathan
0e315396c9
Made fight fightable
5 months ago
jonathan
f27dd199b8
Fight happening base setup
5 months ago
jonathan
fd0e631b1f
Bootstrap fight system
...
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
5 months ago
Katharina Ziolkowski
6ba26c360d
🚧 reworking Fieldservice
6 months ago
Katharina Ziolkowski
63fd81e54d
🔥 removed no longer needed scene call group
6 months ago
Katharina Ziolkowski
b54f784d51
🎨 Replaced pickup animation group call with event
6 months ago
Katharina Ziolkowski
6194988bf0
🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
6 months ago
Katharina Ziolkowski
759933c1cd
Merge pull request 'feature/detection_cross' ( #21 ) from feature/detection_cross into develop
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Reviewed-on: #21
6 months ago
Katharina Ziolkowski
af8807610d
:bug increased interaction area size for fence gates
6 months ago
Katharina Ziolkowski
02b6584e44
🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
6 months ago
Katharina Ziolkowski
e202534c6b
🐛 Vesnas Namensschild sieht nicht richtig aus FIXED
6 months ago
Katharina Ziolkowski
1f13f3ea51
Merge branch 'develop' into feature/detection_cross
...
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
6 months ago
Katharina Ziolkowski
8b7afbcab6
Merge remote-tracking branch 'origin/feature/detection_cross' into feature/detection_cross
6 months ago
Jonathan
afce4ad0b9
Merge pull request 'feature/events' ( #19 ) from feature/events into develop
...
Reviewed-on: #19
6 months ago
Katharina Ziolkowski
32ac007256
🎨 Exchanged Quest post it with ui sprite
6 months ago
Katharina Ziolkowski
d45deeb7ed
🔧 adjusted seed pickup positions and indoor collider sizes
6 months ago
Katharina Ziolkowski
9e21b07271
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
6 months ago
Katharina Ziolkowski
f94c2d0a50
📝 🔥 🔨
...
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
6 months ago
Katharina Ziolkowski
84b8938d1f
🚧 WIP first setup completed (still buggy!)
6 months ago
Katharina Ziolkowski
8d421b58ec
Implemented dialogue box design as described in mockups
6 months ago
Katharina Ziolkowski
ebe99c5f22
💄 Added new fonts and increased textbox size. Also added border line.
6 months ago
Katharina Ziolkowski
b32b483d09
upgraded project to 4.5
6 months ago
Katharina Ziolkowski
c6e9bc9336
scene updates after undoing changes to interactionArea
6 months ago
Katharina Ziolkowski
5b0fed7816
sound autoimports
6 months ago
Nao
3bdd5aa873
SFX for Wolf added + redone reverb of footsteps (but not sure it worked?! - possible new upload/replacement possible)
6 months ago
Katharina Ziolkowski
3fe79f2fd8
✨ Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
6 months ago
Katharina Ziolkowski
8c1157c26e
🔥 removed indexed RaiseEvent-Call from EventRaiser
6 months ago
Katharina Ziolkowski
c96e6da78e
✨ Separated events from variables and adjusted test scene
6 months ago
Katharina Ziolkowski
0fc1760b70
Merge pull request 'feature/animations_update' ( #17 ) from feature/animations_update into develop
...
Reviewed-on: #17
6 months ago
Katharina Ziolkowski
90b8dda16a
Merge branch 'feature/dialogic_style_rework' into feature/detection_cross
6 months ago
Katharina Ziolkowski
ecff43d5c3
Merge branch 'develop' into feature/detection_cross
6 months ago
Jonathan
40b8c022fe
Merge pull request 'feature/showcase_bugfixing_kathi_partII' ( #16 ) from feature/showcase_bugfixing_kathi_partII into develop
...
Reviewed-on: #16
6 months ago
Katharina Ziolkowski
e1b1a2f447
🔧 adjusted seed pickup positions and indoor collider sizes
6 months ago
Katharina Ziolkowski
2d4e853ec8
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
6 months ago
Katharina Ziolkowski
8f097de476
📝 🔥 🔨
...
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
6 months ago
Katharina Ziolkowski
109573fb1b
🎨 Exchanged Quest post it with ui sprite
6 months ago
Katharina Ziolkowski
0e55394699
🚧 WIP first setup completed (still buggy!)
6 months ago
Katharina Ziolkowski
b1335d4b00
Merge branch 'feature/dialogic_style_rework' into feature/detection_cross
6 months ago
Katharina Ziolkowski
078e26e868
Implemented dialogue box design as described in mockups
6 months ago
Katharina Ziolkowski
ffebe10593
💄 Added new fonts and increased textbox size. Also added border line.
6 months ago
Katharina Ziolkowski
4c8406ba97
upgraded project to 4.5
6 months ago
Katharina Ziolkowski
080ebaae47
removed redundant import statement
6 months ago
Katharina Ziolkowski
5cf250b295
✨ Added randomizer class for certain types of EventResources
6 months ago
Katharina Ziolkowski
ef56f79d5c
✨ Added event payload and Valuechange-handling
6 months ago
Katharina Ziolkowski
5bcbee8865
created test scene and removed event test elements from start scene
6 months ago
Katharina Ziolkowski
a74abe684b
Godot upgrade to 4.5
6 months ago
Katharina Ziolkowski
a593be8273
📝 added documentation and improved event scope
6 months ago
Katharina Ziolkowski
1e004b62b8
Implemented first version of EventResources
6 months ago
Katharina Ziolkowski
5fc7b3d563
scene updates after undoing changes to interactionArea
6 months ago
Katharina Ziolkowski
d4892e1aa4
sound autoimports
6 months ago
Katharina Ziolkowski
e0ea5ef5be
Merge branch 'feature/sounds_update' into feature/bugfixing_kathi_partIII
6 months ago
Katharina Ziolkowski
02ff401273
Merge branch 'feature/animations_update' into feature/bugfixing_kathi_partIII
6 months ago
Katharina Ziolkowski
c3e78b5db2
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/sounds_update
6 months ago
Katharina Ziolkowski
09b2baab0a
Merge remote-tracking branch 'origin/Animations' into feature/animations_update
...
# Conflicts:
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0021.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0022.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0023.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0024.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0025.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0026.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0014.png.import
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# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0014.png.import
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# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0013.png.import
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# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0011.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0016.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0005.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0004.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0017.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0011.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0009.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0002.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0003.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0003.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0020.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0001.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0002.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0003.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0004.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0005.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0006.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0007.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0008.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0009.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0010.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0011.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0012.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0013.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0014.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0015.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0016.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0017.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0018.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0019.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0020.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0001.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0002.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0003.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0004.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0005.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0006.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0007.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0008.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0009.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0010.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0011.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0012.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0013.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0014.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0015.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0016.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0017.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0018.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0019.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0020.png.import
# project.godot
6 months ago
Katharina Ziolkowski
d6a2b586e4
🐛 fixed ducks counting bug
7 months ago
Katharina Ziolkowski
936983e14f
💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side
7 months ago
Katharina Ziolkowski
e73f13d7d4
🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources
7 months ago
Katharina Ziolkowski
0713e334b3
Fixed InventoryInstance behaviour
7 months ago
Katharina Ziolkowski
c56f654751
Set up second garden with beetroot, built transition from yard and back
7 months ago
Katharina Ziolkowski
1f88f9b4b5
Added beetroot as growable plant
7 months ago
Katharina Ziolkowski
06fd80f762
grass layering fix
7 months ago
Katharina Ziolkowski
2cb605261e
Fixed Tomato farming (again)
7 months ago
Katharina Ziolkowski
975dd45c94
fixed item repository bug
7 months ago
Katharina Ziolkowski
d1a8ff0cbf
WIP reworking the item repository
7 months ago
Felix Paul
da7cd2f6f2
Small update
8 months ago
Katharina Ziolkowski
9f50e1d293
WIP trying to implement pickup sounds
8 months ago
Katharina Ziolkowski
652cac4232
Added typing sounds to dialogic characters
8 months ago
Katharina Ziolkowski
e44e06bace
Added Footsteps SFX
8 months ago
Katharina Ziolkowski
89313fd484
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_bugfixing_kathi_partII
8 months ago
Katharina Ziolkowski
eeb56fd7ad
Added possibility to deactivate an interactionarea if there is no more timelines to play
8 months ago
Katharina Ziolkowski
871e1856f1
Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
8 months ago
Katharina Ziolkowski
378bf45c49
Implemented PR feedback + made sure initial farming quests run smoothly
8 months ago
Katharina Ziolkowski
f6e0c4e615
minor scene fixes
8 months ago
Katharina Ziolkowski
6ae877f2ab
Implemented first version of an interactable area that reacts to inventory selection
8 months ago
Katharina Ziolkowski
3913143892
Added Hotkey-Info to inventory prefab
8 months ago
Katharina Ziolkowski
4734ae953c
Added option to play pickup animation for non-inventory items
8 months ago
Katharina Ziolkowski
5992c390ee
Reinstated plantgrowing animation
8 months ago
Katharina Ziolkowski
283caf282b
Added interaction on mouse click
8 months ago
Katharina Ziolkowski
7c03964d33
changed watering can display to slider
8 months ago
Katharina Ziolkowski
36c948f116
re-added watering animation and vfx
8 months ago
Katharina Ziolkowski
d0ba4076b3
planting, growing and watering a little less dependent than before
8 months ago
Katharina Ziolkowski
7fd26ffed3
Fixed tomato farming again
8 months ago
Katharina Ziolkowski
ce2d7eb773
WIP moving seed to plant matching into separate system, making fields independent of specific plants.
8 months ago
Katharina Ziolkowski
41365fb5d4
Fixed tool animation
8 months ago
Katharina Ziolkowski
96c7d35aa7
Added word wrapping to quest post it.
8 months ago
Katharina Ziolkowski
c2f5359d0c
changes after develop merge
8 months ago
Jonathan
9bebe1a44d
Merge pull request 'Implemented first demo quest line' ( #15 ) from feature/implement_quests into develop
...
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/15
8 months ago
jonathan
06a270e916
Renamed function to not sound like a unity signal
8 months ago
jonathan
b621df5435
removed invisible character
8 months ago
jonathan
03dbc08293
quest status name refactoring
8 months ago
jonathan
8676bbb2f6
Fix spelling
8 months ago
jonathan
6e998810b6
Completed first demo quest line
8 months ago
jonathan
c96be7467e
Added Quest field
8 months ago
Jonathan
6aa7530502
Added speed hack for vesna
8 months ago
Jonathan
d7ac1c6c22
Fixed retrigger yeli dialog
8 months ago
Jonathan
0170a53b5a
Added more quest stuff including dialogic quest condition
8 months ago
cblech
abc33fd06c
Added first quests
8 months ago
cblech
2fbeb93018
Dialogic quest addition and plugin fix
8 months ago
Jonathan
9253a78a06
Merge pull request 'feature/showcase_bugfixing_kathi' ( #14 ) from feature/showcase_bugfixing_kathi into develop
...
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/14
8 months ago
Katharina Ziolkowski
0008b16d48
Adjusted moving values and animations to make vesna not slide any more
9 months ago
Katharina Ziolkowski
8e0dced918
Vesna can walk diagonally now
9 months ago
Katharina Ziolkowski
2e21fb7e98
Made sure splash screen features logo
9 months ago
Katharina Ziolkowski
b69191e7f7
fixed pickup layering
9 months ago
Katharina Ziolkowski
8f75b5b644
Added secondary outline mat and assigned it to inventory items
9 months ago
Katharina Ziolkowski
6275bea52c
MAde Vesna and Yeli disappear on dialogic start
9 months ago
Katharina Ziolkowski
279cac22ee
Fixed dialogic settings
9 months ago
Katharina Ziolkowski
e88ba2e1ef
Updated interaction area setups to avoid nullrefs
9 months ago
Katharina Ziolkowski
f01143e887
cleaned up dialogue structure and removed vesna2 from dialogues
9 months ago
Katharina Ziolkowski
18711776bb
Fixed output error ERROR: Script class can only be set together with base class name
9 months ago
Katharina Ziolkowski
0f246825fc
Added Wellbehaviour and fixed door interaction to offer outlines
9 months ago
Katharina Ziolkowski
19e30dd0b8
Removed disclaimer reference from bootstrap
9 months ago
Katharina Ziolkowski
730c4999d7
Extracted FightAttack Enum in the hopes of fixing errors
9 months ago
Katharina Ziolkowski
cfe604d3b7
set duck body scale to 1,1
9 months ago
Katharina Ziolkowski
ad16b86171
wip exchanging interaction label with outline
9 months ago
Katharina Ziolkowski
5ee295256b
Fixed Yeli Layering issue in indoor scene
9 months ago
Katharina Ziolkowski
ab23d41496
Fixed ysorting on ducks and trash
9 months ago
Felix Paul
12842a37ff
Rigged Chuga
9 months ago
Jonathan
ae0944fe00
Merge pull request 'feature/showcase_kathi' ( #12 ) from feature/showcase_kathi into develop
...
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/12
9 months ago
Katharina Ziolkowski
486cfb5546
WIP trying to fix the last plant stage bug on repeated farming rounds
9 months ago
Katharina Ziolkowski
b92eb909ad
Removed no longer needed print statements
9 months ago
Katharina Ziolkowski
d2c7302ab2
Fixed farming (the way it was before)
9 months ago
Katharina Ziolkowski
5affc48dc5
Added scene transitions between fighting scene, credits, and start
9 months ago
Katharina Ziolkowski
cdb6b83124
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
9 months ago
Katharina Ziolkowski
a4f9511892
WIP fixing farming mechanic again
9 months ago
cblech
cc7e8c5c4b
Added Credits
9 months ago
Katharina Ziolkowski
7a3e96d679
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
9 months ago
Katharina Ziolkowski
e38c391e1c
Reworked flow to make it playable somehow
9 months ago
cblech
c0e002f783
made you win waiting time shorter
9 months ago
cblech
e8850ca7c5
Added chuga dialog to fight scene
9 months ago
Katharina Ziolkowski
eaedf8c396
WIP Beetroot
9 months ago
Katharina Ziolkowski
ffa20bbdf8
Added trash to first outdoor scene
9 months ago
Katharina Ziolkowski
b77b6e3a52
Added second outdoor scene after tutorial
9 months ago
cblech
69cb63ad89
merge auto fixes
9 months ago
cblech
11790434f5
Merge remote-tracking branch 'origin/feature/showcase_kathi' into feature/fight_system
9 months ago
Katharina Ziolkowski
c7d56301fc
Added counter script to count ducks (and other things)
9 months ago
cblech
8bd2b09232
Added healing
9 months ago
Katharina Ziolkowski
480d149ede
SceneTransition Rework completed
9 months ago
cblech
c6fc400994
Added second fight with mavkha
9 months ago
Katharina Ziolkowski
16251db248
WIP new SceneTransition system
9 months ago
cblech
4752002caf
Added action per round
9 months ago
cblech
0e028a2cb9
Renamed signal
9 months ago
cblech
01a281c2aa
Fixed camera bounds
9 months ago
cblech
2a46d363e9
Changed music to forrest
9 months ago
cblech
92c3f5e054
Target only alive enemies
9 months ago
cblech
6727339e9a
Added audio to fight
9 months ago
cblech
e3d67722de
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/fight_system
9 months ago
cblech
b6fd6292e3
Basic fighting system
9 months ago
Katharina Ziolkowski
e8c24e18be
Added indoor bedroom scene
9 months ago
Katharina Ziolkowski
199d0873c8
Set up beetroot quest and added cat to indoor scene.
9 months ago
Katharina Ziolkowski
e84ef716f6
Merge remote-tracking branch 'origin/feature_sanel-dialogic' into feature/showcase_kathi
...
# Conflicts:
# project.godot
9 months ago
Katharina Ziolkowski
135ba0d198
Reworked Domovoi kitchen animation and added AnimationStarter script
9 months ago
Sanelschnitte
2940475062
Added dialog in Dialogic
...
basic char, text, choice - eventually needs more events and functions to work properly
9 months ago
Katharina Ziolkowski
202f8809aa
Fixed plant layering issue
9 months ago
Katharina Ziolkowski
28bb81c0b0
Added fence gates and fixed dialogic toggle for inventory
9 months ago
Katharina Ziolkowski
b9c5de6dc3
Made labels visible on ducks
9 months ago
Katharina Ziolkowski
8c18688a69
MVP duck setup
9 months ago
Katharina Ziolkowski
2429958741
Added Disclaimer scene
9 months ago
Katharina Ziolkowski
6b5a8ee126
WIP duck behaviour
9 months ago
Katharina Ziolkowski
8d40529349
Changed StartScreen layout and added Quit button
9 months ago
Katharina Ziolkowski
9e97cc3b80
WIP duck pushing behaviour
9 months ago
Katharina Ziolkowski
ebc3ee9cf9
Implemented basic duck running away from vesna mechanic
9 months ago
Katharina Ziolkowski
a1bbe44105
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_kathi
9 months ago
Katharina Ziolkowski
3ce10c8ba9
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_kathi
9 months ago
Katharina Ziolkowski
7e6163ed68
updated project.godot
9 months ago
Katharina Ziolkowski
55d6222698
Added Camera to Indoor Common Room scene and renamend scene asset
9 months ago
Katharina Ziolkowski
d7ad2ba072
reverted / recreated inventory changes
9 months ago
Katharina Ziolkowski
9c50a63dc3
Merge branch 'develop' into feature/showcase_kathi
9 months ago
Katharina Ziolkowski
746ac58329
Merge pull request 'Feature: Quest system' ( #11 ) from feature/quest_system into develop
...
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/11
9 months ago
cblech
a9cb20c8bc
Fixed journal references
9 months ago
cblech
32249fde86
Made quest visuals
9 months ago
cblech
27e137bc02
Made quest usable
9 months ago
cblech
01daddee3b
Made basic quest setup
9 months ago
Jonathan
ba512508f8
Merge pull request 'feature/farm_scene_rework' ( #10 ) from feature/farm_scene_rework into develop
...
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/10
9 months ago
Katharina Ziolkowski
ec653aa847
readded camera ref to farming behaviour
9 months ago
Katharina Ziolkowski
9acea54f28
Added duck sprite
9 months ago
Katharina Ziolkowski
2f5296e05a
Diversified field shapes
9 months ago
Katharina Ziolkowski
e8a58655ad
Added grass textures and field borders
9 months ago
Katharina Ziolkowski
aa3789566c
Duplicated sunflower field parallaxe layer to ensure seamlessness on big screens
9 months ago
Katharina Ziolkowski
9c7ae20c18
Reworked Camera controls outside scene
9 months ago
Felix Paul
ffc7ef2d61
Added Vesna and Yeli as 2D rigged chars, Chuga is still WIP
9 months ago
Katharina Ziolkowski
ab2cf3f497
wateringcanstate uid?
9 months ago
Katharina Ziolkowski
bf096aa716
visual improvements on farm scene
9 months ago
Katharina Ziolkowski
09ef508f49
Fixed field creation bug
9 months ago
Katharina Ziolkowski
a54003c658
Made ground noise texture more seamless
9 months ago
Katharina Ziolkowski
fbad33213c
Finalized new watering can mechanic with vfx and ui
9 months ago
Katharina Ziolkowski
35c7e9a25e
WIP Wasserstand UI
9 months ago
Katharina Ziolkowski
57896e37df
Fixed background music loop and added audio mixers
10 months ago
Katharina Ziolkowski
242879159a
Fixed sfx binding in farming scene
10 months ago
Katharina Ziolkowski
7ef9fe53b2
Added SignalVisualizer plugin
10 months ago
Katharina Ziolkowski
600d9cfca1
Made items activate directly when picked up
10 months ago
Katharina Ziolkowski
48796de1ba
Changed dialogic background color to black and opacity to 168 sothat there is a visible dark overlay during dialogues
10 months ago
Katharina Ziolkowski
4a0b2cd550
Improved Inventory UI (more in the middle, adapt to viewport size, new selector image)
10 months ago
Katharina Ziolkowski
ba429d7b84
wip improving inventory layout
10 months ago
Katharina Ziolkowski
e33776daeb
ESC closes inventory now.
10 months ago
Katharina Ziolkowski
9cfd3bd6f4
Improving farm outside scene performance
10 months ago
Katharina Ziolkowski
c36d0b5866
reduced VRAM load by more than 50%
10 months ago
Katharina Ziolkowski
bcdba7b812
Fixed Vesna sliding issue
10 months ago
Katharina Ziolkowski
7467ec56d9
Fixed ordering issues in indoor scene
10 months ago
Katharina Ziolkowski
990494e8b0
Adjusted indoor speed
10 months ago
Katharina Ziolkowski
c6e0cfe4d9
Fixed Button layout behaviour
10 months ago
Katharina Ziolkowski
4e010220bf
Improved performance of the first indoor scene
10 months ago
Katharina Ziolkowski
ccc4eb759e
Added new house image to farming scene
10 months ago
Jonathan
58c65fc928
Merge pull request 'First intro sequence with Yeli' ( #9 ) from feature/yeli_intro into develop
...
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/9
10 months ago
cblech
937e54e47a
Merge branch 'feature/farming_visuals' into develop
10 months ago
Katharina Ziolkowski
83c8a15e5a
Added art for updated startscreen to project (but not yet to start menu scene)
10 months ago
Katharina Ziolkowski
1fcddb7349
changed export presets for new builds
10 months ago
Katharina Ziolkowski
26cae9b0f8
fixed missing ready plants
10 months ago
Katharina Ziolkowski
0ebd0c46a0
Added indoor ending
10 months ago
Katharina Ziolkowski
2226b859df
Added WateringCan SFX
10 months ago
Katharina Ziolkowski
07bcab4454
Added Farming SFX
10 months ago
Katharina Ziolkowski
4c6d5350b2
Added Background music
10 months ago
Katharina Ziolkowski
f2c492de54
changed label settings for InteractionArea
10 months ago
Katharina Ziolkowski
e269b3ab44
WIP trying to toggle interactable colliders at runtime for fields
10 months ago
Katharina Ziolkowski
89ae347a91
Added last farming timelines and fixed some minor issues
10 months ago
Katharina Ziolkowski
ddb5547b42
Updated Startscreen and added second tutorial step
10 months ago
Katharina Ziolkowski
afa06d3ee2
Fixed Yeli Y sorting issue and made fields rounded
10 months ago
Katharina Ziolkowski
dd656d5f5f
Extended dialogic toggle
10 months ago
Katharina Ziolkowski
cdb62f3c2f
Added Cozy Raven Splashscreen
10 months ago
Katharina Ziolkowski
b0f4592fdd
Added first working timeline for yelis intro to farming scene
10 months ago
Katharina Ziolkowski
406c11b581
import statements
10 months ago
Katharina Ziolkowski
9812006234
Added Yeli sprites and dialogic test timeline as well as prefab
10 months ago
Katharina Ziolkowski
b8e456f7ef
moved player2D prefab
10 months ago
Felix Paul
97e5485ef1
Added Yeli Idle and Talk animations
10 months ago
Felix Paul
c77563d38e
Rerender Harvesting and added Watering animations
10 months ago
Nao
c322f7667a
Placeholder for Quest Fail added
10 months ago
Nao
68be479a09
New SFX for Door added
10 months ago
Nao
dc52d80a92
SFX Quest Complete Placeholder added (need more time)
10 months ago
Nao
a84ca9c32c
Farm Atmos Nighttime added
10 months ago
Nao
6b1dd04dd5
New SFX and Forest Atmos Nighttime added
10 months ago
Katharina Ziolkowski
523624756e
missing import files
10 months ago
Nao
72593ff7c7
SFX for kitchen added (cutlery, plates, etc) and a few renamed
10 months ago
Katharina Ziolkowski
d7dfd03241
Deleted unused material folder
10 months ago
Nao
eac135508c
SFX Snoring Added
10 months ago
Anna Scheck
90cadbea07
ui elemente hinzugefügt für dialog
10 months ago
Nao
72c3454728
SFX Door Open and Close added
10 months ago
Katharina Ziolkowski
83e25f44cd
Fixed background parallaxe effect in outdoor scene
10 months ago
Katharina Ziolkowski
31f19ad139
Code cleanup part 2
10 months ago
Katharina Ziolkowski
c6ec99e87a
Project cleanup: Removed 3D scripts and scenes from project. Also renamed and moved some minor stuff.
10 months ago
Katharina Ziolkowski
1f17cca62d
changes from build process
11 months ago
Anna Scheck
1629862759
Merge pull request 'ui elemente hinzugefügt für dialog' ( #4 ) from feature/ui-elements into develop
...
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/4
11 months ago
Anna Scheck
a53b4c4010
ui elemente hinzugefügt für dialog
11 months ago
Katharina Ziolkowski
3e135afecb
Added StartScreen and Scene Transition script
11 months ago
Katharina Ziolkowski
25d8f217ff
basic harvesting implemented
11 months ago
Katharina Ziolkowski
a477f9ef4f
Implemented field creation and wateringcan fill up animation
11 months ago
Katharina Ziolkowski
b917fb5fbd
changed player window size
11 months ago
Felix Paul
20ed134628
Added Yeli Idle and Talk animations
11 months ago
Katharina Ziolkowski
47a1326292
state after magic clip done
11 months ago
Katharina Ziolkowski
708aa8cca4
State after inventory clip (farming mechanic still WIP)
11 months ago
Katharina Ziolkowski
83f4144b43
Reworked farming tools pickup animations
11 months ago
Katharina Ziolkowski
2c677a8cda
Inventory resource rework and slot aspect fix
11 months ago
cblech
ec5d42068e
fixed generic item on ground and added icon
11 months ago
cblech
8fdb395ae8
Added icon to slot
11 months ago
Katharina Ziolkowski
60928c520c
Inventory implemented
11 months ago
Katharina Ziolkowski
f3ed5e0ad0
Changes to ItemOnGround
11 months ago
Katharina Ziolkowski
ee897db52b
added swaying plants shader
11 months ago
Katharina Ziolkowski
41201d7406
Indoor room sprites added
11 months ago
Katharina Ziolkowski
267172d026
WIP adding the inventory, also state after first clip
11 months ago
Katharina Ziolkowski
917e6a5f7e
Merge remote-tracking branch 'origin/inventory' into feature/farming_visuals
...
# Conflicts:
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0020.png.import
# prefabs/UI/Inventory/Inventory.tscn
# scenes/Babushka_scene_farm_outside_2d.tscn
11 months ago
Katharina Ziolkowski
23ef4e9a63
changed visibility order for plants
11 months ago
Katharina Ziolkowski
fa7cc66748
added farming animation mechanic
11 months ago
cblech
7b006d19ef
Changed slot visuals
11 months ago
Katharina Ziolkowski
ad070514d7
Added item and interact animations
11 months ago
Katharina Ziolkowski
80c48ea3df
added pickup animation
11 months ago
cblech
d76218f88f
Moved Bar slot selection handling to inventory manager
11 months ago
Katharina Ziolkowski
7276bdda38
Watering can animation plays when watering
11 months ago
Katharina Ziolkowski
73dc3063c0
removed unnecessary icons from farming controls
11 months ago
cblech
ae4f7d9c58
added missing imports
11 months ago
cblech
9a5caef52f
Added inventory background and fixes
11 months ago
Katharina Ziolkowski
15c2a84ecd
Added babushka icon to project settings
11 months ago
Katharina Ziolkowski
1094fb2142
Added tool animations to player
11 months ago
cblech
2ab1c38de9
cleaned Inventory ui
11 months ago
Felix Paul
3eb35d4e7d
Rerender Harvesting and added Watering animations
11 months ago
Katharina Ziolkowski
6d80253d9c
import updates to shaders and animations
11 months ago
Katharina Ziolkowski
1b7c35879c
Merge remote-tracking branch 'origin/Animations' into farming_mechanic
11 months ago
Katharina Ziolkowski
ff426b0494
Initial Farming setup complete
11 months ago
Katharina Ziolkowski
90616537bc
Watering fields
11 months ago
Katharina Ziolkowski
0f8eb244e9
planting / growth works again
11 months ago
Katharina Ziolkowski
38fdad7690
removed print statements
11 months ago
Katharina Ziolkowski
0de6bc0c04
the most beautiful grid of fields you can imagine
11 months ago
Felix Paul
fc2d6592a2
Added Vesna animations with tools
11 months ago
Katharina Ziolkowski
222c10fe0a
limited field creation to specified shape
11 months ago
Katharina Ziolkowski
8af825bc18
InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works
11 months ago
Katharina Ziolkowski
f7684b6c2a
Deleted unused kenney assets
11 months ago
Katharina Ziolkowski
f9a3a8e389
generated import files for art assets
11 months ago
Katharina Ziolkowski
6ad8fb00bd
imported various art assets from owncloud
11 months ago
Katharina Ziolkowski
c4dbc104d4
music files added
11 months ago
Katharina Ziolkowski
77c0babdca
minor changes after merge
11 months ago
Katharina Ziolkowski
aa5a3483bb
Merge remote-tracking branch 'origin/Nao's-Sounds' into farming_mechanic
11 months ago
Katharina Ziolkowski
68b6031da1
Merge remote-tracking branch 'origin/Animations' into farming_mechanic
11 months ago
Katharina Ziolkowski
4afb02440c
Reworking 2D interactions
11 months ago
Katharina Ziolkowski
ff85b67087
Made interaction area 2d work - and farming/growing work again.
11 months ago
Felix Paul
20f8eaaebd
Added Vesna 2D image sequences
11 months ago
Felix Paul
69848e77c9
Added PickUp and Interact (Back) animations
11 months ago
Katharina Ziolkowski
366923699c
WIP 2D rework
11 months ago
Katharina Ziolkowski
2a7f39e3fe
Adjusted movement and included collider collisions as a constraint to the player
11 months ago
Katharina Ziolkowski
296fed6e08
Added fields
11 months ago
Katharina Ziolkowski
1af04631c5
Added 2d outdoor scene with parallaxe and mockup background
11 months ago
Felix Paul
9ec1bcab97
Added 2 animations
...
Added Fill Watercan and Hold Item animations
12 months ago
Katharina Ziolkowski
d11fc9f1f2
Cleaned up house mockup outline and removed spammy debug log
12 months ago
Katharina Ziolkowski
16a65f7155
added flat indoor test and skybox to 3d test
12 months ago
Katharina Ziolkowski
0fcc425ace
built first 2d indoor scene + added kitchen
12 months ago
Felix Paul
21685d60d5
Added Vesna animations
12 months ago
Katharina Ziolkowski
752cdb1502
Added new how sprite
12 months ago
Katharina Ziolkowski
8299998a0f
Added fence to the left part of the farm
12 months ago
Katharina Ziolkowski
5ea6431216
Added tree prefabs and a forest border around the farm
12 months ago
Felix Paul
7cccd40290
Test
...
Einige animationen in 3D
12 months ago
Katharina Ziolkowski
762a694be3
Spawning and watering is now bound to the cursor position (kinda)
12 months ago
Katharina Ziolkowski
339428c312
Basic watering functionality implemented
12 months ago
Katharina Ziolkowski
7e19268847
Merge remote-tracking branch 'origin/main' into c_sharp_setup
...
# Conflicts:
# scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs.uid
# scripts/CSharp/Common/Farming/FieldService.cs.uid
12 months ago
Katharina Ziolkowski
20b37de108
generated files
12 months ago
Katharina Ziolkowski
c73d3ff370
Reworked the fieldservice
1 year ago