Jonathan
|
9032272599
|
Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
Reviewed-on: #42
Reviewed-by: Jonathan <cblech@ymail.com>
|
4 weeks ago |
JoansLink00
|
a2ef3bfaf0
|
Window angepasst
|
4 weeks ago |
JoansLink00
|
1ab1071246
|
HoverIndicator off
|
4 weeks ago |
Jonathan
|
e5b2b8b8ab
|
Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
Reviewed-on: #44
|
4 weeks ago |
Jonathan
|
2fa8aa9fbc
|
Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
|
4 weeks ago |
Jonathan
|
6deb6e29fd
|
Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
|
4 weeks ago |
Jonathan
|
edc133749f
|
Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
|
4 weeks ago |
jonathan
|
5f75bde317
|
💄 Made heal button show how many beats are left
|
4 weeks ago |
jonathan
|
7310bfbf6e
|
✨Added flying beet to the ui when used
|
4 weeks ago |
jonathan
|
fef8380a57
|
✨When beetroot is in inventory the player can heal
|
4 weeks ago |
jonathan
|
f42c2c86b1
|
✨ Defeated enemygroups now drop a beet_seed
|
4 weeks ago |
JoansLink00
|
2ed9dbbc52
|
Vesna resets to bed after death
|
4 weeks ago |
jonathan
|
6375383373
|
🐛Made attack selection only select alive enemies
|
1 month ago |
Jonathan
|
b810ea1d9f
|
Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
Reviewed-on: #43
Reviewed-by: Jonathan <cblech@ymail.com>
|
1 month ago |
kziolkowski
|
3d19509826
|
Merge pull request 'feature/art_update' (#40) from feature/art_update into develop
Reviewed-on: #40
Reviewed-by: Jonathan <cblech@ymail.com>
|
1 month ago |
kziolkowski
|
113dd0820f
|
Merge branch 'develop' into feature/art_update
|
1 month ago |
kziolkowski
|
7e148cd9fe
|
🐛 fixed Ysorting issues in fightworld
|
1 month ago |
kziolkowski
|
59489e4a17
|
Made common room into hub area and ajdusted Yeli dialogue
|
1 month ago |
JoansLink00
|
fc00559483
|
Kampf Tooltip wird ausgeblendet
|
1 month ago |
kziolkowski
|
982178d89a
|
🐛 fixed sunflower parallaxing to *perfection*
|
1 month ago |
JoansLink00
|
09f55d3aa7
|
BlobFighter TargetSelection ColliderShape2D Transform angepasst
|
1 month ago |
kziolkowski
|
c89685c936
|
🐛 fixed colliders in kitchen
|
1 month ago |
kziolkowski
|
79108fbe15
|
🐛 fixed parallax problems
|
1 month ago |
Jonathan
|
0434667c22
|
Merge pull request 'feature/bugfixes_And_Polish' (#39) from feature/bugfixes_And_Polish into develop
Reviewed-on: #39
Reviewed-by: Jonathan <cblech@ymail.com>
|
1 month ago |
jonathan
|
a736adaafb
|
Randomized who starts the fight
|
1 month ago |
kziolkowski
|
bef54420e4
|
darkened fightworld room to make it look more like night
|
1 month ago |
kziolkowski
|
9267278ce8
|
tried and failed at fixing all layering issues in beet scene
|
1 month ago |
kziolkowski
|
9ba83dfddd
|
Made stove interactable
|
1 month ago |
kziolkowski
|
7c5ba2d6bb
|
Added kitchen room
|
1 month ago |
kziolkowski
|
0c5fc26d2f
|
🍱 changed forest background in first farming scene
|
1 month ago |
kziolkowski
|
e51e0a24d2
|
🐛 fixed dialogic bugs and moved trash items out of the way
|
1 month ago |
kziolkowski
|
7bb523f9e7
|
🐛 harvested plants don't come back on scene reload
|
1 month ago |
kziolkowski
|
a3651d6268
|
deleted unused code
|
1 month ago |
kziolkowski
|
0892a13e66
|
🐛 fixed beet harvesting
|
1 month ago |
kziolkowski
|
61caa6eea6
|
Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish
|
1 month ago |
kziolkowski
|
2ec693eed2
|
Merge pull request 'Added visual feedback when hitting a region in the minigame' (#37) from minigame_hit_feedback into develop
Reviewed-on: #37
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
|
1 month ago |
kziolkowski
|
b7d1f9d8d5
|
Merge branch 'develop' into minigame_hit_feedback
|
1 month ago |
kziolkowski
|
12bf632932
|
Merge pull request 'Added randomnes into attack minigame' (#36) from minigame_variation into develop
Reviewed-on: #36
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
|
1 month ago |
kziolkowski
|
0d985e5bf6
|
Merge branch 'develop' into minigame_variation
|
1 month ago |
kziolkowski
|
e86b3e81dd
|
Merge pull request 'fighting minigame has no more Overlap with Vesna' (#38) from fighting_minigame_fix_overlap_with_Vesna into develop
Reviewed-on: #38
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
|
1 month ago |
JoansLink00
|
14a73daa75
|
fighting minigame has no more Overlap with Vesna
|
1 month ago |
kziolkowski
|
996470f5e6
|
🐛 fixed beets double spawning bug
|
1 month ago |
kziolkowski
|
1dd4a694d0
|
Merge pull request 'feature/day_and_night' (#34) from feature/day_and_night into develop
Reviewed-on: #34
|
1 month ago |
kziolkowski
|
9b8933e698
|
♻️ removed no longer used method
|
1 month ago |
kziolkowski
|
9f4cda0e6d
|
♻️ Replaced _ready mit _entertree (while deferring)
|
1 month ago |
kziolkowski
|
1c865730a3
|
🚚 renamed directory
|
1 month ago |
jonathan
|
aa4f1c55b5
|
✨Added visual feedback when hitting a region in the minigame
|
1 month ago |
jonathan
|
aad6c44567
|
Added randomnes into attack minigame
|
1 month ago |
jlink
|
8e9359d6f8
|
Merge pull request 'fight log no longer visible and door interactable' (#35) from remove_fightlog into develop
Reviewed-on: #35
|
1 month ago |
JoansLink00
|
7696271727
|
fight log no longer visible and door interactable
|
1 month ago |
kziolkowski
|
229dd04bc1
|
✨ Made bed interaction count up the days and verified that you can now play a full loop
|
1 month ago |
kziolkowski
|
8407ce4c1f
|
✨ Added Tab button mapping to inventory and fixed label descriptor
|
1 month ago |
kziolkowski
|
b9a52dadcc
|
✨ fields can now seperate "today" from any other day
|
1 month ago |
kziolkowski
|
0ecae5a4d9
|
✨ watering can fillstate is saving and loading
|
1 month ago |
kziolkowski
|
c288af296c
|
✨ made plants only grow when watered
|
1 month ago |
kziolkowski
|
e65330786e
|
🐛 fixed dayplanted confusion on plants
|
1 month ago |
kziolkowski
|
c7a4aea70b
|
✨ Starting a new game resets the inventory now
|
1 month ago |
kziolkowski
|
b6caf4dbed
|
🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
|
1 month ago |
kziolkowski
|
51a145a994
|
🚚 renamed player prefab to Vesna
|
1 month ago |
kziolkowski
|
41b30a4274
|
🚧 days are counted, plants know which day it is, but harvestables are still broken
|
2 months ago |
kziolkowski
|
a1fb71119f
|
🚧 WIP binding the plant growth to the day count in the savefile
|
2 months ago |
kziolkowski
|
67d5b67c21
|
💄 Added new game button that resets the savegame (also did some layouting)
|
2 months ago |
kziolkowski
|
684131f495
|
✨ Make SaveableVariableNodes and a simple cheat to count up days
|
2 months ago |
kziolkowski
|
f32033cb5f
|
Merge pull request 'Made the fight world completable' (#33) from feature/night_to_day into develop
Reviewed-on: #33
|
2 months ago |
kziolkowski
|
1ad463ccb0
|
🔥 removed unused code
|
2 months ago |
kziolkowski
|
451ea82706
|
Merge pull request 'feature/save_and_loaaaaaad' (#32) from feature/save_and_loaaaaaad into develop
Reviewed-on: #32
|
2 months ago |
jonathan
|
3f4dfccbc6
|
🐛Make the FightWorld reset when sleeping in the bed
|
2 months ago |
jonathan
|
3c370e30a0
|
✨Added end of night scene
|
2 months ago |
jonathan
|
073a74bb22
|
🚸Rebalanded fight to make it more likely to win
|
2 months ago |
kziolkowski
|
75e4bdd7fd
|
♻️ removed Print statements
|
2 months ago |
kziolkowski
|
f37f7c7ceb
|
✨ added saving and loading support to collectable inventory items
|
2 months ago |
kziolkowski
|
70383fc16e
|
✨ Implemented load check for unique inventory items
|
2 months ago |
kziolkowski
|
88f3c90eec
|
♻️ inventory works
|
2 months ago |
kziolkowski
|
9d818e5079
|
♻️ refactored field code to work with the new id system
|
2 months ago |
kziolkowski
|
e9cd4ce276
|
♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
|
2 months ago |
kziolkowski
|
638ebaff46
|
📝 Added documentation
|
2 months ago |
kziolkowski
|
b4013b1ff2
|
:feature: made GetComponent nullable in NodeExtension
|
2 months ago |
kziolkowski
|
c695115a4a
|
:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
|
2 months ago |
kziolkowski
|
c68727aebe
|
🚧 intermediate state with homework
|
2 months ago |
kziolkowski
|
bee6249c6f
|
🚧 implemented interaction area loading
|
2 months ago |
kziolkowski
|
fda2b95b38
|
Savesystem rework
|
2 months ago |
kziolkowski
|
4bbaab1a2a
|
Created ISaveable interface and made existing saveable classes inherit from it.
|
2 months ago |
kziolkowski
|
4ed6f4e7d9
|
Reworked existing save system for user data: Made path steam-compatible, added Versioning and try/catch to save
|
2 months ago |
kziolkowski
|
ce29711614
|
❇️ Added Settings classes to save and load local configurations
|
2 months ago |
kziolkowski
|
2947011a1a
|
working intermediate state of the save system
|
2 months ago |
kziolkowski
|
2a4425b9db
|
✨ Added Save and load support to the inventory
|
2 months ago |
kziolkowski
|
72079044bd
|
🚧 WIP implementing save and load for the inventory
|
2 months ago |
Jonathan
|
b205e45096
|
Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop
Reviewed-on: #30
|
2 months ago |
kziolkowski
|
d17e58bcd3
|
🐛 removed stub code and unused signal from FarmingControls2D
|
2 months ago |
kziolkowski
|
02cbc761bc
|
reverted changed start scene in project godot
|
2 months ago |
Jonathan
|
fb6a42a874
|
Merge pull request 'Added damage fly number' (#29) from feature/damage_feedback into develop
Reviewed-on: #29
|
2 months ago |
Jonathan
|
4bd433b1b0
|
Merge pull request 'Import changes lol' (#31) from feature/import_changes into develop
Reviewed-on: #31
|
2 months ago |
kziolkowski
|
c02a2d1383
|
Import changes lol
|
2 months ago |
kziolkowski
|
c5f8b157ad
|
🐛 changed savegame location to user-space instead of project-space
|
2 months ago |
kziolkowski
|
093546f3e4
|
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
# Conflicts:
# scenes/Babushka_scene_farm_outside_2d.tscn
# scenes/Babushka_scene_indoor_vesnas_room.tscn
# scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
|
2 months ago |
kziolkowski
|
c9f97c2571
|
📝 added documentation comments
|
2 months ago |
kziolkowski
|
6613e54658
|
✨ Implemented Loading function on fields and plants
|
2 months ago |
kziolkowski
|
3fcb34c04d
|
🚧 saving of field parameters as json implemented
|
2 months ago |
kziolkowski
|
5cc65bc3f4
|
🔧 filled up main outdoor scene with fields
|
2 months ago |
kziolkowski
|
443741f5f1
|
🐛 added preset fields to main outdoor scene and made them farmable
|
2 months ago |
kziolkowski
|
554a319428
|
🚧 farming rework part 2: you can now kinda "create" fields
|
2 months ago |
jonathan
|
3bb4fcd129
|
✨Added damage fly number
|
2 months ago |
kziolkowski
|
4705d1ee2f
|
🐛 can no longer water fields when watering can is empty
|
2 months ago |
kziolkowski
|
b00b466045
|
🚧 watering fields kinda works now
|
2 months ago |
Jonathan
|
0507f1ee3d
|
Merge pull request 'Sleeping in bed now loads the new fight world scene' (#27) from feature/integrate_new_fight into develop
Reviewed-on: #27
|
2 months ago |
Jonathan
|
651ec2cc68
|
Merge pull request 'Fixed enemy groups show in different spots and even when all enemies are dead' (#28) from bug/enemy_group into develop
Reviewed-on: #28
|
2 months ago |
kziolkowski
|
d51cc461f7
|
🚧 made preplaced fields show plants
|
2 months ago |
jonathan
|
54bfc3c021
|
🐛 Fixed enemy groups show in different spots and even when all enemies are dead
|
2 months ago |
kziolkowski
|
55f0d2a77e
|
🚧 reworked farming system to work with indices instead of positions
|
2 months ago |
jonathan
|
1531ffbf8d
|
✨Sleeping in bed now loads the new fight world scene
|
2 months ago |
jonathan
|
74096f2c71
|
🐛Fixed sprite outline fallback
|
2 months ago |
kziolkowski
|
97dcadf07a
|
✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
|
2 months ago |
Jonathan
|
1c5d776a3a
|
Merge pull request 'Fixed wrong dependency' (#26) from bug/scene_dependency into develop
Reviewed-on: #26
|
2 months ago |
jonathan
|
c814d7606d
|
🐛Fixed wrong dependency
|
2 months ago |
Jonathan
|
e1a61fb1e2
|
Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop
Reviewed-on: #25
|
2 months ago |
jonathan
|
edbd4a182b
|
🎨Removed comment
|
2 months ago |
Jonathan
|
a9446ec770
|
Merge pull request '🐛 Fixed fighters keep fighting at 0 hp' (#24) from bug/enemy_die into develop
Reviewed-on: #24
|
2 months ago |
kziolkowski
|
fe1dd2bcc1
|
✨ Added inventorylistener for watering can
|
2 months ago |
kziolkowski
|
6e833a0735
|
✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
|
2 months ago |
kziolkowski
|
c52bfc8017
|
🐛 fixed field outline
|
2 months ago |
kziolkowski
|
58c2be1db8
|
✨ plants no longer grow when just interacting with them
|
2 months ago |
kziolkowski
|
c7c6e184d6
|
🐛 adjusted field positions
|
2 months ago |
kziolkowski
|
6a2355cf97
|
🐛 fixed never more than 10 fields bug
|
2 months ago |
kziolkowski
|
1d7f656ec4
|
🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
|
2 months ago |
kziolkowski
|
1c5b585b3d
|
🔥 removed print statements used for debugging
|
2 months ago |
kziolkowski
|
f1b980cdb6
|
🐛 field creation at the same spot no longer possible, also watering works now.
|
2 months ago |
kziolkowski
|
8b77ca9bc5
|
♻️ migrated the InteractionAreas currently used to the new format and removed the old code
|
2 months ago |
jonathan
|
f51275ccc0
|
✨ made dead fighters shrink to telegraph to the player that they are dead
|
2 months ago |
kziolkowski
|
8d616735f4
|
🚚 moved Animationfix script
|
2 months ago |
jonathan
|
50b2c04cb4
|
🐛 Fixed fighters keep fighting at 0 hp
|
2 months ago |
kziolkowski
|
66848af8bf
|
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
|
2 months ago |
Jonathan
|
e864c62a3a
|
Merge pull request 'Fight rework premature merge' (#22) from feature/fight_rework into develop
Reviewed-on: #22
|
2 months ago |
jonathan
|
f27f69c15f
|
🐛 Rebase fixing
|
2 months ago |
jonathan
|
21b361f9d7
|
🎨 Live review changes
|
2 months ago |
jonathan
|
83dc6bfd56
|
♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
|
2 months ago |
jonathan
|
0de3bcae22
|
♻️Code cleanup
|
2 months ago |
jonathan
|
3326bde40c
|
🐛Exiting fight happening when one side wins
|
2 months ago |
jonathan
|
83c9dfc945
|
✨Added theme-based region colors
|
2 months ago |
jonathan
|
cd235248c6
|
✨Added minigame label for each region
|
2 months ago |
jonathan
|
8bb1c22549
|
Added minigame to attack action
|
2 months ago |
jonathan
|
8624e2aea8
|
Added minigame
|
2 months ago |
jonathan
|
fef1bcc3b6
|
cap health at minimum 0
|
2 months ago |
jonathan
|
f4d8ed87e2
|
Added blob attack action
|
2 months ago |
jonathan
|
1f227f70a7
|
Added basic health bar
|
2 months ago |
jonathan
|
9bf25640f6
|
Added basic action animation
|
2 months ago |
jonathan
|
0e315396c9
|
Made fight fightable
|
2 months ago |
jonathan
|
f27dd199b8
|
Fight happening base setup
|
2 months ago |
jonathan
|
fd0e631b1f
|
Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
|
2 months ago |
kziolkowski
|
6ba26c360d
|
🚧 reworking Fieldservice
|
2 months ago |
kziolkowski
|
63fd81e54d
|
🔥 removed no longer needed scene call group
|
2 months ago |
kziolkowski
|
b54f784d51
|
🎨 Replaced pickup animation group call with event
|
2 months ago |
kziolkowski
|
6194988bf0
|
🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
|
2 months ago |
kziolkowski
|
759933c1cd
|
Merge pull request 'feature/detection_cross' (#21) from feature/detection_cross into develop
Reviewed-on: #21
|
2 months ago |
kziolkowski
|
af8807610d
|
:bug increased interaction area size for fence gates
|
3 months ago |
kziolkowski
|
02b6584e44
|
🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
|
3 months ago |
kziolkowski
|
e202534c6b
|
🐛 Vesnas Namensschild sieht nicht richtig aus FIXED
|
3 months ago |
kziolkowski
|
1f13f3ea51
|
Merge branch 'develop' into feature/detection_cross
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
|
3 months ago |
kziolkowski
|
8b7afbcab6
|
Merge remote-tracking branch 'origin/feature/detection_cross' into feature/detection_cross
|
3 months ago |
Jonathan
|
afce4ad0b9
|
Merge pull request 'feature/events' (#19) from feature/events into develop
Reviewed-on: #19
|
3 months ago |
kziolkowski
|
32ac007256
|
🎨 Exchanged Quest post it with ui sprite
|
3 months ago |
kziolkowski
|
d45deeb7ed
|
🔧 adjusted seed pickup positions and indoor collider sizes
|
3 months ago |
kziolkowski
|
9e21b07271
|
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
|
3 months ago |
kziolkowski
|
f94c2d0a50
|
📝🔥🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
|
3 months ago |
kziolkowski
|
84b8938d1f
|
🚧 WIP first setup completed (still buggy!)
|
3 months ago |
kziolkowski
|
8d421b58ec
|
Implemented dialogue box design as described in mockups
|
3 months ago |
kziolkowski
|
ebe99c5f22
|
💄 Added new fonts and increased textbox size. Also added border line.
|
3 months ago |
kziolkowski
|
b32b483d09
|
upgraded project to 4.5
|
3 months ago |
kziolkowski
|
c6e9bc9336
|
scene updates after undoing changes to interactionArea
|
3 months ago |
kziolkowski
|
5b0fed7816
|
sound autoimports
|
3 months ago |
Nao
|
3bdd5aa873
|
SFX for Wolf added + redone reverb of footsteps (but not sure it worked?! - possible new upload/replacement possible)
|
3 months ago |
kziolkowski
|
3fe79f2fd8
|
✨ Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
|
3 months ago |
kziolkowski
|
8c1157c26e
|
🔥 removed indexed RaiseEvent-Call from EventRaiser
|
3 months ago |
kziolkowski
|
c96e6da78e
|
✨ Separated events from variables and adjusted test scene
|
3 months ago |
kziolkowski
|
0fc1760b70
|
Merge pull request 'feature/animations_update' (#17) from feature/animations_update into develop
Reviewed-on: #17
|
3 months ago |
kziolkowski
|
90b8dda16a
|
Merge branch 'feature/dialogic_style_rework' into feature/detection_cross
|
3 months ago |
kziolkowski
|
ecff43d5c3
|
Merge branch 'develop' into feature/detection_cross
|
3 months ago |
Jonathan
|
40b8c022fe
|
Merge pull request 'feature/showcase_bugfixing_kathi_partII' (#16) from feature/showcase_bugfixing_kathi_partII into develop
Reviewed-on: #16
|
3 months ago |
kziolkowski
|
e1b1a2f447
|
🔧 adjusted seed pickup positions and indoor collider sizes
|
3 months ago |
kziolkowski
|
2d4e853ec8
|
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
|
3 months ago |
kziolkowski
|
8f097de476
|
📝🔥🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
|
3 months ago |
kziolkowski
|
109573fb1b
|
🎨 Exchanged Quest post it with ui sprite
|
3 months ago |
kziolkowski
|
0e55394699
|
🚧 WIP first setup completed (still buggy!)
|
3 months ago |
kziolkowski
|
b1335d4b00
|
Merge branch 'feature/dialogic_style_rework' into feature/detection_cross
|
3 months ago |
kziolkowski
|
078e26e868
|
Implemented dialogue box design as described in mockups
|
3 months ago |
kziolkowski
|
ffebe10593
|
💄 Added new fonts and increased textbox size. Also added border line.
|
3 months ago |
kziolkowski
|
4c8406ba97
|
upgraded project to 4.5
|
3 months ago |
kziolkowski
|
080ebaae47
|
removed redundant import statement
|
3 months ago |
kziolkowski
|
5cf250b295
|
✨ Added randomizer class for certain types of EventResources
|
3 months ago |
kziolkowski
|
ef56f79d5c
|
✨ Added event payload and Valuechange-handling
|
3 months ago |
kziolkowski
|
5bcbee8865
|
created test scene and removed event test elements from start scene
|
3 months ago |
kziolkowski
|
a74abe684b
|
Godot upgrade to 4.5
|
3 months ago |
kziolkowski
|
a593be8273
|
📝 added documentation and improved event scope
|
3 months ago |
kziolkowski
|
1e004b62b8
|
Implemented first version of EventResources
|
3 months ago |
kziolkowski
|
5fc7b3d563
|
scene updates after undoing changes to interactionArea
|
3 months ago |
kziolkowski
|
d4892e1aa4
|
sound autoimports
|
3 months ago |
kziolkowski
|
e0ea5ef5be
|
Merge branch 'feature/sounds_update' into feature/bugfixing_kathi_partIII
|
3 months ago |
kziolkowski
|
02ff401273
|
Merge branch 'feature/animations_update' into feature/bugfixing_kathi_partIII
|
3 months ago |
kziolkowski
|
c3e78b5db2
|
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/sounds_update
|
3 months ago |
kziolkowski
|
09b2baab0a
|
Merge remote-tracking branch 'origin/Animations' into feature/animations_update
# Conflicts:
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0021.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0022.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0023.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0024.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0025.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0026.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0004.png.import
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# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0012.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0005.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0004.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0010.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0003.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0002.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0001.png.import
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# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0020.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0001.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0002.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0003.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0004.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0005.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0006.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0007.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0008.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0009.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0010.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0011.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0012.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0013.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0014.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0015.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0016.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0017.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0018.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0019.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0020.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0001.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0002.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0003.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0004.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0005.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0006.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0007.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0008.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0009.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0010.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0011.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0012.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0013.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0014.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0015.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0016.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0017.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0018.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0019.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0020.png.import
# project.godot
|
3 months ago |
kziolkowski
|
d6a2b586e4
|
🐛 fixed ducks counting bug
|
4 months ago |
kziolkowski
|
936983e14f
|
💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side
|
4 months ago |
kziolkowski
|
e73f13d7d4
|
🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources
|
4 months ago |
kziolkowski
|
0713e334b3
|
Fixed InventoryInstance behaviour
|
4 months ago |
kziolkowski
|
c56f654751
|
Set up second garden with beetroot, built transition from yard and back
|
4 months ago |
kziolkowski
|
1f88f9b4b5
|
Added beetroot as growable plant
|
4 months ago |
kziolkowski
|
06fd80f762
|
grass layering fix
|
4 months ago |
kziolkowski
|
2cb605261e
|
Fixed Tomato farming (again)
|
4 months ago |
kziolkowski
|
975dd45c94
|
fixed item repository bug
|
4 months ago |
kziolkowski
|
d1a8ff0cbf
|
WIP reworking the item repository
|
4 months ago |
Nao
|
cba6c09ca0
|
SFX for Wolf added + redone reverb of footsteps (but not sure it worked?! - possible new upload/replacement possible)
|
4 months ago |
Felix Paul
|
da7cd2f6f2
|
Small update
|
4 months ago |
kziolkowski
|
9f50e1d293
|
WIP trying to implement pickup sounds
|
5 months ago |
kziolkowski
|
652cac4232
|
Added typing sounds to dialogic characters
|
5 months ago |
kziolkowski
|
e44e06bace
|
Added Footsteps SFX
|
5 months ago |
kziolkowski
|
89313fd484
|
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_bugfixing_kathi_partII
|
5 months ago |
Nao
|
6f340b54a4
|
SFX Footstep Gravel Added
|
5 months ago |
Nao
|
8f3be823a4
|
Added Single Footstep SFX, added folders and moved files for better organization
|
5 months ago |
kziolkowski
|
eeb56fd7ad
|
Added possibility to deactivate an interactionarea if there is no more timelines to play
|
5 months ago |
kziolkowski
|
871e1856f1
|
Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
|
5 months ago |
kziolkowski
|
378bf45c49
|
Implemented PR feedback + made sure initial farming quests run smoothly
|
5 months ago |
kziolkowski
|
f6e0c4e615
|
minor scene fixes
|
5 months ago |
kziolkowski
|
6ae877f2ab
|
Implemented first version of an interactable area that reacts to inventory selection
|
5 months ago |
kziolkowski
|
3913143892
|
Added Hotkey-Info to inventory prefab
|
5 months ago |
kziolkowski
|
4734ae953c
|
Added option to play pickup animation for non-inventory items
|
5 months ago |
kziolkowski
|
5992c390ee
|
Reinstated plantgrowing animation
|
5 months ago |
kziolkowski
|
283caf282b
|
Added interaction on mouse click
|
5 months ago |
kziolkowski
|
7c03964d33
|
changed watering can display to slider
|
5 months ago |
kziolkowski
|
36c948f116
|
re-added watering animation and vfx
|
5 months ago |
kziolkowski
|
d0ba4076b3
|
planting, growing and watering a little less dependent than before
|
5 months ago |
kziolkowski
|
7fd26ffed3
|
Fixed tomato farming again
|
5 months ago |
kziolkowski
|
ce2d7eb773
|
WIP moving seed to plant matching into separate system, making fields independent of specific plants.
|
5 months ago |
kziolkowski
|
41365fb5d4
|
Fixed tool animation
|
5 months ago |
kziolkowski
|
96c7d35aa7
|
Added word wrapping to quest post it.
|
5 months ago |
kziolkowski
|
c2f5359d0c
|
changes after develop merge
|
5 months ago |
Jonathan
|
9bebe1a44d
|
Merge pull request 'Implemented first demo quest line' (#15) from feature/implement_quests into develop
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/15
|
5 months ago |
jonathan
|
06a270e916
|
Renamed function to not sound like a unity signal
|
5 months ago |
jonathan
|
b621df5435
|
removed invisible character
|
5 months ago |
jonathan
|
03dbc08293
|
quest status name refactoring
|
5 months ago |
jonathan
|
8676bbb2f6
|
Fix spelling
|
5 months ago |
jonathan
|
6e998810b6
|
Completed first demo quest line
|
5 months ago |
jonathan
|
c96be7467e
|
Added Quest field
|
5 months ago |
Jonathan
|
6aa7530502
|
Added speed hack for vesna
|
5 months ago |
Jonathan
|
d7ac1c6c22
|
Fixed retrigger yeli dialog
|
5 months ago |
Jonathan
|
0170a53b5a
|
Added more quest stuff including dialogic quest condition
|
5 months ago |
cblech
|
abc33fd06c
|
Added first quests
|
5 months ago |
cblech
|
2fbeb93018
|
Dialogic quest addition and plugin fix
|
5 months ago |
Jonathan
|
9253a78a06
|
Merge pull request 'feature/showcase_bugfixing_kathi' (#14) from feature/showcase_bugfixing_kathi into develop
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/14
|
5 months ago |
kziolkowski
|
0008b16d48
|
Adjusted moving values and animations to make vesna not slide any more
|
5 months ago |
kziolkowski
|
8e0dced918
|
Vesna can walk diagonally now
|
5 months ago |
kziolkowski
|
2e21fb7e98
|
Made sure splash screen features logo
|
5 months ago |
kziolkowski
|
b69191e7f7
|
fixed pickup layering
|
5 months ago |
kziolkowski
|
8f75b5b644
|
Added secondary outline mat and assigned it to inventory items
|
5 months ago |
kziolkowski
|
6275bea52c
|
MAde Vesna and Yeli disappear on dialogic start
|
6 months ago |
kziolkowski
|
279cac22ee
|
Fixed dialogic settings
|
6 months ago |
kziolkowski
|
e88ba2e1ef
|
Updated interaction area setups to avoid nullrefs
|
6 months ago |
kziolkowski
|
f01143e887
|
cleaned up dialogue structure and removed vesna2 from dialogues
|
6 months ago |
kziolkowski
|
18711776bb
|
Fixed output error ERROR: Script class can only be set together with base class name
|
6 months ago |
kziolkowski
|
0f246825fc
|
Added Wellbehaviour and fixed door interaction to offer outlines
|
6 months ago |
kziolkowski
|
19e30dd0b8
|
Removed disclaimer reference from bootstrap
|
6 months ago |
kziolkowski
|
730c4999d7
|
Extracted FightAttack Enum in the hopes of fixing errors
|
6 months ago |
kziolkowski
|
cfe604d3b7
|
set duck body scale to 1,1
|
6 months ago |
kziolkowski
|
ad16b86171
|
wip exchanging interaction label with outline
|
6 months ago |
kziolkowski
|
5ee295256b
|
Fixed Yeli Layering issue in indoor scene
|
6 months ago |
kziolkowski
|
ab23d41496
|
Fixed ysorting on ducks and trash
|
6 months ago |
Felix Paul
|
12842a37ff
|
Rigged Chuga
|
6 months ago |
Jonathan
|
ae0944fe00
|
Merge pull request 'feature/showcase_kathi' (#12) from feature/showcase_kathi into develop
Reviewed-on: http://h2996454.stratoserver.net:3000/Jonathan/Babushka/pulls/12
|
6 months ago |
kziolkowski
|
486cfb5546
|
WIP trying to fix the last plant stage bug on repeated farming rounds
|
6 months ago |
kziolkowski
|
b92eb909ad
|
Removed no longer needed print statements
|
6 months ago |
kziolkowski
|
d2c7302ab2
|
Fixed farming (the way it was before)
|
6 months ago |
kziolkowski
|
5affc48dc5
|
Added scene transitions between fighting scene, credits, and start
|
6 months ago |
kziolkowski
|
cdb6b83124
|
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
|
6 months ago |
kziolkowski
|
a4f9511892
|
WIP fixing farming mechanic again
|
6 months ago |
cblech
|
cc7e8c5c4b
|
Added Credits
|
6 months ago |
kziolkowski
|
7a3e96d679
|
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
|
6 months ago |
kziolkowski
|
e38c391e1c
|
Reworked flow to make it playable somehow
|
6 months ago |
cblech
|
c0e002f783
|
made you win waiting time shorter
|
6 months ago |
cblech
|
e8850ca7c5
|
Added chuga dialog to fight scene
|
6 months ago |
kziolkowski
|
eaedf8c396
|
WIP Beetroot
|
6 months ago |
kziolkowski
|
ffa20bbdf8
|
Added trash to first outdoor scene
|
6 months ago |
kziolkowski
|
b77b6e3a52
|
Added second outdoor scene after tutorial
|
6 months ago |
cblech
|
69cb63ad89
|
merge auto fixes
|
6 months ago |
cblech
|
11790434f5
|
Merge remote-tracking branch 'origin/feature/showcase_kathi' into feature/fight_system
|
6 months ago |
kziolkowski
|
c7d56301fc
|
Added counter script to count ducks (and other things)
|
6 months ago |
cblech
|
8bd2b09232
|
Added healing
|
6 months ago |
kziolkowski
|
480d149ede
|
SceneTransition Rework completed
|
6 months ago |
cblech
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c6fc400994
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Added second fight with mavkha
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6 months ago |
kziolkowski
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16251db248
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WIP new SceneTransition system
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6 months ago |
cblech
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4752002caf
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Added action per round
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6 months ago |
cblech
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0e028a2cb9
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Renamed signal
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6 months ago |
cblech
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01a281c2aa
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Fixed camera bounds
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6 months ago |
cblech
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2a46d363e9
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Changed music to forrest
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6 months ago |
cblech
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92c3f5e054
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Target only alive enemies
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6 months ago |
cblech
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6727339e9a
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Added audio to fight
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6 months ago |
cblech
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e3d67722de
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Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/fight_system
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6 months ago |
cblech
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b6fd6292e3
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Basic fighting system
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6 months ago |
kziolkowski
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e8c24e18be
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Added indoor bedroom scene
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6 months ago |
kziolkowski
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199d0873c8
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Set up beetroot quest and added cat to indoor scene.
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6 months ago |
kziolkowski
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e84ef716f6
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Merge remote-tracking branch 'origin/feature_sanel-dialogic' into feature/showcase_kathi
# Conflicts:
# project.godot
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6 months ago |
kziolkowski
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135ba0d198
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Reworked Domovoi kitchen animation and added AnimationStarter script
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6 months ago |
kziolkowski
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202f8809aa
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Fixed plant layering issue
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6 months ago |
kziolkowski
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28bb81c0b0
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Added fence gates and fixed dialogic toggle for inventory
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6 months ago |
kziolkowski
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b9c5de6dc3
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Made labels visible on ducks
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6 months ago |
kziolkowski
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8c18688a69
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MVP duck setup
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6 months ago |
kziolkowski
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2429958741
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Added Disclaimer scene
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6 months ago |
kziolkowski
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6b5a8ee126
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WIP duck behaviour
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6 months ago |
kziolkowski
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8d40529349
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Changed StartScreen layout and added Quit button
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6 months ago |
kziolkowski
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9e97cc3b80
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WIP duck pushing behaviour
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6 months ago |
kziolkowski
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ebc3ee9cf9
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Implemented basic duck running away from vesna mechanic
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6 months ago |
kziolkowski
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a1bbe44105
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Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_kathi
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6 months ago |
kziolkowski
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3ce10c8ba9
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Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_kathi
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6 months ago |
kziolkowski
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7e6163ed68
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updated project.godot
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6 months ago |
kziolkowski
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55d6222698
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Added Camera to Indoor Common Room scene and renamend scene asset
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6 months ago |
kziolkowski
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d7ad2ba072
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reverted / recreated inventory changes
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6 months ago |
kziolkowski
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9c50a63dc3
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Merge branch 'develop' into feature/showcase_kathi
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6 months ago |
kziolkowski
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ec653aa847
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readded camera ref to farming behaviour
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6 months ago |
kziolkowski
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9acea54f28
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Added duck sprite
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6 months ago |
kziolkowski
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2f5296e05a
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Diversified field shapes
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6 months ago |
kziolkowski
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e8a58655ad
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Added grass textures and field borders
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6 months ago |
kziolkowski
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aa3789566c
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Duplicated sunflower field parallaxe layer to ensure seamlessness on big screens
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6 months ago |
kziolkowski
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9c7ae20c18
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Reworked Camera controls outside scene
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6 months ago |
Felix Paul
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ffc7ef2d61
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Added Vesna and Yeli as 2D rigged chars, Chuga is still WIP
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6 months ago |
Nao
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9f04c8819f
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SFX for Mavkas (Voices but more "ghostly") Added
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6 months ago |
Nao
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6cd7be196b
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SFX Wolf + Mavka Voices (when hit in battle) Added
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6 months ago |
kziolkowski
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ab2cf3f497
|
wateringcanstate uid?
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6 months ago |
kziolkowski
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bf096aa716
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visual improvements on farm scene
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6 months ago |
Nao
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6de8368414
|
Farm Atmos Added
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6 months ago |
Nao
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d20085a67c
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SFX Water Attack Added (Vesna + Slimes)
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6 months ago |
Nao
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648ae8395b
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SFX added for Root Attack, Mavka + Vesna
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6 months ago |
Nao
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b68eb0953e
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SFX Duck Flügelflattern "Wings" + Schlappentornado Added
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6 months ago |
Nao
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7eb18caaaf
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Added SFX for Healing magic
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6 months ago |
Nao
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e65e82f421
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Added SFX Duck & Combat, moved Cat SFX to folder "animals"
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6 months ago |
Nao
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691e613a5c
|
Added SFX for Combat
|
7 months ago |
Nao
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250f0d07ca
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SFX Slime Hit Variations (Pitch) Added
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7 months ago |
Nao
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f481f5bea7
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SFX Added: UI (Dialog + Confirmation), Slime Hit
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7 months ago |
Nao
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b8cb60aec9
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Placeholder for Quest Fail added
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7 months ago |
Nao
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55a3e56791
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New SFX for Door added
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7 months ago |
Felix Paul
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20ed134628
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Added Yeli Idle and Talk animations
|
8 months ago |
Felix Paul
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3eb35d4e7d
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Rerender Harvesting and added Watering animations
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8 months ago |
Nao
|
4261789f13
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SFX Quest Complete Placeholder added (need more time)
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8 months ago |
Nao
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ce18c89c09
|
Farm Atmos Nighttime added
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8 months ago |
Nao
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7643cccebf
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New SFX and Forest Atmos Nighttime added
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8 months ago |
Nao
|
7e4d733d7c
|
SFX for kitchen added (cutlery, plates, etc) and a few renamed
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8 months ago |
Nao
|
1dcd900737
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SFX Snoring Added
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8 months ago |
Nao
|
74c3540c96
|
SFX Door Open and Close added
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8 months ago |